#89932 - clone dad - Tue Jun 27, 2006 2:53 pm
sorry for the noobish Q, but what is texture filtering? is it when textures appear a bit blurred instead of pixelated?
#89938 - tepples - Tue Jun 27, 2006 3:29 pm
Yes.
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#89939 - MaHe - Tue Jun 27, 2006 3:36 pm
Instead of asking it in the HalfLife thread, you HAD to open another one? Stop spamming the forum, FFS.
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#89943 - deltro - Tue Jun 27, 2006 4:06 pm
In my opinion, Pixelated > Blurred.
#89954 - eld - Tue Jun 27, 2006 4:50 pm
Pixelation does bring out the best of lowpoly models and lowresolution textures, where every pixel count, speaking as an artist.
#89956 - clone dad - Tue Jun 27, 2006 4:57 pm
MaHe wrote: |
Instead of asking it in the HalfLife thread, you HAD to open another one? Stop spamming the forum, FFS. |
wouldnt that be going off topic?
#89962 - tepples - Tue Jun 27, 2006 5:24 pm
MaHe wrote: |
Instead of asking it in the HalfLife thread, you HAD to open another one? |
clone dad is right. For one thing, topic drift is sometimes considered spamming the topic. Where would you draw the line between spamming a topic and spamming the forum that the topic is in? For another, texture filtering has nothing necessarily to do with the specific game Half-Life.
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#90010 - Darkflame - Tue Jun 27, 2006 9:26 pm
eld wrote: |
Pixelation does bring out the best of lowpoly models and lowresolution textures, where every pixel count, speaking as an artist. |
But the real world is a more closer analogy to blured then it is to pixaly ;)
(so whie pixalation gives more "information", the information is less like a real world picture).
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#90079 - eld - Wed Jun 28, 2006 6:59 am
true, but interpolation works way better when there's actual highresolution maps that doesn't blur out to oblivion.
And a highresolution screen, that's important