#51631 - zubiac - Mon Aug 22, 2005 1:00 pm
Quote: |
Loopy has released a new version of his Nintendo emulator for the Nintendo DS. This is a game convertor to allow your Nintendo games to run on your NDS. Changes in this release include:?
? Sound is mostly working. GBAMP is supported, but still has some issues. |
Get it here
edit: when trying making a .nds file(for using with GBAMP) i'm getting "Ndstool couldn't be found"-error. anyone got it working?
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#51632 - El Hobito - Mon Aug 22, 2005 1:22 pm
wow works great on here i never expected this so soon! sound and gbamp support with direct cf reading...omfg. i cant get either probotector games to work and theres the speed problems with pal games other than that its perfect. now if snesds could have these features too....
olimar your a legend!
#51633 - BLKGHOST - Mon Aug 22, 2005 1:23 pm
You need to download ndstool and put it in the directory. It's part of the devkitpro. I don't have the web site address and I'm too lazy to go look for it. Google is your best friend ;o)
#51635 - Chetic - Mon Aug 22, 2005 1:43 pm
No update for two weeks.. not on snesDS either...
I'm worried
[Edit] Oh no! Firefox was being lame! My bad.
_________________
Packin':
Grey DS with FlashMe v7
1Gbit XG2T 2005 (Neoflash compatible)
GBAMP, Supercard CF, 512Mb Magic Key 3 and EZFA 256Mbit
#51638 - zubiac - Mon Aug 22, 2005 2:53 pm
ahhh thanx...got it working now.awesome emu
here is a list of games which i tested so far(y=works,n=doesn' work):
1943 y
abadox n (scrambled screen)
arkanoid y
Batman n (black screen)
Bubble Bath Babes y
Bubble Bobble n (black screen)
Burai Fighter y
B-Wings y
Cabal y
Castlevania y
Chiller y
Contra Forces n(scrambled screen)
Commando n(black screen)
conflict n(black screen)
Contra y
Double Dragon 1 n(scrambled screen)
Double strike y
Dragon Warrior 1 y
Dragon Warrior 2 n(black screen)
Dragon Spirit n (black screen)
Duck Tales y
Elevator Action y
Elite y
Gradius y
Gun Nac n(black screen)
Gyruss y
Hammerin' Harry n (scrambled screen)
Hector 87 y
Image Fight n(balck screen)
Jackal y
Journey to Slilius n(black screen)
Juuouki n(black screen)
Karnov n(black screen)
King's Knight y
Legendary Wings y
Lifeforce y
Maniac Mansion n(black screen)
Metal Fighter y
Mighty Final Fight n(Scrambled screen)
NES open n(black screen)
New Zealand story n(scrambled screen)
Operation Wolf n(black screen)
Over Horizon n(black scren)
Parodius n(black screen)
Peek-A-Boo Poker y
POW n(scrambled screen)
Punisher n(scrambled screen)
Puyo Puyo y
Rad Racer 2 y(sort of...)
River city ransom n(scrambled screen)
RECCA n(scrambled screen)
Rescue- the embassy mission n(scrambled screen)
Super Mario Bros y
Saiyuuki World y
SCAT n(scrambled screen)
Section Z y
Simpsons Barts Nightmare n
Sky Shark n
Street Cop n
Talespin n
Tennis y
Terminator 2-Judgement Day n
Terra Cresta y
Thunderbirds n
Trojan y(graphic bug...screen tearing)
Twin Cobra n
Twin Eagle y
Twinbee y
Ufouria n
Ultima 1 n
Uninvited n
Untouchables n
Urusei y
Valis-The fantastic soldier y
Vice n
Werewolf n
The Wing of Madoola y
Kirby's Adventure y(full speed) ^_^
I'm guessing that there are still many unsupported mappers but time will heal that hopefully.
thank you very much for this great emulator
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#51642 - Puppet - Mon Aug 22, 2005 4:36 pm
I can?t get it to work... I extract the .nds version into the same folder, delete nesDS.bin, run nesDS.exe, choose a .nes file, save, and then I run build.bat.... but that?s not working so I guess that?s not how I should do it.
