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DS Misc > Heretic port for the DS - [RELEASED]!

#50108 - jmva16 - Fri Aug 05, 2005 1:58 pm

I released 0.1 of dsHeretic. Goto http://heretic.drunkencoders.com to download it. The controls are not ideal yet, but I will be working on that. See the included readme file for instructions.

[EDIT]
I had to update the batch file. It was not properly running gbfs since that file would be in the tools directory. Therefore, it would not make hereticfs.wad. If your dsHeretic.ds.gba file is small after running "make hereticfs" (should be bigger than the wad) you are having this problem. Try downloading again, or move gbfs.exe out of the tools directory.

#50111 - Spaceface - Fri Aug 05, 2005 2:38 pm

it looks fucking amazing.. can't wait to try this baby out when I get my PassMe :)

#50113 - jonxs - Fri Aug 05, 2005 3:07 pm

you need to go to "Other Projects" then click "Downloads" as the link hasn't been set up correctly.

Just been playing on DSHeretic this is truly amazing stuff, had to unzip the GBFS.zip to the same dir as all the other files, to get the make_hereticfs.bat working , otherwise it gave me a file with out my wad included.

AMAZING work :-)

#50114 - revo - Fri Aug 05, 2005 3:38 pm

Great job! It works great.

I'm wondering why it doesn't work with FlashMe on my EFA 512 Mbit (I know readme, but on #dsdev I heard that it starts on FlashMe with some cards, ie. EFZ Advace 256Mbit - info from Mith0sAFK)
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Last edited by revo on Fri Aug 05, 2005 3:42 pm; edited 1 time in total

#50115 - Elrinth - Fri Aug 05, 2005 3:39 pm

black screen of death with EZ2 256mbit ps + flashme/passme

#50116 - Mithos - Fri Aug 05, 2005 3:59 pm

revo wrote:
Great job! It works great.

I'm wondering why it doesn't work with FlashMe on my EFA 512 Mbit (I know readme, but on #dsdev I heard that it starts on FlashMe with some cards, ie. EFZ Advace 256Mbit - info from Mith0sAFK)



Yes, my DS is Flashed with FlashME, and I use a EZF Advance 256Mbit gba-flashcart ( [Images not permitted - Click here to view it]). dsHeretic runs just fine. (I don't even own a Passme).

Or maybe we missunderstands the readme?

#50118 - jmva16 - Fri Aug 05, 2005 4:03 pm

I guess I misspoke in the readme. What I meant is that it would not work with FlashMe without a GBA cart, since the data is loaded directly off the cart. I have not flashed so I do not know the ins and outs of this method. I am glad to hear it is working and I will update the readme for next release.

#50119 - czc - Fri Aug 05, 2005 4:43 pm

Black screen too on EZ-FlashII Power Star 256Mb,

I renamed heretic1.wad to heretic.wad, unziped gbfs.zip and run "make hereticfs.bat"
not "make herertic.bat" as said in the readme.

#50120 - rmco2003 - Fri Aug 05, 2005 5:03 pm

Worked on my NeoFlash with FlashMe, pretty good for the first release, I hope to see some optimization in later releases to increase the FPS, but apart from that, very impressive.

#50121 - Veg - Fri Aug 05, 2005 5:27 pm

Can't seem to get it to work with EFA 512, either PassMe or FlashMe.
Tried moving the gbfs files out of 'tools' with no change.

#50122 - hoagie - Fri Aug 05, 2005 5:49 pm

whats a WAD?

#50123 - Dannon - Fri Aug 05, 2005 5:58 pm

A WAD is the file thats holds all of the graphics, level, etc data for the game, you need to add the Heretic WAD from your copy of Heretic to this once you've downloaded dsHeretic

#50124 - alangerow - Fri Aug 05, 2005 6:26 pm

I'm assuming this won't work with a hacked GBA MP. Am I correct?

#50126 - jmva16 - Fri Aug 05, 2005 6:29 pm

For the people that have gotten black screen. How big is the file that you flash to your cart? It should be slightly bigger than your heretic.wad. If not, you did not get the wad added correctly. When you run "make hereticfs.bat" it should create hereticfs.wad. Make sure you are getting this. It should be it your directory. It then appends hereticfs.wad to dsHereticCode.ds.gba to make dsHeretic.ds.gba. dsHereticCode.ds.gba has no game data so it will not run.

#50129 - Mithos - Fri Aug 05, 2005 7:10 pm

Filesizes for people that dont have it working yet.


dsHeretic Shareware (1.2).WAD.ds.gba -- 5,14MB
dsHeretic (1.2).WAD.ds.gba -- 10,8MB
dsHeretic Shadow of the Serpent Riders (1.3).WAD.ds.gba -- 13,7MB


Last edited by Mithos on Fri Aug 05, 2005 7:17 pm; edited 1 time in total

#50130 - Isle - Fri Aug 05, 2005 7:11 pm

works with wifime but not flashme for my F2A.

i tried a pwad by merging it with the iwad and it worked till i shot a custom texture

#50133 - Veg - Fri Aug 05, 2005 8:33 pm

This is the shareware I'm using, correct file size and all that.
Just black screens, no matter I use the PassMe or FlashMe.

#50134 - revo - Fri Aug 05, 2005 8:45 pm

I got black screen on FlashMe with EFA 512 (as I said before) - same file started via WifiMe works fine (select->DS Download Play)
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#50136 - jmva16 - Fri Aug 05, 2005 9:33 pm

I developed it on a EFA 512 using WifiMe. It definitely should work in this situation. Make sure the loader and bitmap check boxes are unchecked in the lower left of the EFA programmer tool (They like to recheck themselves).

#50139 - revo - Fri Aug 05, 2005 10:16 pm

jmva16 wrote:
I developed it on a EFA 512 using WifiMe. It definitely should work in this situation. Make sure the loader and bitmap check boxes are unchecked in the lower left of the EFA programmer tool (They like to recheck themselves).


I said it works in this way, but dunno why it isn't starting with FlashMe from cart.
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#50141 - zazery - Fri Aug 05, 2005 10:25 pm

Wow, this is just great! Works fine for me. Thanks.

#50146 - Elrinth - Sat Aug 06, 2005 12:08 am

dsHeretic Shareware (1.2).WAD.ds.gba -- 5,14MB
dsHeretic (1.2).WAD.ds.gba -- 10,8MB
dsHeretic Shadow of the Serpent Riders (1.3).WAD.ds.gba -- 13,7MB

same for me. don't work even so..

i tried dling bins which works for others.. but it doesn't work for me...

let's hope this problem is solved sometime soon.

#50148 - inthearmsofsleep - Sat Aug 06, 2005 12:50 am

2 black screens of death while using the shareware wad.....
: (
EDIT: i use an ezflash advance III with flashme.
Okay i just tried the wad from the real game, and it also didn't work. What's wrong?

