#63748 - DsPet - Fri Dec 16, 2005 2:24 am
If you want to instantly make millions of bells, buy anything you want, upgrade your house to all rooms with little effort, or play with the rare interactive "Mario" room items that are only available as a special Japanese promotion, ...
try the Animal Crossing Trainer (requires Homebrew capable NDS)
http://www.aibohack.com/nds
Also check out the list of all items in the game
---
Main Features of trainer:
"Add Cash" - quickly add money (Bells), in 100,000 increments.
"Golden Inventory" - upgrade any tools in your inventory to "golden" versions, eg: golden axe, golden watering can.
"Agent Orange" - wipe out any weeds or trees on the map
"Bull Dozer" - wipe out everything on the map, except for houses (and sign posts). Like "Agent Orange" but includes rocks, burried items etc.
"Apple Seed" - places apples (and oranges) on the entire map (including water).
"Rare Items" - adds several copies of rare items to the world map (ie. Mario Items)
#63802 - Alec - Fri Dec 16, 2005 12:12 pm
Ehehe, this is going ot turn the WiFi world upside down.
You've made an incredible modifier list on your site! Would it be possible to add more options (one for each slot in the inventory, for example) with the ability to place one of the values from your list? As in, if I wanted the ranch table in slot 10, I'd select the slot 10 option from the trainer and put in the numbers 1040?
Excellent work!
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Last edited by Alec on Fri Dec 16, 2005 12:17 pm; edited 2 times in total
#63803 - Extreme Coder - Fri Dec 16, 2005 12:16 pm
A pc version would be really nice.
#63805 - IxthusTiger - Fri Dec 16, 2005 1:19 pm
How do you take stuff off the water?
#63839 - DsPet - Fri Dec 16, 2005 7:11 pm
> Ehehe, this is going ot turn the WiFi world upside down.
People with homebrew capable NDSs (or maybe game saver too) will be able to "sell" all the rare items to the regular people... but you already have unlimited 'bells' ;->
>A pc version would be really nice.
> ... Would it be possible to add more options
I was thinking about making a PC/Windows version with a full map editor with a drag/drop interface (edit the 64x64 world map, put rocks where you want etc - or edit the contents of your house). Too elaborate to do as an NDS homebrew alone (unless you want to enter in hex codes)
If you want to stop people from fishing, you can fill your river with rocks [I haven't figured out how to move the river]
> How do you take stuff off the water?
Restore an earlier backup is the least destructive.
"Agent Orange" will remove them too (removes weeds, trees - and any apples, oranges, pears or peaches you leave on the ground)
#63846 - IxthusTiger - Fri Dec 16, 2005 8:24 pm
Why does Agent Orange remove trees? Trees go toward the environment score. Do you mean that it removes weeds and leaves?
#63852 - DsPet - Fri Dec 16, 2005 8:55 pm
> Why does Agent Orange remove trees?
It is very nasty herbicide...
Even nastier than the real thing-> http://en.wikipedia.org/wiki/Agent_Orange
Will kill off almost everything it can (except rocks - use Bulldozer for that). Trees are removed completely, not even stumps left behind.
The trainer is a program that edits the save game map. With a little programming it can add or remove any of the terrain features (or any dropped item/feature) you would like.
#63861 - tepples - Sat Dec 17, 2005 12:02 am
DsPet wrote: |
People with homebrew capable NDSs (or maybe game saver too) will be able to "sell" all the rare items to the regular people... but you already have unlimited 'bells' ;-> |
And now you see why Microsoft bans modded Xbox consoles from Live.
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#63864 - El Hobito - Sat Dec 17, 2005 12:52 am
its really wrong to modify online games nintendo really havent thought this out very well
#63866 - m2pt5 - Sat Dec 17, 2005 1:19 am
tepples wrote: |
And now you see why Microsoft bans modded Xbox consoles from Live. |
It's more of an issue with games that share the same data between online and single player modes than a "modded console" issue. It was bound to happen eventually.
For another similar hacking fiasco, see: Phantasy Star Online.
Last edited by m2pt5 on Sun Dec 18, 2005 12:06 am; edited 1 time in total
#63897 - Alec - Sat Dec 17, 2005 12:04 pm
I admit, I had a pre-release of the trainer and had been using the unlimited bells (only function at the time) cheat to buy cool items off of people at GameFAQs for millions of bells at a time.
Muwahahaha.
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#63919 - DsPet - Sat Dec 17, 2005 5:52 pm
re: mod-ing online games
True for competitive games, where people use mods/cheats to improve their game play, and beat or otherwise harm other players (who don't have the cheats)
However Animal Crossing is not a competitive game. It is a sharing and showing-off game.
Using the trainer (or the upcoming map editor) doesn't harm other people, but it gives you the ability to customize your world, and fill it with rare items.
You can show off your creativity beyond the normal game.
The online interaction is up to you, and only positive (ie. you help other players, you can't harm them).
For example: by opening your town and giving away rare items or bags of bells
Alec wrote:
> ... I had a pre-release of the trainer and had been using the unlimited bells (only function at the time) cheat to buy cool items off of people at GameFAQs for millions of bells at a time.
All for the good. Someone sold an item they didn't want, and probably got more 'bells' than they would have otherwise.
#63921 - MaHe - Sat Dec 17, 2005 5:57 pm
There's no more fun in that. Sorry.
