#59239 - MoonShell - Sun Oct 30, 2005 5:34 pm
People who gave report. Thank you very much!!
Version 0.6 2005/10/31
setting item added [MikModPlugin]:MaxVoiceCount(The maximum pronunciation number setting)
The DMA transfer method was used by mistake. The text plug-in etc. recover.
The overflow of the file entry was checked.
#59258 - Mr. Picklesworth - Sun Oct 30, 2005 7:53 pm
It works!
Thanks a lot :) You're doing a great job!
Can someone give me directions on how to change things in Moonshell?
Right now, I alter global.ini and then run WriteFiles_IMFS.bat... Then I transfer _BOOT_MP.nds over to the CF card. Nothing changes.
So, obviously, I am doing something wrong :)
Also, I still can't get Moonshell working as _BOOT_MP.nds.
Edit:
I observed the Implant File System folder via Moonshell. It appears that my changes have been added to the file, but are not being carried out by Moonshell. What I did was change the background colour in the text viewer to ffffff and the text colour in the text viewer to 000000.
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#59262 - Dudu.exe - Sun Oct 30, 2005 8:19 pm
this newer version 0.6 ... work with supoercard already?
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#59263 - Thomas - Sun Oct 30, 2005 8:20 pm
The .s3m and .it playback of Moonshell 0.6 doesn't work for me. When I select the file and I press the A button, nothing happens. Debug log:
Code: |
ScreenRatio x0.875000
FreeMem=2415616byte
SampleRate 44100Hz
ChannelCount 2ch
SampleCount 57291sample
GetMaxVoiceCount()==24
fopen(memory,rb);fclose(0x1);File load error, reason: Module format not recognized
FreeMikMod(); |
.mod playback (and nsf, spc, mp3...) works perfectly.
I am using the EXFS file system with a regular flashcard and a FlashMe'd DS. I don't have a GBA Movie Player to test it.
#59265 - falcon!!! - Sun Oct 30, 2005 9:21 pm
i finally got how to make changes in the BOOT_MP.NDS using IMFS
The file u replace mustn't be bigger than the previous. I know it could be a silly note but I only understood it know ^^
I'm very happy with this app! Moonshell ROCKS!
#59281 - adrian783 - Mon Oct 31, 2005 12:06 am
n00bie here....
absolute awesomeness....this homebrew...
few questions tho, how come when i open next file with L shoulder button, it sometimes opens a random file?
also, is there a way to sync up the voice and the movie when using seeking? jus that sometimes they dont match up
#59290 - MoonShell - Mon Oct 31, 2005 5:37 am
Mr. Picklesworth wrote: |
Can someone give me directions on how to change things in Moonshell? |
Please send changed global.ini and _ BOOT_MP.NDS to me.
The bug might be able to be found by seeing contents.
moonshell@moonlight.servehttp.com
Last edited by MoonShell on Mon Oct 31, 2005 5:44 am; edited 1 time in total
#59291 - MoonShell - Mon Oct 31, 2005 5:43 am
Thomas wrote: |
The .s3m and .it playback of Moonshell 0.6 doesn't work for me. When I select the file and I press the A button, nothing happens.
...---
I am using the EXFS file system with a regular flashcard and a FlashMe'd DS. I don't have a GBA Movie Player to test it. |
hummm...
The flash cart and GBAMP must be equal for MoonShell.
Please send troubled IT/S3M file.
It makes an effort though the problem of the library might not be able to be
mended.
moonshell@moonlight.servehttp.com
#59292 - MoonShell - Mon Oct 31, 2005 5:47 am
falcon!!! wrote: |
i finally got how to make changes in the BOOT_MP.NDS using IMFS
The file u replace mustn't be bigger than the previous. I know it could be a silly note but I only understood it know ^^
I'm very happy with this app! Moonshell ROCKS! |
Yes. You are correct.
NDS file size doesn't change because it builds the file into a fixed area IMFS.
Thanks.
#59293 - MoonShell - Mon Oct 31, 2005 5:51 am
adrian783 wrote: |
n00bie here....
absolute awesomeness....this homebrew...
few questions tho, how come when i open next file with L shoulder button, it sometimes opens a random file?
also, is there a way to sync up the voice and the movie when using seeking? jus that sometimes they dont match up |
I'm sorry. I do not understand you.
L button is a PAUSE. (not present for DMV)
Behavior selection when R button is pushed.
global.ini:section=System:item=MusicNext.
