#61457 - Brodieman - Sun Nov 20, 2005 2:33 pm
Lumines is the only PSP game that interests me, but oh boy do I really want it. Still not worth $350 though. There have been several fanmade Lumines PC translations, would it be possible to make a DS version?
Last edited by Brodieman on Sun Nov 20, 2005 2:59 pm; edited 1 time in total
#61465 - Dark Knight ez - Sun Nov 20, 2005 3:28 pm
Luminesweeper made by Tepples:
http://www.pineight.com/lu/
#61468 - Brodieman - Sun Nov 20, 2005 3:52 pm
Thanks for the link, and while that's certainly a fun little diversion, it's not quite what I'm talking about. Lumines, at least in my opinion, occupies that middle-ground where it's not too taxing on the DS or PSP but impossible on the GBA. While that game was nice, suffice to say it felt like a GB game. Now that, with some better looking sprites, better backgrounds (maybe some nifty 3D elements), and better music (like some heart-pumping techno/dance, not that lame rap song that was in tepple's game) is what I'm talking about. Basically, something like this:
http://www.dakurv.com/lumixed/
But DS'd.
#61512 - ethoscapade - Mon Nov 21, 2005 2:57 am
make it yourself.
#61513 - tepples - Mon Nov 21, 2005 3:06 am
Brodieman wrote: |
While [luminesweeper] was nice, suffice to say it felt like a GB game. |
Tetris feels like a Game Boy game even if you play Tetris Worlds on a GameCube.
Quote: |
Now that, with some better looking sprites, better backgrounds (maybe some nifty 3D elements), and better music (like some heart-pumping techno/dance, not that lame rap song that was in tepple's game) is what I'm talking about. |
Luminesweeper is skinnable. If you want to use Headspin's skins (or draw your own) and convert songs from your StepMania folder, that's fine by me. If you're complaining that better skins don't come bundled with the program, then perhaps we should organize another PayPal donation drive so that I can hire professionals to design skins ;-)
As for the "lame rap song", I chose "Da Bomb" by Kris Kross because what other song would you suggest that talks about dropping bombs? That skin is supposed to look like minesweeper, indirectly making fun of people who mispronounce Lumines as "Loo Mines" ['lu.majnz] instead of the correct "luminous" ['lu.mi.n@s]. And have you tried to drop more than 100 pieces in that game before pressing Alt+F4 in VBA? The skin changes every 100 pieces, just as in Lumines for PSP.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#61525 - Brodieman - Mon Nov 21, 2005 5:28 am
ethoscapade wrote: |
make it yourself. |
Believe me, I would if I knew how. And maybe this summer, when I have some time after graduation and I've got my M3, I'll try to learn how. This topic was just to sort of "feel the water" so to speak to see if such a thing would be possible with DS homebrew.
tepples wrote: |
Luminesweeper is skinnable. If you want to use Headspin's skins (or draw your own) and convert songs from your StepMania folder, that's fine by me. If you're complaining that better skins don't come bundled with the program, then perhaps we should organize another PayPal donation drive so that I can hire professionals to design skins ;-)
As for the "lame rap song", I chose "Da Bomb" by Kris Kross because what other song would you suggest that talks about dropping bombs? That skin is supposed to look like minesweeper, indirectly making fun of people who mispronounce Lumines as "Loo Mines" ['lu.majnz] instead of the correct "luminous" ['lu.mi.n@s]. And have you tried to drop more than 100 pieces in that game before pressing Alt+F4 in VBA? The skin changes every 100 pieces, just as in Lumines for PSP. |
First off tepples, sorry if you took any offense to any of my comments. maybe I came off a little more critical than I actually was. I wasn't aware that your game was skinnable, and I guess that relieves some of the issues I had with it. And as for songs about dropping bombs, perhaps "Bombs Over Baghdad"? ;)
#61544 - El Hobito - Mon Nov 21, 2005 1:54 pm
tepples wrote: |
Brodieman wrote: | While [luminesweeper] was nice, suffice to say it felt like a GB game. |
Tetris feels like a Game Boy game even if you play Tetris Worlds on a GameCube.