#50159 - telephasic - Sat Aug 06, 2005 2:48 am

Well done, that is very cool! I remember playing this game back when it first came out. All the levels came back to me straight away! I really like how I can use the thumb strap to play this one two.

Some requests that I'd love to see implemented before sound if possible:

1. The ability to swap the directional pad with the a/b/x/y pad. You know, for us lefties!
2. Inverse mouse option? I cannot play the way most shooters are set up these days. To me it is counter-intuitive. Why? Well if right now I want to look at the ceiling I tilt my head and upper body back (like pulling the mouse/ stylus towards me), I don't lean forward to look up. Seems weird to me :/

Telephasic

#50162 - Lupin - Sat Aug 06, 2005 3:14 am

but you move your head in an upward direction if you want to look up. You are really weird, being left handed and using inverse vertical direction :P
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#50165 - Empyrean - Sat Aug 06, 2005 3:30 am

Next thing he'll want is the ability to play the game upside-down with the back of the stylus.

[No offence... I'm only kidding.]
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#50168 - The 9th Sage - Sat Aug 06, 2005 5:13 am

I seem to see a lot of people having this problem, but...

It'd seem it's not compatible with FlashMe's loading process, although I booted it just fine using WiFiMe (the 'PassMe simulator' aspect of it, not the WiFi WMB aspect of it...to be clear)...maybe it's something like how SnesDS for awhile was imcompatible with PassMe...just the other way around. O_o

At any rate, nice work. :)
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#50170 - telephasic - Sat Aug 06, 2005 6:24 am

Lupin wrote:
but you move your head in an upward direction if you want to look up. You are really weird, being left handed and using inverse vertical direction :P


No you don't, might want to watch yourself in a mirror :) . You tilt your whole head backwards at your neck joint, resulting in your face pointing upwards, and the back of your head pointing downl your whole head shifts back slightly. When I play games I am more comfortable with control schemes that reflect the underlying movements that result in the look upwards. When you use a mouse (or the stylus) you don't lift it up, you push it forward. The plane of movement for mouse and stylus is in a horizontal plane not a vertical one. (well not quite if you tilt your ds towards you).

I can understand people using the current control method, but the reason many games have inverse mouse is for that reason exactly. PLUS, after playing sm64ds, and being used to a 'mouselook' with the thumb strap working in exactly the way i describe, it seems a bit weird.

This is also one reason i can't get into the metroid demo. No inverse mouse option.

#50171 - telephasic - Sat Aug 06, 2005 6:27 am

The 9th Sage wrote:

It'd seem it's not compatible with FlashMe's loading process, although I booted it just fine using WiFiMe


I have a flashed ds. Copied the .gba to my flash card and it worked fine first time. *shrug*

#50172 - czc - Sat Aug 06, 2005 6:31 am

Didn't work with flashme but works using wifime.

I flash it to my gba cart, launch wmb -data wifime, switch on the ds, and put the gba cart in (to avoid the bad flashme loading).

#50174 - hoagie - Sat Aug 06, 2005 6:35 am

tried two carts, niether work with flashme

#50189 - revo - Sat Aug 06, 2005 8:45 am

czc wrote:
and put the gba cart in (to avoid the bad flashme loading).
You can avoid FlashMe by pressing select button on booting.
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#50191 - llfauntleroy - Sat Aug 06, 2005 9:42 am

Looks awesome from the screenies such a shame i'm getting Black Screens of death on EZF Advance 256 with a flashed DS.

Edit: Also didn't work with wifime... :(

#50206 - mnemonic - Sat Aug 06, 2005 3:53 pm

telephasic wrote:

Some requests that I'd love to see implemented before sound if possible:

1. The ability to swap the directional pad with the a/b/x/y pad. You know, for us lefties!
2. Inverse mouse option? I cannot play the way most shooters are set up these days. To me it is counter-intuitive. Why? Well if right now I want to look at the ceiling I tilt my head and upper body back (like pulling the mouse/ stylus towards me), I don't lean forward to look up. Seems weird to me :/

Telephasic


I second this motion (notion?)! I'm not even really left handed but that's the way I play! Everyone gives me weird looks when I setup my Halo profile or move their computer's mouse over to the left-hand side.

This looks amazing! I wish I could make my pass-me arrive faster!

Incredible work, and thank you!
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#50212 - czc - Sat Aug 06, 2005 4:26 pm

I'm left handed too, it would be nice to have controls mirrored.

Thanks revo, i'll push select next time.

#50215 - signaltonoise - Sat Aug 06, 2005 5:01 pm

Worked great on my DS. Nice job. I'm assuming no sound is the norm with this version. Correct?

#50221 - El Hobito - Sat Aug 06, 2005 6:27 pm

anyone tried this with the new supercard kernel (it apparently now supports nds)?

#50253 - The 9th Sage - Sun Aug 07, 2005 12:55 am

telephasic wrote:
The 9th Sage wrote:

It'd seem it's not compatible with FlashMe's loading process, although I booted it just fine using WiFiMe


I have a flashed ds. Copied the .gba to my flash card and it worked fine first time. *shrug*


Ah, after you said this I thought maybe it's something similar to what I've encountered trying to run official demos from a flash cart (not using a loader). It seems like wether they it worked or not was affected by what game I had inserted into my DS (or maybe this was just with the PassMe).

At any rate, changing games didn't change anything...what version of FlashMe are you using? I'm using the most current, and running an X-ROM cartridge. It's weird, never had a problem with the cart, so I don't really think it's the flash cart.
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#50258 - telephasic - Sun Aug 07, 2005 3:30 am

The 9th Sage wrote:


Ah, after you said this I thought maybe it's something similar to what I've encountered trying to run official demos from a flash cart (not using a loader). It seems like wether they it worked or not was affected by what game I had inserted into my DS (or maybe this was just with the PassMe).

At any rate, changing games didn't change anything...what version of FlashMe are you using? I'm using the most current, and running an X-ROM cartridge. It's weird, never had a problem with the cart, so I don't really think it's the flash cart.


Okay, now you've confused me. You're now mentioning what game is in the PassMe??

My DS's bios is flashed with what I understand to be the latest release (I have not seen a new one available) so that I can run unsigned code without a PassMe direct from a gba flashcart.

Do you have a PassMe inserted too? If do, remove it, you don't need it to be there if you have a flashed bios.

#50287 - look - Sun Aug 07, 2005 7:01 pm

El Hobito wrote:
anyone tried this with the new supercard kernel (it apparently now supports nds)?


Just tried with the SW wad

have to rename the file from .ds.gba to .nds or the SC tries to launch GBA things.

