#98296 - OOPMan - Mon Aug 14, 2006 2:56 pm
I figure a thread where people can post their ideas for ports of old PC software to the DS would be nice. If you can follow my format when posting, that would be nice too...
Name: X-Com: UFO Defence
Viable: Hell yes!
Summary: One of the best games ever made and one that provides endless hours of fun. Plus, a touchscreen interface would be a great bonus.
Where To Start: UFO2000, the mutliplayer open-source UFO project would be a good place, as it has all the info for opening and editing the UFO data files.
Name: TIE Fighter
Viable: Yes
Summary: A good space-sim is just what we need, and TF is one of the best...
Where To Start: A lot of editing tools were released for TF. Their authors would probably be a good source of info...
Name: Darklands
Viable: Possibly
Summary: A classic RPG with a very open scope.
Where To Start: That is the question. Darklands is a very very old game and I've never seen much in the way of tools for it. Technically, a port would be possible, but unraveling the data files might not be so easy.
Name: Civilisation
Viable: Yes
Summary: A classic TBS game that most people have played at some point...
Where To Start: A number of Civ ports to Linux have been done, so they would probably be a good place to start looking...
So, anyone else got any great port ideas...
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#98303 - Optihut - Mon Aug 14, 2006 3:36 pm
Well, as I said before my own projects are on hold until I can overcome my innate laziness...
But doing a remake of Micro would be sweet. Micro was a game on the apple II, where you were trying to cure a patient by driving around in his bloodstream in a miniaturized submarine - removing tumors with a laser, using electrical shocks to stop the heart so that you can pass through the chamber unharmed and releasing medicine if needed. Very good stuff, but I am at a loss of where to find resources for it, as google didn't yield anything.
#98314 - jester - Mon Aug 14, 2006 5:13 pm
well their already is CNCDS and another major game coming
#98324 - bugmenot! - Mon Aug 14, 2006 6:06 pm
I'd like to see a port of tyrian, I know there was a gba version but that really sucked compared to the original version. Also I thought it'd prove interesting to be able to use the touchscreen as you would the mouse.
#98346 - Dan2552 - Mon Aug 14, 2006 8:25 pm
OOPMan wrote: |
Name: TIE Fighter
Viable: Yes
Summary: A good space-sim is just what we need, and TF is one of the best...
Where To Start: A lot of editing tools were released for TF. Their authors would probably be a good source of info...
|
that would be soo cool with the touchscreen
#98354 - HyperHacker - Mon Aug 14, 2006 9:26 pm
Ports ports ports... has anyone considered making a new game from scratch?
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#98360 - Dan2552 - Mon Aug 14, 2006 9:51 pm
HyperHacker wrote: |
Ports ports ports... has anyone considered making a new game from scratch? |
a touch of war was created from scratch, that gets no where near the publicity it deserves - whereas PORTS like Doom, get lots and lots of people willing to try it.
#98367 - jester - Mon Aug 14, 2006 10:48 pm
well because A touch of war does not get updated regularly
#98375 - Dan2552 - Mon Aug 14, 2006 11:29 pm
if more people used it, especially the online - they'd be more people to give suggestions and bug reports. Also, the more people, the more the creator would be motivated ;)
#98412 - ssj4android - Tue Aug 15, 2006 2:47 am
A port/clone of Bejeweled would be nice.
#98413 - TheChuckster - Tue Aug 15, 2006 2:59 am
Not to mention doing a "port" without the source code is next to impossible.
#98416 - Kayouu - Tue Aug 15, 2006 3:52 am
Not if you do the port from scratch...
#98417 - GPFerror - Tue Aug 15, 2006 3:54 am
Kayouu wrote: |
Not if you do the port from scratch... |
But then its a clone, not a port
#98444 - jester - Tue Aug 15, 2006 9:42 am
i wonder what happened to that Beats of Rage port for the ds
#98455 - Sodeju - Tue Aug 15, 2006 11:32 am
I really like to see OpenTTD ported to the DS :)
#98460 - Raventyr - Tue Aug 15, 2006 12:02 pm
I managed to help inspire someone to port the spectrum classic 'Chaos: the battle of wizards' to DS, and in my book it is awesome. Other than that there are tons of games I would love to see hit the DS. I'll name a few off the top of my head, in no particular order :-
Syndicate
Syndicate Wars
Walker
Cannon Fodder
Heroes Of Might And Magic
Magic The Gathering
Guardian Heroes
Gunstar Heroes
Lazer Squad
#98465 - OOPMan - Tue Aug 15, 2006 12:54 pm
HyperHacker wrote: |
Ports ports ports... has anyone considered making a new game from scratch? |
Fresh games are nice, but they're also a huge investment if you want ton get them to the level of existing games.
Also, when it comes to games like X-Com, and HoMM, the originals really are probably the best place to start.
Why re-invent the wheel, after all :-)
I hear what you're saying though. I too would love it if someone put together some crackingly good homebrew project, something to rival the level of the commercial greats that have been released. However, I don't think that's likely to happen any time soon...
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#99428 - Jinroh - Mon Aug 21, 2006 3:58 pm
Well now that we have a port of DOOM for the DS all that is left for me to be content is a port of Duke3D. If memory serves it doesn't require all that much.
Quote: |
3D Realms says:
486DX2/66 with 8 megabytes of memory and VGA graphics.
We STRONGLY recommend a good Pentium with 16Mb of memory and PCI local bus video.
|
Hmm...only thing I can think of is the 8 Megs of Ram issue there. Textures could be halved from like what 64x64 to 32x32...ugly. But probably fine for the DS purposes.
I'd do it myself but,
1. I'm working on an FPS for the PC I want to finish before I die.
2. I just finally got my PassKey so it'll take me some time before I get aquinted with the DS Hardware.
But then again I already know SDL and I believe there's an SDL Port somewhere so with the DS SDL port it's entirely possible.
I'll look into it and see how much time it'll take away from my FPS :P give me your thought too so I'm not going on a wild goose chase. In case somebody else is already working on it, (I don't remember hearing anything) or if it would be too annoying for it's own good.
[UPDATE]
Well upon further consideration and research it appears the DS SDL Port is lacking file system and sound. This makes it less cut and dry than I originally thought. I'll keep doing some research and see what I find out.
Also, the Palm Tungsten Series can run Duke3D at a pretty nice clip just like the PC version. I believe the Palm uses an ARM Processor similar to the DS's so I don't think it would be too much of a problem. Just the ram issue would be the only thing I can think of.
[/UPDATE]
Later.
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Last edited by Jinroh on Mon Aug 21, 2006 5:18 pm; edited 1 time in total
#99429 - OOPMan - Mon Aug 21, 2006 4:17 pm
Erm, a port of Duke3D will probably prove problematic...
I recall that Duke3D on a minimum spec machine was not a fun game. It was, in fact, an ugly and poorly performing game :-(
Some more ports I'd like to see...
Master of Orion
Master of Magic
Ultima Underworld
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#99435 - emphyrian - Mon Aug 21, 2006 6:00 pm
A similar thread came up on gamesradar a couple of days ago. My replies went something along the lines of...
Scumm games (Only cause Scumm ds doesnt as yet support my card properly ;) )
Lemmings - I feel this was wasted on the psp's inadaqute controlls. (although I havnt played it, the GBA port, although fun is irritating with a d pad imo.)
Civ
Elite (or something similar with wifi)
Sierra point n clicks
Command and Conquer
'Theme' games maybe.
These are primarily games that would benifit the controlls of the DS imo.
I'm sure there are other games that would be good without the need of the touch screen.
#99463 - Darkflame - Mon Aug 21, 2006 10:31 pm
Alone in the Dark
(there is a "Free in the Dark" reimplimentation of the engine here:
http://sourceforge.net/projects/fitd/ )
I think AitD would run quite well given the difference in specs.
My own query is that purhapes..one day...we might have a x86 emulator with a dos emulation.
Maybe I am being optimistic, but 16mhz game that only needed 640kb of ram should be possible, imo.
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#99465 - MechaBouncer - Mon Aug 21, 2006 10:59 pm
So this can be for any old games, even those that are still licensed? So would that be pretty much making a virtual machine that uses the original game files very much like how SCUMMVM DS works? If that's the case, then here are a few I'd recommend:
Name: M.U.G.E.N.
Viable: Unknown what the requirements are
Summary: Fully customizable fighting game.
Where To Start: The original source code is not availalble, however OpenMugen is an open project in C++ and SDL is out to recreate the original engine to support all current features and Internet play. There is also a PSP port of it in the works.
Name: Descent 1 and 2
Viable: Should be technically possible (calls for 8MB RAM), but controls may take some work (it was on PlayStation, though)
Summary: One of the early FPS (sort of) games that allowed for 6 degrees of movement. You fly a small craft through mines filled with out-of-control mining robots that want to kill you.
Where To Start: The source code is freely availalble.
Name: MechWarrior and possibly MechWarrior 2
Viable: MW1 should be possible with a DOS emulator as it had minimal hardware requirements (it was ported to the SNES afterall). MW2 would require source code, which I do not believe is available.
Summary: Pilot mechs on missions across various worlds of the Inner Sphere.
Where To Start: The source is not available, but a basic DOS emulator should be able to run this. It hardly even used sound, so that shouldn't be much of an issue.
Name: MetalTech: Earth Siege and MetalTech: Battledrome
Viable: Technically, the requirements for these games are pretty low, however with no source available, they seem less likely.
Summary: More giant robots clashing, but in a different setting. Earth Siege puts humans against hostile AI robots called Cybrids in a battle for survival. Battledrome is more like arena combat with mechs.
Where To Start: Don't know as Dynamix went under and Vivendi Universal does not have access to the source code archives.
Name: Wing Commander I, II, and (possibly) III
Viable: I and II shouldn't be a problem in terms of hardware (was originally ported to SNES if that gives you a clue), but III required at least 8MB of RAM.
Summary: Space flight sim game featuring you against the cat-like Kilrathi. Great games.
Where To Start: Also not sure as the source is not available. Here's a link to some modifications, though:
http://www.wcrevival.de/hcl/exe_dll/
Name: Battlezone, Spectre, other tank games
Viable: Very
Summary: Tank in an open field shoots at other tanks while avoiding being shot. Simple fun!
Where To Start: Okay, these games are simplistic enough that people have written them in 36 hours (in the case of Battlezone). I would suspect it would just be easier to make a clone than to try to port it. There probably is one already that I missed. Online play would be a very nice addition.
I'm sure I could come up with more if I thought about it some more.
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#99469 - Jinroh - Mon Aug 21, 2006 11:31 pm
I'm still looking at the Rancidmeat Port for Duke3D to see it's plausability.
I'm still not convinced though of Mech2 or ES for the DS. I mean the controls alone would be a burden for the DS unless we got some Keyboard Peripheral.
A VM alone for either of those two would be a pain, I may be mistaken, but I remember searching for info on the file formats used and nothing turned up. :/ for MW2 At least.