Processing when music ends. 0=stop 1=restart 2=next 3=random
#59295 - thoop - Mon Oct 31, 2005 7:53 am
adrian783 wrote: |
n00bie here....
absolute awesomeness....this homebrew...
few questions tho, how come when i open next file with L shoulder button, it sometimes opens a random file?
also, is there a way to sync up the voice and the movie when using seeking? jus that sometimes they dont match up |
He says:
Sometimes a random file opens when he presses L, but he thinks that it should be next. And sometimes the video and adio are not synchronized correctly anymore (I have this problerm too) so he wants an option to sync the video and audio again.
#59314 - Thomas - Mon Oct 31, 2005 12:46 pm
MoonShell wrote: |
Thomas wrote: | The .s3m and .it playback of Moonshell 0.6 doesn't work for me. When I select the file and I press the A button, nothing happens.
...---
I am using the EXFS file system with a regular flashcard and a FlashMe'd DS. I don't have a GBA Movie Player to test it. |
hummm...
The flash cart and GBAMP must be equal for MoonShell.
Please send troubled IT/S3M file.
It makes an effort though the problem of the library might not be able to be
mended.
moonshell@moonlight.servehttp.com |
I have put the files online. You can download the package here.
#59316 - MoonShell - Mon Oct 31, 2005 1:01 pm
Thomas wrote: |
I have put the files online. You can download the package here. |
The files are formats of ZIP.
The extension is changed to *.zip.
It inflate with the decompression software.
The generated file is copied onto CF and it performs.
The notice dialog is scheduled to be opened when ZIP is detected.
Thanks report!
#59317 - Refix - Mon Oct 31, 2005 1:15 pm
Dudu.exe wrote: |
this newer version 0.6 ... work with supoercard already? |
Works,but only via WifiMe (crash when launch any medias via FlashMe)
I don't test using SuperPass/PassMe.
#59318 - Thomas - Mon Oct 31, 2005 1:43 pm
MoonShell wrote: |
Thomas wrote: | I have put the files online. You can download the package here. |
The files are formats of ZIP.
The extension is changed to *.zip.
It inflate with the decompression software.
The generated file is copied onto CF and it performs.
The notice dialog is scheduled to be opened when ZIP is detected.
Thanks report! |
I decompressed the files like you said, and it works great now! Thank you for this wonderful piece of software.
#59337 - tssf - Mon Oct 31, 2005 6:39 pm
Thomas wrote: |
The .s3m and .it playback of Moonshell 0.6 doesn't work for me. When I select the file and I press the A button, nothing happens. Debug log:
Code: | ScreenRatio x0.875000
FreeMem=2415616byte
SampleRate 44100Hz
ChannelCount 2ch
SampleCount 57291sample
GetMaxVoiceCount()==24
fopen(memory,rb);fclose(0x1);File load error, reason: Module format not recognized
FreeMikMod(); |
.mod playback (and nsf, spc, mp3...) works perfectly.
I am using the EXFS file system with a regular flashcard and a FlashMe'd DS. I don't have a GBA Movie Player to test it. |
Try some of the mods here: http://tssf.i-web.net/Remakes and see if any of them work.
They all work fine for me, but I'm using a Movie Player v2
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician
#59342 - Kyoufu Kawa - Mon Oct 31, 2005 7:29 pm
Finally got to try Moonshell myself, and I'm very impressed. It's like Pogoshell on steroids as far as user-friendliness goes, IMHO.
Only problem I have so far is that most of the NSF files I have on-cart right now don't work. A quick peek under the Select button shows a "CPUHALT TIMEOUT" message. This happens with these songs:
ChibiTech - Kyururun Kiss de Jumbo.nsf
ChibiTech - Miko Miko Nurse.nsf
ChibiTech - Princess Bride.nsf
Kayama - Gershon Kingsley Yoshinori (cut off)
And not with
Iwamoo - Futari no MojiPittan.nsf
Iwamoo - Sakuranbo Kiss Bakuhatsu Damon.nsf
Robokabuto - Kiminotamenara Shineru.nsf
Hmm?
#59345 - Kyoufu Kawa - Mon Oct 31, 2005 7:30 pm
Finally got to try Moonshell myself, and I'm very impressed. It's like Pogoshell on steroids as far as user-friendliness goes, IMHO.