Anyway I got two black screens.

I think it will work with the SC eventually.

I can run robots from it with the new FW and thats 32Mb

#50289 - El Hobito - Sun Aug 07, 2005 7:26 pm

doing that wont work but if we ask nicely maybe we could have bins version or just an nds version. i currently only have the gbamp but have made myself a compressed version of heretic (the first level only) that will hopefully fit

#50291 - inthearmsofsleep - Sun Aug 07, 2005 9:58 pm

look wrote:
El Hobito wrote:
anyone tried this with the new supercard kernel (it apparently now supports nds)?


Just tried with the SW wad

have to rename the file from .ds.gba to .nds or the SC tries to launch GBA things.

Anyway I got two black screens.

I think it will work with the SC eventually.

I can run robots from it with the new FW and thats 32Mb

you can run robots? i thought there was a problem with encryption or something that kept people from running commercial roms without a neoflash/xg2.

#50296 - SolidSnake - Sun Aug 07, 2005 10:28 pm

does this work if i rename the .gba file to .nds and make a multboot file and flash to my flashcart?

#50299 - tepples - Sun Aug 07, 2005 10:59 pm

inthearmsofsleep wrote:
i thought there was a problem with encryption or something that kept people from running commercial roms without a neoflash/xg2.

No, that problem is with the Golden Sun Team (GST) releases, which have been nuked from Pocket Heaven in favor of verbatim dumps. The verbatim dumps need only to be patched to load assets from GBA ROM rather than from the DS card.
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#50306 - IxthusTiger - Sun Aug 07, 2005 11:07 pm

yes, that, and Pocket heaven is that way ----------------------->

#50307 - headspin - Sun Aug 07, 2005 11:10 pm

I'll assume there will be a an app like F.A.T for DS, that will allow you to patch your own ROMs eventually. Although FAT was primarilay a save type patcher for carts, I think it's not impossible to think of an app that will patch an entire ROM to access from a GBA cart rather than DS card. It might actually be complex enough that each ROM needs to be hand-patched by a professional coder. So there may always be a need for groups like Golden Sun to apply the patches. My guess is that it's a simple matter of changing all memory location references from DS card to GBA ROM, but it's probably a lot more complex than that.

EDIT: ahem, yes, BTW PIRACY-DOT-COM is that way ------------>
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#50313 - tepples - Mon Aug 08, 2005 12:05 am

headspin wrote:
EDIT: ahem, yes, BTW PIRACY-DOT-COM is that way ------------>

I understand how it could get confusing, as both forums both use the same old phpBB default color scheme.
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Last edited by tepples on Sat Aug 05, 2006 6:35 pm; edited 1 time in total

#50318 - inthearmsofsleep - Mon Aug 08, 2005 2:09 am

tepples wrote:
headspin wrote:
EDIT: ahem, yes, BTW PIRACY-DOT-COM is that way ------------>

I understand how it could get confusing, as both forums both use the same old phpBB default color scheme.

...and the fact that a lot of us are also members of PIRACY-DOT-COM.

#50322 - SolidSnake - Mon Aug 08, 2005 2:51 am

what about what i asked? is there some way to use this rom with a multboot?

#50356 - The 9th Sage - Mon Aug 08, 2005 4:41 pm

SolidSnake wrote:
what about what i asked? is there some way to use this rom with a multboot?


Heretic DS? I doubt it, if you look at the full size of the ROM with the DS code and the WAD from the game, it's too large to all fit into DS's RAM.
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#50357 - The 9th Sage - Mon Aug 08, 2005 4:49 pm

look wrote:
El Hobito wrote:
anyone tried this with the new supercard kernel (it apparently now supports nds)?


Just tried with the SW wad

have to rename the file from .ds.gba to .nds or the SC tries to launch GBA things.

Anyway I got two black screens.

I think it will work with the SC eventually.

I can run robots from it with the new FW and thats 32Mb


Uh, well, if anything it could be that the fact that it is not a straight NDS file is screwing it up...you could try removing the loader, then you'll have an NDS with the GBFS stuff appended on to it.

To remove the loader, try using David Rorex's PME2NDS (on anything recent it like this it should remove the loader just fine)...can't find a link, I didn't see one in the NDS section of his website. It says his website got hacked awhile back, it probably just hasnt' been put back up yet. Stupid hackers.

At any rate, I'm not planning on buying a supercard but I am rather curious as to wether this works or not.
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#50368 - Barnard - Mon Aug 08, 2005 10:28 pm

I'm having trouble running the DEICE.EXE in the demo version of Heretic, it's all a bit DOS and XP is not having any of it.
I need to extract a nice clean wad to use, because all the ones for download seem hokey. Is there legal problems stopping the shareware wad being packed with the DS port?

they include the wad in PSP port......... ;)

#50371 - ecurtz - Mon Aug 08, 2005 10:48 pm

It turns out ICE is just a .zip file broken into multiple pieces. Simply concatenate the files in order and unzip the combined file. (Don't know the Windows command for concatenating files, on my OS X machine it was "cat HERETIC1A HERETIC1B > HERETIC.zip" - those aren't the exact names, but you get the idea.)

BTW the demo version worked fine on my F2A cart with the original version of FlashMe. Great job! I can't wait to see the source, maybe it will inspire me to get going on Marathon...

#50377 - jmva16 - Tue Aug 09, 2005 12:41 am

About compatibility:
I have an EFA 512 and wifime. This is the only method I have used to test running dsHeretic. The way I understand it (which is probably not all correct), wifime and passme work exactly the same. They get the DS running in DS mode starting at the beginning of the GBA rom. The .ds.gba file then has a loader at the beginning that loads the arm7 and arm9 code into internal memory, and starts them running that code. Therefore, wifime and passme should work interchangeably. However, nobody has posted any successes with passme, and no failures with wifime. Is this true?

Flashme I understand less. Originally, I thought it just allowed you to run unsigned wifi code. Therefore, the code and data would have to be less than 4MB to run. This is why I wrote it could not be used in the readme. Many people have gotten flashme to work. I guess that it also allows you to run DS code starting at the beginning of the GBA rom. If so, this mode should work exactly like wifime and passme. There have been mixed success and failure using this mode.

I believe gbamp can only load a 4MB .nds file (no loader) into internal memory and start the arms running. This is why I wrote that this would not work. Nobody has challenged this belief, so I guess it is true.

Supercard evidently requires that the file be named .nds as it assumes .gba files are for GBA mode. I do not know if this means it can load .ds.gba type files with the loader and access data from the card like a GBA cart, or if it can only run 4MB .nda (no loader) files like I think the gbamp works.

