#90237 - lambi1982 - Thu Jun 29, 2006 1:14 am
Is there any way to modify source on a compiled nds file?
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#90240 - Mrshlee - Thu Jun 29, 2006 1:49 am
lambi1982 wrote: |
Is there any way to modify source on a compiled nds file? |
How do I ate cupcake?
You may be able to change some values on the compiled nds.. maybe reverse engineer it somewhat.
but I don't think you'll be able to get complete (.net reversed) style source :)
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#90253 - lambi1982 - Thu Jun 29, 2006 2:18 am
Sorry, Is there any way to modify the source code of a compiled nds file?
:)
does that English sound better?
thanks:)
my idea is to get the Flip.nds app to be able to save animations.
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#90261 - Sintax - Thu Jun 29, 2006 2:48 am
The short answer is no, you can't get the source from the nds file. Although if you are talking about Flipbook.nds I might be able to help you out...
#90264 - lambi1982 - Thu Jun 29, 2006 2:55 am
Flipbook.nds IS what I am talking about.
I just started making an animated (short) film on DS and that is a great app for it. I have the PRODUCTIONS scene almost ready.....
just a quick animation showing DS Productions with a orbe thing with a moving light casting a shadow. its just a pain making it and recording it . it would be awesome to save.
I am so focused on getting a 5 min short film(animated) made with the DS and only the DS
I will take anyhelp I can get for software. THANKS ;)
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#90371 - Sintax - Thu Jun 29, 2006 11:37 pm
Well if you're looking for the source, then I guess you're in luck because here it is:
http://win2ds.1emulation.com/flipbookSrc.zip
Please note that it's very old and in places very sloppy, I know that at the very least some of the touch code would have to be changed to work with the newest libds.
Someone alerted me that there was still interested at the dslinux forum, I don't know if it's coindicence or what, but they might do something with it there as well:
http://www.dslinux.org/index.php?showtopic=1541
Enjoy.