#63926 - Ilomoga - Sat Dec 17, 2005 6:01 pm
I don't like to trade items with someone else who got them by cheating. It's true that no-one get's harmed. But where's the fun in such games if you cheat everything.
I think everyone should decide by himself if he uses cheats or doesn't, but if he uses them in online games without others knowing that it suckst - doesn't matter if it's good or bad for the other one.
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#63935 - DsPet - Sat Dec 17, 2005 7:21 pm
> I don't like to trade items with someone else who got them by cheating.
Don't ask - don't tell ;->
That's an interesting philosophical question. There are various scrupulous and un-scrupulous ways of obtaining items or bells in the game (with no added hardware). If your enjoyment of an item depends on how it was obtained:
Are you happy with someone who "time travels" to cheat the turnip market prices?
Are you happy with someone who kills hundreds of fishes to make money/bells to buy an item from a crooked store keeper ?
Isn't the act of trading itself a cheat? Shouldn't you get everything you need in your virtual life by your own sweat and toil ?
Are you happy with a player who neglects their real family so they can spend hours with the game to obtain a virtual item ?
Interesting questions. I'll have to go talk to my virtual animal friends to see what they think ;->
#63938 - IxthusTiger - Sat Dec 17, 2005 7:54 pm
DsPet wrote: |
> I don't like to trade items with someone else who got them by cheating.
Don't ask - don't tell ;->
That's an interesting philosophical question. There are various scrupulous and un-scrupulous ways of obtaining items or bells in the game (with no added hardware). If your enjoyment of an item depends on how it was obtained:
Are you happy with someone who "time travels" to cheat the turnip market prices?
Are you happy with someone who kills hundreds of fishes to make money/bells to buy an item from a crooked store keeper ?
Isn't the act of trading itself a cheat? Shouldn't you get everything you need in your virtual life by your own sweat and toil ?
Are you happy with a player who neglects their real family so they can spend hours with the game to obtain a virtual item ?
Interesting questions. I'll have to go talk to my virtual animal friends to see what they think ;-> |
kekekeke ^_^
I like the cut of your jib
#63985 - mymateo - Sun Dec 18, 2005 7:30 am
I would just like to state for the record that, althogh in almost any other game I would happily cheat, I am not going to for AC:WW. The closest I came to cheating for AC on GC was duplicating things VIA Animal Island. Now the game is no fun. I will refuse free money if I know it comes from a cheater; the only money I make will be through any method that anyone with AC:WW and a working NON-MODDED DS can do.
Who is with me? Hooray for people smart enough to make these things, and I don't condemn any who choose to cheat, but I find the game more fun played with at least SOME challenge.
And that's my $0.02
#64006 - Alec - Sun Dec 18, 2005 2:08 pm
The only thing....and I mean the ONLY thing that has ruined this game for me, is when I finally completed my Harvest Moon-style orchard with 3x3 plots of every fruit tree in the game. Then an animal moved in right on top the very same day, ERASING my trees.
I have not picked the game back up since. Maybe if there were a "villager eraser" in the trainer? :)
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#64188 - josath - Tue Dec 20, 2005 2:23 am
A full-on map-editor (on PC would be fine, would be easier to code than on the DS itself) would be really neat. Especially if you can figure out how to move the river. So I can do things like make the river surround my house. Or have a ton a small islands connected by bridges, etc... things that just aren't possible to happen, would let people customize their towns so we can see more variety vs the same old stuff just in different places.
#64191 - DsPet - Tue Dec 20, 2005 2:55 am
> Maybe if there were a "villager eraser" in the trainer? :)
Sorry no - the houses are sometimes plopped down when you start the real AC program. Also other things like shells on the beach and weeds in fields appear when you restart the game.
However with the map editor (coming soon) you can easily re-add your orchard in a new location or otherwise destroy or add things to the terrain.
> A full-on map-editor ... would be really neat. Especially if you can figure out how to move the river
I haven't figured out the format for the river. ocean and mini-lakes (yet?). However you can add rocks almost anywhere (rock walls around houses of villiagers you hate, or in the river), or easily make mazes out of rocks or tall trees.
Also you can do some tricky arranging of your house contents (placing things on the stairs, placing objects on top of objects that weren't meant to, or in some cases place objects on the ceiling)
Coming soon -> http://aibohack.com/nds/teaser.jpg (Japanese support too)
re: to cheat or not to cheat
To each their own - decide how you want to enjoy the game - there are no rules...
#64815 - DsPet - Tue Dec 27, 2005 12:52 am
UPDATE
The Animal Crossing Map Editor beta has been released
http://www.aibohack.com/nds/ac_mapedit.htm
Also the NDS homebrew "Trainer" app has been updated. Works with English and Japanese versions of the game.
Usually will be used together. If you have another way of backing up your game saves, then you don't need the homebrew app.
#64816 - FierceDeityLink1 - Tue Dec 27, 2005 1:39 am
Hrm, I get "can't determine version (E or J)" when I try to load the save from my Flash2Advance SRAM. The Flash2Advance USB writer application asks me the bank to read from (256K is the only one that works, otherwise it can't detect the save game type). The NDS trainer says "compressed to 37813 bytes", so I would suspect that it works, considering that the F2A's SRAM is 2mbit IIRC.
Thanks for the great application, BTW, it makes the game much more fun [and much less tedious].