Now, it would be nice to sit on a bench in the park or in class busting some Glitches in an Apoc. Also taking down some Inner Sphere Freebirth Warriors in a nice cozy Timberwolf would be quite enjoyable too. NetMech on NDSWifi would be convenient.
Open M.U.G.E.N. on the other hand would be great, I still have some DBZ Mugen games that were quite fun.
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#99510 - MechaBouncer - Tue Aug 22, 2006 3:12 am
Spec-wise, EarthSiege would be easier to accomplish than MW2. It called for 80386/486DX 33MHz, 4MB RAM, and a 256-color VGA graphics card and runs at 320x200 resolution. The screen ratio isn't the greatest, but it's not too far off, either. Controls could also be done as follows:
D-pad Up: Throttle up
D-pad Down: Throttle down
D-pad Left: Turn left
D-pad Right: Turn right
X: Aim up
B: Aim down
Y: Turn torso left
A: Turn torso right
L: Fire
R: Next target
This would need to make use of the touch screen to click all the buttons in the cockpit. Although I'm not sure how small all the buttons would be. The other screen can show external camera views of your Herc or your target and perhaps toggle with Select. There's also the HDD that could go up there to show your Nav points and everything. It would make more sense if the bottom screen showed the HDD, but then you lose all the touch screen functionality. I really think it could be made to work.
As for MW2, yeah, I think that would be pushing it. Although if it can be done on the PS1, then you know it can be done on the DS as the DS has as much or more horsepower as the PS1. MW1 on the other hand seems like it could run on a small DOS emulator, which may be the way it has to go.
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#99552 - Darkflame - Tue Aug 22, 2006 11:26 am
Wait, an obvious one:
ELITE
:)
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#99576 - OOPMan - Tue Aug 22, 2006 3:14 pm
In my eyes the idea is not to try and implement an x86 emulator. I don't know how many of you use Dosbox regularly, but in my opinion it's not worth the effort on a DS.
Attempting to emulate 386/486 architecture on the DS lies in the same realm of trying to "convert N64 roms to work on the DS" (A topic that came up on the DS Linux forums a long time ago)...
Nah, what I'm talking about is doing proper ports that use the original data files. If a port isn't possible due to the original source not being available, then a clone that uses the original data files is the next option...
Here's one I keep on forgetting...
Name:StarControl II: The Ur-Quan Masters
Viable: Yes, very...
Summary: One of the best space games ever made, a wonderful mix of humour, gameplay and sheer fun...
Where to start: Well, there's a windows port called The Ur-Quan Masters on Sourceforge. A good place to start, I'd say...
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#99640 - Darkflame - Tue Aug 22, 2006 9:32 pm
Quote: |
Attempting to emulate 386/486 architecture on the DS lies in the same realm of trying to "convert N64 roms to work on the DS" (A topic that came up on the DS Linux forums a long time ago)... |
oh please, thats not even in the same league :-/
Its not something that would be easy, and you would only get a very low clockspeed at best...but still..its much more likely they N64 emulation or "convertor" (by which, i guess,means decompile and recompile perfectly)
Alone simerla lines, The GP2X can run Windows95. (takes 5 minutes to boot, but everything you expect would work once loaded...mindsweeper...paint..ect).
While porting is certainly a better option for any one game, or even a few games.
But if Dos emulation was possible at even 5mhz, you would still get a huge number of games playable.
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Last edited by Darkflame on Wed Aug 23, 2006 2:37 am; edited 1 time in total
#99646 - vb_master - Tue Aug 22, 2006 10:05 pm
I'd like to see a port of Cave Story.
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#99722 - OOPMan - Wed Aug 23, 2006 4:23 pm
Darkflame wrote: |
Quote: | Attempting to emulate 386/486 architecture on the DS lies in the same realm of trying to "convert N64 roms to work on the DS" (A topic that came up on the DS Linux forums a long time ago)... |
oh please, thats not even in the same league :-/
Its not something that would be easy, and you would only get a very low clockspeed at best...but still..its much more likely they N64 emulation or "convertor" (by which, i guess,means decompile and recompile perfectly)
Alone simerla lines, The GP2X can run Windows95. (takes 5 minutes to boot, but everything you expect would work once loaded...mindsweeper...paint..ect).
While porting is certainly a better option for any one game, or even a few games.
But if Dos emulation was possible at even 5mhz, you would still get a huge number of games playable. |
Har har, a huge number of games that don't interest me :-)
Keep in mind that the GP2X is a hell of whack more meaty than a DS on the hardware side, barring the lack of any kind of 3d acceleration...
I just don't think it's very clever the write an emulator for x86 on the DS if what one really wishes to do is write X-Com DS. Kinda like building a castle when all you want is a hut...
One could always try recompiling Bochs for the DS. However, given that attempts to recompile DosBox for the DS have also failed, I doubt that's a good avenue to follow really...
Frankly, I'd rather play a full-speed clone than a 1/4 speed emulated version of something like X-Com...
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#99796 - tepples - Thu Aug 24, 2006 1:25 am
MechaBouncer wrote: |
Name: M.U.G.E.N.
Viable: Unknown what the requirements are
Summary: Fully customizable fighting game.
Where To Start: The original source code is not availalble, however OpenMugen is an open project in C++ and SDL is out to recreate the original engine to support all current features and Internet play. There is also a PSP port of it in the works. |
I'd love to get away from my puzzle game typecasting. So can you provide a textual/graphical description of the user interface of MUGEN other than just "use the source, Luke"? I have a feeling that it's not designed to run in a window as small as 256x192 pixels or with hardware sprites of specific sizes.
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#99858 - Darkflame - Thu Aug 24, 2006 10:36 am
OOPMan wrote: |
Darkflame wrote: | Quote: | Attempting to emulate 386/486 architecture on the DS lies in the same realm of trying to "convert N64 roms to work on the DS" (A topic that came up on the DS Linux forums a long time ago)... |
oh please, thats not even in the same league :-/
Its not something that would be easy, and you would only get a very low clockspeed at best...but still..its much more likely they N64 emulation or "convertor" (by which, i guess,means decompile and recompile perfectly)
Alone simerla lines, The GP2X can run Windows95. (takes 5 minutes to boot, but everything you expect would work once loaded...mindsweeper...paint..ect).
While porting is certainly a better option for any one game, or even a few games.
But if Dos emulation was possible at even 5mhz, you would still get a huge number of games playable. |
Har har, a huge number of games that don't interest me :-)
Keep in mind that the GP2X is a hell of whack more meaty than a DS on the hardware side, barring the lack of any kind of 3d acceleration...
I just don't think it's very clever the write an emulator for x86 on the DS if what one really wishes to do is write X-Com DS. Kinda like building a castle when all you want is a hut...
One could always try recompiling Bochs for the DS. However, given that attempts to recompile DosBox for the DS have also failed, I doubt that's a good avenue to follow really...
Frankly, I'd rather play a full-speed clone than a 1/4 speed emulated version of something like X-Com... |
XCom is fantastic, but my point was, re-writeing games gives you a better result per-game. But each game has to be done on its own.
But emulating the chip means you get a whole bunch of games without having to specifically do each one.
And yes, theres some nice games out there ;)
So if you just wanted Xcom ,sure, its silly.
But what about Xcom and AitD ? What about Xcom, Skyroads, AitD and "Continuum"? What about Xcom,Skyroads, AitD, Continuum, Alleycat ,Jumpman and Mule? ....
(this are all games off the top of my head, haven't actually looked into their specs,they are all fairly low though)
Incidently,as XCom1/2 is turn based, slow emulation is that much of an issue ;)
Either way, imo, emulateing dos+x86 is much more possible then N64 "conversion".
Of course the GP2X is much more powerfull, but then, Windows95 requires a lot more then a (low spec) dos.
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#99876 - OOPMan - Thu Aug 24, 2006 2:04 pm
Erm, yeah, try running X-Com in DosBox and then try running the Windows '95 version (Which works perfectly under XP after you patch the exe to deal with the graphic issues) and let me know which you prefer.
Slow GeoScape is not fun, not fun at all...
I think emulated x86 would only be useful for games like Alley Cat, which are so ancient anyway that emualating 1mhz of x86 is probably more than enough...
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#99884 - MechaBouncer - Thu Aug 24, 2006 3:01 pm
tepples wrote: |
MechaBouncer wrote: | Name: M.U.G.E.N.
Viable: Unknown what the requirements are
Summary: Fully customizable fighting game.
Where To Start: The original source code is not availalble, however OpenMugen is an open project in C++ and SDL is out to recreate the original engine to support all current features and Internet play. There is also a PSP port of it in the works. |
I'd love to get away from my puzzle game typecasting. So can you provide a textual/graphical description of the user interface of MUGEN other than just "use the source, Luke"? I have a feeling that it's not designed to run in a window as small as 256x192 pixels or with hardware sprites of specific sizes. |
I haven't used it since it's DOS incarnation, but I think the minimal resolution was 320x240. It's not too much of a drop down to 256x192 and at least it's the same ratio. As for the specs, however, I'm not sure what it requires to run. All I know is that it was ported to the PSP, so there may be some hope.
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#100020 - Darkflame - Fri Aug 25, 2006 1:42 pm
OOPMan wrote: |
Erm, yeah, try running X-Com in DosBox and then try running the Windows '95 version (Which works perfectly under XP after you patch the exe to deal with the graphic issues) and let me know which you prefer.
... |
Odd, Dosbox Xcom:TftD worked fine for me.
(in fact, the mouse went far too fast, I have to mess about to slow it down a bit).
Havnt played it for a few years mind.
Still ,as I said, I didnt look at the specs yet so maybe Xcom wouldnt be doable.
But I wouldnt underestimate the amount of nice dos games even for very low clockspeeds.
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#100188 - Nintendo Maniac 64 - Sat Aug 26, 2006 7:27 pm
DUKE NUKEM 2!!!
I don't know what it was, but I LOVED that game. And it's moderate similarity to Metroid is what even got me into Metroid. I bet Duke Nukem 2 could even be done on GBA, because it's not very graphically intense. But dang man... that game was awsome.
#100263 - Mrshlee - Sun Aug 27, 2006 1:15 am
Nintendo Maniac 64 wrote: |
DUKE NUKEM 2!!!
I don't know what it was, but I LOVED that game. And it's moderate similarity to Metroid is what even got me into Metroid. I bet Duke Nukem 2 could even be done on GBA, because it's not very graphically intense. But dang man... that game was awsome. |
There is something called.. duke GNUkum or something.. its open sauce clone of the game.
using SDL should be able to port hopefully.
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#100271 - Nintendo Maniac 64 - Sun Aug 27, 2006 2:47 am
well, apparently it's not called GNUkum cause that gave only 1 result on google (some pdf file), something that's not exactly easy to do :P
#100275 - Sektor - Sun Aug 27, 2006 4:23 am
www.google.com.au/search?q=gnukem
I think GPF or Poffy tried to compile it but there was some problem, so he moved onto something else.