Quote: | Now that, with some better looking sprites, better backgrounds (maybe some nifty 3D elements), and better music (like some heart-pumping techno/dance, not that lame rap song that was in tepple's game) is what I'm talking about. |
Luminesweeper is skinnable. If you want to use Headspin's skins (or draw your own) and convert songs from your StepMania folder, that's fine by me. If you're complaining that better skins don't come bundled with the program, then perhaps we should organize another PayPal donation drive so that I can hire professionals to design skins ;-)
As for the "lame rap song", I chose "Da Bomb" by Kris Kross because what other song would you suggest that talks about dropping bombs? That skin is supposed to look like minesweeper, indirectly making fun of people who mispronounce Lumines as "Loo Mines" ['lu.majnz] instead of the correct "luminous" ['lu.mi.n@s]. And have you tried to drop more than 100 pieces in that game before pressing Alt+F4 in VBA? The skin changes every 100 pieces, just as in Lumines for PSP. |
hey tepples, is a ds version on the way? maybe for that you could allow people to use their own mp3s?
p.s. why is it pronounced as luminous? that doesnt make any sense
#61554 - tepples - Mon Nov 21, 2005 3:23 pm
El Hobito wrote: |
hey tepples, is a ds version on the way? |
Not for a while. First I have to learn libgba, then I have to learn programming for GBAMP, then I have to learn libnds.
Quote: |
maybe for that you could allow people to use their own mp3s? |
If you can play it in GSM Player, then you can play it in Luminesweeper. They use the same codec.
Quote: |
p.s. why is it pronounced as luminous? |
In Japanese, it's called ルミネス (ruminesu).
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#61576 - El Hobito - Mon Nov 21, 2005 8:28 pm
tepples wrote: |
Not for a while. First I have to learn libgba, then I have to learn programming for GBAMP, then I have to learn libnds. |
tbh i dont think that'll take you too long i've heard that PAlib is a quite nice addon to libnds that makes sprite manipluation n stuff easier and there not much different to using a gbamp than anyother.
tepples wrote: |
If you can play it in GSM Player, then you can play it in Luminesweeper. They use the same codec. |
Cool but i was thinking (as i'm sure you are too) that you can simply put the mp3s in an mp3 folder on the cf and luminesweeper would automatically playlist them.
maybe one day we could see wifi lumines...hehe
Last edited by El Hobito on Mon Nov 21, 2005 9:05 pm; edited 1 time in total
#61581 - tepples - Mon Nov 21, 2005 8:58 pm
ethoscapade wrote: |
make it yourself. |
I'm still working on getting Luminesweeper cleaned up to the point where I can release the source. It might not happen until I port GSM Player to libgba and then port Luminesweeper to libgba.
El Hobito wrote: |
but i was thinking (as i'm sure you are too) that you can simply put the mp3s in an mp3 folder on the cf and luminesweeper would automatically playlist them. |
But then how would it know which song goes with which skin, or which song goes at which tempo? If you're willing to edit .Lspec files to match GSM filenames in gsmsongs.gbfs, but you just don't want to run the GSM Player builder separately, you could paste the relevant parts of GSM Player builder's batch file at the beginning of Luminesweeper skin builder's batch file and use a version of SoX compiled with MP3 support.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#61584 - El Hobito - Mon Nov 21, 2005 9:14 pm
tepples wrote: |
But then how would it know which song goes with which skin, or which song goes at which tempo? |
on mp3 mode any song would play with any skin if you want it to be just totally random.
tepples wrote: |
If you're willing to edit .Lspec files to match GSM filenames in gsmsongs.gbfs, but you just don't want to run the GSM Player builder separately, you could paste the relevant parts of GSM Player builder's batch file at the beginning of Luminesweeper skin builder's batch file and use a version of SoX compiled with MP3 support. |
well for a start i doubt you'll wanna use gbfs with the gbamp, at least where mp3 support is concerned. i dont know much about gsm player but if it doesnt do the job theres nothing stopping you from using the port of libmad that moonlight made for moonshell.
a similar idea could be used for custom skins(ie it looks a directory "skins" on the cf card and uses them). not worth worry about now though but stuff for later should you get there
#61602 - tepples - Tue Nov 22, 2005 12:08 am
El Hobito wrote: |
tepples wrote: | But then how would it know which song goes with which skin, or which song goes at which tempo? |
on mp3 mode any song would play with any skin if you want it to be just totally random. |
Still wouldn't help with the tempo issue. The game engine needs to know the song's BPM so that it can know how fast to move the sweeper (one pass every 16 eighth notes).
Quote: |
tepples wrote: | If you're willing to edit .Lspec files to match GSM filenames in gsmsongs.gbfs[...] |
well for a start i doubt you'll wanna use gbfs with the gbamp |
In the FAT build, it would be "GSM songs on the CF card" of course.
