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DS Misc > Mario vs Donkey Kong 2, level copy to computer

#107492 - zzo38computer - Mon Oct 30, 2006 5:31 am

I haven't had time to try it yet, but can you copy level from Mario vs Donkey Kong 2 onto your computer and back again to make backup? I would try changing DNS setting to your own computer and write a server software that will copy the file for you, but I don't know how hard it is because I have never tried. Does anyone else know?
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#107493 - TJ - Mon Oct 30, 2006 5:34 am

I would imagine that would be mind-numbingly difficult, and pointless. It would be a lot easier to pull it out of the game save.

#107516 - MaHe - Mon Oct 30, 2006 1:48 pm

I agree with TJ. Why don't you just backup the save to your FAT device and reverse-engeener it?
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#107681 - zzo38computer - Wed Nov 01, 2006 3:27 am

It probably would be easier to copy the game save-file, but not everyone has that things, and I want to write a program that can be used to anybody. Does anyone know what protocols are used?
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#107747 - MaHe - Wed Nov 01, 2006 6:54 pm

Well, I'm not sure everyone owns WiFi either, but whatever floats your boat...
If you want to do it the hard way, fine.
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[ Crimson and Black Nintendo DS Lite | CycloDS Evolution | EZ-Flash 3-in-1 | 1 GB Transcend microSD ]

#107756 - OOPMan - Wed Nov 01, 2006 8:02 pm

This seems rather silly, really...
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#107818 - HyperHacker - Thu Nov 02, 2006 9:41 am

It might still be easier to figue out the format through save hacking, then work on wifi hacking.
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#107850 - josath - Thu Nov 02, 2006 5:04 pm

How does the wifi level transfer work? Is it DS to DS only, or does it let you upload over the internet?

If it's DS to DS only, it will be much harder to crack, and will require a special card with special drivers (like wifime). If it's uploading over the internet, then all you need is a packet sniffer, like Ethereal (aka WireShark). Simply start it up, set it to listen, then upload the file. Then you can sort through the packet dumps, and if you're lucky, they'll use some standard protocol like HTTP POST. (I know Animal Crossing:WW uses HTTP for a few things)