#26755 - DiscoStew - Sat Sep 25, 2004 3:37 am
Just for the fun of it, I wanted to try to convert some SPC (SNES music) into MOD for use with AAS. My method was to use OpenSPC which can turn an SPC into an Inpulse Tracker module, and then use ModPlug Tracker to further convert the IT into a Protracker MOD.
Converting to an IT is not a problem, except that when the SPC is converted, the samples do not start at index 1, but somewhere down to like 32 and up, and empty samples are before them. Modplug Tracker doesn't fix this since the music actually references to those samples at their indexes. Does anyone know a quick way to move the samples to the beginning and reassign all calls to the samples?
Also, is there any point to convert the IT module into a MOD? I had done a straight convert, and the music sounds terrible and misaligned. When I save the MOD and reopen, none of the samples are there because of the problem above. Of course the terrible sound could be the limits MODs have, but I really don't think the conversion would make it sound this bad. I know I could use an audio system that actually supports IT (or XM), but I have AAS as my main audio system, and I really wish to use it.
If anyone can help me with this, I would be very grateful. Of course this is just for fun, but if I wanted to try to make some demo port of an SNES game, things in the audio department would be a lot easier.
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DS - It's all about DiscoStew
Converting to an IT is not a problem, except that when the SPC is converted, the samples do not start at index 1, but somewhere down to like 32 and up, and empty samples are before them. Modplug Tracker doesn't fix this since the music actually references to those samples at their indexes. Does anyone know a quick way to move the samples to the beginning and reassign all calls to the samples?
Also, is there any point to convert the IT module into a MOD? I had done a straight convert, and the music sounds terrible and misaligned. When I save the MOD and reopen, none of the samples are there because of the problem above. Of course the terrible sound could be the limits MODs have, but I really don't think the conversion would make it sound this bad. I know I could use an audio system that actually supports IT (or XM), but I have AAS as my main audio system, and I really wish to use it.
If anyone can help me with this, I would be very grateful. Of course this is just for fun, but if I wanted to try to make some demo port of an SNES game, things in the audio department would be a lot easier.
_________________
DS - It's all about DiscoStew