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DS Misc > Text Twist DS

#100164 - blahh - Sat Aug 26, 2006 5:06 pm

Hopefully soon to come...Text Twist DS.

This great online puzzle/text game will be great for the DS. :D

So far I've just started it. I almost have the letter twisting done, and next up is loading an array of words (from within the program for now).

If anyone is willing to help me with some of the tougher portions of the program, that'd be great. I need someone with knowledge of reading/writing to storage and wifi would be good too.

I'm using PAlib

Some Screenshots: (looks alot better on hardware...)
[Images not permitted - Click here to view it]
[Images not permitted - Click here to view it]
[Images not permitted - Click here to view it]
[Images not permitted - Click here to view it]

#100640 - GPFerror - Tue Aug 29, 2006 3:27 am

well i wish you luck i love playing this game on yahoo games

Troy(GPF)
http://gpf.dcemu.co.uk

#100645 - IxthusTiger - Tue Aug 29, 2006 6:17 am

My gf loves this game!

This reminds me, we need a touchscreen version of that homebrew Scrabble dictionary...

#100653 - Mrshlee - Tue Aug 29, 2006 9:47 am

IxthusTiger wrote:
My gf loves this game!

This reminds me, we need a touchscreen version of that homebrew Scrabble dictionary...

hahah I always play scrabble with my friends.. and they wouldn't notice me continuelly looking at my DS

mmm the perfect crime
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#100719 - faction - Wed Aug 30, 2006 1:56 am

I can't wait!

#100776 - TCrafter - Wed Aug 30, 2006 2:04 pm

Hi there...I was working on a DS wordgame suite, and while I haven't had time to finish, I do have a basically working DAWG-loading routine. Do you know about DAWGs? Have you seen Graham Toale's website? There's some very good stuff out there...anyway, let me know if you'd like some of my code.

TCrafter

#101186 - arog - Sun Sep 03, 2006 6:58 pm

For those of you looking for the site:
http://www.gtoal.com/wordgames/

DAWG:
http://www.gtoal.com/wordgames/wutka/dawg.html

- Aaron Rogers
http://www.aaronrogers.com/nintendods/

#165549 - _glook - Fri Dec 26, 2008 11:44 pm

Blahh, are you still working on this? Because I was going to do the same thing, except if you're still working on it, I'll back off; we don't want two of the same program out there.

Just curious though, what kind of data structure were you using for the word database/dictionary? Linked List is definitly out of the question since that would take massively too long to traverse. I was thinking a hash table but those things tend to slow down considerably when there isn't enough RAM (which there isn't much of on the DS). I was actually going to do something like an array with each element representing the first letter of a word. Each index points to a new array, each representing the second letter of the word, null if there is none. That way, the traversing is quick. The question is, how do you load that to the DS's memory, which is the same problem with the hash table? I'm not quite sure what the DS's virtual memory system is like (from what I can gather, it is quite non-existant), so I'm still baffled as to how I'm going to manage all of this. Possibly, I store each "array" in a separate file, and I should only have to load 6 files or less at any given point. Do you have a better way of going about it?

Anyway, if you don't respond, I think I'll go ahead and start on my own version.

Cheers.

#165678 - Jeremysr - Sat Jan 03, 2009 10:19 am

Quote:
Blahh, are you still working on this? Because I was going to do the same thing, except if you're still working on it, I'll back off; we don't want two of the same program out there.


Someone else already made Word Wrap ( http://forum.gbadev.org/viewtopic.php?t=13038 ) for DS homebrew which is pretty much the same game...
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#166265 - tskaahyeah - Tue Feb 03, 2009 5:26 pm

the game is easy to create but the words are hard to get i made one in C language as a project long ago http://www.geocities.com/tsk617/games/textaahyeah.zip
the game is complete but the words are too few XD