If my assumptions are correct, wifime, passme, and flashme with a gba cart should all work good, and flashme wifi (no gba cart), gbamp, and supercard will not work.
My questions are thus:
Are my assumptions correct?
Has anybody had wifime fail?
Has anybody had passme work?
What would be the difference between wifime, passme, and flashme with a gba cart?

As a side note, in the next revision, I have put some debug info that will write on the lower screen when dsHeretic boots. It will be overwritten by the graphics if it boots correctly, but give us some idea of what is happening if it does not.

#50404 - kickinz1 - Tue Aug 09, 2005 9:22 am

Hi,

Heretic is working great on my DS with the supercard!
I have a flashme and a supercard.
It doesn't work with my GBAMP.

#50406 - agentq - Tue Aug 09, 2005 9:41 am

Well, I tried it last night, and it fails to work with FlashMe boot, while working fine with a WifiMe boot.

Although I don't get the map on the bottom screen like in the screenshots on the site.

Great job though, it looks great and plays well with the DS controls.

#50408 - Veg - Tue Aug 09, 2005 10:18 am

To re-iterate what I said earlier:
I have an EFA 512, a PassMe and FlashMe.
I can't get it to work with either of them (I've tried bypassing FlashMe while using PassMe).

#50412 - inthearmsofsleep - Tue Aug 09, 2005 11:23 am

as with my situation...
EZF-Advance III 256mb with FlashMe......................i tried the shareware wad and the retail wad...both didn't work. I just get white screens of death.

#50419 - SolidSnake - Tue Aug 09, 2005 1:42 pm

here it worked fine with the shareware WAD. But the touch screens bugs like hell. You aim and sometimes you move up and looks down kkk
but the game, at all, works

#50422 - kickinz1 - Tue Aug 09, 2005 2:49 pm

Sometimes, I can see the map, but sometimes the bottom screen remains black. When making screen size at the manimum, inventory goes to bottom screen, but the map doesn't show. But the port look promising!

For people having troubles, did you unpack the tools.zip file, and are you sure that the batch file has produced a valid file for the nds? Maybe you have to check that.

For people having a supercard, and a wifime/passme/flashme, you need to rename *.ds.gba to .nds (just rename, you need the loader), because if the extension is .gba, the supercard will launch it in gba mode.

#50436 - jmva16 - Tue Aug 09, 2005 6:11 pm

Drawing the map is an option. Press select to toggle it on or off. If you have not pressed select yet, the bottom screen will be black. After you press select, when you press select again (to make it stop drawing the map) it will not erase the map, just stop updating it.

This will change when I figure out how to speed things up, or decide I can not speed things up and rearrange things.

#50438 - look - Tue Aug 09, 2005 6:27 pm

What DS cart have you got in when this worked?

I've tested with a known working heretic dump and it wont work with any of these carts

oddly they give different results

metroid (black screens)
zookeeper (black screen)
warioware (black screen)
mario64 (white screens)

I'm using the CF version of supercard btw

#50452 - Barnard - Tue Aug 09, 2005 9:22 pm

kickinz1 wrote:

For people having troubles, did you unpack the tools.zip file, and are you sure that the batch file has produced a valid file for the nds? Maybe you have to check that.


That's problem I was having, the cbfs.zip file needs to be unzipped into the dsHeretic 0-1 folder. Easily misread/not seen in the readme file.

A good sign is that the 'dsheretic.ds.gba' file is 5227kb in size, not 207kb which is what I was getting when the cbfs.zip wasn't extracted.

Also, I used DOSbox to run the DEICE.EXE program to get the wad from the Heretic shareware download available from Raven Software.

#50453 - kickinz1 - Tue Aug 09, 2005 9:26 pm

I have a flashme ds. But I did all my test with the metroid demo cart in my ds.

I just removed the metroid card while launching heretic, and it failed. Replugged it and it worked again...

Worked with SuperMarioDS too.

Perhaps if you can you should try to flash your DS, it is quite simple, and reversible if needed.

--Edit

Tried with flashme and metroid or supermario: both worked.

#50462 - josath - Tue Aug 09, 2005 10:57 pm

look wrote:
What DS cart have you got in when this worked?

I've tested with a known working heretic dump and it wont work with any of these carts

oddly they give different results

metroid (black screens)
zookeeper (black screen)
warioware (black screen)
mario64 (white screens)

I'm using the CF version of supercard btw


the supercard is known to have lots of compatibility problems with gba games, most likely it will also have problems with nds games.

#50472 - Alex Atkin UK - Wed Aug 10, 2005 1:41 am

I can't get it working on an EZFA Advance 256, both FlashMe and PassMe (holding select to skip the FlashMe boot) give me two black screens. :-(

Im using the shareware WAD and the heretic.ds.gba file is showing EXACTLY the right size as mentioned previously in this thread.

Every other DS homebrew I have tried works no problems.
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#50482 - thetictacaddict - Wed Aug 10, 2005 4:09 am

I tried it with the shareware wad, using FlashMe and an XROM cart. I get a black screen (it turns white first for a moment: does that happen with everyone who got a black screen?). I can't seem to find my PassMe.

#50508 - kickinz1 - Wed Aug 10, 2005 8:14 am

Are you using both flashme and passme at the same time? I think you shouldn't. Just put a cart in the ds slot (metroid demo for example), then push the four buttons (A+B+X+Y) start the nds... Hope this will work.
What is the size of your heretic nds?
Has your gba cart a specific loader?

I have like look a SuperCard. But for me it works....

#50575 - look - Wed Aug 10, 2005 8:44 pm

I simply cannot get heretic working on my DS + SCcf

Hexen works perfectly.

Heretic gives a black screen

I run make hereticfs.bat

Code:
tools\gbfs hereticfs.wad HERETIC.WAD finetangent.bin finesine.bin tantoangle.bin
tools\padbin 256 dsHereticCode.ds.gba
copy dsHereticCode.ds.gba /B + hereticfs.wad /B dsHeretic.ds.gba /B


the tools are in the tools section

dsHeretic.ds.gba 14,129k

to

dsHeretic.nds

copy it to my CF

start the DS with metroid in the slot

black screen

dunno what else to try

#50593 - josath - Wed Aug 10, 2005 11:44 pm

I have neoflash cart.

I tried the shareware version.

neoflash + flashme + no cart in ds slot = black screens
neoflash + flashme + mario64 in ds slot = black screens
neoflash + passme + mario64 = black screens
neoflash + flashme + passme + mario64 = black screens

neoflash + no cart in ds slot + wifime = works!

It's pretty nice when it works. Not sure about why it doesn't work with flashme or passme.

#50635 - kickinz1 - Thu Aug 11, 2005 8:15 am

look:

Did you try to modify the last command of the batch file to:

copy /B dsHereticCode.ds.gba + /B hereticfs.wad dsHeretic.gba.nds

#50682 - jojjy - Thu Aug 11, 2005 7:18 pm

or even better
copy /B dsHereticCode.ds.gba + hereticfs.wad dsHeretic.gba.nds

#50996 - look - Mon Aug 15, 2005 6:19 am

Just got round to trying that.

