#68677 - eld - Thu Jan 26, 2006 10:13 am
http://ds.ign.com/articles/683/683684p1.html
I wonder if and what kind of homebrew preventions this one will come with.
#68680 - HyperHacker - Thu Jan 26, 2006 10:24 am
Neat. And you can bet all manner of exploits we know so far will be fixed.
They came out with this surprisingly fast, though.
Also doesn't the existing DS allow for variable backlight brightness? Since FlashMe fades them in...
#68681 - ?hr - Thu Jan 26, 2006 10:26 am
#68684 - eld - Thu Jan 26, 2006 10:32 am
or the classical silvery one, still, it'll be nice to have a slimmer ds, in worst case scenario I'll be keeping my old one for homebrew-development, if not, I'll still keep the old one.
#68699 - linus - Thu Jan 26, 2006 12:31 pm
I wonder what the security updates will be like... hope it doesnt cause too many problems
#68705 - Lynx - Thu Jan 26, 2006 1:44 pm
How would they block the current method? (swi call)
#68712 - chishm - Thu Jan 26, 2006 2:05 pm
Lynx wrote: |
How would they block the current method? (swi call) |
Simple range checking of the SWI call. They could even just AND the SWI number with 0x1f, and it would block this method. Of course, this requires a new BIOS, and somehow I don't think they'll do that.
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com
#68738 - Mr. Picklesworth - Thu Jan 26, 2006 4:43 pm
I wonder if that paint is actually applied properly this time so it doesn't flake off...
It looks like the bottom screen has a replaceable cover!
_________________
Thanks!
MKDS Friend Code: 511165-679586
MP:H Friend Code: 2105 2377 6896
#68746 - ghazi - Thu Jan 26, 2006 5:33 pm
Where's the power button? D=
I guess maybe it just knows when you want to use it! I hope it has a feature where it won't turn on if I still have classwork to do.
#68752 - Darkflame - Thu Jan 26, 2006 6:12 pm
I hope for a better volume controll personaly.
I really dont get the obbession with "brighter" screens all the time. :-/
#68755 - mntorankusu - Thu Jan 26, 2006 6:23 pm
Darkflame wrote: |
I hope for a better volume controll personaly.
I really dont get the obbession with "brighter" screens all the time. :-/ |
Look at the new GBA SP, the GBM, or the PSP and you'll wish that the DS's screen was as bright as those.
At least, I do.
#68761 - HyperHacker - Thu Jan 26, 2006 6:34 pm
chishm wrote: |
Lynx wrote: | How would they block the current method? (swi call) |
Simple range checking of the SWI call. They could even just AND the SWI number with 0x1f, and it would block this method. Of course, this requires a new BIOS, and somehow I don't think they'll do that. |
That's just it. They wouldn't likely update the BIOS of existing DSes, because it's on a mask ROM built into the CPU. This, however, is new hardware. Since they're brand new components, it probably wouldn't be too difficult to just put an updated BIOS in during manufacturing, as opposed to carving up existing units and probably having to replace their CPU.
However, they might not update it for compatibility reasons, just as they didn't fix the MidiKeyToFreq bug in the GBA BIOS.
#68775 - Xtreme - Thu Jan 26, 2006 7:20 pm
Quote: |
brightness control function of 4 stages whose it is possible furthermore to make the picture bright |
4 stages brightnes, that is cool.
_________________
My Theme
DS Lite (FM_V8a) ** R4 Revolution (2GB Transcend) ** SuperCard Lite (2x 2GB Transcend)
#68796 - josath - Thu Jan 26, 2006 8:22 pm
The Current DS actually has different brightness as well, there's just no setting anywhere to change it. Loopy(i think it was him?) released a demo a while back that fades the brightness in and out.
#68805 - tetsujin - Thu Jan 26, 2006 9:53 pm
josath wrote: |
The Current DS actually has different brightness as well, there's just no setting anywhere to change it. Loopy(i think it was him?) released a demo a while back that fades the brightness in and out. |
Yeah, but are any of them brighter than the default? 'Cause that's the part that's useful: of the 4 brightness settings on the new machine, probably 2-3 of them are brighter than the normal DS.