#64839 - IxthusTiger - Tue Dec 27, 2005 10:18 am
Greatness! The map editor is sweet. What I did was dig holes around my river, holding pond and coastline and then loaded my save into the map editor. Then I grab a screenshot of my map in the editor, opened it in paint, and added exactly where my river was etc. Then I highlighted where my quadrants are so I could distribute my trees and flowers for a perfect rating. On thing that kinda baffled me was the rocks. I deleted all my rocks and put them in different places. However, now I'm getting more than one money rock. I don't think there's supposed to be more than one in town.
#64842 - Extreme Coder - Tue Dec 27, 2005 11:58 am
Can't determine version (E or J) :'(
#64852 - DsPet - Tue Dec 27, 2005 5:03 pm
> However, now I'm getting more than one money rock.
There are 25 different terrain codes that I simply called "Rock". They are slightly different sizes, orientations and structure. Experiment to find which ones you like.
The Money Rock type is in there somewhere.
> ...Can't determine version (E or J)
'FierceDeityLink1' found this one. If you are uploading your (compressed) SRAM save from the trainer to your PC, only upload 64KB (one SRAM bank). If the file is 256KB it assumes it is an uncompressed save.
#64876 - FierceDeityLink1 - Wed Dec 28, 2005 12:03 am
Everything's working well now. However, is there any way to change the timestamp the game places when it saves? If I could set it to a later date, then weeds wouldn't grow between the time of my edited save and the current date. Also, ability to edit the friends in the roster would be nice (as well as the order).
Regardless, it's a really good job, and thanks again for your contributions to the community!
#64980 - IxthusTiger - Thu Dec 29, 2005 3:18 am
Is there a way to change my name or Town Name?
#64991 - DsPet - Thu Dec 29, 2005 4:31 am
re: changing timestamps, friend lists, names, town names
There are already ways within the game to do most of these things, and will probably be safer than the program partying on an undocumented gamesave file.
The editor (and NDS trainer) focuses on things you can't regularly do in the game, or are tedious (like working to make money, or waiting for the right time to buy a rare items)
Some things, like the town name are in a number of places in the gamesave. Simply changing the string in all those places may work, but may have unknown side effects (since the names are used for WFC). I'd stick with the built-in game ways of doing things.
For example: use time travel then go back in the editor for fast weeding; for changing your name, add a new resident. For a new town name/shape you are best off wiping out the old town. After the annoying prologue and nooks lame tasks, it is easy to build it up again with map editing and infinite wealth...
#64994 - AnalogMan - Thu Dec 29, 2005 5:31 am
To hop on the bandwagon here...
I notice that around some buildings like my own and the town hall, there's cobblestone. Does this fall into the same catagory as rivers and bridges? Because if you eventually find a way to solve that, it would be sweet if you could place cobblestone paths.
Right now I have the most common paths I take marked by patterns on the ground (straight lines to buildings that don't bump into trees so I can just run without swerving). It's be cool to have a path from the gates to your house for guests to follow, or even a way of putting words down, although I can do that by using a bunch of patterns.
#65024 - DsPet - Thu Dec 29, 2005 5:09 pm
Placing items is very general (64x64 cells that can contain terrain, items, burried items, features or burried features) - supported today in the editor.
Unfortunately the background patterns are not that general.
There are only 16 tiles (4x4) for the entire world (probably a leftover from the GameCube version - which had a very stark transition when you moved from tile to tile)
What you put in each tile is limited. There are about 100 to pick from (rivers in various patterns, some with bridges, green space, green space with cobblestone, ocean front, etc). So you won't be able to lay-down detailed cobblestone paths, but you will be able to do major things.
There are many restrictions. Working on it for a future "river editor" http://aibohack.com/nds/acmap_teaser6.jpg
---
> .. a way of putting words down, although I can do that by using a bunch of patterns.
That's the way to do it.
#65459 - IxthusTiger - Tue Jan 03, 2006 12:44 pm
I would still like to change my town name, but rebuilding the town means I lose my wonderful neighbors :( I've grown quite attached to them.
HA! I love the New Years picture on aibohack :)
YOU ARE SUCH A TEASE
#66040 - Totakeke - Sat Jan 07, 2006 8:42 pm
The L trigger on my DS doesn't work, so I can't write to the NDS cart because I need to press L and then R... Any way around this?
The L and R buttons on Nintendo hardware have always gone either dead or so nonresponsive that I have to push it as hard as I can. It happened to my N64 and GBA SP. I'm cursed I guess.
#66188 - DsPet - Sun Jan 08, 2006 10:43 pm
> ...ezclient 3.23, and the save doesn't work with the map editor,
Not sure about that particular device. Here's some general advice:
If you are using the NDS trainer app, it compresses to SRAM. Be sure the game save is 64KB in size.
If you are using another game save backup utility, the file should be exactly 256KB in size for the raw game save.
> The L trigger on my DS doesn't work...
Sorry, I intentionally picked L + R to be hard to hit accidentally - before updating the gamesave on the cartridge.
If you have built NDS homebrew apps before, you can tweek the program to use another key (email me for source)
Alternatively, use a game save backup utility like "ETool".
Then use my PC based Map Editor to manipulate the game save. It has many more features than the NDS version.
#66197 - m2pt5 - Sun Jan 08, 2006 11:20 pm
Hey DsPet, how's that terrain editor coming along?
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#66198 - CubeGuy - Sun Jan 08, 2006 11:20 pm
Totakeke wrote: |
The L trigger on my DS doesn't work, so I can't write to the NDS cart because I need to press L and then R... Any way around this?
