#155306 - 11X_daemon_X11 - Mon Apr 28, 2008 1:02 am
Today, I was just messing around, and everyone knows how poor the quality of the Games N' Music cart is (and if you don't, then you've probably never used any Datel product), and the casing of mine came off. So, I started looking at the chip and noticed something that seemed to be alot like one of my old MP3 players memory chip. Appearently, the Games N' Music has to have some sort of flash memory, or re-writable memory because I searched for what I thought was the serial number and got some info on it. From what I've found, it seems that the GnM must have between 512Kb to arond 8Mb (from what I found on the internet). I'm not entirely sure if this is true or not as flash or re writable memory, but if it is re writable, doesn't that mean that the GnM firmware would be possible to mod and switch out with something that allowed more than 4MB to be ran game wise?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155312 - tepples - Mon Apr 28, 2008 2:35 am
The GnM already allows homebrew programs bigger than 4 MB to run. To make this work, load up the appropriate DLDI patch and put all your assets in one or more files on the microSD card. In fact, you could fill the included card with 100 MB of assets.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#155361 - 11X_daemon_X11 - Mon Apr 28, 2008 8:32 pm
Not really. unless the homebrew is in seperate pieces, like graphics in a folder, then basic math stuff in another, and then you run the .nds file, which reads these folders, then i'll, most of the time, crash your DS. It might just be my GnM card, but it doesn't seem to run over 4mb and I do believe I've read somewhere else that the GnM was set to stop at 4mb (unless using the bootme.nds name, then it runs up to 6mb) or something of that sort.
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155377 - Lynx - Mon Apr 28, 2008 10:43 pm
Do you have an example I can test with? I have no issues with my GnM. Make sure you are using version 1 of the DLDI.
_________________
NDS Homebrew Roms & Reviews
#155378 - 11X_daemon_X11 - Mon Apr 28, 2008 10:51 pm
That actually could be the problem because I used to use the second patch. But, I tried to run arcomage (sp?) without the DSOrganize, and it would crash and wouldn't load. Like you said, its probably because I was using the second patch, not the version 1.
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155395 - dantheman - Tue Apr 29, 2008 2:39 am
tepples wrote: |
The GnM already allows homebrew programs bigger than 4 MB to run. To make this work, load up the appropriate DLDI patch and put all your assets in one or more files on the microSD card. In fact, you could fill the included card with 100 MB of assets. |
But those are external files, correct? The .nds file itself must still be 4 MB or less, right? I am not aware of any .nds files larger than 4 MB that run on any slot-1 device, and it was my impression that homebrew apps were run by first being copied to RAM entirely before execution, whether it be the DS's main RAM or slot-2 RAM. Is this assumption incorrect?
#155412 - spinal_cord - Tue Apr 29, 2008 10:09 am
Are there any homebrew >4mb?
_________________
I'm not a boring person, it's just that boring things keep happening to me.
Homepage
#155415 - tepples - Tue Apr 29, 2008 12:14 pm
dantheman wrote: |
tepples wrote: | The GnM already allows homebrew programs bigger than 4 MB to run. To make this work, load up the appropriate DLDI patch and put all your assets in one or more files on the microSD card. |
But those are external files, correct? |
Yes. But is there a problem with that?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#155455 - 11X_daemon_X11 - Tue Apr 29, 2008 7:53 pm
Yes... :( I haven't seen many hombrews with eternal sources =\
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155469 - Lynx - Tue Apr 29, 2008 10:05 pm
Does it matter? I agree that it would be much nicer if we didn't have to have a muddy root because of all the folders for homebrew, but it's not a deal breaker.
Oh.. And it's not a limitation of the GnM.