_________________
---GEC
I think that all the work that's been done by the homebrew community so far to support people who want to program for the GBA or DS is amazing.
Thank you, everyone, I look forward to taking advantage of your work.
#68835 - sevast - Fri Jan 27, 2006 12:59 am
I have accidently hit my power button a number of times! I am so glad to see that improvement.
I guess my big question is: Is there a gba slot for sure? That would be a great way to slim things down and stop piracy...
#68839 - Mr. Picklesworth - Fri Jan 27, 2006 1:20 am
They wouldn't remove the GBA slot. Remember those expansion packs?
There are likely to be games on the way that need an expansion pack to be in any way fun.
_________________
Thanks!
MKDS Friend Code: 511165-679586
MP:H Friend Code: 2105 2377 6896
#68846 - josath - Fri Jan 27, 2006 1:51 am
tetsujin wrote: |
Yeah, but are any of them brighter than the default? |
how much brighter do you need?? It's already so bright that I can use my DS as a light source when I go camping, no need to bring a lantern along!
#68876 - Darkflame - Fri Jan 27, 2006 4:14 am
Id hope for lower light levels myself, so I can play the DS with my (room) lights off without hurting my eyes.
mntorankusu wrote: |
Darkflame wrote: | I hope for a better volume controll personaly.
I really don't get the obsession with "brighter" screens all the time. :-/ |
Look at the new GBA SP, the GBM, or the PSP and you'll wish that the DS's screen was as bright as those.
At least, I do. |
But god why?
Why is brighter better?
Higher resolution...better contrast...lower latency...all things that make screens better.
But brightness? Nope..not seeing it.
Or rather I am seeing it...doesnt mater about light levels. I can see my DS fine.
I mean, at the rate people are going they will have bloody headlights behind their games systems, completely burning out the retina of their eyes...but saying "wow! look i got the best screen" :p
Quote: |
I guess my big question is: Is there a gba slot for sure? That would be a great way to slim things down and stop piracy... |
Yes, its there for sure.
#68878 - mntorankusu - Fri Jan 27, 2006 4:32 am
Darkflame wrote: |
Why is brighter better?
Higher resolution...better contrast...lower latency...all things that make screens better.
But brightness? Nope..not seeing it. |
From my brief experience with the new SP, not only is it brighter, but it has better saturation and contrast.
#68885 - CubeGuy - Fri Jan 27, 2006 6:57 am
It's true. If you think the DS has come leaps and bounds over the original SP screen, head over to the nearest game store and check ou the new model. It's like the difference between night and day.
_________________
It's 'CubeGuy.' One word. No space.
#68892 - The 9th Sage - Fri Jan 27, 2006 7:22 am
CubeGuy wrote: |
It's true. If you think the DS has come leaps and bounds over the original SP screen, head over to the nearest game store and check ou the new model. It's like the difference between night and day. |
It's true, I've seen then at EB compared side by side (a fellow was debating on buying one so the guy at EB took out one of the new ones and checked 'em out).
The screens are even nicer than the DS's current screen I think.
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#68909 - Xtreme - Fri Jan 27, 2006 8:37 am
sevast wrote: |
I have accidently hit my power button a number of times! I am so glad to see that improvement. |
Yes, me too. :) I hate that.
Darkflame wrote: |
Id hope for lower light levels myself, so I can play the DS with my (room) lights off without hurting my eyes. |
I don't get you guys. My eyes does not like brighter light at all. The current DS has too bright screen lights. I hope the new one has one mode that is less bright.
mntorankusu wrote: |
From my brief experience with the new SP, not only is it brighter, but it has better saturation and contrast. |
Better saturation and contrast would be a good thing.
