gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS Misc > Action Replay DS could allow WifiMe2?

#103342 - HyperHacker - Thu Sep 21, 2006 3:27 am

Just a thought I had. With ARDS you could potentially modify a game's multi-cart multiplayer code, such that after receiving some data from the other DS, it executes that data as code. Then just send such a packet using a WMB-like program and there you have it. :-) (Can't find a hole? Start digging...)
_________________
I'm a PSP hacker now, but I still <3 DS.

#103346 - josath - Thu Sep 21, 2006 5:08 am

if using action replay, why not just modify a game's code such that the first instuction is something like JMP GBA_ROM; ? seems much simpler to me

#103348 - HyperHacker - Thu Sep 21, 2006 6:40 am

I suppose you could do that, but the idea behind modifying the wireless protocol is you could potentially send a small loader that wipes RAM, sets up the hardware, and loads a WMB binary without having a flash cart.
_________________
I'm a PSP hacker now, but I still <3 DS.

#103354 - Devil_Spawn - Thu Sep 21, 2006 8:08 am

you would still get the same problems as normal wifime

#103389 - tepples - Thu Sep 21, 2006 2:57 pm

Devil_Spawn wrote:
you would still get the same problems as normal wifime

Except for the incompatibility with new firmware. In WiFiMe2, you hijack an official game's (signed) loader to send your own (unsigned) code.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#103397 - josath - Thu Sep 21, 2006 4:03 pm

HyperHacker wrote:
I suppose you could do that, but the idea behind modifying the wireless protocol is you could potentially send a small loader that wipes RAM, sets up the hardware, and loads a WMB binary without having a flash cart.


ah, i didn't think of that. when people say 'wifime2' i always assume that it will have the same result as 'wifime' -- that is, booting from a gba cart. this 'wifime2' method seems a little more complex (need a action replay, and a copy of a certain game), but it has the advantage that you might be able to install flashme without needing a flashcart, and from that point, you can just use regular WMB.exe to send your homebrews.

#103443 - HyperHacker - Fri Sep 22, 2006 12:30 am

Actually, if the code you hacked were designed for online play (eg hack the "connection test" in NWFC setup), then you'd gain a second advantage: standard TCP/IP (or UDP), allowing you to use any router or wireless card to send the program.
_________________
I'm a PSP hacker now, but I still <3 DS.

#103482 - CubeGuy - Fri Sep 22, 2006 6:25 am

HyperHacker wrote:
Actually, if the code you hacked were designed for online play (eg hack the "connection test" in NWFC setup), then you'd gain a second advantage: standard TCP/IP (or UDP), allowing you to use any router or wireless card to send the program.

Also the ability to grab the most recent FlashMe build off of a server directly.
_________________
It's 'CubeGuy.' One word. No space.

#103498 - NEiM0D - Fri Sep 22, 2006 11:51 am

Yes, an action replay for DS will allow for WifiMe2, and somebody with some dedicated time.

Though, considering the complexity for the requirements (action replay DS, certain game the hack was made for, wireless hardware), you might aswell might be better off buying a NoPass or a real DS flashcart like DS-X maybe.