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Last edited by Sektor on Sun Aug 27, 2006 5:06 am; edited 2 times in total
#100279 - Nintendo Maniac 64 - Sun Aug 27, 2006 4:54 am
A RAM issue? Well, with a Supercard and it's 16 MB of extra RAM, that shouldn't be much of an issue.
EDIT: apparently it's not a port though, and it's off Duke Nukem 1's style. I said Duke Nukem 2. There may not be much difference, but when you love a game so much, you get picky :P
#100289 - shadowcolt22 - Sun Aug 27, 2006 6:36 am
A WARCRAFT 3 Port would be sick. Blizzard shoud have done it a long time ago. The DS is perfect for RTS
#100290 - Nintendo Maniac 64 - Sun Aug 27, 2006 6:45 am
here's another game, but it's not new...StepMania!
Now because it IS open source, it could be majorly toned down so that the DS could actually handle it :P Man... playing all my dwi and sm sim files on the go would pwn HARD.
#100333 - thebawp - Sun Aug 27, 2006 11:59 am
Name: Football Manager/Earlier Championship Managers
Viable: Unsure
Summary: Best football manager sim ever - the DS would be ideal in terms of the dual screen setup and using the touch screen would be nice aswell. Sadly, I'm not sure if something like this would ever be possible. =(
Where To Start: ???
Name: Dizzy games
Viable: Maybe?
Summary: Great little platform game series I have fond memories of playing on my Amstrad CPC 464 and PC. This wouldn't necessarily have to be a DS port, GBA would do as the touchscreen interface wouldn't really be required.
Where to start: ???
I'd also like to second suggestions of an X-com port - it was done to a pocket PC I believe, and it really is a fantastic game that'd be ace on the DS. It'd also be nice to see a program similar to scumm vm that'd let people play the classic Sierra point and clicks like Gabriel Knight, QfG, Space Quest and Police Quest series.
To be honest, I just wish developers like Lucasarts and Sierra in particular would realise how perfect the DS is for their point and click back catalogues and release some compilation carts - I would buy them without a doubt.
#100339 - OOPMan - Sun Aug 27, 2006 12:45 pm
News versions of ScummVM, including the DS port, will support old Sierra games. Go read up about this on the ScummVM homepage...
The X-Com port to PocketPC is, alas, not OSS. However, UFO2000 is always moving forward...
Some people have mentioned SDL. Has SDL been ported to DS at all? This would make moving games like Ur-Quan Masters (The OSS StarControl 2 game) to DS much easier, as the game is built on SDL...
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#100355 - tepples - Sun Aug 27, 2006 2:51 pm
Nintendo Maniac 64 wrote: |
here's another game, but it's not new...StepMania!
Now because it IS open source, it could be majorly toned down so that the DS could actually handle it :P |
The goal probably wouldn't be to port StepMania per se (it crawls on even a PS2, as seen in In The Groove which was a straight port of SM) but just to clone it, making another generic dance sim. I have some DWI parser code on my hard drive somewhere if somebody is interested in continuing this.
Quote: |
Man... playing all my dwi and sm sim files on the go would pwn HARD. |
Do people who play StepMania actually own all the CDs?
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#100521 - Sektor - Mon Aug 28, 2006 12:37 pm
GPF ported SDL but sound isn't working right yet and there's no file system support. Fortunately most games only use SDL for input and graphics and just use standard C/C++ commands for disk IO. SDLNet hasn't been ported, so there's no wi-fi support.
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#100530 - OOPMan - Mon Aug 28, 2006 2:19 pm
Oooooh, that means porting The Ur-Quan Masters is pretty viable, since it's an SDL game...
Might be something to look into...
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#100697 - Mallin - Tue Aug 29, 2006 9:13 pm
OOPMan wrote: |
Some people have mentioned SDL. Has SDL been ported to DS at all? This would make moving games like Ur-Quan Masters (The OSS StarControl 2 game) to DS much easier, as the game is built on SDL... |
o.O Ur-Quan Masters!!
If I had the extra cash for it, I'd offer a bounty for that
#100752 - JaJa - Wed Aug 30, 2006 9:03 am
Desert Strike:
[08:56] JaJa_: I think desert strike would make a good port for the DS
[08:57] JaJa_: map/status screen on bottom, action on top
[08:57] JaJa_: d-pad to steer, A B X for weapons
[08:58] JaJa_: L/R to cycle status screens (there was mission objectives, map, status screens)
[08:58] JaJa_: and throw in some touch elements on the lower screen (for example to click to display the changed objectives)
[08:59] JaJa_: perhaps even different helicopters, which each handle slightly differently
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#100754 - Flood_of_SYNs - Wed Aug 30, 2006 9:13 am
Looks Interesting, I have never played it before.
http://abandonia.com/games/84/download/DesertStrike.htm
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#100777 - headspin - Wed Aug 30, 2006 2:12 pm
There was a great Elite port to GBA by quirky.
A personal favourite for me would be DarkSun: Shattered Lands & Wake Of The Ravager. I have fond memories of playing that on my old 486.
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#100798 - OrR - Wed Aug 30, 2006 5:24 pm
Name: Frontal Assault - Eturintama
Viable: With some work
Summary: Come on, we just NEED this, don't we? I mean, touching... breasts... And besides that, it's also a good game with an addicting gameplay!
Where To Start: You could probably ask the author for the source code but the 3D graphics would have to be completely redone and scaled for the DS and if I remember right, the author didn't want to give out the source... A clone would probably be a more realistic idea but it would be a challenge to get the gameplay right.
http://fa.xmunkki.org/
Name: Noiz
Viable: Sure
Summary: Noiz, the first shooter of internet gaming celebrity Kenta Cho, would be AWESOME with a touchscreen.
Where To Start: The thing is written in Java and open source as far as I can tell. I guess some rewriting would be necessary but it should be possible.
http://www.asahi-net.or.jp/~cs8k-cyu/palm/noiz_java_e.html
Other awesome Kenta Cho games that need a DS port:
Wok: http://www.asahi-net.or.jp/~cs8k-cyu/linux/wok_e.html
Noiz2sa (with touchscreen controls): http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html (Java version: http://www.asahi-net.or.jp/~cs8k-cyu/java/noiz2_e.html )
#100799 - OOPMan - Wed Aug 30, 2006 5:43 pm
Mallin wrote: |
OOPMan wrote: | Some people have mentioned SDL. Has SDL been ported to DS at all? This would make moving games like Ur-Quan Masters (The OSS StarControl 2 game) to DS much easier, as the game is built on SDL... |
o.O Ur-Quan Masters!!
If I had the extra cash for it, I'd offer a bounty for that |
Hehehehe, once I get home on Friday I think I'll take a look into it in greater depth. Hopefully you'll see an UQM topic on this forum in the near future :-)
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#100876 - MaHe - Thu Aug 31, 2006 9:40 am
I kinda hate this topic, but, oh well. I think that a port of Z by Bitmap Brothers would be really nice ...
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#100878 - Flood_of_SYNs - Thu Aug 31, 2006 9:46 am
I wouldn't mind seeing Netrek on the DS.
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#100957 - sasuke_kun12 - Fri Sep 01, 2006 2:22 am
right now I'm working on a port of cyberdogs currently dubbed as DS-Dogs. I'm currently working on porting an SDL version coz i can't get my hands on the original source (though obtaining the cyberdogs source would be good as)
I really want to tackle a Duke Nukem 3D port, I have the source code but my head just hurts when i look at the source code.
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#100971 - Link_of_Hyrule - Fri Sep 01, 2006 7:24 am
it is already being talked about but i would love to see Ultima Online DS
#100999 - schlomo_lives - Fri Sep 01, 2006 1:38 pm
STARCRAFT!!!!
#101311 - Link_of_Hyrule - Mon Sep 04, 2006 10:20 am
Command and Conquer: generals
#101327 - Darkflame - Mon Sep 04, 2006 1:01 pm
Generals?
Yes, Id like a port of Prey, HL2, Zelda:Twilight Princess and Too Human. :p
===
Seriously, Runescape would be lovely.
Being java based and closed source it would be tricky to port. Not to mention converting the wi-fi to work.
(either direct to WWW, or ver a pc).
However, I daresay its all well within possiblity (but only if the people that made runescape co-operate).
Also, the landscape divisions would have to be smaller.
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#101331 - Lick - Mon Sep 04, 2006 1:17 pm
Metal Gear Solid 1, Final Fantasy 9.
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#101351 - Anga - Mon Sep 04, 2006 4:52 pm
vb_master wrote: |
I'd like to see a port of Cave Story. |
I remember a GBA port of Cave Story being in the works. With Pixel giving his okay and everything.
I wonder what became of that.
#101378 - bear - Mon Sep 04, 2006 8:37 pm
Abuse: 2d-action platformer wich should be a good match for the ds hardware. source code is out there and stylus should work ok instead of mouse.
#101437 - MechaBouncer - Tue Sep 05, 2006 3:19 pm
sasuke_kun12 wrote: |
right now I'm working on a port of cyberdogs currently dubbed as DS-Dogs. I'm currently working on porting an SDL version coz i can't get my hands on the original source (though obtaining the cyberdogs source would be good as)
I really want to tackle a Duke Nukem 3D port, I have the source code but my head just hurts when i look at the source code. |
Cyberdogs!? YES! And I think the original was written in Pascal, so the SDL version is probably a much better idea what with the partial SDL port to the DS. Any plans for any stylus usage?
That just made me think of another one: Robotron or SmashTV clone using stylus to control direction of fire and d-pad or face buttons to move.
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#101477 - Kakashi - Tue Sep 05, 2006 8:47 pm
Although this is probably not viable i'd love a metal slug game >.<
#101521 - Link_of_Hyrule - Wed Sep 06, 2006 7:06 am
ocarina of time and ssb of course and mario party definitately with online support on wi-fi connect of course these would have to be official ports not homebrew
#101552 - Katamari - Wed Sep 06, 2006 12:47 pm
Yie Ar Kung Fu.
I would be happy to do the graphics for that one! Oh, and I would add in a block and a dodge. Like the frame rate of that game (seriously) it's like watching an old school martial art film.
#101555 - OOPMan - Wed Sep 06, 2006 1:08 pm
Here's a little request from the thread originator, even though that gives me few rights really...
Please don't post ideas for "Ports" of games like Ocarina of Time and Mario Party.
It would be nice if people could remain if the realm of reality when it comes to porting.
Proposing ports of commercial N64 game is not only stupid, it's a waste of thread space. You're not adding anything of value to the thread by posting such suggestions...
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#101559 - h0t1ce - Wed Sep 06, 2006 2:05 pm
OOPMan is right in that a port of N64 games are completely out of the question, for many reasons.
But the way it has been said is maybe on the rough side. I think some people dont have any background in music, graphic design, and programming. Leaving them in the dark on knowing the possibilities of the DS' hardware and the dev kits that is available to the community.
A reason why N64 games might often be suggested, and I think it has been said before in the thread or forum is: Mario 64 has been put on the DSas well as Mario Kart.