CubeGuy wrote: |
It's true. If you think the DS has come leaps and bounds over the original SP screen, head over to the nearest game store and check ou the new model. It's like the difference between night and day. |
Yes, I also believe in that. It's the size and those better screens.
_________________
My Theme
DS Lite (FM_V8a) ** R4 Revolution (2GB Transcend) ** SuperCard Lite (2x 2GB Transcend)
#68912 - Empyrean - Fri Jan 27, 2006 9:00 am
Why do I get the condescending feeling that Steve Jobs was involved in the redesign?
Personally, brightness levels, though interesting, isn't my idea of a "great improvement."
I'm hoping they'll change the menu system (no need to reset to go into options), add a proper volume change (as stated before), and throw in a browser (yeah right!)
Hey, a guy can dream, can't he?
_________________
3 is not an "e",
7 is not a "t",
1 is not an "l",
And for the love of God,
Learn how to spell!
#68942 - mastertop101 - Fri Jan 27, 2006 2:58 pm
for all those who doesn't want more brightness :
Didn't you ever play outside (or even inside with windows..) during a sunny day ??? it's like impossible to play with the current DS
#68946 - mntorankusu - Fri Jan 27, 2006 3:15 pm
mastertop101 wrote: |
for all those who doesn't want more brightness :
Didn't you ever play outside (or even inside with windows..) during a sunny day ??? it's like impossible to play with the current DS |
Yeah, even with just the light in my room, the DS screens look really dim. It is fine for in the dark, though. That's why different brightness levels are good.
#68951 - Darkflame - Fri Jan 27, 2006 4:21 pm
mastertop101 wrote: |
for all those who doesn't want more brightness :
Didn't you ever play outside (or even inside with windows..) during a sunny day ??? it's like impossible to play with the current DS |
a) I always play outside
b) I dont see how making the screen brighter would help? Adding more light to the equation wont magicaly subtract the light from the sun.
Lowering the reflectance level of the screen, or even polarising it slightly so you can only see light comeing straight of it, rather then at an angle.
#68955 - mntorankusu - Fri Jan 27, 2006 4:37 pm
Darkflame wrote: |
mastertop101 wrote: | for all those who doesn't want more brightness :
Didn't you ever play outside (or even inside with windows..) during a sunny day ??? it's like impossible to play with the current DS |
a) I always play outside
b) I dont see how making the screen brighter would help? Adding more light to the equation wont magicaly subtract the light from the sun. |
When you're in sunlight, the screen looks dim in contrast to the brightness of the sun. The brighter the backlight is, the easier it will be to see in those type of situations.
It's exactly the same with my LCD monitor here. In the dark, I have to turn the brightness all the way down to be able to look at it. But when there's sunlight coming through the windows, I have to turn the brightness up because it looks dim.
#68959 - bafio - Fri Jan 27, 2006 4:49 pm
Darkflame wrote: |
mastertop101 wrote: | for all those who doesn't want more brightness :
Didn't you ever play outside (or even inside with windows..) during a sunny day ??? it's like impossible to play with the current DS |
a) I always play outside
b) I dont see how making the screen brighter would help? Adding more light to the equation wont magicaly subtract the light from the sun.
Lowering the reflectance level of the screen, or even polarising it slightly so you can only see light comeing straight of it, rather then at an angle. |
I played turning off the backlight, works quite well when the light is strong...
Bafio
#68962 - MaHe - Fri Jan 27, 2006 5:23 pm
Same here.
BTW: About new firmware functions. If they implement any - (which I doubt), I'm sure Loopy will provide us a dump, so we'll be able to use them on our "plain" DSs. :)
#68965 - dualscreenman - Fri Jan 27, 2006 5:33 pm
MaHe wrote: |
Same here.
BTW: About new firmware functions. If they implement any - (which I doubt), I'm sure Loopy will provide us a dump, so we'll be able to use them on our "plain" DSs. :) |
So maybe FlashMe v7 will be based on the DS Lite's firmware and contain the extra (if any) functions :D hopefully... that's be so cool.