_________________
NDS Homebrew Roms & Reviews
Last edited by Lynx on Tue Apr 29, 2008 10:06 pm; edited 1 time in total
#155470 - Papayo - Tue Apr 29, 2008 10:06 pm
spinal_cord wrote: |
Are there any homebrew >4mb? |
LoneWolfDS is 9 MB or something like that. It works great on my CycloDS too (I don't have an expansion pack either).
http://www.projectaon.org/staff/frederic/index.php
#155472 - 11X_daemon_X11 - Tue Apr 29, 2008 10:16 pm
The thing is yes, the booter needs to be less than 4mb because its probably stored in the ram the entire time, but it seems like people have gotten other cards besides the games N music to run games higher than 4mb. Couldn't you force the card to store away so much of the SD cards total memory as backup ram, like a computer does with a harddrive when the ram has been filled?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155476 - nsm333 - Tue Apr 29, 2008 11:14 pm
see? that's what i've been thinking. dslinux.
#155488 - spinal_cord - Wed Apr 30, 2008 1:18 am
11X_daemon_X11 wrote: |
The thing is yes, the booter needs to be less than 4mb because its probably stored in the ram the entire time, but it seems like people have gotten other cards besides the games N music to run games higher than 4mb. Couldn't you force the card to store away so much of the SD cards total memory as backup ram, like a computer does with a harddrive when the ram has been filled? |
no, the card would be dead in a month (maybe a little longer) Flash memory dies after so many writes, with normal use, an sd card will last years, however if you go using it as ram, and writing crap to it every fraction of a second, it will wear out. That's why it hasn't been done before, also it's slower.
_________________
I'm not a boring person, it's just that boring things keep happening to me.
Homepage
#155489 - dantheman - Wed Apr 30, 2008 1:24 am
It's also not very feasible since the DS doesn't have an MMU (memory management unit if I remember correctly). Someone made a proof-of-concept I think, but it was rather hacky.
#155493 - Lynx - Wed Apr 30, 2008 3:08 am
Quote: |
The thing is yes, the booter needs to be less than 4mb because its probably stored in the ram the entire time, but it seems like people have gotten other cards besides the games N music to run games higher than 4mb. |
Could you please provide a few examples? I'd love to see why they don't work on the Games N Music. There is no reason the Games N Music can't play any DLDI compatible homebrew that any other slot-1 adapter can play.
Oh, and for the record, the Games N Music plays LoneWolfDS without an issue (Just ran it). So, cut to the chase and just ask why the Games N Music won't play illegal warez romz like you are actually talking about. Then, maybe the discussion can move on to the fact that even official commercial DS game cards only load 4MB into ram. Then, you can ask why the Games N Music doesn't have the ability to do that.. at which time someone can post that it probably can, but nobody here is going to create an illegal warez romz loader for you, and you can move on and stop wasting everyones time.
_________________
NDS Homebrew Roms & Reviews
#155524 - sonny_jim - Wed Apr 30, 2008 5:34 pm
AFAIK (I don't have a GnM), they don't work with DSLinux as the DLDI doesn't support writing(?). Anyone else confirm this so I can update the compatibility lists?
#155525 - kusma - Wed Apr 30, 2008 5:38 pm
sonny_jim wrote: |
AFAIK (I don't have a GnM), they don't work with DSLinux as the DLDI doesn't support writing(?). Anyone else confirm this so I can update the compatibility lists? |
My GnM supports writing just fine.
#155528 - sonny_jim - Wed Apr 30, 2008 6:01 pm
Writing under DSLinux or just other DLDI homebrew?
Could you post a link to the DLDI file you use?
Thanks
#155538 - Lynx - Wed Apr 30, 2008 7:39 pm
Well on mine, I did the following:
Patch with version 1 of the GnM DLDI file.
Rename linux.nds to bootme.nds
insert into GnM, and into the DS
Turn on the ds
# cd /media
# mkdir test
# cd test
# vi test.txt
type test and then save/quit.