Only problem I have so far is that most of the NSF files I have on-cart right now don't work. A quick peek under the Select button shows a "CPUHALT TIMEOUT" message. This happens with these songs:
ChibiTech - Kyururun Kiss de Jumbo.nsf
ChibiTech - Miko Miko Nurse.nsf
ChibiTech - Princess Bride.nsf
Kayama - Gershon Kingsley Yoshinori (cut off)
And not with
Iwamoo - Futari no MojiPittan.nsf
Iwamoo - Sakuranbo Kiss Bakuhatsu Damon.nsf
Robokabuto - Kiminotamenara Shineru.nsf
Hmm?
#59361 - falcon!!! - Mon Oct 31, 2005 9:41 pm
tssf wrote: |
Try some of the mods here: http://tssf.i-web.net/Remakes and see if any of them work.
They all work fine for me, but I'm using a Movie Player v2 |
Yes they all work fine on m3!
moonshell, why have you removed the wav plugin?
#59370 - Dudu.exe - Mon Oct 31, 2005 11:46 pm
Moonshell is working amazingo on Supercard.. THANKS a LoT!!!
_________________
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#59374 - lambi1982 - Tue Nov 01, 2005 12:54 am
why dont the new releases have GBFS write files??? is it something you have to do yourself now???
_________________
Who, Me?
#59375 - Dudu.exe - Tue Nov 01, 2005 1:29 am
any chances of multread??? Like Listen Music and read text or see image?
_________________
http://flickr.com/photos/stuffbox
#59379 - The 9th Sage - Tue Nov 01, 2005 4:12 am
lambi1982 wrote: |
why dont the new releases have GBFS write files??? is it something you have to do yourself now??? |
I think he replaced GBFS support with support for his enhanced version of Impact Filesystem Called EXFS. It supports long filenames, which I don't think GBFS did. So basically, just EXFS.
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#59382 - The 9th Sage - Tue Nov 01, 2005 5:28 am
There seems to be a bug in MOD playing...I've had it crash on me when playing mods at least 2 or 3 times. Maybe it has something to do with MaxVoiceCount...it wasn't in my INI by default, so I added it in...MoonShell seems to get the MaxVoiceCount fine however.
I've also played that same MOD over again and it did not crash. What it seems to do usually is reset MoonShell...I get the startup sound and everything. Once I was able to keep using it when it crashed, but the other times MoonShell locked up on me.
Weird. O_o
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#59384 - MoonShell - Tue Nov 01, 2005 7:17 am
The 9th Sage wrote: |
There seems to be a bug in MOD playing...I've had it crash on me when playing mods at least 2 or 3 times. Maybe it has something to do with MaxVoiceCount...it wasn't in my INI by default, so I added it in...MoonShell seems to get the MaxVoiceCount fine however.
I've also played that same MOD over again and it did not crash. What it seems to do usually is reset MoonShell...I get the startup sound and everything. Once I was able to keep using it when it crashed, but the other times MoonShell locked up on me.
Weird. O_o |
It worries.
My MOD/IT file is not locked even if it reproduces a lot.
Please give the file locked for the (Even once) confirmation to me.
Teach when the reproduction order to lock has been decided.
It is difficult for me not to see the symptom... oops.
#59388 - falcon!!! - Tue Nov 01, 2005 9:16 am
i wonder if u can add mov support...
And also readd wav support. Another Idea is to show in the botton screen also the current time of the songs and the total.
Only ideas :)
#59404 - lambi1982 - Tue Nov 01, 2005 4:26 pm
Thanks for the help, Worked great.
Now, I was changing the colors in Global.ini, ran WriteFiles_IMFS, loaded the ds.gba to flash and still get old colors???? is that something that cant be changed.
I was hoping it would work to allow for themes, I was hoping to create a windows based theme editor for the Global.ini file.
Then again, would I be breaking some rule????? do I need permission???
maybe adding that feature to moonshell to allow on the fly changes. Im just not a pink and purple kind of guy ;)
_________________
Who, Me?
#59406 - antony5124 - Tue Nov 01, 2005 4:53 pm
It is said that can already use on SuperCard-CF interface.
But still unable to use on SuperCard-SD.
But thanks~
Broken English....Sorry
#59409 - falcon!!! - Tue Nov 01, 2005 5:23 pm
lambi1982 wrote: |
Thanks for the help, Worked great.
Now, I was changing the colors in Global.ini, ran WriteFiles_IMFS, loaded the ds.gba to flash and still get old colors???? is that something that cant be changed.
I was hoping it would work to allow for themes, I was hoping to create a windows based theme editor for the Global.ini file.