#68976 - M3d10n - Fri Jan 27, 2006 7:09 pm
People say "brighter", but that's the wrong term. It's not about emitting stronger light, it's about using a higher contrast range. Dark colors being real dark and string colors being really strong.
I haven't seen a micro or the new SP screen, but one thing caught my attention in the PSP screen: dark pixels are truly dark, and emit no noticeable light. When the screen goes black in the dark, there is no light left, whereas in the DS screen, a fully black screen still emits some light, giving it a washed out look (it's more noticeable in the dark).
#69039 - HyperHacker - Sat Jan 28, 2006 2:20 am
I don't think it needs to be any brighter. I can already use it as a flashlight on a bright screen like the main menu. ;-) But I guess other people might prefer it.
The new firmware could very well contain new functions. The first DSes only had 256K, but they later made them with 512K. Of course, they still used the original firmware which had to be 256K or less. That means another 256K to fit whatever they want, as I imagine all new DSes will be 512K. If they could fit Metroid 2 into 256K, I bet they could fit a lot of neat firmware functions. However, if future versions of FlashMe are based on this, there'll have to be a 256K version for those with older DSes, which would probably have to be based on the original firmware. (Unless the whole point of a new version is to have the new firmware, then just don't use it. :-p)
(No, I'm not suggesting they add Metroid 2 to the firmware. <_<)
#69043 - dualscreenman - Sat Jan 28, 2006 3:18 am
dualscreenman wrote: |
MaHe wrote: | Same here.
BTW: About new firmware functions. If they implement any - (which I doubt), I'm sure Loopy will provide us a dump, so we'll be able to use them on our "plain" DSs. :) |
So maybe FlashMe v7 will be based on the DS Lite's firmware and contain the extra (if any) functions :D hopefully... that's be so cool. |
Just a thought... if we have a frimware from the DS Lite on our "plain" DS's, would there being four different lighting choivces cause conflict?
#69044 - GragonSon - Sat Jan 28, 2006 3:38 am
I found this at play-asia.com:
Quote: |
features
? Improved smaller and lighter version of the Nintendo DS?
? Weights just 218g instead of 275g and measures 133mm x 73.9mm x 21.5mm
? Screen backlight adjustable
? Portable gaming console w/ 2 LCD screens
? ARM9 67 Mhz Main CPU
? 120K Polygons/sec
? 30M/s pixel fillrate
? 4 Mbytes RAM
? ARM7 16.8 Mhz Secondary CPU
? 2-D: 4 backgrounds, 128 sprites
? GBA backwards compatible
? Wireless multiplayer for up to 16 players
? Game stored on rewriteable media up to 1GB
|
original source: http://www.play-asia.com/paOS-13-37-a2826e1bd89ee3ccf8e99916ace2ff82-71-9h-49-en-70-17a2.html
I just wonder what is "game stored on rewriteable media up to 1 GB"?
#69079 - Empyrean - Sat Jan 28, 2006 10:35 am
Quote: |
? Game stored on rewriteable media up to 1GB |
Don't think too much about it. I found the same "feature" written about our oldie DS's.
Example 1 (Play-Asia's "Normal" DS)
Example 2 (eBay Review of Old DS)
Example 3 (Something More)
_________________
3 is not an "e",
7 is not a "t",
1 is not an "l",
And for the love of God,
Learn how to spell!
#69101 - Chetic - Sat Jan 28, 2006 2:09 pm
They're talking about the cartridges.
A 1GB game though... That'd be tight.
_________________
Packin':
Grey DS with FlashMe v7
1Gbit XG2T 2005 (Neoflash compatible)
GBAMP, Supercard CF, 512Mb Magic Key 3 and EZFA 256Mbit
#69122 - tepples - Sat Jan 28, 2006 4:19 pm
The NES Game Pak capacity did grow from 24 KB to 768 KB during the system's lifetime...