# cat test.txt
test
# poweroff
Pulled the MicroSD card out and made sure it did, in fact, write the file to the card. I opened the test.txt file and there it was.. even with linux cr/lf at the end. ;)
Now, I'm not sure what version of DSLinux I'm using, but here is the uname -a:
Linux NintendoDS 2.6.14-hsc0ds #23 Sun Jul 22 20:49:12 CEST 2007 armv51 unknown
_________________
NDS Homebrew Roms & Reviews
#155540 - 11X_daemon_X11 - Wed Apr 30, 2008 8:25 pm
Its not that I want to run commercial games. I love buying the game and owning it. It's the fact that eventually people are going to be coming out with higher detailed HB that might be more than 4mb, and have it compiled into a single .nds file (because that seems to be what they're doing now days) and for what ever reason, my GnM doesn't really like running things that are larger than 4mb. But earlier on i saw that you need to use version 1 dldi, which is what I'vebeen using, but I haven't tried acromage as I've deleted it (got bored with it quite easily). Also, does anyone know if its legal to get the Metroid Prime Hunters Demo First Hunt and where to get it if it is? I don't like the Metroid Prime Hunters Demo thats just the battle arena thingy. :)
But anyway, I plan on... well eventually plan on, making a 3d HB, but I don't want it to be a scattered mess of files for things like 3d images (as thats what I want to make it) and all of that, I want it to be a nice, neat, compiled file so that people can't steal my work or anything. That would definately make the file larger than 4mb, would?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155543 - sonny_jim - Wed Apr 30, 2008 8:52 pm
Cool, thanks for clearing that up, Lynx. Unfortunately a lot of GnM users on the DSLinux forums aren't exactly very tech savvy so trying to find out whether it works or not is surprisingly difficult.
#155551 - tepples - Wed Apr 30, 2008 9:51 pm
11X_daemon_X11 wrote: |
But anyway, I plan on... well eventually plan on, making a 3d HB, but I don't want it to be a scattered mess of files for things like 3d images (as thats what I want to make it) and all of that, I want it to be a nice, neat, compiled file |
That's what archive files are for, like .wad, .pak, .gbfs, .zip, .jar, etc. If your game has "kitten.nds" and "kitten.pak", that's still tidy.
Quote: |
so that people can't steal my work or anything. |
"Steal" in what way?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#155552 - Maxxie - Wed Apr 30, 2008 9:54 pm
11X_daemon_X11 wrote: |
Ibecause that seems to be what they're doing now days
|
Who're "they"?
Quote: |
and for what ever reason, my GnM doesn't really like running things that are larger than 4mb.
|
Neither do slot-1 solutions aside from patching, but then we talk about homebrew, don't we?
If we are at homebrew, this system is called dldi - the system you seem to not want to use.
Quote: |
But anyway, I plan on... well eventually plan on, making a 3d HB, but I don't want it to be a scattered mess of files for things like 3d images (as thats what I want to make it) and all of that, I want it to be a nice, neat, compiled file so that people can't steal my work or anything. That would definately make the file larger than 4mb, would? |
There isn't much needed to access a archive appended to your nds other then finding the nds itself, there are even libs (alltho i personally don't like their approach) which do this for you. No scattered files involved.
And tbh. i don't think that anyone would "steal" your work. If you look around open sourced projects are rather common here and there isn't really much motivation for illegally optaining assets/code for homebrewers.
Creating >4MiB homebrew by using a non-dldi system that depends on a specific hardware setup (i.e. GBFS or NitroFS without wrapping dldi) will render many users unable to run your project
#155600 - Lynx - Thu May 01, 2008 2:03 pm
11X_daemon_X11,
Lynx wrote: |
Oh, and for the record, the Games N Music plays LoneWolfDS without an issue (Just ran it). |
And it's well over the 4MB size.
sonny_jim, It's easy to say that about most people trying to run Linux... so I wouldn't think the DS would be any different. Also, keep in mind that I don't know what version of DSLinux I am running. Maybe the current release doesn't work? I'll give it a try when I get a few minutes.