So people, so we don't go off too far in our dream game ports, you might want to considera few things.
- How complex is the game? Is it 2D or 3D, does it have a lot of different textures and music. Usually puzzle games are easier to port than a full 3D platformer like Mario 64. Most projects have to be within reach for 1 programmer. Usually homebrew is made by 1 person only. Groups that work well together are rare but possible. But are usually much smaller than lets say a real team working on a commercial game like Mario64. Don't forget that the homebrew creators aren't getting paid either.
- Licensing (although I might be wrong on OOPMan's vision for this thread licensing would probably be an issue.) Most programmers artists don't want to put effort on a project knowing there are high risks that they will recieve a Cease & Desist letter from the Company owning the license on the game.
- Take a look at existing homebrew games and use a bit of logic to understand what is possible as games and the quality to expect. Although the latter is not always true since in homebrew we can always expect to be surprised by quality.
Hopefully I am giving a little guideline that follows what OOPMan was expecting from this thread, if not, I will simple edit my post on his request.
I really do hope that some of the suggestions for port get seenby interested programmers and do see the light of day!
#101602 - OOPMan - Wed Sep 06, 2006 8:41 pm
Hotice has pretty much gotten it right. Maybe I was a little rough, but that's how I tend to be :-)
The points hotice makes about porting are also important. Listed ports should be do-able. In other words, they should not be technologically problematic.
The subject of licensing is a little more problematic. In a perfect world, all abandonware would be completely open source and it wouldn't be an issue. Unfortunately, the world is not perfect. Most abandoned games have never been opened. In such cases, a port would be more of a clone that uses the original data files. However, clones of this sort are not always on good legal ground (Remember how Blizzare shut down the Freecraft project a while back?). If you're going to do a clone, then contact the developers and publishers first to find out what the legal stance is. If it's an old game, chances are things will be fine anyway :-)
Thanks for the post hotice...
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#101944 - retrohead - Sat Sep 09, 2006 3:10 am
A port i would love do see that i think would work really well on the ds is a late game for the N64 called Sin and Punishment.
You could use the stylus for aiming the gun, the pad / buttons for movement and the L / R trigger to shoot. I can almost feel myself playig it on DS.
Let me dream....
http://uk.media.ign64.ign.com/media/015/015248/imgs_1.html
#101961 - Katamari - Sat Sep 09, 2006 6:17 am
Hi retrohead,
OOpman and Hotice were saying that N64 ports would'nt be possible to do, but you could always dream for Hyper Sports, where you could use the stylus for sprinting, by rubbing it across the screen really fast, and then tap on the hurdles to jump over them.
COME ON...LET'S DREAM!!!!!!
#101963 - HyperHacker - Sat Sep 09, 2006 6:20 am
N64 emulation may not be possible but I bet N64 ports wouldn't be a problem for the most part. They already ported Super Mario 64.
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#101976 - OOPMan - Sat Sep 09, 2006 10:32 am
N64 emu is not really an option, N64 ports are.
However, do you really honestly think Nintendo are just going to let you wade in, rip up their N64 games and port them to the DS...
Get real...
Abandonware ports are more viable for the reason that they're abandonware.
One does not have to worry about Blizzard, Nintendo or anyone else issuing a Cease-and-Desist when you're 95% done...
Seriously, I'd rather see the stuff suggested in this thread actually see the light of day...
Hence my own efforts into invesitgating a port of Star Control 2 via the UQM project.
And with any luck I'll be able to do some looking into a port of UFO2000 at some point as well...
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#103774 - Anga - Sun Sep 24, 2006 3:11 pm
Hrmm, i just remembered an idea i already had for a while.
I mean... it sure would take up a lot of space, but...
What about Daggerfall?
The requirements should be within the DS's capabilities, if i remember right.
(Please don't kill me if i'm wrong, heh)
#103776 - jester - Sun Sep 24, 2006 3:28 pm
populous that would be an excellent port
#103777 - Dark Knight ez - Sun Sep 24, 2006 3:40 pm
Define "abandonware".
As far as I know, the rights to most games which are labeled abandonware do still fall under the commercial companies. Abandonware is just a popular term used by people who think games should not be sold at a price after 10 years or so.
Someone told me once that rights to games only expire after a huge amount of time (I thought 50 years, but don't take me up on that).
Tepples knows a lot on legal matters, so you could ask him.
#103787 - OOPMan - Sun Sep 24, 2006 4:51 pm
Erm, a lot of abandonware is actually abandonware, having only been copy-righted for a period of something like 5-10 years...
The 50 year period you're thinking about applies to patents, if I recall. And it may only apply in the U.S., although I'm not a fundi on patent law so I'm probably wrong :-)
As for my personal opinion of abandonware. I think ALL games for ALL platforms should be released fully and at NO cost (Source code, game resources, etc) 5 years after the game was initially released.
I doubt very many games are still selling meaningful quantities after 5 years, if at all.
Also, the legality is issue you're raising with respect to this thread and abandonware is a littl off-kilter anyway, seeing as how most abandonware remains closed source, hence any kind of "port" would actually be a game resouce compatible "clone". Those are usually fine, unless you're doing a "clone" of a Blizzard or Lucasarts product, in which case you'll probably be Cease-and-Desisted to an early grave...
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#103799 - Darkflame - Sun Sep 24, 2006 7:03 pm
Just because some people abuse the term abandoneware, dosnt make the term worthless.
IMO, the greater crime is letting some classic games become lost or unplayable as technology progress's.
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#103820 - OOPMan - Sun Sep 24, 2006 8:13 pm
Exactly my opinion :-)
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#103838 - DeVS - Sun Sep 24, 2006 10:05 pm
I would like to see Gaim get ported. It's open source and would love to be able to use my Google Talk on the DS.
#103978 - pas - Mon Sep 25, 2006 8:54 pm
I would like to see the Shooter "Takatis" for the PC portet to the DS.
I *try* to port it, but I have:
1. No time
2. tried to make the source myself... but I haven't got anywhere far exept the Mainmenue, the Sounds and that was it...
3. I tried to learn programming, but it was too hard to learn, or I did not try hard enough... I don't know.. The only things I managed to program where:
1. Hello world (I know its completly nonsense...)
2. I changed the text in a given example and then compiled this...
(I did this all with PA_Lib because I can't another programming language... ( But maybe I learn C at schol this year --> Yay !!
Greets:
Pas
#103981 - jester - Mon Sep 25, 2006 9:07 pm
Boxing Game Simulator or something like that
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#103983 - Devil_Spawn - Mon Sep 25, 2006 9:12 pm
Darkflame wrote: |
Just because some people abuse the term abandoneware, dosnt make the term worthless.
IMO, the greater crime is letting some classic games become lost or unplayable as technology progress's. |
totally agree xD
#103985 - jester - Mon Sep 25, 2006 9:14 pm
how about a port of Xmen Vs Street Fighter to the ds!
Thank would be cool
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#103988 - tepples - Mon Sep 25, 2006 9:21 pm
You'd have to ask Capcom for that. Homebrewers are more likely to make a generic fighting game engine into which you can put your own characters.
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#103994 - OOPMan - Mon Sep 25, 2006 9:27 pm
Hmmm Pas, have you consulted any actual C and C++ tutorials?
I found that there are a couple of really good ones out there that, when combined with a bit of monkeying about, can get you coding everything from the basics to stable doubly-linked lists (Traditionally something newbie coders cut their teeth on :-)
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#104081 - Darkflame - Tue Sep 26, 2006 11:53 am
tepples wrote: |
You'd have to ask Capcom for that. Homebrewers are more likely to make a generic fighting game engine into which you can put your own characters. |
That would be the best way too do it.
Have a kinda of character-file which is made from simply BMP's.
Would be fun also to have an online scoreboard showing "your" charecters rank and popularity.
Purhapes even, if you wish, you could share your charecters use out...then the score for that charecter is determained by the average. (kinda like a clan).
Yes, of course, having a website with "Homer Simpson" ranked against "Genghis Karn"
might attracted attention, but in the worse case you make it ds-only thing like the homebrew database.
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#104093 - pas - Tue Sep 26, 2006 3:42 pm
@OOPMan:
Mhh... I never thought about C and C++ much, I just tried out PA_Lib, because it *looked* simple... But I just put not enough effort into it...
Do you have any (good and easy to understand ) turtoials for me ? I would like it to use C or C++ instead of PA_lib... ( Do you think it would be enough if I would, maybe do, one Turtioal per day then ? )
Whats better about using C or C++ instead of PA_Lib ?
Hope you can help me, because I REALLY like to program DSAps (My Head explodes from the Ideas I have for the lil' DS ;), but I need to know how to program)
And if I would know C and C++ then, how could I use it for the DS then ? Are there Turtoials for this ?
Greets:
Pas
#104095 - ObeyGiant - Tue Sep 26, 2006 3:55 pm
What would be awsome is if someone made a BMS player so i could play beatmania on the go =p, dunno if its possible tho but i know the psp has 1.
#104112 - OOPMan - Tue Sep 26, 2006 5:23 pm
Pas, I have a strong suspicion that you're trying to run before you can walk.
C and C++ are programming langauges. PALib is a library written in C or C++ (Not sure which...)
Look, it's good to have ideas, but if you don't learn how to program first then you're just going to end up disappointing yourself.
I'd recommend you take a look in the NDS Tutorials thread stickied in the DS Development sub-forum on this site. There's a bunch of links there to tutorials that will help you learn C and C++.
Once you've learn how to program you can start developing DS homebrew. However, trying to do so without an understanding of C and C++ is kinda like putting the cart before the horse...
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#104123 - tepples - Tue Sep 26, 2006 6:20 pm
ObeyGiant wrote: |
What would be awsome is if someone made a BMS player so i could play beatmania on the go =p, dunno if its possible tho but i know the psp has 1. |
Look up AmplituDS and FrequenDS.
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#104162 - pas - Tue Sep 26, 2006 8:50 pm
Thanks OOPMan, maybe you are right with this running before walking ;)... So I think the best would be to read those turtoials...
Greets:
Pas
#105023 - theDJ - Thu Oct 05, 2006 7:52 am
Name: Grand Theft Auto
Viable: Maybe using the Supercard's extra RAM....
Summary: Who doesn't know about GTA?
Where To Start: I have no idea..... maybe it would be better to do a homebrew clone rather than a port....
Name: Dark Forces
Viable: Most likely (requires 8 MB RAM, but using reduced textures??)
Summary: A Star Wars FPS
Where To Start: I suppose by reverse engineering the engine.... rumour has it that Lucasarts hacked the doom engine and built their own based on it...
Name: Mortal Kombat
Viable: Unsure
Summary: The revolutionary arcade style combat/martial arts game
Where To Start: ??????? I am only a newbie coder.
And YES!!! PLEASE PORT CAVESTORY!! It is one of the best ever free platformers.
#105028 - Sektor - Thu Oct 05, 2006 9:20 am
Most of those would have to be clones since the source is not available.