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#69132 - mastertop101 - Sat Jan 28, 2006 6:21 pm
it's just a little error, they were supposed to write "1Gb' (128MB)
but I still don't understand the "rewriteable" thing.., (maybe to save but..)
#69142 - Barnard - Sat Jan 28, 2006 7:33 pm
I wonder if Nintendo has plans to use the DS as a Revolution controller option, say for SNES or NES games.
The improved battery life in the DS-Lite might help with this as well.
It'd be great to see the homebrewers getting in the first with the DS to PC program.
#69145 - HyperHacker - Sat Jan 28, 2006 7:59 pm
No doubt there'll be connectivity there. Both have built-in wifi after all.
Haha, maybe we'll be able to softmod Revolution using a homebrew DS app. ;-)
mastertop101 wrote: |
it's just a little error, they were supposed to write "1Gb' (128MB)
but I still don't understand the "rewriteable" thing.., (maybe to save but..) |
I'm guessing they're just plain wrong on this one. :-)
#69180 - tepples - Sun Jan 29, 2006 12:44 am
SLOT-1 does include an SPI port, which is one of the protocols that SD cards support, so if a game really needed to have 8 Gbit of rewritable storage, it could include the guts of a microSD card.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#69183 - MaHe - Sun Jan 29, 2006 12:59 am
dualscreenman wrote: |
dualscreenman wrote: | MaHe wrote: | Same here.
BTW: About new firmware functions. If they implement any - (which I doubt), I'm sure Loopy will provide us a dump, so we'll be able to use them on our "plain" DSs. :) |
So maybe FlashMe v7 will be based on the DS Lite's firmware and contain the extra (if any) functions :D hopefully... that's be so cool. |
Just a thought... if we have a frimware from the DS Lite on our "plain" DS's, would there being four different lighting choivces cause conflict? |
I think that "adjustable backlight" is just a marketing trick ... Ability to turn it off and on.
#69279 - HyperHacker - Sun Jan 29, 2006 7:30 pm
They actually said it has 4 brightness levels.
#69606 - sumiguchi - Tue Jan 31, 2006 7:54 pm
I was very close to picking up a DS when I saw this news. I will definately wait for this new version.
I happen to be going to Japan in March anyways.. :)
#69612 - MaHe - Tue Jan 31, 2006 8:23 pm
#69654 - Snuk the Great - Tue Jan 31, 2006 11:28 pm
I realy like the new design. I dont care if it will have some actual new functionality, this one already functions well enough! I just like the smaller size and the new position of the power lights (now you can actualy see if your DS is charged, even when facing it the wrong way :O). And I hope they bring a battery that lasts longer, not that I really require so, but its always nice to have a battery that lasts longer.
#69814 - M3d10n - Thu Feb 02, 2006 4:14 am
tepples wrote: |
SLOT-1 does include an SPI port, which is one of the protocols that SD cards support, so if a game really needed to have 8 Gbit of rewritable storage, it could include the guts of a microSD card. |
I always wondered if the 1Gb "limit" was actually a real hardware limit, like the GBA 256Mb limitation, or if it was just Nintendo's choice for largest cart offer for the time being.
There were only a handful of 256Mb GBA games (not including the GBA video paks), since the 256Mb cart was expensive to developers. But right now there are already 5 or so 1Gb DS games (and almost all of them were released in the last two months). It's almost a given that most of the upcoming high-profile RPGs (FF3, Tales of Tempest, Xenosaga, Children of Mana) also use a full 1Gb cart (which seems to be cheaper than the 256MBit GBA cart).
With so many games using the largest avaliable cart, I wonder if the DS can support larger carts, and if Nintendo will make them avaliable (2Gbit?). Either that or the developers will start using more sophisticated compresison schemes, like in the later N64 games. The current 1Gb games don't seem to be using any fancier compression and just feast on the extra space.
