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OffTopic > GBAmbitions

#13198 - Samer! - Mon Dec 08, 2003 1:29 am

hello people, i'm new to this scene and i'd like to know something; i'd like to know how many of you, gba developers, plan on going professional/ getting you're games published and who considers gba dev. only as a hobby(i've read the word geek around here a few times)?

please comment on your vote! (e.g.if you're a hobbyist, does this compromise on the quality and polish of you're demos and games?)
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Last edited by Samer! on Mon Dec 08, 2003 2:02 am; edited 1 time in total

#13199 - ampz - Mon Dec 08, 2003 1:58 am

Pro's are not allowed to vote? Only hobbyist's?

#13200 - sgeos - Mon Dec 08, 2003 2:12 am

I plan to go pro with a solid design and text based PC prototype. Once a design is in place, I'll need to find help putting a product together from the prototype and blue prints. I expect that will require some money out of pocket, for art if nothing else.

-Brendan

#13206 - Lord Graga - Mon Dec 08, 2003 4:41 pm

I plan to go pro, but it will probably be for a later handheld, since I still need 9 years of education.

#19128 - mr_schmoe - Sun Apr 11, 2004 7:40 pm

What, are you all nuts? With the game market already satuated with crappy games made by amature companys, (no offense, I'm sure your games look very professional and are very well done,) how can you expect to make any money. Unless of couse, you mean using your demo program to land a job with an already established game developer. I have no intentions of going pro with game development. Strickly a hobby. I actaully plan on going into the resturant business. There's a lot of good money there you know.

#19133 - Lupin - Sun Apr 11, 2004 8:41 pm

I plan to go pro, not strictly gba/game programming, but anything that got to do with mobile computing (Cell phones, PDAs, automotive etc)... but just like Graga i still need some years of education (well, i don't need it, but i am forced to :P)

oh, nice poll btw, it's quite interesting to hear what you are all up to :)
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#19139 - Gopher - Sun Apr 11, 2004 9:56 pm

I would certainly like to "Go pro" but to be clear, I don't mean that I expect to convice a publisher to buy my game. Don't get me wrong, it'd be great if someone wanted to, but I see no reason they would; If I made it by myself in a few months, they could make it themselves and own all the rights (And profits) too easily.
The whole fun of GBA development is that it's still possible for one person to make a game in their free time. The commercial GBA game market is very competitive, and games without either a large marketing budget or some liscense tie-in will have a hard time finding a market. Usually it's not the best games that sell best for GBA, it's the games with the best liscenses.
I suppose it's not impossible to make a game around a liscense and then sell it to the people who actually have the rights to that liscense, but I don't know of any examples of it actually happening; most liscenses worth milking these days have official games being designed for them almost before their primary liscense has actually hit the media.
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#19150 - dagamer34 - Mon Apr 12, 2004 2:36 am

I don't do it to make a game. I do it for the experience.

By the way, welcome to the boards. If you ever need help, look at the FAQ and use the search function. Chances are your question has already been answered.
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#19153 - rooter - Mon Apr 12, 2004 6:55 am

mr_schmoe wrote:
What, are you all nuts? With the game market already satuated with crappy games made by amature companys, (no offense, I'm sure your games look very professional and are very well done,) how can you expect to make any money. Unless of couse, you mean using your demo program to land a job with an already established game developer. I have no intentions of going pro with game development. Strickly a hobby. I actaully plan on going into the resturant business. There's a lot of good money there you know.


What, are you nuts? With the restaurant market already satuated with crappy restaurants created by amatuers, (no offense, I'm sure your restaurant has the greatest food in the world) how can you expect to make any money. Unless of course, you mean using your individual skills to land a job with an already established restaurant.

see, it goes both ways :P

#19155 - sgeos - Mon Apr 12, 2004 11:23 am

rooter wrote:
With the restaurant market already satuated with crappy restaurants created by amatuers...


I disagree.

They say resturants are high risk and most go under in the first year. Ability is not the problem for people who go into the resturant business. Resturants take a lot of money to start. Generally speaking, they lose money the first year, break even the second year, and start to make money the third year. The third year pays off the first, so the owner doesn't start to turn a profit until about the fourth year.

-Brendan

#19174 - Sweex - Tue Apr 13, 2004 11:53 am

I guess I'm what people call a "professional", but I don't like the term as there is still SO much to learn and experience to gain. I have been working in de games indy little over four years now.

I've been coding GBA on and off for about two years now and had the intention to do something commercial with it. Nowadays with the saturated GBA market that thought is long gone. Still developing for it as it's a fun platform, still learning while I code.

I'm writing a generic (2D) game engine/library for handheld devices with GBA as my main platform. I can tell you it is quite a challenge writing something that will work (pretty much the same) on ie. GBA/Mophun/WinCE and DirectX:-)
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