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#105033 - OOPMan - Thu Oct 05, 2006 11:22 am
Darkforces would be a bad idea. Lucasarts do not take kindly to home-made merchandise. I've seen so many similar projects go down flaming over the years it's not funny. Lucasarts and Blizzard must share the same legal department ;-)
GTA might also be problematic, seeing as how it's such a hot property right now...
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#105197 - Dracker - Fri Oct 06, 2006 5:42 pm
Supertux.
BZFlag.
#105220 - A2hok - Fri Oct 06, 2006 8:40 pm
I would have to agree
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#105235 - HyperHacker - Fri Oct 06, 2006 9:46 pm
Zelda: OoT. :p I bet it's possible...
Or for things that may actually happen someday, Tetris Attack.
[edit] And then the very next thread I see is Tetattds... <_<
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#105257 - Mallin - Sat Oct 07, 2006 1:58 am
theDJ wrote: |
Name: Grand Theft Auto
|
Reminds me of grandtheftendo the NES version he was making of the orignal GTA
the guys page is gone :( bummer but you can look at it here
#106984 - Anga - Wed Oct 25, 2006 1:14 pm
Bumping this because Ravenworks released Cave Story tech demos for the GBA and the DS and i don't really know if i should make a new thread, heh.
Infos and links to both files here
http://community.livejournal.com/doukutsu/61590.html
http://community.livejournal.com/doukutsu/61296.html
Looking very good already.
Maybe we should coax him into posting his updates here, too. >>;
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#107010 - jester - Wed Oct 25, 2006 5:56 pm
Zelda is already in the works and check dcemu.co.uk for a excellent selection of DS homebrew games that may satisfy
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#107410 - GoopyMonkey - Sun Oct 29, 2006 1:38 pm
Quote: |
Or for things that may actually happen someday, Tetris Attack. |
There are some official clones for GB and GBC, the GB one is called Tetris Attack (probably due to lack of imaginative names) and the GBC version is Pokemon Puzzle Challenge. It features all the modes of the original SNES verison, and is great to play when you have nothing better to do. I was shocked to find that there is another mode of difficulty that took me 3 months to complete.
EDIT: Of course, a GBA/DS port would be fantastic, because of graphics, but also because the DS version could have touch-screen support, which would really add a lot to the game.
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#107481 - chishm - Mon Oct 30, 2006 12:39 am
There is already a Tetris Attack clone for the DS - TetAttDS.
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#107570 - OrR - Mon Oct 30, 2006 11:42 pm
OOPMan wrote: |
Erm, a lot of abandonware is actually abandonware, having only been copy-righted for a period of something like 5-10 years...
The 50 year period you're thinking about applies to patents, if I recall. And it may only apply in the U.S., although I'm not a fundi on patent law so I'm probably wrong :-) |
Actually it's more or less the other way around IIRC. Copyrights last almost forever... :-/
Name: Plazmoids!
Viable: Would have to be written from scratch.
Summary: Plazmoids! was one of the most awesome touchscreen games I played on my Zodiac (Palm). It could be great on the DS.
Where To Start: It's a commercial game and the developers seem to have given up so this would have to be coded from scratch using different graphics and a different name.
http://clickgamer.com/moreinfo.htm?pid=4188§ion=PALM
There is a video here if you don't have a Palm to try it:
http://www.plankfilms.com/pfm/palm/videoreviews.php#P
#107611 - duencil - Tue Oct 31, 2006 1:53 pm
Name: XPilot
Viable: Probably, it looks technically very feasible for the ds, its fully open source and we have a working homebrew network library now.
Summary: multi-player 2D spacewar game
Where To Start: Any takers might start with the xpilot-ng branch, which I think was already setup for hardware acceleration and for multiplatform builds http://xpilot.sourceforge.net/
#107613 - Sausage Boy - Tue Oct 31, 2006 2:11 pm
OMG xpilot awesome! I used to own everyone with my trusty tie-fighter. Or not. It was fun anyways. Hmm, I wonder if the ds's 3d hardware could do all the lines, it doesn't support lines, right? Perhaps very thin polygons would work.
Edit:
Eeek, XPilot NG looks like shit compared to the regular version. It's got the same crap graphics, but without the nice oldschool touch...
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#107640 - jester - Tue Oct 31, 2006 7:47 pm
Streets of Rage DS would be really cool
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#107641 - josath - Tue Oct 31, 2006 7:48 pm
xpilot isn't 3d is it? I would think it would make more sense to do it with the 2d hardware. Though maybe you could work something out to optimize it by using the 3d engine.
#109697 - jester - Mon Nov 20, 2006 1:22 pm
well i would also like to see a full port of command and conquer on the ds
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#109816 - Darkflame - Tue Nov 21, 2006 1:21 pm
jester wrote: |
Streets of Rage DS would be really cool |
We have a good megadrive emulator already.
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#109906 - jester - Wed Nov 22, 2006 5:14 pm
ah so we have! thanks
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#112395 - Metaluna - Fri Dec 15, 2006 10:07 pm
This is the topic I was looking for!
Game : The Sentinel
Pic : [Images not permitted - Click here to view it]
Summary : game info
It is one of the most addictive game I have ever played on my old Atari ST. There was a sequel/remake called Sentinel returns which is pure crap. The original is the one to look for. A DS port could really be awesome. The stylus would really fit the original mouse gameplay.
#112411 - Optihut - Sat Dec 16, 2006 12:42 am
Not really a port, but I'd like to see Grand Theft Mariokart ;)
#112412 - LiraNuna - Sat Dec 16, 2006 12:45 am
Engacho <3
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#112413 - tepples - Sat Dec 16, 2006 12:46 am
You mean like this video (nsfw)?
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#112414 - LiraNuna - Sat Dec 16, 2006 1:13 am
robot chicken! \o/
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#112417 - Optihut - Sat Dec 16, 2006 2:29 am
Kinda like that, yes... Damn, I guess everything really has been done before. Bummer.
#112558 - nornagon - Sun Dec 17, 2006 10:09 pm
I CANNOT believe that nobody has mentioned the best game of all time...
Chrono Trigger.
#112559 - jester - Sun Dec 17, 2006 10:10 pm
not the best selling
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#112597 - HyperHacker - Mon Dec 18, 2006 11:42 am
nornagon wrote: |
I CANNOT believe that nobody has mentioned the best game of all time...
Chrono Trigger. |
I think that's because Chrono Trigger is a SNES game using no expansion chips, and thus it'd be better to focus on making a half-decent SNES emulator than porting one game. The DS should be powerful enough to manage CT emulation, but nobody's made much progress for some reason.
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#112607 - dantheman - Mon Dec 18, 2006 4:38 pm
HyperHacker wrote: |
nornagon wrote: | I CANNOT believe that nobody has mentioned the best game of all time...
Chrono Trigger. |
I think that's because Chrono Trigger is a SNES game using no expansion chips, and thus it'd be better to focus on making a half-decent SNES emulator than porting one game. The DS should be powerful enough to manage CT emulation, but nobody's made much progress for some reason. |
SnezziDS v0.28a emulates it pretty well, although sound tends to sound horrible. The no-sound version works better. I think there are a couple of random crashes that happen at certain points of the game, but trying to fix them for v0.28 broke other games, so bubble2k reversed the changes and released v0.28a.
#112654 - MrD - Tue Dec 19, 2006 6:46 am
GoopyMonkey wrote: |
Quote: | Or for things that may actually happen someday, Tetris Attack. |
There are some official clones for GB and GBC, the GB one is called Tetris Attack (probably due to lack of imaginative names) and the GBC version is Pokemon Puzzle Challenge. It features all the modes of the original SNES verison, and is great to play when you have nothing better to do. I was shocked to find that there is another mode of difficulty that took me 3 months to complete.
EDIT: Of course, a GBA/DS port would be fantastic, because of graphics, but also because the DS version could have touch-screen support, which would really add a lot to the game. |
Nintendo's GBA version of [the] Tetris Attack [engine] is Puzzle League.
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#112671 - HyperHacker - Tue Dec 19, 2006 8:50 am
Last I checked SnezziDS doesn't support GBAMP or slot-1 devices. Of course since CT is a 4MB ROM, there's no way it could run on these save for streaming from the card, but smaller games like the 512K Super Mario World shouldn't have any problem.
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#112675 - Metaluna - Tue Dec 19, 2006 11:05 am
thebawp wrote: |
Name: Dizzy games
Viable: Maybe?
Summary: Great little platform game series I have fond memories of playing on my Amstrad CPC 464 and PC. This wouldn't necessarily have to be a DS port, GBA would do as the touchscreen interface wouldn't really be required.
|
There are two amstrad cpc emus on the way :
- Croco DS is already playable in its early alpha release and quite impressive I must say!
- the second one AmE DS is currenly being working on by AlekMaul, the guy responsible for ColecoDS and MarcaDS.
Last edited by Metaluna on Sat Dec 23, 2006 7:44 am; edited 1 time in total
#113064 - PypeBros - Fri Dec 22, 2006 5:22 pm
chuzzle and Fury of the Furries...
Plus the "Commander Keen" series (i mean, with the real look&feel of commander keen, not some ugly rip off like what they did on the GBA)
i'd even buy them if they were commercial game.[/url]
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#113162 - Kyoufu Kawa - Sat Dec 23, 2006 9:30 pm
PypeBros wrote: |
Plus the "Commander Keen" series (i mean, with the real look&feel of commander keen, not some ugly rip off like what they did on the GBA) |
There's CloneKeen. That's a good base.
#113710 - xitpu - Fri Dec 29, 2006 10:50 pm
i really id like to see "eye of beholder (1 and 2)"
any chance in your opinion?
#113712 - OOPMan - Fri Dec 29, 2006 11:03 pm
Is there source code available for it, or any clones of it? If the answer is yes, maybe. If no, still yes, but a guarded yes...
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#113794 - xitpu - Sat Dec 30, 2006 5:36 pm
#116984 - Optihut - Wed Jan 31, 2007 3:28 pm
vb_master wrote: |
I'd like to see a port of Cave Story. |
Slightly off-topic, but I have recently found the cave story website again. I remember downloading it after reading this thread, but I've never tried it. Now that I have re-downloaded it, I am glad that I did, it really is a nice little entertaining game.
A DS port would be a splendid idea.