#69835 - chishm - Thu Feb 02, 2006 7:53 am
Well theoretically, DS card ROMs can go up to 4GB. They use 32 bit addressing to specify the start byte. 2^32 bytes = 4 * 1024 * 1024 * 1024 bytes = 4GB
Argh, Edit != Post
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com
#69840 - Xtreme - Thu Feb 02, 2006 8:58 am
chishm wrote: |
Well theoretically, DS card ROMs can go up to 4GB. They use 32 bit addressing to specify the start byte. 2^32 bytes = 4 * 1024 * 1024 * 1024 bytes = 4GB
Argh, Edit != Post |
Wow, 4GB.. that's 32Gb.. it's huge space.
If that is true/possible then some company could make huge flashcarts.
_________________
My Theme
DS Lite (FM_V8a) ** R4 Revolution (2GB Transcend) ** SuperCard Lite (2x 2GB Transcend)
#69973 - M3d10n - Fri Feb 03, 2006 12:57 pm
4 GBytes?! Hey PSP, look at that XD.
So it's more in the lines of "we'll probaly increase the cart sizes when they reduce the ROM prices"?
#69980 - tepples - Fri Feb 03, 2006 2:42 pm
Yes. I'm pretty sure that Matrix Semiconductor and Nintendo's other suppliers dictate which DS Game Card capacities are made available.
But the 256 Mbit limit of the GBA is illusory. Look at the NES, whose CPU could address only 48 KB minus 24 bytes. They put I/O on the cart to bankswitch it. There's no reason they couldn't do the same for the GBA except for 1. price and 2. the planned obsolescence of the GBA compared to the Nintendo DS and the GBA's true successor.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#70028 - Joat - Fri Feb 03, 2006 9:12 pm
The limit is even more illusory on the DS, where the cards already have a fairly sophisticated command processor on board. Although 32 gbit of even matrix semi would cost a fortune right now (if even available, more likely you'd have to use multiple chips), if you wanted more, there are 3 extra bytes in the read ROM command that are currently null.
Your initial binaries would have to be inside the first 4 GB, since the header addresses only go that high, and you'd need a seperate file system table, since all the addresses in that are 32 bit as well. Other than that, no worries.
Also, veering back on topic: Nintendo, announce a USA release date and price already!
_________________
Joat
http://www.bottledlight.com
#71090 - MaHe - Fri Feb 10, 2006 8:16 am
Nintendo announced three colors of DSLite. That black one is really neat. http://www.nintendo.co.jp/ds/lite/color/index.html
#71112 - Xtreme - Fri Feb 10, 2006 12:24 pm
I Googled.. Nintendo
Voil?:
Dual Screen: Pic 1
Raised screen borders: Pic 1 | Pic 2
_________________
My Theme
DS Lite (FM_V8a) ** R4 Revolution (2GB Transcend) ** SuperCard Lite (2x 2GB Transcend)
#71545 - Xtreme - Mon Feb 13, 2006 10:26 am
Wtf? Look this:
[Images not permitted - Click here to view it]
I don't like that GBA carts does't fit. Maybe I will stick with my old DS until someone makes DS backup card or GBA cart that does fit inside DS (should be possible, but the backups space would be small).
DS lite homebrew would not be so portable as with old DS.
I hate that they didn't fit the slot inside enough that GBA cart would not stick out. DS lite would have been a bit thicker because of that, but it would't be a problem for me.