_________________
NDS Homebrew Roms & Reviews
#155607 - sonny_jim - Thu May 01, 2008 5:39 pm
Going slightly OT here, but:
Quote: |
It's easy to say that about most people trying to run Linux
|
Yeah, I keep on rereading my posts when I'm trying to help people on the DSLinux and realising I sound like a bit of an arrogant prat. I need to remember to take a breath and remember what it was like when I first started using Linux all those many years ago before I hit submit.
I think the fact that the GnM is available in stores means that it's buying audience tend to be a little younger than other devices, due to them not being able to buy online.
Quote: |
Maybe the current release doesn't work?
|
Yeah, it probably doesn't without a RAM expansion due to the stuff that's been added to the kernel recently. TBH I'm not really interested in making DSLinux work without a RAM pack now, I'd rather spend the time extending it's capabilities.
Anyway, back to the topic.....
#155620 - 11X_daemon_X11 - Thu May 01, 2008 9:50 pm
Lynx, like I said earlier, I used to use the second version of the patch, so i'm guessing thats why none of them worked. Now that I have a 1 gig card, I started using the version 1 patch and it seems that more things are working :)
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155622 - Lynx - Thu May 01, 2008 9:52 pm
sonny_jim wrote: |
Quote: |
Maybe the current release doesn't work?
|
Yeah, it probably doesn't without a RAM expansion due to the stuff that's been added to the kernel recently. TBH I'm not really interested in making DSLinux work without a RAM pack now, I'd rather spend the time extending it's capabilities. |
;) Before we get to far back on topic.. I just downloaded the current version (Damn! 30MB) and popped it onto the 128MB card that came with the Games N Music.. (Took a while, I had to delete a lot of homebrew to make room for it)
Anyway, I had no problems at all. I copied the 'linux' folder and the dslinux.nds file (not the dslinuxm.nds, which I assume is the RAM expansion version?) I patched it for the GnM DLDI version 1, and renamed it bootme.nds
Popped it all into the DS and turned it on. Again, came right up to the # and again, I created a text file without issues. Is there something specific people are having problems with? Is there a GnM thread on the dslinux.org forums I should take a look at?
_________________
NDS Homebrew Roms & Reviews
#155629 - 11X_daemon_X11 - Thu May 01, 2008 10:30 pm
I was interested in DS Linux and was wondering, what all can it do and does it always need the ram exspansion? Like can it boot homebrew, play music and browse the internet like DS organize, because I seem to always somehow crash DS organize on my GnM xD
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155693 - nsm333 - Fri May 02, 2008 9:44 pm
11X_daemon_X11 wrote: |
I was interested in DS Linux and was wondering, what all can it do and does it always need the ram exspansion? Like can it boot homebrew, play music and browse the internet like DS organize, because I seem to always somehow crash DS organize on my GnM xD |
thank god for sonny_jim, he created a test kernel for no ram. and, what? crash dsorganize? how? dsoganize is better for music, and the test kernel has no sound, but the internet works better. as far as i know, dslinux can not boot homebrew.
#155701 - 11X_daemon_X11 - Fri May 02, 2008 11:49 pm
I'm not even sure how I crashed it so many times... It seems like every time I tried to use the internet on it, and even sometimes opening a file, i got the whole Meditation (I think thats what it was) Guru error or something crazy like that.
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155744 - yellowstar - Sat May 03, 2008 7:10 pm
*removed original post because of this:*
Quote: |
Hey, the DSOrganize site got flagged by Google as "visiting this web site may harm your computer!"
|
#155772 - HyperHacker - Sun May 04, 2008 1:22 am
Yeah, the latest DSO is unstable, and every version I've used has been unable to play audio for more than 10-20 minutes without crashing on both GBAMP and G&M.
Has anyone popped open the card to see what sort of chip the firmware is stored on? Since I don't think it has any sort of settings, and I've never seen a firmware upgrade, I'd be doubtful there's any write code in the firmware, and if there are no plans for firmware upgrades, it may not even be a rewritable chip. So probably either opening it or trying various flash ROM ID commands are the only ways to check. (And that's if the commands can even get through to the chip; the card encryption or some "protection" they may have added could interfere.)