Then again, would I be breaking some rule????? do I need permission???
maybe adding that feature to moonshell to allow on the fly changes. Im just not a pink and purple kind of guy ;) |
the image you use instead of the old one must not be bigger than the previous.
#59412 - lambi1982 - Tue Nov 01, 2005 5:56 pm
I tried it with the original desktop.bmp and modified, both ways the colors still stay (pinks/purples) i tried wallpapers vert small between 6k -> 50k
still not change, is there something special that needs to be added to global.ini to allow the hex color changes.
_________________
Who, Me?
#59417 - MoonShell - Tue Nov 01, 2005 7:28 pm
falcon!!! wrote: |
i wonder if u can add mov support...
And also readd wav support. Another Idea is to show in the botton screen also the current time of the songs and the total.
Only ideas :) |
The support of a general animation format is impossible. I'm sorry.
The display of total time and current time is good ideas.
The WAVE plug-in powered by libModPlug.
I begin to make the WAVE plug-in by oneself.
thanks.
#59419 - MoonShell - Tue Nov 01, 2005 7:47 pm
The method of changing me is enumerated.
Change in background image.
The BMP file of 256x192x8bpp format is made. (RLE is improper)
It is named desktop.bmp and preserves it.
It copies it onto files/.shell/desktop.bmp.
WriteFiles_IMFS.bat is executed.
Method of changing color.
Files/.shell/global.ini is edited with the note pad.
The item in the ColorCoordination section is changed.
The comment instruction is deleted.
WriteFiles_IMFS.bat is executed.
For instance, if you change the character color of the text into pink.
>;TextViewText=ffffff
to.
>TextViewText=dcadc2
The start sound is changed.
The mp3 file is prepared, it is named startup.mp3, and preserves it.
It copies it onto files/.shell/startup.mp3.
WriteFiles_IMFS.bat is executed.
When WriteFiles_IMFS.bat was executed, the (Japanese?) message dialog was displayed.
The situation is an error.
Perhaps, capacity is overflow.
The work log remains in wintools/IMFS_WriteNDS.log.
if (ReservedArea<UsedArea) then overflow!
The error still occurs.
Please send me '_BOOT_MP.nds' that all and you of the 'files/' folder made.
moonshell@moonlight.servehttp.com
Last edited by MoonShell on Tue Nov 01, 2005 8:04 pm; edited 2 times in total
#59420 - falcon!!! - Tue Nov 01, 2005 7:56 pm
sorry i didnt want to say direct mov support. only the support to convert them into *.DMV ;)
#59421 - The 9th Sage - Tue Nov 01, 2005 7:58 pm
MoonShell wrote: |
It worries.
My MOD/IT file is not locked even if it reproduces a lot.
Please give the file locked for the (Even once) confirmation to me.
Teach when the reproduction order to lock has been decided.
It is difficult for me not to see the symptom... oops. |
Here are the files I was mostly testing this out with... (http://www.angelfire.com/realm2/zdd2/MoonShl/index.html). Unfortunately it's on my Angelfire webspace, so you may need to open the link in a New Window.
The one it seems I can most reliably get to crash or mess up is Opus.xm. It seems to happen sometimes when switching between these songs, I got a bit of graphical courruption at the bottom of the file window on the top screen when I got it to crash a few minutes ago, don't know if that helps or not. Oh, and I'm using MoonShell v06p1 and using it with the GBAMP, just to be specific.
By the way, thank you very much for fixing that bug with text. :) Putting the filename on the playcontrol box is a nice touch as well.
_________________
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#59426 - lambi1982 - Tue Nov 01, 2005 8:15 pm
http://rvb.trident3d.com/changed_global.ini.zip
This is my global.ini file and _BOOT_MP.nds, the global colors have been changed to shades of blue, but still show up original colors in the end.
_________________
Who, Me?
#59427 - MoonShell - Tue Nov 01, 2005 8:19 pm
lambi1982 wrote: |
http://rvb.trident3d.com/changed_global.ini.zip
This is my global.ini file and _BOOT_MP.nds, the global colors have been changed to shades of blue, but still show up original colors in the end. |
Please delete comment charactor.
>;TitleA_Bright=95D0FD
to.
>TitleA_Bright=95D0FD
#59430 - GragonSon - Tue Nov 01, 2005 8:22 pm
Moonshell, did you fix the leak power when playing .ogg files in version 06p1 yet?
#59431 - MoonShell - Tue Nov 01, 2005 8:24 pm
It is performing now. I am confirming it.