#51645 - rmco2003 - Mon Aug 22, 2005 5:56 pm
Dragon Ball Z - Kyoushuu! Saiya Jin - works great, slight graphical glitches, but full speed and no sound errors.
#51647 - zubiac - Mon Aug 22, 2005 6:09 pm
Puppet wrote: |
I can?t get it to work... I extract the .nds version into the same folder, delete nesDS.bin, run nesDS.exe, choose a .nes file, save, and then I run build.bat.... but that?s not working so I guess that?s not how I should do it. |
strange cause there wasn't a nesds.bin file when I downloaded the emu.
but that's not your prob.
do not choose any nes file at all, just press "save". a nesds.gba.ds file should appear.
Now start "Build.bat"(make sure you have downloaded "ndstool.exe" first and put it in the same dir) and it should build you a clean .nds-file. Rename it to "_boot_mp.nds" and put it (with the roms of your choise) on your CF card.
Boot the your DS(you have PassME or FlashME...haven't you) and a rom-selection menu should pop up on the lower screen.Choose game and press A to boot game.
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Abusing Cube and DS with all sorts of homebrew and hacks.
#51649 - rmco2003 - Mon Aug 22, 2005 6:11 pm
I wish saving would work
#51660 - BLKGHOST - Mon Aug 22, 2005 8:12 pm
Metroid works
#51680 - chava - Mon Aug 22, 2005 11:04 pm
Works fine.
But when I'm playing suddenly game stops and menu on touchscreen appears... as if someone had touched it... Am I the only one with this problem? Is my DS too 'sensitive'? hehehe...
#51683 - czc - Mon Aug 22, 2005 11:40 pm
Works great, at least for Boulder dash, great music, it's so responsive.
I don't know if there's a scaling but it looks like the original.
#51711 - The 9th Sage - Tue Aug 23, 2005 3:32 am
czc wrote: |
Works great, at least for Boulder dash, great music, it's so responsive.
I don't know if there's a scaling but it looks like the original. |
You can mess with scaling by holding...I think L, and touching the touch screen. It uses Tepple's Alpha Lerp technique if I'm not mistaken. Looks very very nice.
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#51714 - doublec - Tue Aug 23, 2005 3:53 am
Is there any example source for the alpha lerp techniqe?
#51721 - Dwedit - Tue Aug 23, 2005 4:42 am
http://www.pocketheaven.com/boards/viewtopic.php?t=2368
http://pinocchio.jk0.org/gbaforum/alpha-lerp.zip
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#51724 - cybereality - Tue Aug 23, 2005 4:48 am
Wow, the NES emulator works perfect on a bunch of games. This is awesome. Mad props to Loopy for bringing this out. Hopefully this is a sign of good things to come for the DS scene.
// cybereality
#51742 - tatsui - Tue Aug 23, 2005 6:25 am
many good things had come yet.....
#51780 - rmco2003 - Tue Aug 23, 2005 1:08 pm
One cool feature to have would be if there's a text file with the same name as the rom on the compact flash card it would display it on the bottom screen and you could use the R button and scroll down with the touch screen, so you could display the game's walkthrough whilst playing, I think that'd be better than constantly rushing to the PC when you're stuck
#51862 - Kir - Wed Aug 24, 2005 5:09 am
Another nice feature would be ROM Browser that supports browsing in folders, not only in root directory of CF.
#51881 - zubiac - Wed Aug 24, 2005 8:15 am
Kir wrote: |
Another nice feature would be ROM Browser that supports browsing in folders, not only in root directory of CF. |
*agrees*
Also: What mappers are supported yet?
oh...and I just tried "Crisis Force"(a hours ago;played until now ;) ) and to my surprise: It works 100%.