Same thing as before

:(

#51019 - SolidSnake - Mon Aug 15, 2005 1:46 pm

here it worked :P

passme + metroid demo with F2AU 256

#51082 - mnemonic - Tue Aug 16, 2005 6:16 am

Does the sound working in this game (in the latest update on the website) include music or just sound effects?

Plus, is this version actually released or are you just keeping us updated? (which is by all means fair)
_________________
Time flies when you throw a clock.

#51084 - joele - Tue Aug 16, 2005 7:07 am

josath wrote:
the supercard is known to have lots of compatibility problems with gba games, most likely it will also have problems with nds games.


Nah I have the supercard in question and heretic works fine with metroid demo in the DS slot and flashme (also passme).... Actually every NDS homebrew I have tried (have been checking heaps out in the last few days) works fine with the supercard...

Regarding GBA compatability, there are a few roms which don't work, less problems however than I have encountered with the XG2Turbo 2005 (neoflash)..

#51111 - jmva16 - Tue Aug 16, 2005 1:36 pm

Quote:
Does the sound working in this game (in the latest update on the website) include music or just sound effects?

Plus, is this version actually released or are you just keeping us updated? (which is by all means fair)

No, sound is not working in the currently released version.
If you are refering to the updates on the webpage, I am just keeping you updated on my work. Everything above the date that says I released something, is new and not released yet. I am going to release a new verison soon.

#51114 - SolidSnake - Tue Aug 16, 2005 2:09 pm

here i got full sound without music

#51121 - jmva16 - Tue Aug 16, 2005 4:02 pm

That is funny, since I just got it working the other night and have not released it yet ;)

You must be thinking of Hexen, this is the Heretic thread.

#51148 - SolidSnake - Tue Aug 16, 2005 8:24 pm

jmva16 wrote:
That is funny, since I just got it working the other night and have not released it yet ;)

You must be thinking of Hexen, this is the Heretic thread.


ahahaha, sorry :P

#51314 - look - Thu Aug 18, 2005 5:27 am

I'm tearing my hair out trying to figure out why this wont work on my DS

My NDS is flashme'd and I can run everything else without problems from my supercard.

I'm either getting two black screens or two white screens depending on which DS cart I have in.

If the cart is incompatible I think I get the white screen.

I've tried the commercial WAD and the shareware WAD and both do the same thing.

I've formatted my CF and tried a fresh copy but nothing helps.

I cant think of any other variables to try

Giz a hand!

#51655 - jmva16 - Mon Aug 22, 2005 7:25 pm

I released Version 0.2. Go to http://heretic.drunkencoders.com to get it. It has sound (no music), increased speed, save/load game, and some other fixed and tweaks. See the readme for more complete list of updates.

look:
Sorry you have not been able to get dsHeretic running yet. I do not have a supercard so I don't know how to help. Try this new version and see if it runs on your system. If anybody else has run dsHeretic with a supercard maybe you could help.

#51675 - chava - Mon Aug 22, 2005 10:51 pm

Hi jmva16!

I've just downloaded this new version. The previous one didn't work on my flashed DS (with Ez-Cart II 256Mb)... black screens of death.

With this 0.2 I've tried either with shareware wad and full version wad but it doesn't work. On downscreen it appears:

Quote:
dsHeretic
V_Init: allocate screens
Load system defaults


I haven't tried deHeretic yet but thanx for such a great effort.

#51681 - czc - Mon Aug 22, 2005 11:06 pm

Excellent release, but i've got the same problem than chava, if i boot the game with flashme i have the same message (EZ flash II powerstar 256Mb).

If i use wifime (wmb -data wifime), the game boot correctly like in the first release.

The controls are smooth, it's a great improvment, thanks for adding leftie controls too i really appreciate that.
Sound effects are great, the gamma setting is a good thing and i think it works better than in hexen.
It run fast in full screen, displaying the map slow down a bit, but it's easy to hit select to freeze it, maybe refreshing the map less frequently will speed up.

edit : i played it more, and it seems when i touch the screen slowly , the controls are less responsive.

#51686 - Mithos - Mon Aug 22, 2005 11:56 pm

dsHeretic 0.2 works perfectly like before.

Shareware, Full or even Serpent Riders version, dont matter all run.

Using FlashME'd DS with EZF Advance 256Mbit.

#51759 - look - Tue Aug 23, 2005 10:36 am

Still not working here but I'm getting the same message mentioned above

Code:
dsHeretic
V_Init: allocate screens
Load system defaults


This is with a metroid cart in the NDS slot and a 256Mb CF card in the supercard.

My DS is flashme'd and will run everything else without problems

#51767 - Mithos - Tue Aug 23, 2005 11:55 am

look wrote:
Still not working here but I'm getting the same message mentioned above

Code:
dsHeretic
V_Init: allocate screens
Load system defaults


This is with a metroid cart in the NDS slot and a 256Mb CF card in the supercard.

My DS is flashme'd and will run everything else without problems


Why a DS-game in ds-port, you have FlashME so it should not be needed to have a game inserted right?

#51769 - look - Tue Aug 23, 2005 12:11 pm

Mithos wrote:
look wrote:
Still not working here but I'm getting the same message mentioned above

Code:
dsHeretic
V_Init: allocate screens
Load system defaults


This is with a metroid cart in the NDS slot and a 256Mb CF card in the supercard.

My DS is flashme'd and will run everything else without problems


Why a DS-game in ds-port, you have FlashME so it should not be needed to have a game inserted right?


I believe its down to the way the supercard currently handles saves etc.

Its currently saving stuff to NDS carts

Having different carts in the slot provide different results for some games/homebrew.

Obviously I've tried without ;)

#51810 - jmva16 - Tue Aug 23, 2005 6:41 pm

OK, I made a change to "Load system defaults", to see if it fixes this issue. It is version 0.2.1 at http://heretic.drunkencoders.com. I added no other features, so if yours is working, there is no reason to upgrade.

#51819 - czc - Tue Aug 23, 2005 7:32 pm

EZ flash II powerstar 256Mb with or without DS game inserted

I have this message at boot time with 2.1

Code:

   dsHeretic

V_Init: allocate screens.
Load system defaults.
Z_Init
W_Init: Init WADfile.
Found WAD file.
Retail WAD.
MN_Init: Init menu system.
R_Init: Init refresh daemon.
P_Init: Init Game engine.