_________________
My Theme
DS Lite (FM_V8a) ** R4 Revolution (2GB Transcend) ** SuperCard Lite (2x 2GB Transcend)
#71583 - MechaBouncer - Mon Feb 13, 2006 4:17 pm
Still no GBA link cable port, eh? Even if they can't add any features for enhancing current DS games, they could have at least stepped up the backwards compatability. Classic GB and GBC support would have been great too. Meh. I think I'll pass and wait for them to redesign it again. >=P
_________________
Cobalt/Black NDSL
CycloDS Evolution (firmware 1.55 BETA 3) and EZFlash 3-in-1
Kingston SD-C02G JAPAN 2GB MicroSD
MoonShell 1.71, DSOrganize 3.1129, QuakeDS Pre3, ScummVM DS 0.11.1, Pocket Physics 0.6, OpenTyrian DS 0.3
#71629 - tepples - Mon Feb 13, 2006 8:32 pm
Initial GBA reviews said the same thing about GBC games.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#71636 - MechaBouncer - Mon Feb 13, 2006 8:56 pm
Not again:
http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&url=http%3A%2F%2Fwww.nintendo.co.jp%2Fds%2Flite%2Fattachments%2Findex.html
Quote: |
ニンテンドー DS Lite
Private AC adapter
[ USG-002 (JPN/USA) ]
It is the ニンテンドー DS Lite private AC adapter. (Length = of cord/code approximately 1.9m)
*Because form of the connector differs, ニ ン ten ド of ニンテンドー DS and game boy micro etc. - you cannot utilize with the substance other than DS Lite.
*You can purchase even with the single item.
(1,500 Yen in desired retail price (including tax)) |
It looks like it requires yet another new AC adapter that's incompatible with the original DS, GBA SP, and GBA Micro. Pfft. At least the stylus is supposedly longer.
_________________
Cobalt/Black NDSL
CycloDS Evolution (firmware 1.55 BETA 3) and EZFlash 3-in-1
Kingston SD-C02G JAPAN 2GB MicroSD
MoonShell 1.71, DSOrganize 3.1129, QuakeDS Pre3, ScummVM DS 0.11.1, Pocket Physics 0.6, OpenTyrian DS 0.3
#71646 - tetsujin - Mon Feb 13, 2006 9:35 pm
tepples wrote: |
Initial GBA reviews said the same thing about GBC games. |
True...
Still, it's nice with the larger DS that I can put in a GBA cart and forget it's there. It allows the cartridge to act as a port cover (though I notice the lite has its own port cover, right?) and allows me to have an extra game on hand, without affecting storage requirements for the console itself.
If not for that (the Penny Arcade guys called it the "Extra clip" factor) and homebrew, I could give a rat's ass about the GBA slot and would just as soon see it gone altogether. I have GBA's for playing GBA games, the control layouts are better.
Having a GBA slot that's not full size is understandable, but it's awkward. Anything you put in that slot, other than the port cover, is going to be too big for the slot. The flaw in the GBA/GBC analogy is that the GBA had carts of its own which did fit in the slot. If there will be reduced-size GBA carts they will be very few, because they'll be incompatible with other devices.
It's just a tradeoff for a smaller, more convenient console. A disadvantage, nonetheless, though.
_________________
---GEC
I think that all the work that's been done by the homebrew community so far to support people who want to program for the GBA or DS is amazing.
Thank you, everyone, I look forward to taking advantage of your work.
#73112 - Xtreme - Thu Feb 23, 2006 1:30 pm
I've just heard a rumor that the DS lite will have PictoChat over Internet. Is this just urban legend or true, any comments from Nintendo about this?
If that is true then I want the new firmware to my old DS.
_________________
My Theme
DS Lite (FM_V8a) ** R4 Revolution (2GB Transcend) ** SuperCard Lite (2x 2GB Transcend)
#73117 - m2pt5 - Thu Feb 23, 2006 1:58 pm
Not likely. Nintendo seems to be trying to keep the flexibility of communication over the internet from the DS to a minimum.
_________________
Don't sign your posts, it's dumb.
#73124 - Critical_Impact - Thu Feb 23, 2006 3:17 pm
Why dont they just add an option to have a parental control thing that has a password or something so kids cant use pictochat online. I mean seriously if you dont care enough about your kids to monitor what they do with an wifi based appliance its your own fault that they might be talking to strangers
#73156 - tepples - Thu Feb 23, 2006 6:01 pm
Xtreme wrote: |
I've just heard a rumor that the DS lite will have PictoChat over Internet. Is this just urban legend or true, any comments from Nintendo about this? |
You'd probably have to buy some sort of hypothetical Ping Pals 2006 (rated T for COPPA policy) to get this to work.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.