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OffTopic > GBA Harvest moon friends of mineral town

#24373 - Pirro - Mon Aug 02, 2004 2:59 pm

OK a real n00b question coming up. Is there any level editor for Harvest moon on GBA like there is for the snes rom?

#24390 - keldon - Mon Aug 02, 2004 9:20 pm

So long as the level editor doesn't contain snes video data; there should be no issues using it for a GBA version.

#24397 - abilyk - Tue Aug 03, 2004 1:04 am

keldon wrote:
So long as the level editor doesn't contain snes video data; there should be no issues using it for a GBA version.


I'm gonna go out on a limb here and say there's no way in hell a level editor for a SNES game would work on the GBA sequel/update/whatever. It's not like the game is a port, and even if it was, it would have to be re-coded for the GBA. Such a level editor has to hack into the ROM and change data. I'm sure that the maps are formatted differently and stored in a different area of the likely different sized ROM.

#24662 - mymateo - Mon Aug 09, 2004 1:29 am

Don't help this Pirro guy. All he wants to do is get someone else to make a Harvest Moon game for him, the way he wants it done. This is likely to be an attempt to get graphics so he can ask someone else to code the game since he "made the graphics" already.

Pirro, don't expect any help from me until you can prove you know the difference between making a game and pissing people off.

#24663 - zazery - Mon Aug 09, 2004 1:52 am

I think he already got the idea..

When the DS comes out, expect a lot of people asking people to remake games like Super Smash Brothers: Online.

#24668 - tepples - Mon Aug 09, 2004 4:22 am

The closest thing to Smash Bros. for the GBA is probably Kart Fighter run in PocketNES. Pathetic.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#24671 - keldon - Mon Aug 09, 2004 9:23 am

abilyk wrote:
keldon wrote:
So long as the level editor doesn't contain snes video data; there should be no issues using it for a GBA version.


I'm gonna go out on a limb here and say there's no way in hell a level editor for a SNES game would work on the GBA sequel/update/whatever. It's not like the game is a port, and even if it was, it would have to be re-coded for the GBA. Such a level editor has to hack into the ROM and change data. I'm sure that the maps are formatted differently and stored in a different area of the likely different sized ROM.


I wrongly assumed that the level editor could export/save the levels in its own format; not just edit the file.