_________________
I'm a PSP hacker now, but I still <3 DS.
#155773 - yellowstar - Sun May 04, 2008 1:44 am
On their web site,(which I can't find for some reason...)
there's some .nds for firmware...(I remember seeing that on their web site...)
#155776 - 11X_daemon_X11 - Sun May 04, 2008 1:54 am
Yep, actaully mine is broken open by itself. The pass me is, obviously, the AR pass me, which is why it doesn't always work, along with I'm guessing the firmware is stored on the SST 39vf040 70-4c-whe thing on there (which is very similar to the memory on the AR, I do believe). And yes, I'm guessing there will be a firmware upgrade eventually, as my card says its version 1.3.0 (or something of that sort)
BTW: if you want a picture to see what the card looks like on the inside, I can post one up and show you so you can decide if I'm right about the storage
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#155787 - HyperHacker - Sun May 04, 2008 7:57 am
Google says that's a 64KB flash ROM, and SST's write codes aren't hard to find in my experience. This may not be too difficult, assuming there's no encryption troubles.
_________________
I'm a PSP hacker now, but I still <3 DS.
#155921 - 11X_daemon_X11 - Mon May 05, 2008 7:42 pm
Meaning it would be fairly easy to hack? then why hasn't anyone done it? Would you just need to write a .nds file with the write code on it less than 64kb to do it? I mean the least a hacker could do is mod the video player so that you can fast foward in there...
Edit: btw, yellow, there hasn't been any GnM updates. They did have a recall for 1 of the homebrews on the GnM for "questionable material", but there wasn't any actual version revision that I'm aware of.
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#156002 - HyperHacker - Tue May 06, 2008 5:55 am
Probably nobody's cared enough to look into it. 64K is very little space for a .nds BTW, though it'd be enough for a simple loader (or hacked version of the existing firmware without that damn logo).
_________________
I'm a PSP hacker now, but I still <3 DS.
#156052 - 11X_daemon_X11 - Tue May 06, 2008 8:36 pm
Yeah that logo does get annoying especially when you're booting directly to DS Organize... would there be any way to switch it to a bigger size of memory? just wondering :p
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#156144 - HyperHacker - Wed May 07, 2008 2:32 am
I'm sure you could remove the chip and solder in a new one, but it wouldn't be easy at all. Anyway, all it really needs to do is load a program from the SD card.
_________________
I'm a PSP hacker now, but I still <3 DS.
#156156 - wolped - Wed May 07, 2008 5:33 am
A single program supporting DLDI that could auto-load a file specified in a text file or something. It wouldn't be to hard to fit it under 64KB if you know what you are doing.
#156213 - 11X_daemon_X11 - Wed May 07, 2008 8:20 pm
Sad thing is is 1, I hve no coding knowledge so I couldn't ever pull it off :( and 2, If I could do it, I would need something to base it off of, so I would need probably the rom of games N music so I wouldn't go over board.
But, in theory, the way to boot from the hacked firmware to directly to DS Organize without ever using the original boot system for GnM (meaning all you do is boot a file off of the card) would be something like this (obviously not real coding):
Check DLDI of:/bootme.nds
If DLDI is present for gmtf.dldi=intialize: /bootme.nds
If DLDI is not present for gmtf.dldi=error message: DLDI not supported, Auto Patch?
Choice: Yes, No
Yes: Patch with /gmtf.dldi
[intialize:/bootme.nds
No: Power off
Would it end up something like that (except longer and more like code?) if you inserted your own firmware, which I would say would just be a black screen with white text (for the question part if you haven't already patched it, otherwise it would just instantly goto loading DSOrganize and operate it as if it were the primary firmware)?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#156231 - wolped - Wed May 07, 2008 10:32 pm
Actually, I have a very hard time believing the chip on the GnM is only 64KB. I copied the firmware (dumped?) onto my MMD, then trimmed it, and looked at it in a hex editor. The file was exactly 256KB, leading me to believe the flash chip is 256KB.
