#257 - Burre - Sun Jan 05, 2003 5:33 pm
I know, this is REALLY OT, but i figured since some ppl involved in gameprogramming for one console might be working on another platform as well, so I'll give it a try.
I stumbled over this cable called "PS2 upload USB cable" wich, as I understand can be used to transfer data from the PC to the console. Now over to the questions:
1. I figure the code sent will be 'unsigned'. Does it execute on the host machine? Will I have to chip the console in order to make that possible?
2. How does the transfer work? Is it possible to use in the same way as an MBV2 cable used in GBA dev? Since PS2 doesn't come equipped with a HD does it have a maxsize on the executables (like GBAs WRAM) or is it possible to use the PC HD as an 'virtual disc'?
3. Are there any inofficial C/C++ (or ASM) compilers available for the plattform (like metrowerks dev kit but freeware or GNU/GPL)?
4. Anyone with developing experience using the cable (or other method not including an official dev kit) that can varify if it is a viable solution for "semi-hobbyist" coding on the platform?
I don't own a PS2, much less coded one, so don't take any HW spec knowledge for granted. But I do know a bit computerscience and have programming experience, and since I love coding in closed environments (such as consoles), I figured a cable and a chip (if required) would make a VERY cheap dev kit.
Any and all information (tutorials, webpages and so fourth...) highly appreciated!
_________________
"The best optimizer is between your ears..."
I stumbled over this cable called "PS2 upload USB cable" wich, as I understand can be used to transfer data from the PC to the console. Now over to the questions:
1. I figure the code sent will be 'unsigned'. Does it execute on the host machine? Will I have to chip the console in order to make that possible?
2. How does the transfer work? Is it possible to use in the same way as an MBV2 cable used in GBA dev? Since PS2 doesn't come equipped with a HD does it have a maxsize on the executables (like GBAs WRAM) or is it possible to use the PC HD as an 'virtual disc'?
3. Are there any inofficial C/C++ (or ASM) compilers available for the plattform (like metrowerks dev kit but freeware or GNU/GPL)?
4. Anyone with developing experience using the cable (or other method not including an official dev kit) that can varify if it is a viable solution for "semi-hobbyist" coding on the platform?
I don't own a PS2, much less coded one, so don't take any HW spec knowledge for granted. But I do know a bit computerscience and have programming experience, and since I love coding in closed environments (such as consoles), I figured a cable and a chip (if required) would make a VERY cheap dev kit.
Any and all information (tutorials, webpages and so fourth...) highly appreciated!
_________________
"The best optimizer is between your ears..."