#54181 - deltro - Fri Sep 16, 2005 6:17 am
http://cube.ign.com/articles/651/651301p1.html
Oh yea, it's here.
Wireless, button-lacking, sleek, and tactile- everything you've come to expect from Nintendo, including a possible lack of long-term beauty.
But you decide... discuss.
#54182 - Fatnickc - Fri Sep 16, 2005 6:57 am
At first, I was sceptical, a bit. Then I read this :http://www.revo-europe.com/news.php?nid=8240.
Force Feedback!!!!!!
I_CAN'T_WAIT!
#54195 - zubiac - Fri Sep 16, 2005 11:37 am
this thing detects 3D motion!!!!
this has to be the most awesome thing in existance.
I'm SOOO hyped now....yeah.
Imagine walking around as Luke Skywalker and fighting enemies with your lasersword in REAL.
btw: Everyone should really read the "hands-on"-impressions of ign and 1up.com.They actualy played with the controller(s) and were amazed at least
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#54202 - DiscoStew - Fri Sep 16, 2005 4:20 pm
LOL, I took one look at the controller and thought, "WTH? It's a dang remote." I see another beginning to see where Nintendo is starting to go with this." Then I watch the video demostration with the different people using the controller, and then thought ".......wow......that is neat!"
Because of it's uniqueness, the Revolution's ability to handle 3rd party multi-console games would be abruptly blocked because it isn't a conventional controller, but if that is the case, couldn't they just use the GC controllers for those games? The ports are there on the sides, and if the Revo's controller can't handle it, maybe the GC controller can.
I want to know more about it, along with the Revo's capabilities. =)
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#54217 - zubiac - Fri Sep 16, 2005 6:54 pm
DiscoStew wrote: |
LOL, I took one look at the controller and thought, "WTH? It's a dang remote." I see another beginning to see where Nintendo is starting to go with this." Then I watch the video demostration with the different people using the controller, and then thought ".......wow......that is neat!"
Because of it's uniqueness, the Revolution's ability to handle 3rd party multi-console games would be abruptly blocked because it isn't a conventional controller, but if that is the case, couldn't they just use the GC controllers for those games? The ports are there on the sides, and if the Revo's controller can't handle it, maybe the GC controller can.
I want to know more about it, along with the Revo's capabilities. =) |
don't worry!
Iwata has confirmed in his speech that the rev controller can be customized to become a regular controller.
And if you don't want that....just use the Gamecube conrtroller.
Also think of all the downloadable 2D classics which I(and many others) will play with the gamecube hori-controlpad(a SNES-pad rebuild for GC).
oh man.....just think of the possibilities this rev controller brings.
AWESOME
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#54218 - Fatnickc - Fri Sep 16, 2005 6:56 pm
To elaborate, you can put a 'shell' over the existing controller, with custom button placement, still keeping the gyroscopic functionality of the plain controller.
#54228 - G-Pjube - Fri Sep 16, 2005 9:38 pm
I've gathered some info about the controller here: CLICK
Is there someone that can follow my thoughts about a set of sensetive gloves and shoes to fight by yourself in a Tekken like game?
This machine can do alot of the impossible, only your imagination is your limit! :D
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#54292 - APL - Sat Sep 17, 2005 7:44 pm
DiscoStew wrote: |
Because of it's uniqueness, the Revolution's ability to handle 3rd party multi-console games would be abruptly blocked because it isn't a conventional controller, [...] |
You know, I'm not sure that's the case.
Check out this chart. It looks diferent, but it really maps to a PS2 controller better than a GameCube controller does.
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#54298 - Fatnickc - Sat Sep 17, 2005 8:24 pm
Or use the shell.
#54303 - tepples - Sat Sep 17, 2005 10:09 pm
APL wrote: |
Check out this chart. |
If you're using the D-pad to emulate the PS2 buttons, then what will you use to emulate the PS2 D-pad?
Fatnickc wrote: |
Or use the shell. |
The GC-alike shell is a possible solution, but it's not perfect: it will likely be sold separately, and GameCube controllers still lack L1 and place R1 almost out of reach.
