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DS Misc > Ethos: You're on Nehe.

#48255 - bluknight - Mon Jul 18, 2005 4:15 pm

Check it out, the most recent news post. Fourth thing down. :P
(I sent out an e-mail since I thought it was cool that you did Nehe's tutorials for the DS)
Hope you don't mind.
http://nehe.gamedev.net/

#48257 - dovoto - Mon Jul 18, 2005 4:24 pm

Nice..hope to see it continue. If ethos has not the time perhaps it could become a community effort. I hate to see my gl library so unused as it seems to be.
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#48262 - bluknight - Mon Jul 18, 2005 4:58 pm

Once I get a flash cart myself I'm definitely going to be checking his stuff out.

#48279 - mrnull - Mon Jul 18, 2005 7:08 pm

Why is there no link for tutorial #1? Am I missing something?

#48282 - FourScience - Mon Jul 18, 2005 7:30 pm

mrnull wrote:
Why is there no link for tutorial #1? Am I missing something?

NeHe tutorial 1 is for setting up OpenGL window, which you don't do on the DS. So, his work starts with tutorial 2, where you are actually drawing something.
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Work in progress: Dual-Soft.com

#49107 - dovoto - Tue Jul 26, 2005 4:07 pm

Finaly had a chance to look at Etho's great nehe ports and noticed my gl code was lacking in a few areas. I updated ndslib last night wih some heavy revissions and did my own port of the nehe code. Lessons 1-11 are now in the ndslib example directory (for those of you using the libnds distrabution you will need to grab the ndslib zip file off my site to get the examples directory, ndslib and libnds should merge when i find a free couple of hours to make that happen, if you want to build ndslib examples using libnds you should just have to change some #include directives since the main difference is location and spelling of the header files).

I will be providing actual tutorial text for these since the DS does differ from normal GL in a few places.

Lesson 09 does not run properly and lesson 08 has only one transperent face. These are both due to severe limitations on the poly transperency handling inside the DS. Lesson 10b is a more proper conversion of source code to the DS as it uses mainly DS number formats (as apposed to floats). Lesson 11 (and any more that i feel like converting) will be done with much more DS specific code.
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#49108 - NoMis - Tue Jul 26, 2005 4:13 pm

Wow, this is great stuff. Keep up the good work :)

NoMis
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#49109 - revo - Tue Jul 26, 2005 4:30 pm

nice job dovoto, thx ;)
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[ sorry for all mistakes, but my english isn't as good as I wish it to be ]

#49151 - Ethos - Tue Jul 26, 2005 10:46 pm

Nice job dovoto,

http://forum.gbadev.org/viewtopic.php?t=6119

I have only 2 other needs :)

Then I can finally release the glu quadratics functions
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Ethos' Homepage (Demos/NDS 3D Tutorial)

#49168 - dovoto - Wed Jul 27, 2005 1:23 am

Done and thank you for the sugestions. It is commited to the CVS. I would love to see some glu functions that worked a bit better although supposidly my gluLookat is working now.
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