#51823 - Elrinth - Tue Aug 23, 2005 8:07 pm

yay.. we're making some progress on the EZ2 front ;)
same error as czc and I have the same card.. :D

#51836 - Prodigital - Tue Aug 23, 2005 9:56 pm

czc wrote:
EZ flash II powerstar 256Mb with or without DS game inserted

I have this message at boot time with 2.1

Code:

   dsHeretic

V_Init: allocate screens.
Load system defaults.
Z_Init
W_Init: Init WADfile.
Found WAD file.
Retail WAD.
MN_Init: Init menu system.
R_Init: Init refresh daemon.
P_Init: Init Game engine.



I get that too since v0.2, but it works fine, and mine is a EZ II (non Powerstar, but they should be identical) 256 cart.

#51839 - look - Tue Aug 23, 2005 10:24 pm

Quote:
dsHeretic

V_Init: allocate screens.
Load system defaults.
Z_Init
W_Init: Init WADfile.
Found WAD file.
Retail WAD.
MN_Init: Init menu system.
R_Init: Init refresh daemon.
P_Init: Init Game engine.


Not sure if it matters but I have a UK purchased DS and a 256mb CF supercard.

#51857 - thetictacaddict - Wed Aug 24, 2005 3:32 am

X-Rom 512mb, FlashMe, Shareware WAD.

I got stuck on "load system defaults", using v 2.0. With 2.1, I get this:

Code:
      dsHeretic

V_Init: allocate screens.
Load system defaults.
Z_Init.
W_Init: Init WADfile.
Shareware WAD.
MN Init: Init menu system.
W_GetNumForName: FONTB_S not fou
nd!W_GetNumForName: M_SKL00 n
ot found!W_GetNumForName: FONTA_
S not found!R_Init: Init refresh
 daemon.
W_GetNumForName: PNAMES not foun
d!

#51902 - look - Wed Aug 24, 2005 1:43 pm

thetictacaddict wrote:
X-Rom 512mb, FlashMe, Shareware WAD.

I got stuck on "load system defaults", using v 2.0. With 2.1, I get this:

Code:
      dsHeretic

V_Init: allocate screens.
Load system defaults.
Z_Init.
W_Init: Init WADfile.
Shareware WAD.
MN Init: Init menu system.
W_GetNumForName: FONTB_S not fou
nd!W_GetNumForName: M_SKL00 n
ot found!W_GetNumForName: FONTA_
S not found!R_Init: Init refresh
 daemon.
W_GetNumForName: PNAMES not foun
d!


That looks like you have an incompatible wad file

Not like I'm an expert. I can't even get it loading

#51907 - chava - Wed Aug 24, 2005 2:00 pm

look wrote:
Quote:
dsHeretic

V_Init: allocate screens.
Load system defaults.
Z_Init
W_Init: Init WADfile.
Found WAD file.
Retail WAD.
MN_Init: Init menu system.
R_Init: Init refresh daemon.
P_Init: Init Game engine.


Not sure if it matters but I have a UK purchased DS and a 256mb CF supercard.


Same for me with 0.21 version and EzFlash II PS 256 Mb

#51912 - look - Wed Aug 24, 2005 3:03 pm

I'd really like to hear if any CF or SD supercard people can get this version working.

Its driving me mad.

Hexen works fine for me.

#51914 - Elrinth - Wed Aug 24, 2005 4:40 pm

I get with 0.2.1:
"
dsHeretic

V_Init: allocate screens.
Load system defaults.
Z_Init
W_Init: Init WADfile.
Found WAD file.
Extended WAD.
MN_Init: Init menu system.
R_Init: Init refresh daemon.
P_Init: Init game engine.
"
then nothing happens.

#51923 - jmva16 - Wed Aug 24, 2005 6:36 pm

OK, I made a change to "P_Init", to see if it fixes this issue. It is version 0.2.2 at http://heretic.drunkencoders.com. As before, I added no other features, so if yours is working there is no reason to upgrade.

#51933 - chava - Wed Aug 24, 2005 8:49 pm

well... now it seems to load (version 0.2.2) but it stops showing the splash screen of Heretic on the topscreen...

#51938 - look - Wed Aug 24, 2005 9:16 pm

hmm I'm sure this is almost there

getting the Heretic screen on the top now but then nothing

tried with shareware wad and commercial

got different pic with the commercial

I'm happy to keep testing PM me if you want my email/msn jmva16

#51977 - thetictacaddict - Thu Aug 25, 2005 6:23 am

I did have a bad WAD file. I replaced it, and now I get the splash screen with v 2.2

#52046 - neonext - Thu Aug 25, 2005 10:15 pm

just got my passme. tried this with shareware wad and old visoly cart. worked on first try. excellent job, plays very smooth + good controls =)

#52057 - Alex Atkin UK - Fri Aug 26, 2005 12:01 am

Im getting stuck on the splash screen too.

Specs:
EZFA Advance Cart using the original version of FlashME and Shareware WAD.
_________________
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[Images not permitted - Click here to view it]

#53144 - Gunnme - Tue Sep 06, 2005 10:49 am

I have a supercard SD, my DS with flashme, and I am trying heretic to work.
after renaming the resulting gba to nds... it starts, and show title screen and credits in an infinite loop. Then push a button, and hungs in init graphics as a lot of people.
As I've readed, some people playing starting the DS in wifi mode it seems working... maybe with passme? but for some reason, it doesn't work with SC + flashme.
I could try some other things if you want.

BTW. Trying my "Shadow of serpent riders" WAD

Greetings mortals!
PoTaToE

#53158 - look - Tue Sep 06, 2005 1:25 pm

It might be something to do with the DS cart in the machine at the time.

I know on the SC it uses the DS cart to save data so perhaps it will work with a DS cart with a larger save slot

I've had no success with warioware,zookeeper,or metroid

just got madden 05 which has a large save slot so will test that later
_________________
Flashed NDS+CF supercard
GP32 FLU 144Mhz
_______________________

#53186 - Raziel Fireeye - Tue Sep 06, 2005 5:25 pm

Is it possible to add extra wads to get new user-made maps or episodes???

#53775 - jmva16 - Sun Sep 11, 2005 8:13 pm

Gunme:
It sound like you are having the same problem that look and the rest are. I do not know why some DS have this problem. I have been working with look to solve this. When we get it, it will probably work for you too.

look:
I have not had a lot of time to work on it lately, but I will sent you a new test build soon :) Thanks for your help.

Raziel:
I think it would work if you replaced a current level in the wad with your custom level. I have not tested this at all though. I think I saw somebody post success with running a custom level in one of my Heretic threads on this forum. I want to add a way of accessing custom levels, but that will hopefully come a little later.