Quote: |
theres nothing stopping you from using the port of libmad that moonlight made for moonshell. |
The MP3 patents are much more rigorously defended than the single patent that may possibly cover GSM Full Rate.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#61746 - Darkflame - Wed Nov 23, 2005 1:23 am
The GBA version is brillent enough on its own! :)
(And I am talking about the version without backgrounds or music!)
Sometimes gameplay can shine past anything,imo.
#61812 - El Hobito - Wed Nov 23, 2005 9:52 pm
tepples wrote: |
Still wouldn't help with the tempo issue. The game engine needs to know the song's BPM so that it can know how fast to move the sweeper (one pass every 16 eighth notes). |
well i guess in this instance you'd have to have to assign a default value to the bpm for use in mp3 mode and perhaps add some random variation into it.
tepples wrote: |
The MP3 patents are much more rigorously defended than the single patent that may possibly cover GSM Full Rate. |
i think thats the last thing you need to worry about considering your plageurising one of the psp's best games. There arent many people more vigourous at patent protection than sony :).[/quote]
#61825 - tepples - Thu Nov 24, 2005 2:01 am
El Hobito wrote: |
you'd have to have to assign a default value to the bpm for use in mp3 mode and perhaps add some random variation into it. |
Say I made a DDR clone with random BPM and random steps. How would that be received? If you want the music to fall completely out of sync with the game, then you can always duct-tape an iPod Shuffle to your GBA SP or Nintendo DS and play the multiboot version ;-)
Quote: |
your plageurising one of the psp's best games. There arent many people more vigourous at patent protection than sony :). |
Lumines is a Bandai title. It's no more a Sony title than EA's Madden 200x for PS2 is a Sony title. And I didn't see any relevant patents on USPTO.gov where inventor is Tetsuya Mizuguchi or assignee is Bandai. There are plenty of patents and applications naming Tetsuya Mizuguchi that cover hard drives, but Michael Jackson the King of Pop is not Michael Jackson the Beer Hunter either.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#61892 - El Hobito - Thu Nov 24, 2005 5:28 pm
tepples wrote: |
Say I made a DDR clone with random BPM and random steps. How would that be received? If you want the music to fall completely out of sync with the game, then you can always duct-tape an iPod Shuffle to your GBA SP or Nintendo DS and play the multiboot version ;-) |
This isnt DDR though? i can't see why having the game move in time with the music is that important. or are you supposed to dance while playing lumines!?
tepples wrote: |
Lumines is a Bandai title. It's no more a Sony title than EA's Madden 200x for PS2 is a Sony title. And I didn't see any relevant patents on USPTO.gov where inventor is Tetsuya Mizuguchi or assignee is Bandai. There are plenty of patents and applications naming Tetsuya Mizuguchi that cover hard drives, but Michael Jackson the King of Pop is not Michael Jackson the Beer Hunter either. |
sony still get royalties from everygame sold though dont they? Copyright infringement not the same thing as patents. So its not legal whichever way you look at it, so your not losing much by having mp3s in it.
#61895 - Brodieman - Thu Nov 24, 2005 6:11 pm
El Hobito wrote: |
This isnt DDR though? i can't see why having the game move in time with the music is that important. or are you supposed to dance while playing lumines!? |
If you're asking what I think you're asking...the tempo of the music is a big factor in Lumines. As the music gets faster or slower, the sweep bar that clears completed blocks off the screen moves across faster or slower, which changes the game.
#61897 - headspin - Thu Nov 24, 2005 7:01 pm
tepples wrote: |
Still wouldn't help with the tempo issue. The game engine needs to know the song's BPM so that it can know how fast to move the sweeper (one pass every 16 eighth notes). |
The tempo issue would be solved by requiring an *.Lspec for every song with the temp stored in there. Luminesweeper could either search a directory, or require an ini file or such that has the list of songs in it.
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game
#61913 - El Hobito - Fri Nov 25, 2005 1:56 am
Brodieman wrote: |
El Hobito wrote: | This isnt DDR though? i can't see why having the game move in time with the music is that important. or are you supposed to dance while playing lumines!? |
If you're asking what I think you're asking...the tempo of the music is a big factor in Lumines. As the music gets faster or slower, the sweep bar that clears completed blocks off the screen moves across faster or slower, which changes the game. |
still seems pretty minor to me i doubt it would be that noticeable if the sweep bar went faster/slower regardless of the music tempo. it would be a small price to pay for having your own music maybe it could be a separate game mode?
#61969 - Darkflame - Sat Nov 26, 2005 12:27 am
Quote: |
or are you supposed to dance while playing lumines!?
|
You mean your not? :(
#61972 - El Hobito - Sat Nov 26, 2005 12:31 am
Darkflame wrote: |
Quote: | or are you supposed to dance while playing lumines!?
|
You mean your not? :( |
i wondered why i kept losing!