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#54314 - Abscissa - Sun Sep 18, 2005 2:43 am
Hot damn! I've always wanted to be able to use a single-handed controller! Excellent! :) The whole "Remote" design makes perfect sense for the accesibility they were aiming for. The A-Stick attached via a cord doesn't inhibit using of the motion-sensing, like it would if it were built-in. And you can turn it sideways to get an NES controller for the classic games it's supposed to be getting. As usual, I'm very impressed by the thought that Nintendo has put into this product.
I can't believe I didn't guess this thing, though. I had already been thinking about the idea of a literally-"pointing" interface to a game. Darnit! :)
Of course, let's just hope it can pull off the "precise movement" idea better than Die by the Sword did ;)
APL wrote: |
DiscoStew wrote: | Because of it's uniqueness, the Revolution's ability to handle 3rd party multi-console games would be abruptly blocked because it isn't a conventional controller, [...] |
You know, I'm not sure that's the case.
Check out this chart. It looks diferent, but it really maps to a PS2 controller better than a GameCube controller does. |
The Revolution can use the regular GameCube controllers just fine. So, any games that don't easily map to the new controller will just use the classic GameCube controller.
tepples wrote: |
If you're using the D-pad to emulate the PS2 buttons, then what will you use to emulate the PS2 D-pad? |
The PS2 rarely uses the D-Pad in conjunction with the left A-Stick. Most of the time they are usable simultaneously, they just perform the same function. Although, if you're talking about playing something like Street Fighter 2 where you want to use both the face buttons and the D-Pad, and intentionally avoid anolog control, I'd have to agree. Best options in that case might be to use two Revo-controllers or just stick with the GC controller.
Any word on Mario (or any other games) yet? Wasn't he going to present that at the TGS with the controller, or are they still holding off on that for another time?
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#54316 - tepples - Sun Sep 18, 2005 5:55 am
Abscissa wrote: |
The Revolution can use the regular GameCube controllers just fine. So, any games that don't easily map to the new controller will just use the classic GameCube controller. |
Sold separately. People "switching" from a ps2/xbox background to Revolution won't have a GameCube controller, and the Wavebird wireless controller's receiver likely won't fit given the difference in the systems' form factors.
Quote: |
The PS2 rarely uses the D-Pad in conjunction with the left A-Stick. |
More than a few games use left stick for movement and D-pad for weapon select. I know Forsaken on PS1 and N64 did.
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#54320 - Habeeb1000 - Sun Sep 18, 2005 7:59 am
tepples wrote: |
Abscissa wrote: | The Revolution can use the regular GameCube controllers just fine. So, any games that don't easily map to the new controller will just use the classic GameCube controller. |
Sold separately. |
This is the same problem some developers have with the XBox 360 Core System. They will have to assume that people don't have the hard drive when they are creating a game. If these extensions (Classic Shell and "Nin-chakus") are not packaged in with the system, developers will have to assume that the Revolution controller itself is all the user has. From what I've seen, Nintendo consoles have traditionally launched at $199.99, but if it came packaged with the two extensions, $249.99 would not bother me. I seriously hope they package both extensions in with the system. I want third party support on this system to be better than the GameCube's.
All skepticism aside, I am really excited by the Revolution's controller. At first I was shocked by the look of it, but once I read the features, my mind filled with the possibilities. Microsoft and Sony showed us what more horsepower can do to games, which in my opinion, is not a big surprise, but I feel Nintendo truly showed us the future of gaming.
#54322 - Fatnickc - Sun Sep 18, 2005 8:02 am
tepples wrote: |
APL wrote: | Check out this chart. |
If you're using the D-pad to emulate the PS2 buttons, then what will you use to emulate the PS2 D-pad?
Fatnickc wrote: | Or use the shell. |
The GC-alike shell is a possible solution, but it's not perfect: it will likely be sold separately, and GameCube controllers still lack L1 and place R1 almost out of reach. |
If you're talking about this controller shell,it's just a mockup by IGN, and won't be like that when it's actually sold. There are also a few points on there that wouldn't work, for example the bottom right 3D stick's ball would get in the way of the revolution 'remote'.
