#119427 - Stonebone - Thu Feb 22, 2007 10:43 pm
The talk of an official verison of Panel de Pon made me hurry up and release Tettattds 2.0 :-). Here is a list of what?s new since 1.2:
* New graphics!
* New sound and music!
* Now saves highscores to FAT if available (otherwise it uses SRAM)
* Server now works on ppc
* Bug fixes
* Improved building from source
* Built with latest devkitpro
Download here
Blog (with screenshots!)
#119434 - tepples - Thu Feb 22, 2007 11:21 pm
Bug: The tile bouncing animation starts too early. It should start only once the blocks are 1 row away from hitting the ceiling.
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#119519 - GoopyMonkey - Fri Feb 23, 2007 11:18 pm
Thank you. THANK YOU SO MUCH. This has completed my DS homebrew experience. And yeah, that teensy bug up there ^_^. Awesome new graphics! Will you implement, in a later version, the ability to load custom pictures from the CF/SD card for the blocks?
Once again, you have shocked and amazed me :D
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#119529 - Muugi - Sat Feb 24, 2007 12:50 am
Great job. I have been enjoying playing this.
#119534 - HyperHacker - Sat Feb 24, 2007 1:14 am
Thiis is hella awesome, very faithful to the original even if the graphics and sounds are completely different (though still very good). VS Self is very neat, kinda punishing you for making combos while at the same time rewarding you with higher scores. Though it's clearly not Tetris Attack it feels almost exactly the same and retains the same level of addictiveness and fun. A very polished game that comes quite close to professional quality.
A few cosmetic things are bugging me though:
-No sound when you swap blocks.
-Nothing unusual occurrs when you clear 3 of the "space invader" blocks (no sound or graphic); a black block just falls and you later wonder where that came from. Those who aren't familliar with Tetris Attack may be quite confused.
-No visible indication that the game is paused, and the only way to return to the menu is to finish the game.
-Screens, sound, backlights etc are still on when lid is closed.
-Top screen is kinda wasted in 1-player mode and should maybe be turned off. Or, make a special mode where you play two boxes at once or one very tall box. :-p Remember this is a handheld, so battery conservation is important.
-My Japanese username is garbage in the high score list (not surprisingly).
Will we be seeing any sort of AI soon? Maybe support for your own graphic/sound files so one could make it look and sound more like the original? A menu option to exit to the card menu?
_________________
I'm a PSP hacker now, but I still <3 DS.
#119542 - Lin459 - Sat Feb 24, 2007 3:16 am
YESSSSSS!!!!!!!
I've been waiting for this!
I play this game like CRACK! :O
Thanks and keep up the friggin awesome work man! :)
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#119580 - Stonebone - Sat Feb 24, 2007 1:34 pm
Thanks for the feedback everyone.
tepples wrote: |
Bug: The tile bouncing animation starts too early. It should start only once the blocks are 1 row away from hitting the ceiling. |
Maybe it's a feature? :-) Anyway, I'll ask Thomas look at it.
GoopyMonkey wrote: |
Will you implement, in a later version, the ability to load custom pictures from the CF/SD card for the blocks? |
Actually, Thomas tried to implement this, but he ran into some problems with FAT. Unfortunately that code was most likely lost in his hard disk crash, so I think it's unlikely that we will implement this.
HyperHacker wrote: |
A few cosmetic things are bugging me though:
-No sound when you swap blocks. |
We need to make another sound effect for this.
HyperHacker wrote: |
-Nothing unusual occurrs when you clear 3 of the "space invader" blocks (no sound or graphic); a black block just falls and you later wonder where that came from. Those who aren't familliar with Tetris Attack may be quite confused. |
Ah yes, the combo sound effect should be playing or something.
HyperHacker wrote: |
-No visible indication that the game is paused, and the only way to return to the menu is to finish the game. |
Yeah I know but you only need to raise the stack to end the game, so...
HyperHacker wrote: |
-Screens, sound, backlights etc are still on when lid is closed. |
Does anyone have some sample code which covers everything you need to do to enter sleep mode?
HyperHacker wrote: |
-Top screen is kinda wasted in 1-player mode and should maybe be turned off. Or, make a special mode where you play two boxes at once or one very tall box. :-p Remember this is a handheld, so battery conservation is important. |
You could make some monster chains with a stack like that :-). Unfortunately the upper screen is no touch screen.
HyperHacker wrote: |
-My Japanese username is garbage in the high score list (not surprisingly). |
I should add an option to change the name I guess. Either that or improve my font rendering code. The former seems easier :-)
#119644 - HyperHacker - Sun Feb 25, 2007 12:21 am
Heh, I didn't even realize this game used the touch screen. I think I'd rather use the buttons though.
Also how about a sound when garbage blocks fall?
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I'm a PSP hacker now, but I still <3 DS.
#119704 - AzHP - Sun Feb 25, 2007 12:38 pm
If you want to be exactly true to the Tetris Attack game, you need to have a slight delay when blocks are cleared such that blocks directly on top of them do not fall, but any block that is currently falling will drop into place. right now no matter what my timing is the blocks that are currently falling always stop before they hit the empty space.
Ex:
|* < falling
| **
|XXX < clearing
What should happen
| **
|* < block fell past stationary blocks
What happens instead
***
___ < blocks matched up on invisible (cleared) blocks
There are some examples in the tetris attack puzzles that you can observe if my example doesn't make sense.
Hope this helps.
#119763 - HyperHacker - Sun Feb 25, 2007 11:49 pm
I just noticed too, the lack of a pause screen means you can cheat by pausing to look at the blocks and plan out your moves in advance.
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I'm a PSP hacker now, but I still <3 DS.
#119784 - Stonebone - Mon Feb 26, 2007 8:14 am
HyperHacker wrote: |
I just noticed too, the lack of a pause screen means you can cheat by pausing to look at the blocks and plan out your moves in advance. |
Yeah, you're right. I should fix that.