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DS Misc > DSlife (Conway's Game of Life)

#110538 - Jeremysr - Wed Nov 29, 2006 2:04 am

Edit: Go to http://forum.gbadev.org/viewtopic.php?t=11850 for version 2.

Last edited by Jeremysr on Fri Feb 09, 2007 11:01 pm; edited 3 times in total

#110539 - HyperHacker - Wed Nov 29, 2006 2:13 am

The screenshot URL doesn't seem to work even without the end-quote tag.
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#110540 - Jeremysr - Wed Nov 29, 2006 2:17 am

Whoops, fixed. Thanks

#110571 - Lotti - Wed Nov 29, 2006 11:16 am

very nice! i'm loving this app!
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#110636 - Darkflame - Thu Nov 30, 2006 12:38 am

Conways game of life rules :)

I'll check this out.
Theres already a ds version in a way..."lifesatrip.nds" clearly uses simerla rulesets to make its art.
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#110860 - Jeremysr - Sat Dec 02, 2006 8:26 am

Sorry everyone I just realized a bad mistake in the program. It uses PAlib to draw on the screen whatever the stylus draws, but it records what you're drawing really slow (PAlib records it to the screen really fast, I record it to an array more slow...). So unless you draw slowly most of the pixels will have no neighbours and will die, because it's too slow to record all the pixels that you drew into the array (only in DSlife_256 though).

I'll fix this in my next (and final) release of this app by maybe copying what's on the screen to the life array each time you start the simulation or save the simulation.

Here is what will be new: Saving/loading, erasing cells (DSlife_32 and DSlife_64 only), speed control (thanks to felix123), and variations on the rules (like HighLife).