The L and R buttons on Nintendo hardware have always gone either dead or so nonresponsive that I have to push it as hard as I can. It happened to my N64 and GBA SP. I'm cursed I guess. |
Everyone that tells me that says that you can fix it old-school style by blowing in it.
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#66262 - elllipsis - Mon Jan 09, 2006 10:39 am
DsPet, first of all, I gotta say you're awesome for making this stuff in the first place. I used the trainer with my retail copy of AC and it's awesomely awesome.
Still trying to get the map editor to work on my other town though, there's a copy of my .sav file here if you want to take a look... if you don't, that's cool too. I'm just not as much of a programmer as I'd like to be, so I still don't understand some stuff about save formats and such :(
#66308 - DsPet - Mon Jan 09, 2006 6:22 pm
> how's that terrain editor coming along?
Pretty good -- within the limits of the game (only gamesave editing, not game code tweeking)
For the next release: (new features)
+ Add Nook points
+ River Edit (tile based terrain editing)
+ Advanced World Edit - allowing you to move buildings around, or make copies
( see teaser photo: http://www.aibohack.com/nds - two copies of new years sign, 3 sisters store, 3 automobiles)
+ Neighbor Edit - change the neighbor catch phrase or room contents.
? TBD: change the neighbor species (the names/species/house types are hard coded, about 190 of them)
? Change world name ?? still needs more testing
Still waiting for Action Replay to support the AC:WW game. Once that happens the world of AC:WW will change dramatically.
----
> there's a copy of my .sav file here if you want to take a look...
It is a 32KB file created by another save tool - that's only the first 1/8th of the raw gamesave (256KB)
If you use my trainer, it will compress the 256KB to something smaller like 32KB or 64KB. The Map Editor will load/save that format directly.
Otherwise, if you are using another game save backup utility (like ETool) it must be a raw gamesave that is 256KB in side (or sometimes 500 or 1024 bytes bigger)
Backing up gamesaves is very hardware dependent (depending on your homebrew setup), so keep trying until you can get a 256KB raw gamesave on your PC.
#66332 - elllipsis - Mon Jan 09, 2006 8:38 pm
I finally got a couple saves that are 256kb, and when I try to run them with the editor, I get "ERROR: bad checksum #1"
any ideas?
#66570 - Materialist - Thu Jan 12, 2006 12:33 am
@DsPet
I just tried the windows based editor... wow its amazing.
Actually I found this forum looking for a Method to compare savegames from different
states of play to find the right values to set.
How did you actually figure it out? Trial an error Method?
Which tools did you use? Please tell me I want to try editing other games ,too.
BTW make sure to hand over the land/sea editing capable piece soon :D
Those random Towns just stink...
...
..
.
Requests:
1. Could You implement a feature to stick custom Patterns to the ground so that one can not "remove" them ingame (picking them up)?
2. Windows based custom Pattern Editor?
3. Small preview pics of features (from Nooks catalogue) etc., actually I could capture those for You...
darn thats a lot of work :(
If Your interested in getting me involved, hit me via IM.
#66573 - m2pt5 - Thu Jan 12, 2006 1:10 am
Materialist wrote: |
1. Could You implement a feature to stick custom Patterns to the ground so that one can not "remove" them ingame (picking them up)? |
I'm fairly sure that's not possible. Patterns are just "items on the ground" and there's no way to stop someone from picking up an item on the ground.
Materialist wrote: |
2. Windows based custom Pattern Editor? |
There's already one of those in development... you can't directly edit the patterns, but you can convert image files directly into patterns.
Materialist wrote: |
3. Small preview pics of features (from Nooks catalogue) etc. |
Those can all be found in the ACWW strategy guide. (There's a PDF of it floating around, if you really want it.)
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#66604 - Materialist - Thu Jan 12, 2006 11:14 am
Quote: |
Materialist wrote:
I'm fairly sure that's not possible. Patterns are just "items on the ground" and there's no way to stop someone from picking up an item on the ground. |
No the Ground has its own patterns, to replace their adresses with those custom ones could absolutely be possible.
Quote: |
There's already one of those in development... you can't directly edit the patterns, but you can convert image files directly into patterns.
|
What You are talking about is nothing more than a customized image resizer... I dont need one actually.
What I else dont want is to spend 15 minutes manually putting some awkward patterns into the game while it would be possible to edit the savegame in the first place.
Quote: |
Those can all be found in the ACWW strategy guide. (There's a PDF of it floating around, if you really want it.) |
Hm, the ones I found where mainly bare txt format.
Anyway maybe the author would allow to take his pictures...
Sure You could look the feature pictures up the net yourself, but one could also
spend 12 month of ingame action to get all those items on its own so...
I guess thats not the way this thread is going :D
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#66605 - mntorankusu - Thu Jan 12, 2006 11:31 am
Materialist wrote: |
Quote: |
There's already one of those in development... you can't directly edit the patterns, but you can convert image files directly into patterns.
|
What You are talking about is nothing more than a customized image resizer... I dont need one actually.
What I else dont want is to spend 15 minutes manually putting some awkward patterns into the game while it would be possible to edit the savegame in the first place. |
Did you even look at the page? It's a program that edits a save file to replace the patterns.
#66606 - Materialist - Thu Jan 12, 2006 11:35 am
Darn Your right :-(
I didnt see it...