About two hours are scheduled to be tested.
I am a post in the forum when there is a new discovery.
#59432 - MoonShell - Tue Nov 01, 2005 8:29 pm
GragonSon wrote: |
Moonshell, did you fix the leak power when playing .ogg files in version 06p1 yet? |
No. The memory leak is not corrected.
I think that it might be in libogg. It is a difficult problem. muh...
Because it is a small memory leak without the problem on practical use, the priority level is low. I'm sorry.
#59434 - GragonSon - Tue Nov 01, 2005 8:33 pm
Don't worry...i'm using version06 right now, there's nothing wrong except for that leak power, but I don't mind...the sound is perfect...great app, Moonshell, thank
#59435 - lambi1982 - Tue Nov 01, 2005 8:35 pm
moonshell, thank you.... I am soooooooo blind, now that these changes work, it look awesome.... I love it in blue
now that you are here, does it bother you if i make a theme editor??? ;)
_________________
Who, Me?
#59436 - MoonShell - Tue Nov 01, 2005 8:42 pm
falcon!!! wrote: |
sorry i didnt want to say direct mov support. only the support to convert them into *.DMV ;) |
It is not possible to correspond to it because there is no environment to which I can perform the mov format. RealPlayer? QuickTime?
By the way, can the mov format be performed with WindowsMediaPlayer6.4?
#59437 - MoonShell - Tue Nov 01, 2005 8:46 pm
lambi1982 wrote: |
moonshell, thank you.... I am soooooooo blind, now that these changes work, it look awesome.... I love it in blue
now that you are here, does it bother you if i make a theme editor??? ;) |
There is no possibility that you afflict me at all.
but, I am a little busy.
I answer the question. I work out the bugs. They might slow....
#59438 - lambi1982 - Tue Nov 01, 2005 8:50 pm
I'll take that as a " its cool bro, but if you keep asking me questions I'll have to kill ya"
:) thanks man
_________________
Who, Me?
#59439 - tssf - Tue Nov 01, 2005 8:53 pm
MoonShell wrote: |
falcon!!! wrote: | sorry i didnt want to say direct mov support. only the support to convert them into *.DMV ;) |
It is not possible to correspond to it because there is no environment to which I can perform the mov format. RealPlayer? QuickTime?
By the way, can the mov format be performed with WindowsMediaPlayer6.4? |
There is a direct show filter that has MOV support, I believe. Movie Advance uses it to convert .MOV to .GBM/.GBS. Here it is: http://www.free-codecs.com/download/QuickTime_Alternative.htm
Real Player:
http://www.free-codecs.com/download/Real_Alternative.htm
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician
#59442 - MoonShell - Tue Nov 01, 2005 9:00 pm
I am sorry, I hate real player and QuickTime.
However, it is likely to be able to correspond experimentally if help by DirectShow is given.
The method is examined, and wait for a while, please.
Thank you for information.
#59443 - MoonShell - Tue Nov 01, 2005 9:01 pm
lambi1982 wrote: |
I'll take that as a " its cool bro, but if you keep asking me questions I'll have to kill ya"
:) thanks man |
Please feel free to hear when not understanding. (^^/
#59447 - tssf - Tue Nov 01, 2005 9:32 pm
I hate Quicktime and Real Player, too. lol. Real Player is good for animation, though.
MoonShell wrote: |
lambi1982 wrote: | I'll take that as a " its cool bro, but if you keep asking me questions I'll have to kill ya"
:) thanks man |
Please feel free to hear when not understanding. (^^/ |
He's joking. :) He was interpreting it as "It's alright, but don't ask anymore questions or I will be angry!" or something of the sort. :)
I'm not sure if people understand that MoonShine is using an online translation tool to understand what we're saying, we have to be careful with the slang.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician
#59449 - The_Aylmer - Tue Nov 01, 2005 9:46 pm
Where can any reference be found about changing colours or any other small changes we can make - i have read the readme and have sucessfully changed 3 or 4 things on ver 6 inc boot sound, destop & MP3 player settings etc but have seen no info how to change any txt colours. I would be very glad of any advice.
#59468 - lambi1982 - Wed Nov 02, 2005 1:21 am
Sorry moonshell, for the mis-communication ;)
I COME IN PEACE
_________________
Who, Me?
