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DS Misc > what is texture filtering?

#89932 - clone dad - Tue Jun 27, 2006 2:53 pm

sorry for the noobish Q, but what is texture filtering? is it when textures appear a bit blurred instead of pixelated?

#89938 - tepples - Tue Jun 27, 2006 3:29 pm

Yes.
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#89939 - MaHe - Tue Jun 27, 2006 3:36 pm

Instead of asking it in the HalfLife thread, you HAD to open another one? Stop spamming the forum, FFS.
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#89943 - deltro - Tue Jun 27, 2006 4:06 pm

In my opinion, Pixelated > Blurred.

#89954 - eld - Tue Jun 27, 2006 4:50 pm

Pixelation does bring out the best of lowpoly models and lowresolution textures, where every pixel count, speaking as an artist.

#89956 - clone dad - Tue Jun 27, 2006 4:57 pm

MaHe wrote:
Instead of asking it in the HalfLife thread, you HAD to open another one? Stop spamming the forum, FFS.


wouldnt that be going off topic?

#89962 - tepples - Tue Jun 27, 2006 5:24 pm

MaHe wrote:
Instead of asking it in the HalfLife thread, you HAD to open another one?

clone dad is right. For one thing, topic drift is sometimes considered spamming the topic. Where would you draw the line between spamming a topic and spamming the forum that the topic is in? For another, texture filtering has nothing necessarily to do with the specific game Half-Life.
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#90010 - Darkflame - Tue Jun 27, 2006 9:26 pm

eld wrote:
Pixelation does bring out the best of lowpoly models and lowresolution textures, where every pixel count, speaking as an artist.


But the real world is a more closer analogy to blured then it is to pixaly ;)

(so whie pixalation gives more "information", the information is less like a real world picture).
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#90079 - eld - Wed Jun 28, 2006 6:59 am

true, but interpolation works way better when there's actual highresolution maps that doesn't blur out to oblivion.

And a highresolution screen, that's important