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OffTopic > gbadev newbie

#3245 - DeeDoubleU - Thu Feb 20, 2003 11:36 pm

Hello to all!
Just surfing the net, and discovered this website. Since I'm interested in developing a game idea of mine, I thought, why not?

Just before I get started thought, I need to know a bit about Devkit, and all the required documentation. When I looked on the site it nearly overwhelmed me to see how many documents and such you had.

What language is this programmed in? Do I need any special sofetware (e.g. C++ or C studio) or can I just use the devkit?

#3249 - tepples - Fri Feb 21, 2003 1:33 am

DeeDoubleU wrote:
Just surfing the net, and discovered this website. Since I'm interested in developing a game idea of mine, I thought, why not?

Have you done any PC game programming?

Quote:
What language is this programmed in?

The GBA is typically programmed in C, with some assembly subroutines.

Quote:
Do I need any special sofetware (e.g. C++ or C studio) or can I just use the devkit?

Devkit Advance is a cross-compiling build of the GNU Compiler Collection, hosted on Windows or Linux and targeted to the GBA hardware. All you really need to make it work are a text editor (for writing code and makefiles), a paint program, an image converter, and an emulator (for testing the program). I'd suggest Emacs, GIMP, and VisualBoyAdvance on both Windows and Linux platforms.
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#3260 - DeeDoubleU - Fri Feb 21, 2003 10:00 am

Yeah, I've used visual basic, html, YaBasic (which constructs basic games for the PS2, donncha know), but I've not really done anything with C or C++. Luckily, a few of my friends have.

#3268 - Lord Graga - Fri Feb 21, 2003 1:28 pm

Take a look at: http://snowserver.no-ip.com/tharo/hostings/lordgraga/gbadev.html
It has all the info you need about what software to use!

#3281 - DeeDoubleU - Fri Feb 21, 2003 6:40 pm

Thank you, Lord Graga, much appriciated. Just trying to get a handle on C++, as it's very different from Basic.