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OffTopic > is it legal?

#4320 - darkman - Thu Mar 27, 2003 10:33 pm

hi guys!

finally i made it to the forum...
i started coding for gba more than one year ago and i allways wanted to know if gba-development without nintendo's "ok" is legal... so, anybody who can give me a hint: please write it down here.

tnx :)

darkman :D

#4324 - tepples - Thu Mar 27, 2003 11:21 pm

Short answer: Most likely.

Long answer:
http://forum.gbadev.org/viewtopic.php?t=196
http://forum.gbadev.org/viewtopic.php?t=782
http://forum.gbadev.org/viewtopic.php?t=629
http://forum.gbadev.org/viewtopic.php?t=347
http://forum.gbadev.org/viewtopic.php?t=111
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#4332 - ampz - Fri Mar 28, 2003 12:01 pm

If you copy the required header from a game that you own, then it is most likely legal. However, if you copy the header from a game that you do not own, then it's definitely ilegal.

#4342 - Vortex - Fri Mar 28, 2003 6:05 pm

I know this probably sounds naive, but I fail to see why Nintendo is so reluctant supporting the imdependent game developers.

What I mean is the indie game development makes their platform more popular, resulting in more profits for them in terms of selling more hardware.

True, they cannot charge licensing fees for these games, but 99% of the independent game developers cannot afford to pay these fee anyway.

It is interesting that other companies approach is different (GamePark/GP32 is a good example).

#4344 - tepples - Fri Mar 28, 2003 6:32 pm

Vortex wrote:
I fail to see why Nintendo is so reluctant supporting the imdependent game developers.

What tool used by homebrewers cannot in theory also be used by commercial game pirates?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#4345 - Dev - Fri Mar 28, 2003 6:49 pm

Vortex wrote:
It is interesting that other companies approach is different (GamePark/GP32 is a good example).


I think you mean "company" (singular)...

Most of the "successful" (read: mass market) companies use the same approach that Nintendo has for decades.

The only other company that immediately comes to mind is Commodore -- but then again, they weren't really a console company -- at least not in the sense that we think of consoles these days.

#4348 - Vortex - Fri Mar 28, 2003 8:30 pm

tepples wrote:
Vortex wrote:
I fail to see why Nintendo is so reluctant supporting the imdependent game developers.

What tool used by homebrewers cannot in theory also be used by commercial game pirates?


I agree, but if they release some documentation/tutorials/code examples, that will be really great. In the same time it is hard to imagine how the pirates can benefit from that documentation.

#4350 - darkman - Fri Mar 28, 2003 8:53 pm

tnx for your replies, guys :)

#4446 - Quirky - Mon Mar 31, 2003 11:12 am

tepples wrote:
What tool used by homebrewers cannot in theory also be used by commercial game pirates?


A multiboot cable? Would be nice to be able to walk into a local game shop and buy one without having to ship it from Hong Kong.

#4456 - tepples - Mon Mar 31, 2003 4:23 pm

Quirky wrote:
tepples wrote:
What tool used by homebrewers cannot in theory also be used by commercial game pirates?

A multiboot cable?

Ever heard of 'mb -1' to copy a ROM from a cart into a computer file? That's legal in the USA under Betamax, and the infringement occurs not when a pirate dumps the ROM but rather when he posts it on the Internet.
_________________
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#4480 - Quirky - Tue Apr 01, 2003 7:59 am

Ah, OK. Of course it allows ROMs to be dumped. Bit shortsighted of me, I was just thinking of what I'd be using it for.