_________________
Marine, we need you to head to the depths of the compound to rescue a scientist that is being held hostage by Satan and his manyfold minions.
Here's your pistol and eight rounds of ammunition. Good luck.
#66633 - m2pt5 - Thu Jan 12, 2006 3:55 pm
Materialist wrote: |
No the Ground has its own patterns, to replace their adresses with those custom ones could absolutely be possible. |
Not without editing the game ROM itself. Those are patterns hardcoded into the game.
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#66641 - Materialist - Thu Jan 12, 2006 4:42 pm
Yeah thats right but the map isnt. So the Gamesave tells the game where to put which tile-pattern. You would just have to change that value.
_________________
Marine, we need you to head to the depths of the compound to rescue a scientist that is being held hostage by Satan and his manyfold minions.
Here's your pistol and eight rounds of ammunition. Good luck.
#66652 - m2pt5 - Thu Jan 12, 2006 6:25 pm
Personal patterns aren't part of the game ROM.
And I suspect ground patterns are auto-generated to correspond with the 16 16x16 tiles that make up each town.
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#66663 - Materialist - Thu Jan 12, 2006 7:47 pm
Yeah thats true but there must be some kind of referring map within the save that calls the Patterns from the rom.
If there is just a map call within the save using the corresponding hexcodes for the ground patterns it should be therefore possible to replace those calls with different codes even if those refer to custom patterns.
_________________
Marine, we need you to head to the depths of the compound to rescue a scientist that is being held hostage by Satan and his manyfold minions.
Here's your pistol and eight rounds of ammunition. Good luck.
#66664 - DsPet - Thu Jan 12, 2006 7:54 pm
> Actually I found this forum looking for a Method to compare savegames from different states of play to find the right values to set.
> How did you actually figure it out? Trial an error Method?
Yes - change small things, binary compare the game saves.
Some things are relatively obvious (like the 64x64 cells for the world map), and some things are relatively obscure (like the 4x4 cells for the river/terrain tiles)
re: patterns / patterns placed on the ground
As mentioned, Thulinma already has a pattern editor.
I can do most things within the limits of the game save (not changing the code). If you want to keep a stranger from screwing up a message written on the grown, surround the pattern objects with rocks (each 1x1 in size)
That's separate from the background graphics used in the 4x4 grid that makes up the river, ocean, cobblestones, bridges etc (each 16x16 in size)
For that there are only 16 bytes to play with - and the interpretation of those bytes is hard coded - not very flexible.
re: preview pics of items
I don't see the need. Only some of the items have valid previews. Including their images gets into copyright issues too. IMHO: the names are more descriptive. If you don't know what they do, throw them on the map, run the game, pick them up and play with them as your ACWW character
#66726 - Nushio - Fri Jan 13, 2006 5:56 am
I am very interested in removing some people in the town, along with changing their catchfrase (and maybe changing the nickname they assigned you?)
I want this because a neighbor moved in from a friend's town, all she said was "shut up".. something something shut up!
It was annoying, but it was only her, right? If i stopped talking to her, I woudlnt mind, right? Wrong. 3 Townmembers besides her are using the same phrase.. Only 1 is 'unpolluted', but I dont know for how long...
If possible, I'd like to remove her, and change everyone's catchfrase to onions or something, and change my nickname from N-Puff to N-whateverelse.
Keep up the great work.
#66758 - mymateo - Fri Jan 13, 2006 9:27 am
If you want someone to move out, piss them off. Push them until they get mad and things like that. At lest, that worked in the GC version. So it's a temporary fix until what you want someone else to do for you is done.
Also, and this is again from the GC version but might work anyway... if you talk to someone, there's a chance they might say they're bored with their catchphrase and want you to think of a new one.
Come to think of it, someone may have asked me that already... either that, or my memory is playing tricks on me again.
#67891 - m2pt5 - Sat Jan 21, 2006 3:39 am
New version is out... map editor now includes river editor.
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#67897 - ssj4android - Sat Jan 21, 2006 5:00 am
Anyone know if the supercard version of etool 3.13 works alright with Animal Crossing? Is there a better program? Isn't there some way to have a 256 KB .sav file? Is it possible that it won't be able to compress it enough? Sorry for all the questions, I just don't want to lose my save.
#67924 - m2pt5 - Sat Jan 21, 2006 8:39 am
If you're using Supercard, you should be using Rain for save management.
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#67996 - Nushio - Sat Jan 21, 2006 10:51 pm
m2pt5 wrote: |
If you're using Supercard, you should be using Rain for save management. |
Can Rain be used for the M3 CF?
#67999 - IxthusTiger - Sat Jan 21, 2006 11:06 pm
I can't find a way to see how much I've donated in the game, and apparently if you overdonate, you won't get the coresponding feather! I got the blue one, but then I never got the yellow even though I know I donated 500,000!
DSpet, could you show us how much we've donated to Boondox?
#68407 - djemergency - Tue Jan 24, 2006 10:40 am
I'm getting an error that says:
ERROR: mirror copies don't match
and I used action replay duo.
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#68412 - IxthusTiger - Tue Jan 24, 2006 12:11 pm
Save your game again!
#68415 - djemergency - Tue Jan 24, 2006 12:58 pm
n/m I fixed it.
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#68827 - IxthusTiger - Thu Jan 26, 2006 11:42 pm
What's all this hubub about real time town editing and people getting hacked? Is there anything we can do to help the situation?
