#97262 - Magitek - Tue Aug 08, 2006 10:04 pm
I was reading an article from IGN (http://wii.ign.com/articles/717/717782p1.html) and it was talking about how the Wii virtual console will give a chance for indie developers to get their works to the public. Do you think that Nintendo has some sort of offer in mind to allow the homebrew community to be able to distribute our games to the public?
#97264 - Tisti - Tue Aug 08, 2006 10:10 pm
Its basicly a "copy" of XBL arcade.
#97269 - Liquidnumb - Tue Aug 08, 2006 10:24 pm
Supposedly devkits for the virtual console are somewhere around $2000.
#97270 - tepples - Tue Aug 08, 2006 10:25 pm
Wii developer requirements wrote: |
In addition, an authorized developer must have a stable business organization with secure office facilities, equipment, personnel and financial resources in order to insure the security of Nintendo proprietary information and in order to ensure an effective environment for working with Nintendo and/or its licensees. Home offices do not meet this requirement. |
(my emphasis)
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#97277 - walaber - Tue Aug 08, 2006 11:45 pm
still, with the new digital distribution channels (XBLA, PS3 and Virtual Console), it seems like the console manufacturers are realizing that the low-budget indie dev houses can make interesting content for their consoles.
it may not be homebrew, but it's definately a step in the right direction in my opinion.
_________________
Go Go Gadget NDS!
#97306 - GBAJAY - Wed Aug 09, 2006 4:05 am
dont forget , on the wii you can use an external hard drive or some sort of USB storage device, just like the PS2 booting up homebrew from an external device is possible
#97325 - Lynx - Wed Aug 09, 2006 5:35 am
But, could a "real" indie dev house provide tools for homebrews or allow homebrewers to submit their project to the dev house to be "ported" be allowed..
"an authorized developer must have a stable business organization with secure office facilities, equipment, personnel and financial resources"
That could be easily met for the most part. And as long at the homebrewers can be classified as contractors or something simular, and their projects ported, homebrew could still make it in..
Or, if the dev house provided a service to port homebrew? Dunno.. but I'm sure something could be done. I have access to the quoted requirements.
_________________
NDS Homebrew Roms & Reviews
#97371 - tepples - Wed Aug 09, 2006 2:19 pm
The official procedure implied by Nintendo in past posts to warioworld is for independent developers to develop games for the Microsoft Windows platform and then pitch them to publishers.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#97376 - Dan2552 - Wed Aug 09, 2006 2:23 pm
It would take quite some time and money to port Windows platform games to Wii if that's what you're saying? Especially with DirectX being closed source
#97382 - tepples - Wed Aug 09, 2006 2:29 pm
The DS uses OpenGL, right? Nintendo has commented publicly that the GameCube and Wii use an API similar to GL. You use DirectX if you're looking for an Xbox port, and you use OpenGL if you're looking for a port to any other 3D platform.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#97907 - Lynx - Sat Aug 12, 2006 8:48 am
Hmm.. I guess I am not understanding clearly.. Is it not true that a indie dev house meething the requirements listed, could purchase a dev kit for $2,000? Which would allow them to create content that could be played on the Wii in some manner without additional cost?
_________________
NDS Homebrew Roms & Reviews
#97997 - tepples - Sat Aug 12, 2006 6:59 pm
Lynx wrote: |
Hmm.. I guess I am not understanding clearly.. Is it not true that a indie dev house meething the requirements listed, could purchase a dev kit for $2,000? |
It appears that you'd also need an actual leased office and a published title for the Windows platform.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#98010 - spencer723 - Sat Aug 12, 2006 7:32 pm
Tisti wrote: |
Its basicly a "copy" of XBL arcade. |
Except XBLA dev kits cost $10 000 per kit + $500 per debug kit... I've done my research, if you want proof ask me to email you an official email from one of the reps at Microsoft
#98061 - Dan2552 - Sat Aug 12, 2006 11:21 pm
tepples wrote: |
The DS uses OpenGL, right? Nintendo has commented publicly that the GameCube and Wii use an API similar to GL. You use DirectX if you're looking for an Xbox port, and you use OpenGL if you're looking for a port to any other 3D platform. |
ok then.
#98269 - masscat - Mon Aug 14, 2006 12:06 pm
Found this via OSNews.com:
http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx
Looks like the XBox 360 maybe the cheapest (only?) console for officially supported hobbyist/homebrew. Maybe Nintendo and Sony will follow suit and provide something similar.
#98313 - Lynx - Mon Aug 14, 2006 4:57 pm
tepples wrote: |
It appears that you'd also need an actual leased office and a published title for the Windows platform. |
I already have access to a store (with office space and security).. it's the published titles for Windows that would be the problem.
_________________
NDS Homebrew Roms & Reviews
#98322 - FlyingSquirrl - Mon Aug 14, 2006 5:57 pm
It doesn't say anything about needing any published Windows software on that page, right? It says:
"- A list of published game titles (any platform)."
http://warioworld.com/apply/wii.html
My guess is that if you don't have anything published but can show them some good quality unpublished work, you'd be ok.
#98366 - tepples - Mon Aug 14, 2006 10:45 pm
If you're not already authorized on any PlayStation, Xbox, or previous Nintendo platform, then by process of elimination, "(any platform)" in your case would mean Microsoft Windows or Mac OS X.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#98457 - Darkflame - Tue Aug 15, 2006 11:45 am
Or any one of have a dozen "lesser" machines.
Or mobile phone, I guess.
_________________
Darkflames Reviews --
Make your own at;
Rateoholic:Reviews for anything, by anyone.
#98472 - tepples - Tue Aug 15, 2006 2:02 pm
Darkflame wrote: |
Or any one of have a dozen "lesser" machines. |
Namely?
