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OffTopic > GBA Flash?

#77239 - Cooleo - Wed Mar 29, 2006 6:40 pm

Is there a flash emulator for GBA?

Cooleo
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#77244 - tepples - Wed Mar 29, 2006 7:20 pm

Do you mean flash as in flash cards used for rote learning? Do you mean flash as in flash memory? Or do you mean flash as in SWF?
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#77366 - Cooleo - Thu Mar 30, 2006 7:07 pm

I mean flash as in .swf!

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Cooleo
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#77375 - tepples - Thu Mar 30, 2006 7:56 pm

It is not likely that SWF could be rendered in real time on the 16.78 MHz ARM7 processor in the GBA.
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#77407 - keldon - Fri Mar 31, 2006 7:47 am

tepples wrote:
It is not likely that SWF could be rendered in real time on the 16.78 MHz ARM7 processor in the GBA.


You can just about emulate it in real time on e 500MHz Pentium II; and that's in low quality mode.

#77424 - tepples - Fri Mar 31, 2006 2:52 pm

Cooleo: What kind of SWF did you want to watch? If it's not interactive, you could probably convert it to AVI and then use it in a GBA Movie Player or something.
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#77504 - Cooleo - Sat Apr 01, 2006 10:43 am

Its interactive :(,
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#77510 - keldon - Sat Apr 01, 2006 11:33 am

There is some tool that converts some flash movies into a format for the gba. Basically it was so that you can use flash to program an animation sequence, or maybe more complex things; but I have no idea where to find it or what search terms to use. But it is in this forum; they used a sprite them block things from mario that drop when you walk under them in their demo.

#77565 - ScottLininger - Sat Apr 01, 2006 6:28 pm

keldon wrote:
There is some tool that converts some flash movies into a format for the gba.


Yeah, I remember that, too... but I think it used Macromedia Director instead of Flash. I could be wrong.

It would be quite possible to translate a given Flash movie into a GBA executable, but it would be a lot of work and would be limited. You'd have to translate all of your movie clips into sprites or layers, which means you lose the true vector nature of the originals. All of your floating point math would need to be translated to fixed, scaling would be limited to the GBA's sprite scaling registers, etc. etc. But it's kinda a cool idea.

-Scott