#53813 - majincline - Mon Sep 12, 2005 3:53 am

Heretic is my favorite all-time game. I was glad to see that someone else had interest in it enough to port is because i only work with PHP. I use supercard CF with the heretic full version (shadow of the serpant rider), both from my cd-rom, and a pirated version to see if it would work. Both hang on the title screen. I tried the latest shareware wad from ID software and it hangs on the title with a distorted looking image there. Take your time fixing it, don't burn out your enthusiasm all at once. Until then I'll play hexen :)

#53826 - cybereality - Mon Sep 12, 2005 11:06 am

I am trying to play dsHeretic 0.22 shareware on my DS with a NeoFlash 512Mb / Magic Key / FlashMe (not the newest version, but the one before). Like others have mentioned, it gets to the title screen (shows splash and credits in loop) and then hangs. It displays text on the bottom screen as follows:

Code:
dsHeretic

V_Init: allocate screens.
Load system defaults.
Z_Init.
W_Init: Init WADfile.
Found WAD file.
Shareware WAD.
MN_Init: Init menu system.
R_Init: Init refresh daemon.
P_Init: Init game engine.
P_InitSwitchList
P_InitPicAnims
P_InitTerrainTypes
P_InitLave
R_InitSprites
I_Init: Setting machine state.
SB_Init: Loading patches.
D_StartTitle
D_DoomLoop
Init Graphics

If I try to disable the FlashMe and just use the MagicCard (by holding select while booting) it gives the same output text on bottom screen but top screen stays black. I have no idea what the problem is, but I would really like to play this. If anyone has found a solution, please post. Thanks.
_________________
// cybereality

#54627 - jmva16 - Wed Sep 21, 2005 12:58 am

A new version is out! I made the following updates:
Added touch controls for switching weapons, using inventory, and flying up and down.
Added optional music support.
Smoothed out touch screen look a little.
Slowed down the framerate on the automap so it is more reasonable to leave it on all the time.
Download it at http://heretic.drunkencoders.com.

#54635 - El Hobito - Wed Sep 21, 2005 2:07 am

cool, nice additions! once thing ive noticed though is that the music doesnt repeat so i doesnt really last very long but other than that its awesome, the game was really lacking without music i felt

#54641 - jmva16 - Wed Sep 21, 2005 3:20 am

The music should repeat.

#54649 - cybereality - Wed Sep 21, 2005 6:05 am

Does anyone have a pre-compiled nds.gba file that has been confirmed to work with the NeoFlash Cart? If so email/PM me so I can test this on my hardware. I actually do own an original copy of the Heretic CD, however it is lost in a pile of CDs from the 90's that will never be sorted. I tried using the shareware WAD and it didn't work (see errors above). So If anyone has figured out how to get this to work using a NeoFlash 512Mb / Magic Key / FlashMe, please let me know. Thanks.
_________________
// cybereality

#54662 - El Hobito - Wed Sep 21, 2005 11:57 am

cybereality wrote:
I actually do own an original copy of the Heretic CD, however it is lost in a pile of CDs from the 90's that will never be sorted

lol, even though your probably telling the truth its not one of those things you can say it doesnt sound very convinving!

#54666 - jmva16 - Wed Sep 21, 2005 1:23 pm

cybereality:
I may be wrong, but I don't think Heretic not working for you has to do with your cart. I believe you are having the same issue many others are. Heretic seems to work for some and not for others. I am actively working on this issue to resolve it.


Last edited by jmva16 on Wed Sep 21, 2005 9:25 pm; edited 1 time in total

#54702 - cybereality - Wed Sep 21, 2005 7:33 pm

jmva16: well the flash card was the only thing I could think of. Other than that we should all have identical DS hardware, so it doesn't make much sense. I have noticed in the tests I've done that my DS wont load any homebrew rom over 128Mb. Even though the code is fine, if I append a small file bringing the total size to say 129Mb, it won't work. I figured it was an issue with the card, cause I should be able to use the whole 256Mb (I have a 512Mb card). Also, I couldn't get the gbfs_find_first_file function to work at all. In the demos I've done I have had to manually set the memory address. I figured this might also have something to do with it.

Its rather upseting too, because I was planning on doing a Doom source port for DS. Seeing as I can't even get a working ROM of heretic/hexen to run on my DS, I'm rather skeptical about starting my own port. If there is any way I can help (testing code, etc.) I would be more than happy to do my part. let me know if you resolve the issue, thanks.

El Hobito: I didn't just make that up. I did buy the original game when it came out and have since lost the disc. I wouldn't bother making up a story like that as it sounds too suspect to begin with.
_________________
// cybereality

#54704 - El Hobito - Wed Sep 21, 2005 8:40 pm

mate i was only kidding about you pirating it thats why i pointed it out cos thats what everyone says.

#54839 - czc - Thu Sep 22, 2005 11:12 pm

dsHeretic 0.3 with music is nice, but i still ave a boot problem, it's stuck at Init Graphics when i press start. EZ Flash II Powerstar 256MB.

So i tried to boot with wifime and it works.

There is a problem when i set touch sensitivity higher, touch control get crazy, but set to normal, it's a bit slow to my taste but really great, even when i move the stylus at low speed, it really follow precisely.

#55471 - majincline - Wed Sep 28, 2005 8:14 pm

The problem doesn't appear to be with the flash carts(i use a supercard). It boots fine when I use wifime then select the game; flashme won't work(locks on title screen). I dont have the means to test a passme but it appears the problem is just flashme.

#55490 - cybereality - Wed Sep 28, 2005 9:28 pm

I had a feeling that it may have something to do with the boot mehod. I am using FlashMe and a MagicCard. When I try dsHeretic with only flashme (no magiccard or DS cart in slot) it freezes on the title screen. When I hold 'select' to disable flash me and use the magic card (which should be like the passme) it gets to the same debug screen but does not display the title (top screen is black). I might invest in a cheap wifi card if that will fix it.
_________________
// cybereality

#55570 - MrAdults - Thu Sep 29, 2005 3:25 pm

You said you couldn't get Hexen to work either, right? My friend at work is using FlashMe, and he's able to run Hexen fine without having to resort to WifiMe. So I doubt that's it, or if it is I guess it would mean FlashMe has cart-dependant behaviour that WifiMe does not. But I'd doubt that.

-Rich

#55578 - El Hobito - Thu Sep 29, 2005 4:51 pm

i use flashme and they both work so i very much doubt that has anything to do with it. are you using latest flashme? have you tried re flashing it?

#55595 - cybereality - Thu Sep 29, 2005 8:34 pm

I am using the last version of flashme (not the latest version, the one before). Everything else works fine on my system, and I am not about the reflash it unless I am sure this will fix it. I have destroyed PC equipment by needlessly flashing the BIOS and I dont like to fix things that arn't broken. I am probably going to invest in a M3 card soon, so hopefully it will run on that.
_________________
// cybereality

#55599 - majincline - Thu Sep 29, 2005 9:14 pm

hmm...it now appears to work: same wad file, same flashme version(not the absolute latest). Once I ran it once with wifime it started working with flashme...no reason it would do that but it did.

