#175533 - Rexhunter99 - Wed Dec 15, 2010 10:58 pm
I knew that when I converted my floating-point normals to v10 DS format that I'd lose a fair amount of precision, but when I loaded the model up in my viewer app before I put it into my nitro file system and found that the normals weren't lighting the vertices correctly in the lighting system so I flipped on normals and saw that they were all deformed terribly.
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I am also packing these three v10s into a 32-bit variable. But this lack of precision practically kills any use of the lighting system for my purposes.
It isn't something I am doing that is wrong, I took the macros straight from t he libnds headers. This is a serious problem...
I guess I have to resort to manual, software lit vertices :/
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[Images not permitted - Click here to view it] - Move over Mario... Cruise by Crash... Croc Rocks!
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I am also packing these three v10s into a 32-bit variable. But this lack of precision practically kills any use of the lighting system for my purposes.
It isn't something I am doing that is wrong, I took the macros straight from t he libnds headers. This is a serious problem...
I guess I have to resort to manual, software lit vertices :/
_________________
[Images not permitted - Click here to view it] - Move over Mario... Cruise by Crash... Croc Rocks!