#55428 - bagu - Wed Sep 28, 2005 1:57 pm
I'm in my second year studying game development, and was getting tired of everything being developed on/for PC, so I asked the people in charge if it would be possible to set up a class where we learned to code for game consoles. They were all for it, so they asked me to look deeper into it, especially the legal implications of using homebrew devkits for academic purposes.
So if anyone have any hints or tips about this, I'd be glad to hear. I've searched around in the fourms and found nothing firm enough to just say "There's no risk" to the people in charge..
Also if anyone know if it's at all possible to get an official development license from Sony or Nintendo for academic purposes (or heard about such a thing) please tell me.
Apparently they asked Microsoft for xbox dev-kits a couple of years ago, but they said no because some thid party chip supplier wouldn't let them (probably because getting everyone on campus to sign a NDA would never happen).
Thanks..
_________________
I'm busy making powermoves.
So if anyone have any hints or tips about this, I'd be glad to hear. I've searched around in the fourms and found nothing firm enough to just say "There's no risk" to the people in charge..
Also if anyone know if it's at all possible to get an official development license from Sony or Nintendo for academic purposes (or heard about such a thing) please tell me.
Apparently they asked Microsoft for xbox dev-kits a couple of years ago, but they said no because some thid party chip supplier wouldn't let them (probably because getting everyone on campus to sign a NDA would never happen).
Thanks..
_________________
I'm busy making powermoves.