#117337 - Mallin - Sat Feb 03, 2007 11:14 pm
Quote: |
There is also a homebrew port of Cave Story in progress for the Nintendo DS, which has received Pixel's official blessing to go forward.[4] Originally, this port was intended for the Game Boy Advance, though as of October, 2006, the author moved the port to the Nintendo DS hardware. |
From Here
#117342 - Optihut - Sat Feb 03, 2007 11:55 pm
Mallin wrote: |
Quote: | There is also a homebrew port of Cave Story in progress for the Nintendo DS, which has received Pixel's official blessing to go forward.[4] Originally, this port was intended for the Game Boy Advance, though as of October, 2006, the author moved the port to the Nintendo DS hardware. |
From Here |
Ah yes, a google search revealed this: http://community.livejournal.com/doukutsu/61296.html
I have downloaded and looked at the demo - you can scroll through the levels and listen to the music. Hopefully this will get finished =)
#117353 - bitsoffish - Sun Feb 04, 2007 3:13 am
what about OpenTTD. open version of transport tycoon... dunno much about programming but that has been ported to windows mobile too
#117375 - Anga - Sun Feb 04, 2007 11:58 am
Optihut wrote: |
I have downloaded and looked at the demo - you can scroll through the levels and listen to the music. Hopefully this will get finished =) |
There's also the happy frolicking mushroom demo. XD
Also, a port of Fallout would be awesome, but i doubt that's going to happen.
The processor power might be enough and if you had a RAM expansion, maybe... but still, heh.
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#117383 - HtheB - Sun Feb 04, 2007 3:09 pm
Anga wrote: |
There's also the happy frolicking mushroom demo. XD
Also, a port of Fallout would be awesome, but i doubt that's going to happen.
The processor power might be enough and if you had a RAM expansion, maybe... but still, heh. |
Fallout :( :( :( :(
*Dream that never comes truth* :(
#118124 - Metaluna - Sat Feb 10, 2007 8:30 am
xitpu wrote: |
i really id like to see "eye of beholder (1 and 2)"
any chance in your opinion? |
I second that!
I've very fond memories of Eye of the Beholder 2
the very first Lands of Lore game would be really great too.
#118165 - Diddl - Sat Feb 10, 2007 4:38 pm
ROTT: rise of the triad
Shadow Warrior
#118220 - nyuk1998 - Sun Feb 11, 2007 5:01 am
I'd like to see some of the old Apogee dos games ported, as well as Zelda Oot, Majora's Mask, and maybe Paper Mario.
#118492 - Gunnex - Tue Feb 13, 2007 11:19 pm
Name: Fantastic Dizzy
Viable: OMG YES DAMNIT!
Summary: Great game, it's Dizzy duh.
Where To Start: Use the MD Rom.
#118525 - 2jaxx - Wed Feb 14, 2007 2:28 am
I'd like to see Zero Tolerance, the old Genesis FPS, in a revamped version. Same maps, same level goal (kill all enemies), but with a full screen display, pimped graphics (more detailed environment, 3d enemies), vertical aiming and HUD and auto map on the touchscreen.
The game was very tricky when it came to finding all enemies in the labyrinth like levels. I would like to see an option where you draw your route on the oversight map and can follow that trail by visible footprints on the floor.
The game was fun and is still my favorite FPS because of its simple but addicting gameplay.
This would be a challenge to code though.
Jaxx
#118532 - Doom5 - Wed Feb 14, 2007 2:48 am
Most of the ports you fellows want are impossible to do. Why? No source code.
#118541 - tepples - Wed Feb 14, 2007 4:41 am
Perhaps what they want isn't ports so much as clones.
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#118573 - OOPMan - Wed Feb 14, 2007 9:49 am
Yeah, I harped on this before, but no one paid attention :-)
Still, at least people are venting stuff somewhere :-)
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#118604 - Fenderocker - Wed Feb 14, 2007 3:24 pm
what about glTron? that's open source, and would be great fun to play on the go. It's also pretty simple.
Another one would be liquid wars. That would work well with the DS stylus.
#118628 - splattergnome - Wed Feb 14, 2007 11:34 pm
A serious suggestion: Strange Adventures in Infinite Space, a game where you explore a small randomized area of space and sometimes have encounters or battles - in some ways, very similar to board games (except for the combat) in structure, and games don't last more than 20 minutes max, making it perfect for portable gaming. I am not sure how good the DS can handle SDL (or even the fast combat), but other than that, the gameplay is perfect for the DS, since its mouse-based and uses only one mouse button.
Digital Eel released the source on their website:
http://www.digital-eel.com/sais/source.htm
#118636 - FraB - Thu Feb 15, 2007 1:02 am
I think Netstorm would work very well on the DS, and it should definitely be doable. http://www.abandonia.com/games/216/NetStorm-IslandsatWar/NetStormIslandsatWar.htm
Interesting and unique strategy game, it should definitely be considered for a DS project.
#118640 - HyperHacker - Thu Feb 15, 2007 1:29 am
Not exactly a port per se, but I was just thinking how nice it'd be to see wifi multiplayer versions of board games like Scrabble and Connect 4. They're generally pretty simple, so you could probably pack several of them into one app. Something I might do if I get some spare time soon.
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#118661 - OOPMan - Thu Feb 15, 2007 9:43 am
Netstorm rocks!!!
What other RTS can boast online players today, roughly 10 years after release?
Amazing game :-)
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#118669 - Optihut - Thu Feb 15, 2007 11:25 am
OOPMan wrote: |
Netstorm rocks!!!
What other RTS can boast online players today, roughly 10 years after release?
Amazing game :-) |
Off the top of my head: Starcraft. The 10th anniversary should be this year IIRC. Unfortunately I have uninstalled it about 2 months ago, though. But while I am out, there are plenty of players left.
#120928 - Anga - Wed Mar 07, 2007 10:33 am
Guys, i just thought of something that would be perfect for the DS.
And probably even doable.
The Incredible Machine
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#120929 - Diddl - Wed Mar 07, 2007 10:53 am
There was a game "Pushover", this would be a nice port for a NDS.
In the game you have to push one domino stone. All stones should fall, one specific stone should fall as last. spcial stones are to split the way and many other purposes.
#120947 - Kir - Wed Mar 07, 2007 2:51 pm
Anga wrote: |
Guys, i just thought of something that would be perfect for the DS.
And probably even doable.
The Incredible Machine |
There's an opensource TIM clone named "The Penguin Machine". It was abandoned few years ago, but the source code is still available at http://tpm.seul.org/ . Anyone wanna try porting this to DS ? It uses SDL, and other *nix specific methods (svgalib, x11) as alternative.
#120948 - MechaBouncer - Wed Mar 07, 2007 5:18 pm
Isn't there a DS port of SDL already, just without sound support?
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#120950 - Diddl - Wed Mar 07, 2007 5:25 pm
MechaBouncer wrote: |
Isn't there a DS port of SDL already, just without sound support? |
yes! SDL lives on the NDS. DoomDS is based on ...
#120957 - Metaluna - Wed Mar 07, 2007 6:42 pm
We got C64, Amstrad and MSX emulator but another 8 bit computer is still missing... we need an Atari 8 bits emulator!!!!!
And there are a lot of opensource program available, check those out:
http://www.zophar.net/a5200.html
So, I guess it could be done on the DS, what do you think?
#120958 - HtheB - Wed Mar 07, 2007 6:55 pm
MechaBouncer wrote: |
Isn't there a DS port of SDL already, just without sound support? |
Check out:
http://gpf.dcemu.co.uk
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#121167 - GoopyMonkey - Fri Mar 09, 2007 6:19 pm
How about Grid Wars DS? Not Geometry Wars DS because Microsoft wouldn't allow it and say they are losing money over it (check out Grid Wars' creator's page).
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#121189 - Darkflame - Sat Mar 10, 2007 1:24 am
Anga wrote: |
Guys, i just thought of something that would be perfect for the DS.
And probably even doable.
The Incredible Machine |
Would be lovely, but quite complex I fear.
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#121254 - zzo38computer - Sat Mar 10, 2007 8:36 pm
One game to port to NDS might me: Star Stacker (in QBASIC) if anyone has time (the QBASIC source-code file is available, but QBASIC doesn't work on NDS as far as I know). You can do:
- UP --> UP
- DOWN --> DOWN
- LEFT --> LEFT
- RIGHT --> RIGHT
- A --> ROTATE A
- B --> ROTATE B
- SELECT --> SELECT
- START --> SELECT
- L+R+SELECT --> F1
- L+R+START --> F1
Maybe is better on GBA as well
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Last edited by zzo38computer on Sun Mar 11, 2007 4:56 am; edited 1 time in total
#121259 - tepples - Sat Mar 10, 2007 9:03 pm
That's a clone of Nintendo's Kirby Star Stacker for GB, right?
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#121285 - zzo38computer - Sun Mar 11, 2007 4:54 am
tepples wrote: |
That's a clone of Nintendo's Kirby Star Stacker for GB, right? |
Yes, it is, I think so.
The advantage for making it GBA version (as well as NDS) is 2 reasons: In case you have GBA but not NDS, or in case somebody does not want to download the DOS file and prefer to run it in the GBA emulator on the computer.
Is best if someone can make a nearly exact copy (but with adding more functions if you want to!) but if you can't, then don't do so. I don't have time for doing this, and also I don't have compiler for GBA (I only have DS compiler devkitPro)
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#121293 - Dood77 - Sun Mar 11, 2007 8:51 am
Didnt someone port some kind of basic to DS a long time ago?
#121294 - HyperHacker - Sun Mar 11, 2007 9:00 am
Yes, but it's very buggy and can't really do much (no file access or any such thing).
Hmm... Perl DS?
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#121372 - dantheman - Sun Mar 11, 2007 11:43 pm
HyperHacker wrote: |
Hmm... Perl DS? |
There is a version of MiniPerl enabled in the RAM versions of DSLinux. Not terribly useful, but I was able to use it to word wrap my own text files before Moonshell did it automatically, using the wrapper.pl script posted in the first Moonbooks thread.
#121392 - HyperHacker - Mon Mar 12, 2007 3:27 am
MiniPerl? Is the full thing not feasible, perhaps as a standalone? I always wished I could hack up quick programs/scripts on the DS and Perl seems like a good language to do it in.
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#121398 - dantheman - Mon Mar 12, 2007 3:46 am
Sorry, I was wrong, it's MicroPerl. Here's what the person who added it had to say:
Quote: |
microperl is fully functional. This is essentially a minimal version of real perl; at the moment it's good for most basic scripts that don't require any modules. Some modules will work with it if installed and some won't. I believe that CGI.pm is one that can be made to work... if you want the slowest website ever...
perl is a huge mess of a source directory and it's taking a little time for me to get it cleanly committed; this is also the last week of classes for me so I don't have as much time as I'd like. But it is a priority after schoolwork so I hope to have it up soon. |
Found at http://www.dslinux.org/index.php?showtopic=1900&st=40
#121564 - HyperHacker - Tue Mar 13, 2007 4:57 am
This one's probably been mentioned, but given Duke Nukem 3D was ported to N64, I bet it could run on DS too. Though I'm guessing there's no source available...
[edit] Wikipedia says it's available and ported to a number of other platforms already. :-D
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#121581 - Dood77 - Tue Mar 13, 2007 8:17 am
i read something somewhere else... someone has a port going.
#121600 - OOPMan - Tue Mar 13, 2007 10:56 am
That would be GPFError...
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#121605 - khan - Tue Mar 13, 2007 1:14 pm
Sorry if already discussed but anyone interested in porting old MAME/CPS1 titles i.e. Captain Commando, 3 Wonders, Cadillac and dinosaurs, Snow Brothers etc..?
