#89881 - clone dad - Tue Jun 27, 2006 4:27 am
im not talking about homebrew, im asking this:
my main question is, is the DS powerful enough to handle half life 1. Not a homebrew port, but an official port. do you think the DS could handle a graphically scaled down version of half life?
#89883 - Mr. Picklesworth - Tue Jun 27, 2006 4:45 am
Well, the PS1 did it, but VALVe had to do some pretty extensive modifications to the engine for it to work. (Not nearly as nice looking!). It was a similar job as what they did to run HL2 on the original Xbox. (Which was enough of a degradation of the game's graphical finess that they are rumored to be doing an XBox 360 version anyway - although, some of the optimizations which just improved the speed overall went upstream to HL2: Ep 1).
Anyway,
Would be neat to see, but the controls would also be a bit of trouble for them to figure out. (5 buttons for movement/firing, the other 5 being accessible only to pinky fingers, so they'd have to be for uncommon actions).
I guess a weapon interface would have to be drawn on the touch screen along with a big crouch button. (HL1 has a lot of crouching!).
We could expect 1.5x more quality than the PS1 handled, assuming it was all crammed into a game card (perhaps a bit tricky).
Better load times, anyhow :)
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#89884 - clone dad - Tue Jun 27, 2006 4:57 am
actually, half life was out for the ps2, not the ps1...but i still think the ds could handle it.
#89905 - quadomatic - Tue Jun 27, 2006 8:25 am
and on PS2 the graphics were BETTER. Considerably better.
#89915 - Darkflame - Tue Jun 27, 2006 10:34 am
Recoded from scratch, and rendering to the DS's resolution, it could be done and made to look very well.
You wouldnt have stuff like texture filtering though, so its impossible to match the graphics.
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#89931 - clone dad - Tue Jun 27, 2006 2:51 pm
do you think that there is a chance that valve will release half life for DS? i mean, they released it for ps2...
#89934 - Veg - Tue Jun 27, 2006 3:17 pm
I would say... no. Valve have other things on their minds.
#89937 - clone dad - Tue Jun 27, 2006 3:26 pm
hmm. well, after episode 2 and 3, i think they're finished. They'd better hurry.
#89944 - deltro - Tue Jun 27, 2006 4:09 pm
The only chance of getting Half-Life on the DS is if the Quake port project goes through well, and someone converts all the Half-Life materials, and scripts to be compatibile with that one.
We're more likely to get a CS mod of Quake.
BTW: go back to the nsider forums.
#89948 - Mrshlee - Tue Jun 27, 2006 4:21 pm
Wouldn't it be a good idea - for everyone to join together and create a customizable FPS engine.. a customizable RPG engine.. something very scriptable.
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#89975 - Lazy1 - Tue Jun 27, 2006 6:58 pm
Definately not possible, even quake has memory problems on certain maps.
Not only that the entire HLSDK is off limits to any project not using it for their engine.
What you could do, is write your own game around the half-life story - say from the scientists point of view or something.
Then you write a 3D engine designed toward the DS hardware, add in your own artwork, maps and sound.
Another issue is that valve may not want you to do anything with the half-life name and order you to stop.
#89991 - ?hr - Tue Jun 27, 2006 8:24 pm
mixed players:
nds and pc users playing together!
hahaha! that would be sooo great!
#90053 - M3d10n - Wed Jun 28, 2006 2:52 am
Direct port? Next to impossible. The HL1 engine, the way it is, required far more RAM than the DS can offer. Also, the Dreamcast port had framerate issues already.
Now, a re-make, using an engine built from the ground up to the DS, using DS-specific art assets and levels, yeah, that could work. But it's a lot of work, and I doubt Valve would undertake such project anytime soon.
Maybe in two years or so, when the DS userbase becomes too large to resist, we'll start seeing some official classic FPS ports, like Quake, Quake 2 and maybe HL. After all, the build engine (Duke Nukem 3D) was ported to GBA (though DN Advance was not a direct port), and if the Sega Saturn could do a custom-engine-powered Quake, I'm sure the DS could too.