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OffTopic > Martin Korth rises from the dead to upload a SNES emulator

#177255 - Dwedit - Sat Feb 25, 2012 8:54 am

http://nocash.emubase.de/sns.htm
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"We are merely sprites that dance at the beck and call of our button pressing overlord."

#177256 - ritz - Sat Feb 25, 2012 5:59 pm

Cool. I guess he's finished his job at Nintendo building emulators for the 3DS ;)

#177257 - sverx - Mon Feb 27, 2012 12:24 pm

Is that new? I mean, wasn't there already? I can't remember...
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libXM7|NDS programming tutorial (Italiano)|Waimanu DS / GBA|A DS Homebrewer's Diary

#177258 - headspin - Mon Feb 27, 2012 3:16 pm

The tech doc on there (http://nocash.emubase.de/fullsnes.txt) has written:

Quote:
Copyright 2012 by Martin Korth (nocash).


So it appears like it could be a new emu.
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#177259 - gauauu - Mon Feb 27, 2012 4:52 pm

All I have to say is wow.

#177260 - Miked0801 - Mon Feb 27, 2012 5:54 pm

Wonder if he can support his no$ds line of products now.

#177266 - ritz - Wed Feb 29, 2012 7:38 pm

It looks like he's updated his debugger page as the Paypal link appears to work again. http://nocash.emubase.de/gba-dev.htm#reg

#177267 - Dwedit - Wed Feb 29, 2012 8:23 pm

NO$GBA still hasn't been updated since Jan 2008.
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."

#177268 - Miked0801 - Thu Mar 01, 2012 6:59 pm

GBA doesn't need an update does it? The DS version sure could use some love though.

#177269 - Dwedit - Thu Mar 01, 2012 7:07 pm

GBA still has the STMIA/LDMIA bug when SP is one of the registers used. You can't use new homebrew built with GCC, since it uses that instruction.
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"We are merely sprites that dance at the beck and call of our button pressing overlord."

#177270 - sverx - Fri Mar 02, 2012 9:25 am

semi-transparent DS sprites aren't correctly rendered in no$gba. are we somehow collecting bugs to send him? :)
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libXM7|NDS programming tutorial (Italiano)|Waimanu DS / GBA|A DS Homebrewer's Diary

#177271 - fincs - Fri Mar 02, 2012 5:05 pm

Another one: NO$GBA ignores the Exception Vectors bit in the CP15's C1,C0,0 & assumes that it's always set.

#177272 - headspin - Fri Mar 02, 2012 5:42 pm

There is also a bug rendering bitmap sprites but that may be related to the transparent issue sverx mentioned.
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#177275 - keldon - Sat Mar 10, 2012 1:08 pm

Great news!!! Emubase is down right now though, but I had a look at it earlier and think it's awesome! I wonder if it could inspire a generation of SNES coders? especially if some were to make a few games that the occasional curious gamers come across, it introduces them to the world of homebrew, they download DevKitAdvance and away they go!!!

Dwedit wrote:
GBA still has the STMIA/LDMIA bug when SP is one of the registers used. You can't use new homebrew built with GCC, since it uses that instruction.

Well how about we all send $1-10 (or whatever you feel you would like to give) as a thanks offering, and ask him to add a fix or two :)