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OffTopic > game publisher

#55636 - jun - Fri Sep 30, 2005 4:36 am

hi there,

i want to know if you have a gba game, developed using unofficial tools, VisualHam...etc what are the options of getting this into a publisher, hwta publisher to approach, or is approaching a publisher the best option? I know the game will not be released if not developed with nintendo's SDK. what to do, what to do :) Thanks!

#55663 - sgeos - Fri Sep 30, 2005 10:41 am

The same way you'd get anything to a publisher. They could care less if make the game using Djinn's wish. I suspect it's too early for you to worry about publishers.

-Brendan

#55670 - Touchstone - Fri Sep 30, 2005 11:52 am

jun wrote:
I know the game will not be released if not developed with nintendo's SDK.!

Are you sure about this? Because that's not how I remember the Nintendo Guidelines. Although it was a couple of years ago I did any "professional" gba work.
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#55679 - tepples - Fri Sep 30, 2005 4:00 pm

For DS games you need to use the Nintendo SDK, as you have to use Nintendo's ARM7 binary because of FCC issues. But for GBA, all that Nintendo lot check is said to care about is that your game's .gba binary runs using Nintendo's flash cart, which isn't as tolerant of writes to ROM space as the chinese flash carts are. And the smaller it is, the cheaper it will be to manufacture (4 MBytes is better than 32 MBytes), and the more likely it will be that some publisher will consider your project.
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#55695 - jun - Fri Sep 30, 2005 5:51 pm

Thanks guys,

Touchstone, Im sure I read it somewhere that nintendo wants the game to be developed in official SDK, i could be mistaken. I am really not familiar with licenses.

Tepples, Thanks for the tip that less space has its advantage in manufacturing.

#56040 - Miked0801 - Wed Oct 05, 2005 5:35 pm

Nintendo doesn't care all that muck (GBA) abotu SDKs or such, they care that you meet all their programming guidelines a cautions/warnings. About the only thing you may have trouble with for not using their stuff is EEPROM writing utilities and RFU programming.

Good luck!

#56102 - jun - Thu Oct 06, 2005 3:37 am

ok i'll just look up eeprom stuff....

#56131 - tepples - Thu Oct 06, 2005 3:17 pm

If your publisher wants the final build of your game to use a cheaper 64 kbit EEPROM instead of the 256 kbit SRAM more typical of homebrew projects, you'll probably get authorized as a developer just to adapt your program to use Nintendo's EEPROM access library.
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.