#122464 - 1srednA - Mon Mar 19, 2007 2:36 pm
I'd love to see Blockout (http://blockout.de) ported to the DS. It's an old DOS game, best described as "3D tetris". It's kind of addictive :)
Nanaca Crash would be fun too (http://www.zipplet.co.uk/nanaca-crash_v106.swf)
#122483 - tepples - Mon Mar 19, 2007 6:04 pm
1srednA wrote: |
I'd love to see Blockout (http://blockout.de) ported to the DS. It's an old DOS game, best described as "3D tetris". It's kind of addictive :) |
That was ported to Virtual Boy.
I'm not so sure that the DS has enough buttons for this. Blockout needs 5 move buttons (N, E, S, W, drop) and 6 move buttons (N, E, S, W, left, right). Would using both the buttons and the touch screen be accurate enough for the kind of fast play that players of modern tetromino games are used to (see NOV's infamous "Death 800" video)?
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#122497 - HyperHacker - Mon Mar 19, 2007 8:36 pm
Up/Down/Left/Right/L, A/B/X/Y/Select/Start. That's enough right there.
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#122499 - tepples - Mon Mar 19, 2007 9:16 pm
HyperHacker: Your control layout wouldn't work so well on the DS Lite. For one thing, moving the right thumb back and forth between A/B/X/Y and Select/Start is one heck of a reach, and for another, the Select and Start buttons require significantly more pressure than A/B/X/Y. Besides, Start is reserved for pausing per the lot check guidelines.
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#122539 - Sweater Fish Deluxe - Tue Mar 20, 2007 2:12 am
Blockout is available on systems with fewer buttons than the DS, like the Genesis and the Lynx, so I'm sure a DS port would work. I've never played the DOS version, so I don't know what it is about the control scheme that you think wouldn't work on the DS.
I think it would work very well this way:
D-PAD for moving on the X and Y axes
X and B for rotating around the X axis
Y and A for rotating around the Y axis
L and R for rotating around the Z axis
That only leaves a drop button, which could easily be accomplished with the touchscreen or even the mic.
All this talk of axes, though, makes me wonder about the possibilities for a DS Motion enabled version. It'd take some pretty rough contortions to keep looking at the screen while rotating your DS around like that. Heh.
...word is bondage...
#122564 - HyperHacker - Tue Mar 20, 2007 7:43 am
I was just thinking that too. Flick the DS to move.
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#122964 - zzo38computer - Sat Mar 24, 2007 12:07 am
Sweater Fish Deluxe wrote: |
....
I think it would work very well this way:
D-PAD for moving on the X and Y axes
X and B for rotating around the X axis
Y and A for rotating around the Y axis
L and R for rotating around the Z axis
That only leaves a drop button, which could easily be accomplished with the touchscreen or even the mic.
.... |
or SELECT button
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#123117 - OSW - Sun Mar 25, 2007 7:14 am
Optihut wrote: |
Off the top of my head: Starcraft. The 10th anniversary should be this year IIRC. Unfortunately I have uninstalled it about 2 months ago, though. But while I am out, there are plenty of players left. |
I gotta agree. If starcraft came to DS i could die happy.
#139400 - emuflux - Wed Sep 05, 2007 9:22 pm
While digging through my old school games collection looking for RoTT so I could fire up the latest RoTT port I came across a couple other games I can only dream about re-living on my DS. Like I currenly am with the Doom, Wolfenstein, Decent and now RoTT ports!
I'm not skilled in anything related to DS programming / porting but figured I'd toss these dream games out there incase someone is looking for something new to attempt I guess.
Would these even be possible on the DS hardware? Since they are all slightly similar in gameplay I can only hope.
Blood
http://en.wikipedia.org/wiki/Blood_%28computer_game%29
Shadow Warrior
http://en.wikipedia.org/wiki/Shadow_Warrior
#139462 - MechaBouncer - Thu Sep 06, 2007 4:17 pm
Considering Blood has been ported to the Quake (qBlood/Transfusion) and ZDoom (ZBlood) engines and Shadow Warrior used the same engine as Duke Nukem 3D, it might be possible to do ports or ports of ports. The initial hardware requirements are a bit steeper (CPU speed and RAM), but there may be ways around it (possibly using Lick's RAM Unlocking API). I'd suspect they could be done.
And you know, what with Starcraft 2 in the works, I'm surprised Blizzard hasn't ported Starcraft to the DS already. They could easily take the N64 version and enhance it with touch screen capabilities and put things like the map or other useful info on the top screen.
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#139502 - tepples - Thu Sep 06, 2007 9:32 pm
MechaBouncer wrote: |
Considering Blood has been ported to the Quake (qBlood/Transfusion) and ZDoom (ZBlood) engines and Shadow Warrior used the same engine as Duke Nukem 3D, it might be possible to do ports or ports of ports. The initial hardware requirements are a bit steeper (CPU speed and RAM), but there may be ways around it (possibly using Lick's RAM Unlocking API). |
Quake and other games using the id Tech 2 engine cannot use Lick's RAM Unlocking API due to incompatible copyright licenses. Id Tech 1.9 (the Quake engine) and id Tech 2 (the Quake II engine) are under the GNU General Public License, while Lick's license could be read to prohibit the private use of modified versions (like the old Plan 9 license and the Reciprocal Public License) along with some vague notion of "damaging software". Lick does not appear interested in reconciling these differences:
In this post, Lick wrote: |
Licenses are annoying, I'll just leave it as it is. |
To work around this, one would have to buy several SLOT-2 devices containing RAM, create a separate library implementing the same interface, and distribute it under the GPL, the LGPL, or a GPL-compatible permissive license.
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#139507 - MechaBouncer - Thu Sep 06, 2007 10:05 pm
Well poo. Licenses are annoying. -_-
EDIT:
At least Lick changed the license, now. I still think simonjhall said it best:
simonjhall wrote: |
Tbh I see licenses right up there with software patents - nobody likes them, they never help you and generate vast amounts of duplication of effort / prevention of duplication. There are so many 'open source' projects out there which have had issues with incompatible licenses (eg minor details in the wording) and this always affects the end user. |
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#139529 - Dood77 - Fri Sep 07, 2007 4:25 am
MechaBouncer wrote: |
And you know, what with Starcraft 2 in the works, I'm surprised Blizzard hasn't ported Starcraft to the DS already. They could easily take the N64 version and enhance it with touch screen capabilities and put things like the map or other useful info on the top screen. |
Why would they need to take the n64 version's code? Why not use the original? Just because the DS is near in power to the N64, doesn't mean the hardware is at all similar. Thats one of the main reasons that there's as much hope for a N64 emulator on the DS as there is for a one-legged man in a butt-kicking contest.
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#139530 - sonny_jim - Fri Sep 07, 2007 4:36 am
The fact that they have already 'ported' existing N64 titles (think Super Mario 64) means that it would probably easier to go that route rather than starting from scratch.
#139548 - tepples - Fri Sep 07, 2007 11:40 am
Dood77 wrote: |
MechaBouncer wrote: | And you know, what with Starcraft 2 in the works, I'm surprised Blizzard hasn't ported Starcraft to the DS already. They could easily take the N64 version and enhance it with touch screen capabilities |
Why would they need to take the n64 version's code? |
Because the N64 version's code is designed to display on a 320x240 pixel plane, unlike the original. Even if they don't take the code from the N64 version, they could take the assets from the N64 version.
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#139567 - MechaBouncer - Fri Sep 07, 2007 3:51 pm
And the N64 only had 4MB of RAM, like the DS. The original required 16MB. I know they don't use the same or even similar processors, but the work done in cutting it down would be just as applicable to the DS.
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#139635 - pas - Sat Sep 08, 2007 2:04 pm
Like I already wrote: a incredible machine port would rock
#139725 - Imprompt - Sun Sep 09, 2007 2:21 pm
its note really a game but
if some could port/code DsBox or other DOS OP to run on the DS...
twood be nice
#139729 - sonny_jim - Sun Sep 09, 2007 4:16 pm
I think GPF has already got DosBox working but it's very, very slow.
#139755 - pas - Sun Sep 09, 2007 9:42 pm
sonnij_jim: Where did you got this news ? I know he got a DOS Emulator working on Dreamcast, but on the DS ?
Anyway, this would be a really good idea.
#139756 - sonny_jim - Sun Sep 09, 2007 9:48 pm
From the man himself. I think he ported it to see if it was a viable method of getting Castle Wolfenstein (mentioned in another thread)
#139768 - syncope - Mon Sep 10, 2007 1:22 am
remake::KillerInstinctDS
While it couldn't be emultated, the DS could EASILY handle a 1:1 and better Port.
It'd be somewhat ironic if the DS out64'ed the N64.
Some of you might remember >>
"Availiable for your home in 1995, only on Nintendo Ultra 64"....noes ?
Aviliable for your home in 2008, only on Nintendo DS !
With assets converted and partially recreated [sprites, sounds, 3Dobjects] a talented person could get this done in a month or two, perhaps even less. Its a pretty straight forward 6Button beat'em up with image sequences for backgrounds and 'video' after all.
With tools like these
and sounds like those
it sure can be damn tempting to start porting
Arguably a lame game,....but it was so cool in 1993 :P
I used to enjoy it for its presentation more than anything.
Add Wifi multiplayer and MovieSelection and it might actually be fun.
However time can be spent better.
And with Rare being part of a 'pretty big' company, even a superfine port would probably have to dissappear within days. blimey
Ok now, Who wants to see a port of Grim Fandango ?
Me, me, me !!!!
[its so straight forward Lucasarts > Now go! print yourselves some money]
Last edited by syncope on Mon Oct 01, 2007 2:36 am; edited 1 time in total
#139818 - sonny_jim - Mon Sep 10, 2007 1:48 pm
syncope wrote: |
remake::KillerInstinctDS
With assets converted and partially recreated [sprites, sounds, 3Dobjects] a talented person could get this done in a month or two, perhaps even less. Its a pretty straight forward 6Button beat'em up with image sequences for backgrounds and 'video' after all.
|
I think 'a month or two' is HIGHLY optimistic. The combo system in Killer Instinct is renowned for being extremely complex. Besides, the SNES version is pretty much 1:1 (if you ignore the graphics) and that should run on one of the various emulators.
#139822 - pas - Mon Sep 10, 2007 2:39 pm
sonij_jim: link ?
#139826 - sonny_jim - Mon Sep 10, 2007 4:17 pm
pas wrote: |
sonij_jim: link ? |
Link to what? DosBoxDS? I don't think it's been released yet.
#139827 - pas - Mon Sep 10, 2007 4:41 pm
Question is, how could he have told it you without a topic ? (MSN AIM ? I don't think so)
#139837 - sonny_jim - Mon Sep 10, 2007 5:26 pm
http://gpf.dcemu.co.uk/dosboxdsCW.jpg
A simple search of the forums would have revealed this
#142795 - Jakeohagan - Sat Oct 13, 2007 3:55 pm
Dune 2
seems like it would be fun on a DS.
http://en.wikipedia.org/wiki/Dune_II
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#142862 - Dark Knight ez - Sun Oct 14, 2007 7:05 pm
Dune 2? O RLY?
