#32308 - Khantrah - Tue Dec 21, 2004 12:48 am
I've been wondering, what kind of hardware would a handheld gaming device need in order to run a game like Halo? Would it be similar to the PSP? Or would it need more?
#32313 - tepples - Tue Dec 21, 2004 1:53 am
How "like Halo" do you expect? A primitive first-person shooter ran on the original Game Boy.
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#32315 - Khantrah - Tue Dec 21, 2004 2:06 am
Well, pretty close. Small shortcuts and graphic sacrifices perhaps, but overall I was ideally thinking of it looking and feeling like Halo.
#32317 - sgeos - Tue Dec 21, 2004 2:09 am
You are not being specific enough. A FPS can be run any of today's hardware. What features do you want? An HUD? No problem. Detailed textures? How many?
-Brendan
#32325 - Dib - Tue Dec 21, 2004 3:40 am
I was under the impression that the PSP had the power of a PS2. If this is true, I don't see why Halo couldn't be end up portable. The only problem is the same exact reason why Halo was never ported outside of the Xbox: it's Microsoft's game and so they've kept it exclusive to a Microsoft console.
Supposing that the PSP sells well, I would not be surprised if Microsoft eventually entered the handheld market the same way they did with the console market. Why risk your own money and reputation when you can leave it to Sony to break the ground against Nintendo? If and when they've proven it can be done, then you release your own.
#32349 - tepples - Tue Dec 21, 2004 7:31 am
There already is an Xboy.
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-- Where is he?
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-- I think he moved to Tilwick.
#32354 - NoMis - Tue Dec 21, 2004 9:10 am
I never understood the hype around halo. It's not a bad game but it's definitly not as good as everyone thinks. I take metroid over halo anytime. It's just a much more enjoyable game.
Halo also looks a bit empty and boring and the main character is looking like a toy.
But thats all the power of Microsoft marketing.
NoMis
#32369 - Touchstone - Tue Dec 21, 2004 2:22 pm
Dib wrote: |
I would not be surprised if Microsoft eventually entered the handheld market the same way they did with the console market. |
They have already done that actually. For the console market they used Sega and their Dreamcast as a testing grounds for their ideas about Windows CE in consoles, R&D'ing at a very low cost by working with Sega. Now they are doing the same with Gizmondo, although at lot smaller scale. So now we'll just wait and see if there's a Microsoft portable game console out in the next three years.
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#32370 - Abscissa - Tue Dec 21, 2004 2:30 pm
NoMis wrote: |
I never understood the hype around halo. It's not a bad game but it's definitly not as good as everyone thinks. |
Yes!! I'm not the only one!! Definately a good game, but I just don't see it as being as great as everyone else does.
#32379 - dagamer34 - Wed Dec 22, 2004 12:35 am
NoMis wrote: |
I never understood the hype around halo. It's not a bad game but it's definitly not as good as everyone thinks. I take metroid over halo anytime. It's just a much more enjoyable game.
Halo also looks a bit empty and boring and the main character is looking like a toy.
But thats all the power of Microsoft marketing.
NoMis |
I think it's the multiplayer aspect that makes it a good game. All other multiplayer FPS only let you live until you have been shot x number of times. With Halo's regenerating shields, a person can easily dominate the game if they are skilled. I think it pretty much changed the way people play a multiplayer FPS.
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#32380 - tepples - Wed Dec 22, 2004 1:46 am
dagamer34 wrote: |
All other multiplayer FPS only let you live until you have been shot x number of times. With Halo's regenerating shields, a person can easily dominate the game if they are skilled. |
You mean like camping the armor in Goldeneye 007 (N64) or camping the health in a lot of the other FPS games? I also seem to remember that the very first FPS for a Nintendo system, Faceball 2000 for Game Boy and Super NES, regenerated the player's health gradually as well.
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-- Where is he?
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-- You know, the human.
-- I think he moved to Tilwick.