Quote: |
Or mobile phone, I guess. |
Have you seen the requirements to develop on one of those Qualcomm BREW phones? Every time you link your app, you need to sign it. Signing keys cost money, and they're available only to businesses, not hobbyists. Even Windows Mobile for Smartphones is getting on the forced-signature bandwagon by making it easy for network operators to require the use of Mobile2Market, which is also not available to hobbyists. And which phone has a decent D-pad?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#98476 - PhoenixSoft - Tue Aug 15, 2006 2:21 pm
I am signed up for a Wii dev kit. It isn't for homebrew purposes, so I would rather not go into why I'm getting one. All I will say is that smaller studios won't get their kits until three months after the Wii has been released. This isn't because they can't manufacture them quickly enough, it is to give larger studios a 'grace period' in which to release their games before the market is flooded with games from the smaller studios, according to Nintendo.
No, I don't know the release date or price, and if I did, I wouldn't be able to tell you anyway (this should be obvious, but I thought I should 'cover my ass', so to speak).
#98510 - Darkflame - Tue Aug 15, 2006 6:35 pm
tepples wrote: |
Darkflame wrote: | Or any one of have a dozen "lesser" machines. |
Namely?
Quote: | Or mobile phone, I guess. |
Have you seen the requirements to develop on one of those Qualcomm BREW phones? Every time you link your app, you need to sign it. Signing keys cost money, and they're available only to businesses, not hobbyists. Even Windows Mobile for Smartphones is getting on the forced-signature bandwagon by making it easy for network operators to require the use of Mobile2Market, which is also not available to hobbyists. And which phone has a decent D-pad? |
Dosnt mater.
My point was just that published platform can be any one of numberious things, not just "the big 3/4".
As for less machines, stuff like the Gizmondo, Wonderswan...heck, theres no date requirement is there?
Could go back to Jaguaurs, CDi's...why not Spectrums and Commadores while we are at it ? :D
I think the point is more that you have expirence getting something published, rather then any specific platform.
----
oh,btw, and I hate mobile phones for games....the design of a good phone and a good console are mutaly exclusive.
Its merely that I see absolutely hundreds of shit mobile phone games about...normal ripp-offs of clasic games with the latest film brand stamped on it. I dont think its that hard getting a mobile phone game published.
Its like "hay I made this game"
Publisher "Ok, its a game, can you re-brand it for this z-clase tv lisence?"
"umm...sure".
Publisher "Ok, we are saleing this game for $2 a download, you will get a one off fee of $10..here you go"
"gee..thanks"
_________________
Darkflames Reviews --
Make your own at;
Rateoholic:Reviews for anything, by anyone.
#98548 - tepples - Tue Aug 15, 2006 10:06 pm
Darkflame wrote: |
As for less machines, stuff like the Gizmondo, Wonderswan...heck, theres no date requirement is there?
Could go back to Jaguaurs, CDi's...why not Spectrums and Commadores while we are at it ? :D |
Because such obsolete machines are not sold anymore, there is next to zero demand for such games, so who will invest money in having them published commercially in the year 2006 or 2007? Or are you claiming that people who happen to have been born after a given date are just (NSFW language removed by poster)?
Quote: |
oh,btw, and I hate mobile phones for games....the design of a good phone and a good console are mutaly exclusive. |
Can you prove this? Imagine an original GBA form factor, and put the microphone next to the Select and Start buttons. Then dial 1-9 by holding a direction on the +Control Pad and pressing A, or 0 by pressing B.
Quote: |
I dont think its that hard getting a mobile phone game published.
Its like "hay I made this game"
Publisher "Ok, its a game, can you re-brand it for this z-clase tv lisence?" |
OK, so what genres are easy to rebrand? And should I develop the prototype as an applet in the Java language for, say, a 256x192 pixel to 320x240 pixel window? And what approach and what form letter should I use with a given game in order to find publishers willing to take rookies' games?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#98576 - HyperHacker - Wed Aug 16, 2006 3:59 am
tepples wrote: |
Darkflame wrote: | As for less machines, stuff like the Gizmondo, Wonderswan...heck, theres no date requirement is there?
Could go back to Jaguaurs, CDi's...why not Spectrums and Commadores while we are at it ? :D |
Because such obsolete machines are not sold anymore, there is next to zero demand for such games, so who will invest money in having them published commercially in the year 2006 or 2007? Or are you claiming that people who happen to have been born after a given date are just (NSFW language removed by poster)? |
He probably meant if you already have published games for those older systems, you could submit those.
Quote: |
Imagine an original GBA form factor, and put the microphone next to the Select and Start buttons. Then dial 1-9 by holding a direction on the +Control Pad and pressing A, or 0 by pressing B. |
That'd be a bit difficult to use. Maybe a touch screen. Besides, nobody these days wants a cell phone that can't fit comfortably in their rear end. I don't know how people use such tiny things, but eh...
_________________
I'm a PSP hacker now, but I still <3 DS.
#98664 - Lynx - Wed Aug 16, 2006 8:36 pm
Who cares.. if what Tepples just said would work, let's do it. But, who's going to publish the phone game and will Nintendo accept that?
_________________
NDS Homebrew Roms & Reviews
#98704 - tepples - Thu Aug 17, 2006 12:33 am
Please take your phone talk here or here. I just want to know how somebody starting today can work his or her way up to being an authorized developer.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#98731 - Magitek - Thu Aug 17, 2006 4:11 am
tepples wrote: |
I just want to know how somebody starting today can work his or her way up to being an authorized developer. |
I agree, it would be interesting to know this for those aspiring devs.
#98793 - Lynx - Thu Aug 17, 2006 5:17 pm
I couldn't care less about phone games as well.. I am asking if that is a possible solution to the same question we all want to know the answer.
_________________
NDS Homebrew Roms & Reviews