#55619 - look - Fri Sep 30, 2005 2:18 am

Hello again,

I GOT IT WORKING!

I think I might be onto something here.

If you can't get this to work try setting the DS startup mode to auto rather than manual.

To do this

1) Boot into the DS menu.

2) Click the little DS at the bottom of the screen

3) Click the spanner icon

4) Choose the top option

5) Set to auto and reboot

I've tested in manual mode and auto and it only works in auto

very odd no?
_________________
Flashed NDS+CF supercard
GP32 FLU 144Mhz
_______________________

#55897 - mocnicom - Mon Oct 03, 2005 9:42 pm

Works with passme but not flashme here. With 0.3 no_mus

#55912 - look - Tue Oct 04, 2005 7:56 am

It does work with flashme

see my post above

make sure your not using crap wads too
_________________
Flashed NDS+CF supercard
GP32 FLU 144Mhz
_______________________

#55917 - Dudu.exe - Tue Oct 04, 2005 11:13 am

for me worked well unil the controls get a little crazy
_________________
http://flickr.com/photos/stuffbox

#57776 - Gunnme - Tue Oct 18, 2005 12:25 pm

look wrote:
Hello again,

I GOT IT WORKING!

I think I might be onto something here.

If you can't get this to work try setting the DS startup mode to auto rather than manual.

To do this

1) Boot into the DS menu.

2) Click the little DS at the bottom of the screen

3) Click the spanner icon

4) Choose the top option

5) Set to auto and reboot

I've tested in manual mode and auto and it only works in auto

very odd no?

It does not work for me... maybe I'll do some tests more at home later...
I use Flashme + Supercard SD
Btw I tryed it with a 0.2.2 compilation... maybe with 0.3? (I had some holidays, and I was out of all some time).
It could be involved with the version of flashme?

#59422 - falcon!!! - Tue Nov 01, 2005 7:59 pm

WHY DOESNT IT WORK ON M3 with 09 firmware????

#59456 - El Hobito - Tue Nov 01, 2005 10:49 pm

not sure since the source released. Does ds heretic have the power_on register set? thats usually what causes it to be blank screen

#59467 - deltro - Wed Nov 02, 2005 1:12 am

Any reason this hasn't been put on the GBAMP yet? That'd be hot ._.

#59491 - Darkflame - Wed Nov 02, 2005 5:43 am

deltro wrote:
Any reason this hasn't been put on the GBAMP yet? That'd be hot ._.


Id seconded this, but I fear its probably a complex ram problem and it would have to be made to load the game in chunks.

#59494 - tepples - Wed Nov 02, 2005 6:18 am

Darkflame wrote:
I fear its probably a complex ram problem and it would have to be made to load the game in chunks.

Didn't all the Doom 1 engine games for the PC "load the game in chunks"?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#59632 - Darkflame - Wed Nov 02, 2005 11:01 pm

tepples wrote:
Darkflame wrote:
I fear its probably a complex ram problem and it would have to be made to load the game in chunks.

Didn't all the Doom 1 engine games for the PC "load the game in chunks"?


Fair point.
But I am pretty sure adapting it to use the CF would be a fair emount more work.

#59646 - deltro - Thu Nov 03, 2005 12:02 am

Darkflame wrote:
tepples wrote:
Darkflame wrote:
I fear its probably a complex ram problem and it would have to be made to load the game in chunks.

Didn't all the Doom 1 engine games for the PC "load the game in chunks"?


Fair point.
But I am pretty sure adapting it to use the CF would be a fair emount more work.
I know nothing of the work that such an undertaking would entail, and I make no assumption to it's possibility- I was just making a suggestion.

#59693 - falcon!!! - Thu Nov 03, 2005 2:27 pm

so any idea why doesnt it work on m3??

#59727 - JaJa - Thu Nov 03, 2005 8:16 pm

IIRC the latest M3 updates break heretic and hexen.
Please don't use caps, or double post when no one replies.
I don't know why this is, but it is.

#60353 - falcon!!! - Wed Nov 09, 2005 2:45 pm

anyone has update07 for m3?

#60380 - El Hobito - Wed Nov 09, 2005 8:00 pm

falcon!!! wrote:
so any idea why doesnt it work on m3??

because he hasnt set the power control register.

Is heretic still being made? its been a while since i've heard anything. How awesome would net play be? i believe there was a doom port that used the netcode from quake world which would allow for internet play since obviously heretic's own code wont handle it

#60385 - falcon!!! - Wed Nov 09, 2005 8:48 pm

El Hobito wrote:
falcon!!! wrote:
so any idea why doesnt it work on m3??

because he hasnt set the power control register.

Is heretic still being made? its been a while since i've heard anything. How awesome would net play be? i believe there was a doom port that used the netcode from quake world which would allow for internet play since obviously heretic's own code wont handle it

But i do know that heretic can run on m3. I saw some screenshots. In fact I think it could only run with m3 original firmware ( i tried 04, 06, 08, 09, 10 and nothing...)

#60419 - El Hobito - Thu Nov 10, 2005 2:37 am

yes it did, the black screen bug where homebrew wouldnt load without the line (similar to)
powerON(POWER_ALL);

was introduced in the later firmware revisons and in doing so causes the screens to be the wrong way round. :(

#60442 - cory1492 - Thu Nov 10, 2005 11:01 am

Just a thought, I couldnt get it to run on SuperCard until I used passme (flashme it wouldnt go) and dont M3/G6 both have a method of specially loading stuff that doesnt have the power state set? (IIRC its holding start or something while turning the DS with M3 in it on, while G6 you can use the button on the cart itself)

#66112 - Sylfurd - Sun Jan 08, 2006 10:03 am

Always no tip to make it run on GBAMP ?

#66120 - falcon!!! - Sun Jan 08, 2006 10:39 am

it cant

anyway do you know if it now runs on m3?

#66162 - El Hobito - Sun Jan 08, 2006 5:21 pm

unlikely. Is it still underdevelopment? if not can you release the sourcecode? I would fix hexen myself but its built with such an outdated devkit that i can't be bothered

#66233 - The 9th Sage - Mon Jan 09, 2006 5:50 am

El Hobito wrote:
unlikely. Is it still underdevelopment? if not can you release the sourcecode? I would fix hexen myself but its built with such an outdated devkit that i can't be bothered


Hmm...is that still being worked on?
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#66278 - El Hobito - Mon Jan 09, 2006 1:48 pm

doesnt appear to be either which is a shame, perhaps someone will port one of the newer doom engines that plays all 3 games