#54361 - Abscissa - Sun Sep 18, 2005 7:48 pm
Abscissa wrote: |
The Revolution can use the regular GameCube controllers just fine. So, any games that don't easily map to the new controller will just use the classic GameCube controller. |
I'll have to retract that. I thought the shell was just speculaton when I wrote that, didn't realize it was confirmed.
Habeeb1000 wrote: |
This is the same problem some developers have with the XBox 360 Core System. They will have to assume that people don't have the hard drive when they are creating a game. If these extensions (Classic Shell and "Nin-chakus") are not packaged in with the system, developers will have to assume that the Revolution controller itself is all the user has. |
If you watch the video of Iwata's keynote, he's already confirmed that the "nunchaku" A-Stick attachment will ship with the system.
Not sure about the classic shell, but I'd be surprised if it isn't in there too. But even if it's not included, it would only be about $25 max, so it's not exactly the same scenerio as MS's $100 hard drive.
On a different note, my favorite quote from Iwata's presentation is definitely "'I want to touch it!'" :D
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#54365 - Kyoufu Kawa - Sun Sep 18, 2005 8:15 pm
I'm loving this controller already, and can only hope a nice Star Trek shooter game (Elite Force like) will be made. I can already imagine how that controller of theirs could perfectly mimic a Phaser.
No offense to the warsies' "use it like a saber" though.
On the flipside however...
It looks like a sex toy and apparently has a rumble pack. My, hasn't Nintendo grown :)
#54412 - Abscissa - Mon Sep 19, 2005 2:42 am
Kyoufu Kawa wrote: |
I'm loving this controller already, and can only hope a nice Star Trek shooter game (Elite Force like) will be made. I can already imagine how that controller of theirs could perfectly mimic a Phaser. |
Oh, hell yea! Man I want that game :)
Kyoufu Kawa wrote: |
On the flipside however...
It looks like a sex toy and apparently has a rumble pack. My, hasn't Nintendo grown :) |
Ha ha ha :)
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#54742 - sgeos - Thu Sep 22, 2005 4:15 am
I have not read anything about it, but my first reaction was "I hope Nintendo never makes another home console after this."
-Brendan
#54749 - Fatnickc - Thu Sep 22, 2005 7:01 am
Read then. At first many people thought it was rubbish, but after reading...
#54800 - Abscissa - Thu Sep 22, 2005 6:16 pm
I hope Nintendo's the ONLY one to make home consoles after this ;)
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#59689 - keldon - Thu Nov 03, 2005 1:11 pm
phillips cdi
the phillips cdi (1993) had a remote like controller with an analogue stick and it was actually quite fun and easy to play with. ironically the cdi is apparently the remainder of the failed nintendo/sony snes add on
#59705 - tepples - Thu Nov 03, 2005 5:16 pm
keldon wrote: |
ironically the cdi is apparently the remainder of the failed nintendo/sony snes add on |
No, the Super NES add-on became the PlayStation, which was allegedly just the Super NES add-on with its chipset stripped of all Super NES specific components. Nintendo helped create its own worst enemy.
PS1 history
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#59714 - thegamefreak0134 - Thu Nov 03, 2005 6:08 pm
I look at this, and I think Here goes Nintendo again, blowing us off out feet with gaming expirience. Then I thought again.
How exactly does one program a game around that kind of controll? (rhetorical question, don't answer) That kind of intelligence just baffles me. I'm amazed. Definately buying one before college.
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#59732 - keldon - Thu Nov 03, 2005 8:43 pm
tepples wrote: |
keldon wrote: | ironically the cdi is apparently the remainder of the failed nintendo/sony snes add on |
No, the Super NES add-on became the PlayStation, which was allegedly just the Super NES add-on with its chipset stripped of all Super NES specific components. Nintendo helped create its own worst enemy.
PS1 history |
Check this out:
http://www.zeldalegends.net/index.php?n=cdi_history
so nintendo apparently had phillips involved too. i only say apparently because i can't account for the credibility of the sites i have read this on