#63798 - Ninja - Fri Dec 16, 2005 11:16 am
I worked on a Lumines clone last summer. I eventually discontinued it, as I honestly hate the game (no matter what system it's on), and I was only cloning it as a learning experience. I dropped the project in favour of more interesting things. (I'm currently thinking about trying my hand at an Internet Radio client).
But the source code and binary is available on request. matter.grey@gmail.com
#64020 - Durandle - Sun Dec 18, 2005 5:02 pm
Hey, I put together a quick pack - far from perfect - using headspins graphics and some random techno style music. Some are looped almost to perfection, others not so... I dont have the time to tweak it endlessly.
You can find the pack at http://www.sentientai.net/files/DS/
I ask you don't link this elsewhere as the bandwidth I have wont hold under too many people grabbing it. Maybe mirror it if you need to.
#65347 - Ultima2876 - Mon Jan 02, 2006 7:19 am
tepples wrote: |
As for the "lame rap song", I chose "Da Bomb" by Kris Kross because what other song would you suggest that talks about dropping bombs? |
System Of A Down - Boom, or BYOB. *shot*
Joking, joking. ;P
#66340 - FireSlash - Mon Jan 09, 2006 10:23 pm
I'm working on a lumines clone for the DS.... can't promise anything will come of it, but its in the works :]
I was going to post screenshots, but my camera is not cooperating :/
_________________
FireSlash.net
#66368 - FireSlash - Tue Jan 10, 2006 5:01 am
And heres an alpha :P
http://www.fireslash.com
It'll get its own page when I feel like it. I know there are bugs. I know. :/ I'll keep you folks updated as versions progress.
_________________
FireSlash.net
#66396 - MatLeOuf - Tue Jan 10, 2006 11:21 am
Works great!
It lacks music, being what makes this game fun, but it's alpha, so whatever! Keep up the good work!
#66399 - Critical_Impact - Tue Jan 10, 2006 12:18 pm
Can you make this compatabile with SC SD. I assume your using chisms fat driver, you could try recompiling with the SCSD version and releasing a binary, i could test it for you if you want
#66401 - Darkflame - Tue Jan 10, 2006 12:21 pm
cool! :)
#66413 - FireSlash - Tue Jan 10, 2006 2:44 pm
Critical_Impact wrote: |
Can you make this compatabile with SC SD. I assume your using chisms fat driver, you could try recompiling with the SCSD version and releasing a binary, i could test it for you if you want |
Yes, it uses Chishm's FAT driver. I'm planning to make it moddable in an easy kind of way once the menus get in a working state.
As for the SD version, well, its still in a testing phase.... so not yet. Eventually, I plan to make a CF version as well as a "linked" version for FC owners. If the SD driver works the same way, I can compile a version that way as well, but I won't be able to test it.
I won't start putting out multiple releases until its in a resonably bug free state though.
No music due to the fact that I can't find anyone to write music that would work well with it.
_________________
FireSlash.net
#66417 - Durandle - Tue Jan 10, 2006 3:06 pm
Are you wanting to use completely free homemade music?
#66452 - FireSlash - Tue Jan 10, 2006 10:43 pm
Durandle wrote: |
Are you wanting to use completely free homemade music? |
Well, copyrights and stuff.... :P
It can't really be existing music, at least not the way I want to do it.
I'm planning to use small (~5-10sec) loops. Each loop can progress to the next one seamlessly, but can also be looped endlessly. Every time the player clears 9 or more blocks in a single sweep, it advances to the next loop. After, say, 5 clears or so, it switches to the next theme.
I don't know how Lumines does it, but thats what I think would work well (This is also how Lumixed does it, and thats my main point of reference at this time)
If you want a good example, look at the music in lumixed.
_________________
FireSlash.net
#66454 - Durandle - Tue Jan 10, 2006 10:56 pm
That does sound like a cool idea :) Sorry I cant help on that though...
#66476 - tepples - Wed Jan 11, 2006 2:17 am
FireSlash wrote: |
I don't know how Lumines does it |
I've read that Lumines goes on to the next 8-beat loop if you have at least 1 clear on one pass and that it goes to the next skin after every 4 or 5 levels. I don't know what constitutes a "level" in Lumines, but at least Kaikai's clone adds a level after every 100 single blocks are removed from the board, which in the end is equivalent to what I implemented (adding a level after every 100 single blocks (25 pieces) are added to the board).
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.