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DS Misc > Tickle Girl Conversion EZ Flash V

#148222 - ameerh - Thu Jan 03, 2008 6:37 pm

Can someone tell me how to convert the GBFS in ticklegirl to FAT.

Thanks
Ameer

#148223 - silent_code - Thu Jan 03, 2008 6:40 pm

i guess you'd have to port it to libfat... :(

#148245 - Lynx - Thu Jan 03, 2008 10:15 pm

Yup, and I believe it used a proprietary codec so you won't find the source to recompile it yourself. You can only hope that if you bug the author that he might recompile it with libfat.. thought it's so old, I doubt he will.

Or, you could always recreate it yourself. It's just borrowed from a Flash game.
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NDS Homebrew Roms & Reviews

#148277 - Sektor - Fri Jan 04, 2008 7:22 am

Ticklegirl source is available and it just uses a few thousand jpegs.

Dragon's Lair uses a proprietary codec.
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GTAMP.com/DS

#148295 - ameerh - Fri Jan 04, 2008 1:54 pm

Well i have the source... but i have no idea what to do... any tutorials that are available that could help?

Thanks

#148315 - silent_code - Fri Jan 04, 2008 4:04 pm

basically you need to replace any gbfs specific code (like binding slot2 to the arm9, opening/reading files [with a pointer instead with fread() etc.]) with libfat code.

i don't know how experienced you are, or more specific, what you have no idea about (in response to your last post: tutorials about *what*?), so i can't help you any more, but tell you: go to chisholms page and look for libfat/dldi examples (i remember there being one or two).

good luck and happy coding!

ps: i haven't yet ported my shadow volume demo to libfat (i really got little time for nds atm, but who's got much of it anyway?), but i got libfat to link and work, at least. so this task, sort of, still lies in front of me, so to say. ;^P