Also I just looked at the infamous "Red Tulips" from WFC and they show up as green in the Advanced Room Edit of the PC trainer.
#69159 - STAKED - Sat Jan 28, 2006 10:06 pm
After several hours, I absolutely cannot get the save to back up correctly from a Flash Advance 128 Pro (GBA flash card/linker) and my USA copy of the game to use with the Map Editor. The trainer claims to back it up fine, it even reports the correct resident data etc for it. But depending on what I do I either get `Bad save` errors or `Can't determine version` ones when trying to load it . What would be the correct app/method to get a working save from the flash cart..?
#69295 - DsPet - Sun Jan 29, 2006 9:03 pm
> What's all this hubub about real time town editing and people getting hacked?
I wouldn't call it realtime town editing or 'hacking'.
It is using a quirk in the system to drop items on the world map (or in the case of the tulip, inside your house) - combinations that aren't meant to happen.
> Is there anything we can do to help the situation?
The map editor can fix things after an attack (but can't be used to create the items for attacking other towns)
With real game save editing, you can do so much more.
---
> I absolutely cannot get the save to back up correctly from a Flash Advance 128 Pro ...
A lot of people have had problems with SRAM backups.
When using my trainer (animala), it compresses the game save and places into SRAM. Look at the upper screen to see how big it is.
Often people don't have the window set properly, and only get 32KB of SRAM saved to their PC. Check the instructions for your utilities or try one of the dedicated gamesave backup/restore utilities (ETool or RAIN - if they support your hardware)
If you have a file you think should work, hex dump it. Be sure it starts with "ANMLSAVE" and is at least 64KB big. The end part of the file should be filled with hex 55 55 (Letter 'U'). If the end is filled with 00 or FF, then likely only a part of the SRAM data is being saved.
#69308 - STAKED - Sun Jan 29, 2006 10:12 pm
"Compressed to 36415/saved to SRAM" appears in the top screen. I get a 64KB file (animala.sav) which starts with ANMLSAVE, and it does end with lots of "U"'s.
Loading it gives "ERROR: Bad ANIMALSAVE (E)" in the Map Editor.
File extension or something..? I have tried with RAIN and Etool but get no further.
#69479 - STAKED - Tue Jan 31, 2006 12:45 am
#69487 - josath - Tue Jan 31, 2006 1:31 am
The latest version of Rain corrupted my CF card once, so it's definately not perfect
#69524 - Lin459 - Tue Jan 31, 2006 7:14 am
Help!
Ok, I'm trying to get this thing done with my Action Replay Duo Max. I bought it with V 1.05c and upgraded it to 1.06 today, now, whenever I go to backup AC on my computer, it says that there is no cart inserted.
If you need any more info, just ask.
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#69550 - m2pt5 - Tue Jan 31, 2006 1:24 pm
josath wrote: |
The latest version of Rain corrupted my CF card once, so it's definately not perfect |
Yeah, a couple versions back corrupted my SD once. I recovered nearly everything, but still...
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#69582 - DsPet - Tue Jan 31, 2006 5:15 pm
> I bought it with V 1.05c and upgraded it to 1.06 today...it says that there is no cart inserted.
It isn't the firmware.
You need a hardware mod (solder two pins)
BTW: the newer units come pre-soldered
Details here: http://www.aibohack.com/nds/ar.htm
#69892 - IxthusTiger - Thu Feb 02, 2006 8:35 pm
IxthusTiger wrote: |
I can't find a way to see how much I've donated in the game, and apparently if you overdonate, you won't get the coresponding feather! I got the blue one, but then I never got the yellow even though I know I donated 500,000!
DSpet, could you show us how much we've donated to Boondox? |
Any news on this yet?
#69942 - DsPet - Fri Feb 03, 2006 4:16 am
> could you show us how much we've donated to Boondox?
My philosophy:
The Editor focuses on things that are tedious, difficult or impossible to do
in the real game.
Many of the suggestions I've received fall in that category (ie. very obvious and easy to do within the game) or are core part of playing the game (like the fluctuations of the turnip market or the weather)
The donation thing is a good example, since money is cheap you over-donate - and the ungrateful Boondoxians forget to send you a feather.
But in map editor mode, you are god of your town - make yourself as many feathers as you want ;->
-----
BTW: Just updated. Same URL.
http://www.aibohack.com/nds/ac_mapedit.htm
See listing of new features at the top.
#69954 - IxthusTiger - Fri Feb 03, 2006 7:14 am
I understand that, but I want to collect their letters as well! :)
I don't want to cheat TOO much :)
EDIT: Totally wow!! This new version is fantastic!! I will try to contribute more than just ego feeding praise by testing it thoughrouly!
EDIT2: What are the default personalities of the Monkeys? Is this right?
Champ - Jock
Monty - Cranky
Nana - Peppy
Elise - Snooty
Tammi - Normal
Simon - Lazy
#70150 - m2pt5 - Sat Feb 04, 2006 6:22 pm
Suggestion to DsPet: Add the ability to edit the items attached to letters. That way, fish and bugs can be mailed.
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#70334 - DsPet - Sun Feb 05, 2006 6:44 pm
> That way, fish and bugs can be mailed.
There are two types of fish and bugs, the "Item" type and the feature / "Furnature" type.
IIRC the furnature type can be mailed, but can't be donated. The item type can't be mailed but can be donated.