#156233 - 11X_daemon_X11 - Wed May 07, 2008 10:37 pm
Could they have compressed it somehow down to 64kb? because by how weak the GnM card is (video and sound wise) you'd think they woulda tried to make it as small as possible.
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#156318 - Lynx - Thu May 08, 2008 9:37 pm
Quote: |
because by how weak the GnM card is (video and sound wise) |
That has nothing to do with size, it has to do with MicroSD card access times. Even if it had a 2Mb flash ROM, if it has slow access times, it's going to have poor performance with video/sound that is at a higher bitrate than what the hardware can provide.
_________________
NDS Homebrew Roms & Reviews
#156323 - yellowstar - Thu May 08, 2008 9:59 pm
11X_daemon_X11 wrote: |
Edit: btw, yellow, there hasn't been any GnM updates. They did have a recall for 1 of the homebrews on the GnM for "questionable material", but there wasn't any actual version revision that I'm aware of. |
Well, it's been around a year already since I checked the web site, and since I first got a GnM. Anyway, maybe there's some firmware write code in those .nds files on there website, which we could use to RE and use to hack the fw?
#156324 - 11X_daemon_X11 - Thu May 08, 2008 10:00 pm
So, those problems are from the SD card reader its self?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#156337 - tepples - Thu May 08, 2008 10:43 pm
Yes. The SD card has an open "SPI" protocol that uses one data lane and a faster secret protocol that uses four. Most of the SD adapters for SLOT-1 and SLOT-2 use the secret protocol, but GnM uses SPI.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#156344 - 11X_daemon_X11 - Thu May 08, 2008 10:55 pm
Could that be 1 way to help prevent commercial rom usage? as it would make the card to slow to access the file being 32 some mb large (or more)? (And not that I want to play commercial roms, just wondering how that all works out), or is that more of a "if the file has a certain discription or line of code that this game will crash when attempted of opening"?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#156458 - HyperHacker - Sat May 10, 2008 2:28 am
I'm pretty sure it's just a cost-cutting measure. Datel being the ones behind Wii Drive Doctor, I doubt they care much about preventing piracy.
Anyway, the real problem with a firmware hack is the risk of "bricking" the card. It could easily be repaired by restoring the original firmware - if you figure out the correct write sequence - but you'd need an alternate way to boot homebrew. Typically that'd be another card, and then you wouldn't need GnM anymore anyway. :-p
As far as actual tweaking, really all I'd do is bypass the logo (and maybe whatever it's doing afterward, looks like VRAM clearing given how long it takes) so it goes directly to bootme.nds without any unnecessary delay. That's really all you need.
_________________
I'm a PSP hacker now, but I still <3 DS.
#156465 - wolped - Sat May 10, 2008 4:48 am
If you do manage to find the write codes, I'd be fine using my Games n Music as the test cart because I also have several other carts so I would be able to fix it too (if you manage to find a way to backup and restore original).
I might be entirely wrong here, but...
I think the GnM lacks the ability to play commercial roms for a couple reasons. For one, it takes too long to read from the microsd and may cause freezing. Also, the card wasn't programmed to be able to load commercial roms. The game would need to be redirected to load from the *.nds file on the microsd instead of just reading from slot-1, but the reason homebrew works is because the homebrew is already made to be able to read from a file and not from an actual DS game cartridge.
Again, this information is mainly assumption, so I may be wrong.
#156492 - 11X_daemon_X11 - Sat May 10, 2008 7:14 pm
How do you find write codes? would you just like, search on google for it or something?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#156510 - tepples - Sat May 10, 2008 10:25 pm
You can only search for it on Google if somebody has already cracked it and published it on the Internet. Otherwise, you're going to have to crack it yourself. This might involve dumping the GnM card's boot ROM[1], disassembling it, and running it in some sort of simulator.