Which makes me wonder cause emulating games with custom-chips is usualy pain in the butt.
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Abusing Cube and DS with all sorts of homebrew and hacks.
#52558 - Lukaso - Wed Aug 31, 2005 8:58 pm
i just tried out nesDS, first i had to compile a game, then i ran it and i could browse through the whole CF card on my GBAMP and play .nes roms that were allready there(for GBAMP original use)
very good work by the programmer!
edit: wow!, even smb3 runs very well, and i can take out the gbamp ingame to add more roms, plug it in and continue!
too bad there aint many nes games that are actually fun :P
edit2: and i see:
A is turbo snesA
B is snesA
Y is snesB
#52559 - zubiac - Wed Aug 31, 2005 9:25 pm
Lukaso wrote: |
too bad there aint many nes games that are actually fun :P
|
wtf? Is this a joke?
however.....
I made a "NESDS compatibility list"(zipped .txt) a while ago which shows you what games work,which are bugged and which do not work at all.
Every game I've tested recieved about 30-45 sec of gameplay.
I don't really know how many games I've tested but it took me 2(sleepless) nights and days,so I guess it's pretty long. <_< >_>
Have FUN
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Abusing Cube and DS with all sorts of homebrew and hacks.
#52562 - El Hobito - Wed Aug 31, 2005 9:43 pm
NesDS is so awesome the only real problem ive found with it (which isnt really a problem) is the lack of PAL/NTSC timing options. Nes games kick ass!
#52569 - Lukaso - Wed Aug 31, 2005 10:20 pm
lol, sorry for the silly reply, thnx for the list, great job, ill check it out.
Its just that im not really into nes, i do like some snes though
Maybe im just too young for it :P
Sorry for the useless kick, il try to post a little bit more usefull, or else just nothing, havent proved myself to be very usefull, in contradiction to all these great programmers here, thanks for all the effort guys :)
#52756 - Lukaso - Fri Sep 02, 2005 7:37 pm
But what is the nes compiler for anyway because it can load nes roms itself without compiling them....
U only need a _boot_mp.nds, why compiling?
Last edited by Lukaso on Fri Sep 02, 2005 11:59 pm; edited 1 time in total
#52777 - josath - Fri Sep 02, 2005 11:22 pm
Lukaso wrote: |
But what is the nes compilor for anyway because it can load nes roms itself without compiling them....
U only need a _boot_mp.nds, why compiling? |
The "compilor" is needed for people who don't have a gbamp.
#52812 - Chetic - Sat Sep 03, 2005 3:31 pm
No signs of loopy for a while now...
_________________
Packin':
Grey DS with FlashMe v7
1Gbit XG2T 2005 (Neoflash compatible)
GBAMP, Supercard CF, 512Mb Magic Key 3 and EZFA 256Mbit
#52820 - olimar - Sat Sep 03, 2005 4:22 pm
Last edited by olimar on Wed Aug 20, 2008 9:52 pm; edited 1 time in total
#53706 - LunarCrisis - Sat Sep 10, 2005 9:09 pm
olimar wrote: |
Chetic wrote: | No signs of loopy for a while now... |
School sux ... :P |
Great job on nesDS, I'd never thought you'd have it going this soon! The only feature I'm sorely missing is saving to the GBAMP =P.
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#53751 - IxthusTiger - Sun Sep 11, 2005 3:24 pm
LunarCrisis wrote: |
olimar wrote: | Chetic wrote: | No signs of loopy for a while now... |
School sux ... :P | Great job on nesDS, I'd never thought you'd have it going this soon! The only feature I'm sorely missing is saving to the GBAMP =P. |
and it would be awesome if the saves were compatible with the gba version of pnes for GBAMP!
#53757 - tepples - Sun Sep 11, 2005 4:15 pm
That might actually be feasible, as due to their nature, SRAM files are a lot easier to make compatible across emulators than save states.
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