#67473 - sgeos - Wed Jan 18, 2006 9:47 am
Last time I checked, and this was a few years ago, the standard game took 'two years and two million' to complete. That basically puts every year of development at about one million dollars.
Game budgets have gone up. If the time to complete them has gone up proportionally then the above ratio would still hold.
What I'd like to know is, does the average handheld game still adhere to the above ratio? Does the average handheld game cost about a million for every year of development?
I'm also interested in the average team size. From what I can gather it is about ten people.
I don't care about exact figures. Plus/minus 25 percent is close enough for me.
-Brendan
Game budgets have gone up. If the time to complete them has gone up proportionally then the above ratio would still hold.
What I'd like to know is, does the average handheld game still adhere to the above ratio? Does the average handheld game cost about a million for every year of development?
I'm also interested in the average team size. From what I can gather it is about ten people.
I don't care about exact figures. Plus/minus 25 percent is close enough for me.
-Brendan