[1] Chishm has a DS Game Card dumper, which he distributes only to established homebrew developers who can demonstrate good intentions and keep a secret. I used this dumper to dump the GnM card's boot ROM so that he could discover enough of the hardware operation to write a DLDI driver. (See further discussion.)
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#157754 - 11X_daemon_X11 - Wed May 28, 2008 11:17 pm
Heres a question, would it be possible to mod the firmware so that it can fastforward through video and if so, how difficult would that be?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#157759 - HyperHacker - Wed May 28, 2008 11:59 pm
Probably more difficult than installing Moonshell.
_________________
I'm a PSP hacker now, but I still <3 DS.
#157775 - 11X_daemon_X11 - Thu May 29, 2008 1:52 am
You see... the decoder for the moonshell video scrabled videos on me, so I would rather modify something I know the converter works for than something that destroys my videos xD
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#157797 - Lynx - Thu May 29, 2008 1:54 pm
Why don't you start with trying to dump the firmware, and if you get a usable version of that.. go from there. See, nobody is going to do the work for you and without a firmware dump, NONE of your ideas are doable.
_________________
NDS Homebrew Roms & Reviews
#157802 - 11X_daemon_X11 - Thu May 29, 2008 4:34 pm
Well, eventually when I get a slot 2 card, I will dump it and stuff, but currently I don't have a slot 2 card so... :(
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#157825 - wolped - Fri May 30, 2008 2:08 am
I have a dump of the Games n Music hardware in *.nds if that's what you mean. Would it be legal for me to distribute this?
#157844 - Lynx - Fri May 30, 2008 3:05 pm
What do you think?
_________________
NDS Homebrew Roms & Reviews
#157853 - 11X_daemon_X11 - Fri May 30, 2008 6:53 pm
Nope seeing how its a commercial rom xD lol :p
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#158232 - 11X_daemon_X11 - Sat Jun 07, 2008 10:38 pm
(Sorry for a double post)
Well, I've found out some info on the SST chip for the GnM. I know that its a 4Mb (megabit) chip and its voltage (if this matters) is 2.7-3.6v (i got this out of a data sheet I found online), with a read access speed of 70ns, with a minimum endurence of 10,00 (i'm guessing thats total writes?), and a couple of other things (I don't know if they're needed, its what the WH is for, no clue what the e is for.
Now, I don't know if any of that would mean anything, but what do you guys think about it? If I somehow, miraculously learned how to code and all that, would any of this help me find the write code? (the chip would be 512kb, right?)
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#158233 - wolped - Sat Jun 07, 2008 11:21 pm
Sorry about the long wait.
http://home.meltel.net/jwinkels/gnm.rar
That contains the dump from the Games n Music cartridge. It is nearly the same as the Max Media version for download on the MMD mini-site.
#158234 - 11X_daemon_X11 - Sat Jun 07, 2008 11:22 pm
I think that might be against the rules to give out that link, but I'm not entirely sure.
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/
#158235 - wolped - Sun Jun 08, 2008 12:01 am
It shouldn't be...I don't think. The *.nds for download on the MMD mini-site is the same as the *.nds on the MMD cartridge. So, if the GnM ever had an update, the *.nds for download would be the same as a dump from the (new) carts. And I'm almost positive the "rom" is homebrew.
#158236 - 11X_daemon_X11 - Sun Jun 08, 2008 12:36 am
Alright now I'm thinking there was an update to the .nds file of the original as that rom was v 1.22 and my carts version is v1.30. I wonder why its no longer on their site, and you're right that it should be considered legal given the fact that, if they release the updates, it'll mean they're releasing the binary. I'm guessing if there will end up a mod, it'll be right after they release a update. But I want to attempt to learn to code with this (I'll start simple, obviously, after I find a way to figure out that write code :p)
To find the write code, I would need a way to disassemble the .nds file, right?
_________________
IRC (please join :D):
http://evilnetirc.ath.cx/