#101913 - thundrestrike - Fri Sep 08, 2006 10:25 pm
Globoeil made an update to fix a bug in an event not starting correctly
Please download it from the main site!
V.51 is out!
Hello all!
Let me explain what this program is.
This program allows many people without coding experiance to create their own DS RPG games, similar to RPG Maker 2003 for PC, but this is for DS!
Early early versions have come out in the past, but only allowed for you to make maps and play on them as a little square guy. But, I have been following development of VGMDS and VGRDS (Virtual Game Maker DS) and it has progressed RAPIDLY since the last release!
You are now able to import your own graphics, create events, set hero start position, have music play in the background, and much much more!
I am the main tester of VGMDS, and a public release has just happened.
It is a very very important release, a breakthrough you might say.
Here is a quote from the great Globoeil himself
Globoeil is the developer for this amazing software. He encourages all to use this, because everyone can without coding experiance!
We encourage you to join the forums at
--> vgmds.keogratuit.com/phpBB2 <--- (no www)
and join in on everything. Although the forum layout is in french, the users (including Globoeil) speak english. Join now!
Have fun with this project!
There will be many more updates, and for news, join the forum!
Note- you must have a CF-based media.
Hooray!!
[Images not permitted - Click here to view it]
_________________
popcorn
Last edited by thundrestrike on Sun Sep 10, 2006 8:38 pm; edited 2 times in total
Please download it from the main site!
V.51 is out!
Hello all!
Let me explain what this program is.
This program allows many people without coding experiance to create their own DS RPG games, similar to RPG Maker 2003 for PC, but this is for DS!
Early early versions have come out in the past, but only allowed for you to make maps and play on them as a little square guy. But, I have been following development of VGMDS and VGRDS (Virtual Game Maker DS) and it has progressed RAPIDLY since the last release!
You are now able to import your own graphics, create events, set hero start position, have music play in the background, and much much more!
I am the main tester of VGMDS, and a public release has just happened.
It is a very very important release, a breakthrough you might say.
Here is a quote from the great Globoeil himself
Quote: |
Updates in v.0.50:
=================== -Added custom chipsets -Added events & event system -Added multi-maps support -Added custom charsets support -Acclerated loadings (in VGXDS and when starting the programs) -Added system(custom fonts in game) -New File Explorer v2.5 -New interface (easy to use) -Added "move event" part -Added "Commands" part -Added "Gfx" and "Conditions" part -Added advanced event manipulations (Copy, Paste, Cut) -New instructions: -Quick message -Move Up/Right/Down/Left -Play Sound -Teleport (support multimap perfectly) -Message (fully customisable, size, position, transparency, lines etc) -Improved event collision in VGRDS -Improved game fluidity -Improved Blackscreens when teleporting or loading maps -Added starting event command conditions(pressing A,on touch, on screen, Auto-Start) -Added power saving functions (when DS closed) (There is a lot of minor updates not described here) Download it at: http://perso.wanadoo.fr/Globoeil/VGMDS/VGMDS.htm Coming soon: ============ Better Events support(Pages, switches) RPG combat style support Zelda combat style support |
Globoeil is the developer for this amazing software. He encourages all to use this, because everyone can without coding experiance!
We encourage you to join the forums at
--> vgmds.keogratuit.com/phpBB2 <--- (no www)
and join in on everything. Although the forum layout is in french, the users (including Globoeil) speak english. Join now!
Have fun with this project!
There will be many more updates, and for news, join the forum!
Note- you must have a CF-based media.
Hooray!!
[Images not permitted - Click here to view it]
_________________
popcorn
Last edited by thundrestrike on Sun Sep 10, 2006 8:38 pm; edited 2 times in total