Mail the furnature type. Tell your friend to drop the furnature in their house and pick it up again -- it should turn into the item type (so they can donate it)
#70350 - m2pt5 - Sun Feb 05, 2006 9:03 pm
Thanks! (It doesn't even have to be in your house - if you drop furniture bugs/fish anywhere outside and pick them up, they change into the item type.)
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#70489 - sevast - Mon Feb 06, 2006 9:44 pm
so is the bad red tulip a furniture type of the tulip where the regular is a item type?
#70506 - m2pt5 - Mon Feb 06, 2006 11:26 pm
I think the bad red tulip is actually a glitch.
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#70657 - adrian783 - Wed Feb 08, 2006 1:09 am
does exporting map in a graphical format count as impossible todo within the game?
if so...that would be my feature request
#70763 - DsPet - Wed Feb 08, 2006 5:08 pm
> so is the bad red tulip a furniture type of the tulip where the regular is a item type?
It is a terrain type, like when you place trees and rocks on the world map (the terrain red tulip is at the top of the list in the world map editor)
It isn't meant to be in your inventory. Nintendo screwed up. They haven't released a fix and I suspect they never will (they say "We're continuing to look into this issue...")
> does exporting map in a graphical format count as impossible todo within the game?
Not sure what you are asking.
If you print-screen the river editor or the world editor - it will give you a block-level schematic version of your town.
To see the true game graphics, you must play the game (the map editor does not contain any Nintendo specific/copyrighted graphics)
#70774 - adrian783 - Wed Feb 08, 2006 6:08 pm
lol prtscr, i alsmot forgot, also, is it possible to have more distinction between items? like trees that has fruit and trees that has no fruit
#73105 - IxthusTiger - Thu Feb 23, 2006 10:45 am
Today, I delivered a shirt from neighbor 4 to neighbor 6, then I saved.
When I used the map editor, the shirt I delivered appeared in that villager's wallpaper slot! I don't know if it happens with any neighbor, I'm just being specific.
#73133 - DsPet - Thu Feb 23, 2006 4:53 pm
> is it possible to have more distinction between items? like trees that has fruit and trees that has no fruit
Only what is built into the game. See the Terrain/Trees list in the map editor. All the regular trees come in 8 different sizes (from sapling, to mature with fruit, to mature without fruit in different seasons)
There is also a generic tree, and the palm tree (with optional coconuts) with a few additional stages.
> the shirt I delivered appeared in that villager's wallpaper slot!
Also you can mail letters with presents to the villagers. Apparently if the NPC like the item you send (ie. furnature), they will show it off in their homes. The map editor lets you edit the results directly.
#73455 - Lin459 - Sat Feb 25, 2006 8:41 pm
Hey, DsPet, is it possible to add a "fill museum" to the program, cause that'd be really great, and not to mention a time saver. :P
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#73716 - sevast - Mon Feb 27, 2006 7:54 pm
I love your program, it's really awesome! Is it possible to add a search to the items list? It's hard to figure out where some of the items are going to be. Thanks for continually supporting a great program!
#73866 - DsPet - Tue Feb 28, 2006 5:19 pm
> is it possible to add a "fill museum" to the program, cause that'd be really great, and not to mention a time saver. :P
I thought about it, but that's one of those "play the game" if you want to use that feature.
ie. the reason for placing items in the museum is to show off what you found. Automatically filling out the museum doesn't give you anything does it ?
[unlike the catalog - which lets you order items]
> Is it possible to add a search to the items list? It's hard to figure out where some of the items are going to be. Thanks for continually supporting a great program!
Good idea, maybe for 1.4, but no promises.
#73986 - ne1 - Wed Mar 01, 2006 12:05 pm
what I would love, actually, is if there was a way to remove things from the museum... (damned be those flies and cockroaches!)
perhaps that would be possible?
#74057 - vb_master - Thu Mar 02, 2006 1:16 am
Can you use this with a GBAMP? I read something about SRAM, so I'm guessing it doesn't work.
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#74067 - DsPet - Thu Mar 02, 2006 3:28 am
> is if there was a way to remove things from the museum... (damned be those flies and cockroaches!)
perhaps that would be possible?
Similar to many other feature requests, if you don't want them, don't add them in the museum (ie. it is technically possible, but the map editor is not a replacement for playing the game)
> Can you use this with a GBAMP? I read something about SRAM, so I'm guessing it doesn't work.
My trainer requires SRAM.
Try RAIN, I believe it works with the GBAMP
http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#rain
If your homebrew setup isn't working, the $35 Action Replay does work(soldering may be required), but can be slower.
#74068 - vb_master - Thu Mar 02, 2006 3:46 am
Yes, RAIN does work, so I would have to use the Windows app?
Is there anyway to eliminate the need for SRAM?
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#74132 - DsPet - Thu Mar 02, 2006 6:12 pm
> Yes, RAIN does work, so I would have to use the Windows app?
Good. The Windows app is much more functional than the NDS trainer.
> Is there anyway to eliminate the need for SRAM?
The existing game save homebrew alternatives already do that (RAIN and ETool).
My trainers rely on SRAM because it is simple and works for almost all "homebrew" setups. The GBAMP is the one major exception.
Doing full game-save editing on the PC (using the Windows app) is the best solution.
The program is point-and-click graphical, large screen and forces people to make backups of their game saves.