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#142865 - keldon - Sun Oct 14, 2007 7:19 pm
* GTA3! It was meant for the PS1 after all ^_^
* Command and conquer - although advance wars is pretty good
* Solar Winds (I had both 1 and 2, awesome games)
* That C64 tank game by the team that made a GTA style GBA game and have a sound library - can't remember their names, but that game was better than worms
#142878 - Jakeohagan - Sun Oct 14, 2007 8:25 pm
Dark Knight ez wrote: |
Dune 2? O RLY? |
wtf. is that dune?
dune was already done?
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#142882 - bean_xp - Sun Oct 14, 2007 8:40 pm
This Link should explain it.
#142885 - Lazy1 - Sun Oct 14, 2007 8:55 pm
keldon wrote: |
* GTA3! It was meant for the PS1 after all ^_^
|
No source code, you'd be better off asking Rockstar to release the source to the original GTA game.
I don't see why they wouldn't since the game data is free anyways, same with GTA2.
#142894 - keldon - Sun Oct 14, 2007 9:33 pm
I wouldn't expect any of them, I just think they would be nice!
#142902 - Jakeohagan - Sun Oct 14, 2007 10:38 pm
bean_xp wrote: |
This Link should explain it. |
awww so that means he wont even be releasing the dune port.
it was looking good to.
i wish i could have it lol.
he should totally release it though, people could only play it if they had the game. (AND I DO ;]]])
so all he would have to do is make it so you would have like dune2 folder and you would have to put the files in there.
ugh that makes me angryyy.
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#142955 - Dark Knight ez - Mon Oct 15, 2007 2:23 pm
Quote: |
ugh that makes me angryyy. |
Yeah, the developper is a real bastard alright. Rumour has it he doesn't even care that one person is angryyy though, seeing as how he feels he's contributing a lot to the homebrew ds scene already without getting anything for it in return...... the bastard. xD
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#142996 - Jakeohagan - Mon Oct 15, 2007 11:12 pm
Dark Knight ez wrote: |
Quote: | ugh that makes me angryyy. |
Yeah, the developper is a real bastard alright. Rumour has it he doesn't even care that one person is angryyy though, seeing as how he feels he's contributing a lot to the homebrew ds scene already without getting anything for it in return...... the bastard. xD |
Well I'm new (sorda), I haven't recognized any of his work i guess. and i think that RTS4DS is an awesome project idea but, he should release his RTS game and Dune when he's done. if he went through all that work just not to release it.
Quote: |
I am confused by his tactics. |
-edit-
also what is his theme for his project? like will he do modern warfare, sifi, maybe a past era. I'm curious.
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#143011 - __HBK__ - Tue Oct 16, 2007 1:40 am
A game i would like to be ported/cloned for the ds is "Merlin's Revenge"
http://www.themetalbox.com/
It's kinda old, but i remember many an hour wasted playing this at school while i was supposed to be working.
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#143072 - MechaBouncer - Tue Oct 16, 2007 3:37 pm
Dot, dot, and more dot...
Jakeohagan, you do realize that you were talking to the developer of RTS4DS, right? Look at his signature.
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#143111 - Jakeohagan - Tue Oct 16, 2007 11:55 pm
MechaBouncer wrote: |
Dot, dot, and more dot...
Jakeohagan, you do realize that you were talking to the developer of RTS4DS, right? Look at his signature. |
oh gezz. now i feel retarded. sorry dude...
*cough* release dune....*cough*
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#143130 - Dood77 - Wed Oct 17, 2007 5:25 am
I don't think he wasted time buy porting dune, I believe he was just using it to create his RTS4DS project, (which looks great by the way) and he will use different resources when he finishes the engine... er, something like that.
*cough* clone starcraft *cough*
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#143158 - Jakeohagan - Wed Oct 17, 2007 2:53 pm
Dood77 wrote: |
I don't think he wasted time buy porting dune, I believe he was just using it to create his RTS4DS project, (which looks great by the way) and he will use different resources when he finishes the engine... er, something like that.
*cough* clone starcraft *cough* |
*cough* yeah clone starcraft but, release dune first. *end of long cough*
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#143159 - Dark Knight ez - Wed Oct 17, 2007 3:20 pm
I'd rather not get into any legal trouble surrounding it.
We'll see how it works out.
In the mean time, LDAsh from Violation Entertainment is working on Ulterior Warzone for it. Just drool over the prospects on that instead, please.
Leaving this topic now, as I've derailed it more than enough. xD
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#143584 - Opus - Wed Oct 24, 2007 2:43 am
http://www.retrobits.net/palmos/angband.shtml
That would totally rock my world!
Considering that you can't even find a used Zodiac on Ebay anymore, I'm left with holding on to this dream for the DS system.
You know that there has to be at least someone else besides myself who would be more than excited about seeing these ported. :o)
#143988 - MarioMan94 - Sun Oct 28, 2007 12:47 am
Mario 64 for DS was a port, right? Is it possible to port other 3-D games, like Wipeout 64 or F-zero X?
#144007 - Jakeohagan - Sun Oct 28, 2007 4:04 am
MarioMan94 wrote: |
Mario 64 for DS was a port, right? Is it possible to port other 3-D games, like Wipeout 64 or F-zero X? |
umm wasn't that actually released by Nintendo though?
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#144009 - OSW - Sun Oct 28, 2007 4:09 am
We don't have the required rights/data to port those games.
It's not like porting is running through a magical converter.
Nintendo could choose to develop ports of those games if it felt so inclined though.
#144012 - tepples - Sun Oct 28, 2007 4:13 am
Nintendo is bigger than Sony Electronics, Sony Pictures, Sony Music, Sony Online Entertainment, and Sony Computer Entertainment combined. There is no way we can force Nintendo's hand in anything.
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#144018 - MarioMan94 - Sun Oct 28, 2007 8:31 am
'k. gotcha. and yes, i know it was released by nintendo.
#144096 - pas - Mon Oct 29, 2007 1:21 am
p14 keldon:
the C64 tank Styled game was by Apex Design the GTA styled game was called Payback and released for the Mac (if I'm not mistaken on this one ) too
#144484 - Darkflame - Fri Nov 02, 2007 7:45 pm
tepples wrote: |
Nintendo is bigger than Sony Electronics, Sony Pictures, Sony Music, Sony Online Entertainment, and Sony Computer Entertainment combined. There is no way we can force Nintendo's hand in anything. |
Kidnap Miyamoto?
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#144513 - HyperHacker - Sat Nov 03, 2007 3:18 am
Dear God, I read that first as "Kiss Miyamoto". XD
MarioMan94 wrote: |
Mario 64 for DS was a port, right? Is it possible to port other 3-D games, like Wipeout 64 or F-zero X? |
Of course, but you need a game's source code to port it, and you won't be getting Nintendo's source codes any time soon. Also, I believe Mario 64 was actually a total rewrite using mostly the same resources. Case in point: I found the physics felt quite different, and many physics-related glitches exist only in the DS version, and upon doing them the results are quite different than the N64 version. For example, the DS version has a bug that will launch you way up into the air if you hit a fence at a certain angle; at that height, you can move overtop of the invisible walls surrounding the level, fall out of the level, and die. In the N64 version you couldn't pass these walls no matter how high you got, and if you did manage to escape them, the game crashed or you died instantly. Using AR/Gameshark codes you can also see the internals are very different - levels are rearranged (and the DS version has some test levels the N64 version didn't), structures are arranged very differently in memory, and so on, and of course the effects of changing certain things via codes are very different.
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#146065 - MarioMan94 - Wed Nov 28, 2007 6:32 am
Alright, has anybody thought of Ricochet? I'm talking about the PC game by Reflexive Entertainment. You can find it at Ricochetinfinity.com.
#146067 - keldon - Wed Nov 28, 2007 8:45 am
pas wrote: |
p14 keldon:
the C64 tank Styled game was by Apex Design the GTA styled game was called Payback and released for the Mac (if I'm not mistaken on this one ) too |
Yes, that was the one! Frontal assault was awesome
#146076 - MechaBouncer - Wed Nov 28, 2007 5:18 pm
MarioMan94 wrote: |
Alright, has anybody thought of Ricochet? I'm talking about the PC game by Reflexive Entertainment. You can find it at Ricochetinfinity.com. |
There was already a homebrew clone of these types of games called Breakout DS:
http://scognito.drunkencoders.com/projects/breakoutds.php
I think there are others, too.
Not only that, but an official Arkanoid DS is in the works right now.
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#146084 - mufunyo - Wed Nov 28, 2007 6:43 pm
I don't know if someone's mentioned this before, and yes, I know about LockJaw DS, but: Heboris for the DS. I am so cross with Arika for only releasing TGM:Ace for the 360 and not the Wii. >_>
#146432 - MarioMan94 - Tue Dec 04, 2007 5:22 am
MechaBouncer wrote: |
There was already a homebrew clone of these types of games called Breakout DS... |
I was hoping for the look and feel of ricochet, because old "brick-attack" games just don't cut it, but thanks for the info.
#146468 - Tikker - Tue Dec 04, 2007 5:04 pm
I'd actually like to see Tecmo Superbowl redone on the DS
or the old C64/386 pc game Faceoff!
was a spectacular hockey game for back in the day
#146578 - MarioMan94 - Thu Dec 06, 2007 6:43 am
Oh, i got a good one: how about Cubis?
#146582 - Jakeohagan - Thu Dec 06, 2007 8:46 am
X-Com or Dune (blehh I wish...), or maybe Commander Keen or the first Duke Nukem.
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#146589 - elwing - Thu Dec 06, 2007 2:20 pm
X-Com and Aleph one (marathon)
#146648 - Jakeohagan - Fri Dec 07, 2007 6:32 am
I jsut tried this game, it is truly one of the best small time games i have ever played. it was a lot of fun, i beat it in 3 minutes and then i played it for another 20 minutes, its really great, its called Crayon Physics.
heres the site, http://www.kloonigames.com/blog/games/crayon/
I think this game would be great for the DS, because of the touch pad mostly but would be a great homebrew game.
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#146697 - MechaBouncer - Fri Dec 07, 2007 9:27 pm
Wow! I must say that I entirely agree. I wonder if he would be at all interested in porting it himself or releasing the source?
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#146723 - Jakeohagan - Sat Dec 08, 2007 1:22 am
MechaBouncer wrote: |
Wow! I must say that I entirely agree. I wonder if he would be at all interested in porting it himself or releasing the source? |
I was debating on asking him but, I don't even know how to port, so giving it to me would almost be completely pointless unless i posted it on here.
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#146770 - MechaBouncer - Sun Dec 09, 2007 12:26 am
It looks like it's written in SDL, too.
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