It also works with the $35 Action Replay, not requiring a full homebrew setup.
#74168 - vb_master - Fri Mar 03, 2006 12:09 am
What's an lzh file?
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#74170 - tepples - Fri Mar 03, 2006 12:31 am
.lzh is a compressed archive format, analogous to .zip, that was popular on some platforms and is still popular in some countries.
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-- Who?
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#74172 - vb_master - Fri Mar 03, 2006 1:01 am
How do I uncompress it? Can someone re-host it as un-lzh'd and then zip it?
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#74286 - arog - Sat Mar 04, 2006 2:42 am
Get yourself a good decompression program.
Free - 7Zip - http://www.7-zip.org/
Not Free - WinRAR - http://www.rarsoft.com/
I am sure there are plenty of other worthy ones.
- Aaron Rogers
http://www.aaronrogers.com/nintendods/
#74290 - vb_master - Sat Mar 04, 2006 4:01 am
But the problem is that I hate downloading and installing things for only a one-time use.
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#74292 - m2pt5 - Sat Mar 04, 2006 4:45 am
There are a lot of archive formats out thee besides zip. Just get 7-Zip, and you're covered in all possible cases.
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#74294 - vb_master - Sat Mar 04, 2006 4:56 am
m2pt5 wrote: |
There are a lot of archive formats out thee besides zip. Just get 7-Zip, and you're covered in all possible cases. |
Yeah, I hate when someone compresses things with something not-zip.
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#74310 - tepples - Sat Mar 04, 2006 7:11 am
vb_master wrote: |
But the problem is that I hate downloading and installing things for only a one-time use. |
flashme.nds
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#74348 - m2pt5 - Sat Mar 04, 2006 5:57 pm
vb_master wrote: |
Yeah, I hate when someone compresses things with something not-zip. |
The .7z format is often more efficent than zip, and can get archives 30 to 50% smaller.
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#74355 - vb_master - Sat Mar 04, 2006 7:21 pm
tepples wrote: |
vb_master wrote: | But the problem is that I hate downloading and installing things for only a one-time use. |
flashme.nds |
Yea, it's a firmware hack so you don't need a PassMe, and I don't plan on using it because Nintendo might start scanning firmware.
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#74388 - m2pt5 - Sat Mar 04, 2006 11:51 pm
vb_master wrote: |
Yea, it's a firmware hack so you don't need a PassMe, and I don't plan on using it because Nintendo might start scanning firmware. |
It can be uninstalled as well. Noflashme.nds.
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#74391 - vb_master - Sun Mar 05, 2006 12:16 am
m2pt5 wrote: |
It can be uninstalled as well. Noflashme.nds. |
But it's not reccomended... I'll install 7zip tonight.
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#74396 - tepples - Sun Mar 05, 2006 12:36 am
vb_master wrote: |
m2pt5 wrote: | It can be uninstalled as well. Noflashme.nds. | But it's not reccomended... I'll install 7zip tonight. |
The only reason noflashme is not recommended is that it has a slightly higher probability of bricking your DS if interrupted than flashme does.
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#74516 - vb_master - Sun Mar 05, 2006 3:36 pm
Just tried out the map editor! Amazing! I don't think I'm gonna mod anything because the game might get boring, and I don't want to get Nintendo mad at me (would they, I mean it does kinda make since!).
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#74539 - DsPet - Sun Mar 05, 2006 8:26 pm
Thread is getting a little off-topic, but let's get it back on topic:
Version 1.4 available now
http://www.aibohack.com/nds/ac_mapedit.htm
Try it out. Please let me know if you like the automatic watering logic. Should no longer crash when you click on items.
#75798 - vb_master - Thu Mar 16, 2006 2:36 am
When I watered the plants, they all died!
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#75834 - IxthusTiger - Thu Mar 16, 2006 11:41 am
If your click "water all plants" they all become "dry" today, even the ones that were already blooming, but tomorrow they will bloom.
I just hit "revive all flowers" instead.
#75918 - Alec - Thu Mar 16, 2006 11:42 pm
Wow, this trainer has come a long way!
Excellent work!
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#76658 - Nushio - Thu Mar 23, 2006 6:36 am
Is there a way to extract or to insert patterns?
Sorry if this has been asked before, I did search this thread and forum a bit though.
#76660 - m2pt5 - Thu Mar 23, 2006 6:52 am
Nushio wrote: |
Is there a way to extract or to insert patterns? |
http://www.xs4all.nl/~aviator/acww/
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#76721 - Nushio - Thu Mar 23, 2006 10:34 pm
Thanks a ton!
#77434 - Apoc - Fri Mar 31, 2006 6:16 pm
are there plans to release a windows version to apply to a .sav savefile for those who play it from supercard?
#77451 - Raziel Fireeye - Fri Mar 31, 2006 9:03 pm
Does it work on the european Animal Crossing game??
#78079 - DsPet - Wed Apr 05, 2006 1:04 am
> are there plans to release a windows version to apply to a .sav savefile for those who play it from supercard?
The SuperCard gamesave format should be a raw file save. The editor already supports that file format (the exact file extension doesn't matter). The file should be exactly 256K (262,144 bytes). If not please email me a sample.
> Does it work on the european Animal Crossing game??
Yes, the gamesave format appears to be the same (ie. use the current AnimalMap editor).
Makes sense since you want to be able to WiFi between US and European games (you can't do that between US and Japanese games for a number of reasons)