#59469 - GragonSon - Wed Nov 02, 2005 1:52 am
#59472 - cory1492 - Wed Nov 02, 2005 3:04 am
Moonlight: can you please include root makefile in next source release? Its missing since 04 relational preview. Compiler and libnds version or datecode would be helpful as well (probably something one should include when they release any source, which version does it compile successfully under...)
Very nice that you added SC CF support, thank you (I dont have one but can confirm from others it is working great)
#59478 - The 9th Sage - Wed Nov 02, 2005 4:22 am
I just realized that it was me causing the crash. I should have checked this sooner. I guess MoonShell doesn't like when you specify the MaxVoiceCount in the INI...I thought that was how it was supposed to work.
Sorry to cause you to worry Moonlight. ^_^;;
_________________
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#59486 - lambi1982 - Wed Nov 02, 2005 5:15 am
moonlight I was saying that if I kept asking you questions that you would kill me, being sarcastic. I hope that translates through.
Good job with all you have done.
Why is it that moonshell ( the app) cant support modified colors and a 16m color wallpaper, but can can have a 16m color wallpaper with original colors. do the colors change the size????
_________________
Who, Me?
#59496 - The 9th Sage - Wed Nov 02, 2005 6:48 am
lambi1982 wrote: |
Why is it that moonshell ( the app) cant support modified colors and a 16m color wallpaper, but can can have a 16m color wallpaper with original colors. do the colors change the size???? |
I'm sure it would support the colors (it can display 24-bit color PNGs for example), but you can't go over a certain size with the wallpaper, and one great way to reduce the size is to reduce the amount of color in it...it's not that noticable on the DS's screen anyhow.
_________________
Now with 20% More Old Man from Zelda 1 than ever before!
#59498 - MoonShell - Wed Nov 02, 2005 6:54 am
I'm sorry really. I am using the translation engine.
I am certainly weak to the slang word, the omission, and the destroying word.
I did not understand Mr. lambi1982's joke.
However, I am certainly convinced to people in the forum of it innocent.
Or, I am making someone angry.
Please scold in a frank objection if angry.
Please. sorry...
#59499 - MoonShell - Wed Nov 02, 2005 6:59 am
cory1492 wrote: |
Moonlight: can you please include root makefile in next source release? |
oops!
I forgot to pack the makefile. It packs it from the upcoming version.
http://mdxonline.dyndns.org/moonshell06_src_makefile.zip
Only the makefile is up-loaded for the time being.
Ver0.6 and Ver0.6+1 are the same.
#59501 - MoonShell - Wed Nov 02, 2005 7:10 am
The 9th Sage wrote: |
I just realized that it was me causing the crash. I should have checked this sooner. I guess MoonShell doesn't like when you specify the MaxVoiceCount in the INI...I thought that was how it was supposed to work.
Sorry to cause you to worry Moonlight. ^_^;; |
I think that you said so. Is this correct?
>I think that you cannot direct MaxVoiceCount with INI of MoonShell.
If it is Ver0.6, and there is no MaxVoiceCount item in INI.
MaxVoiceCount becomes 24. (default)
#59503 - MoonShell - Wed Nov 02, 2005 7:24 am
lambi1982 wrote: |
moonlight I was saying that if I kept asking you questions that you would kill me, being sarcastic. I hope that translates through.
Good job with all you have done.
Why is it that moonshell ( the app) cant support modified colors and a 16m color wallpaper, but can can have a 16m color wallpaper with original colors. do the colors change the size???? |
Your joke cannot be understood.
However, Mr. lambi1982 is not angry. I understood. :)
ImplantFileSystem detail.
IMFS reserves only the area of 64kb by the standard. EXFS is variable.
FileSystem provides the automatic compression function.
BMP doesn't finish usually entering 64kb.
However, it enters in many cases when compressing it.
wintools/IMFS_WriteNDS.log default Background BMP used.
>load ZLIB files\.shell\desktop.bmp 50132->27592byte
Please adjust it referring to the log.
It is capacity that UsedArea actually uses. If this doesn't exceed 64kb, it is safe.
To build it into NDSROM generally, it becomes complex. sorry.
#59504 - MoonShell - Wed Nov 02, 2005 7:35 am
The_Aylmer wrote: |
Where can any reference be found about changing colours or any other small changes we can make - i have read the readme and have sucessfully changed 3 or 4 things on ver 6 inc boot sound, destop & MP3 player settings etc but have seen no info how to change any txt colours. I would be very glad of any advice. |
The method of color coordination is a little complex.
It is necessary to convert the color into 24bitHexValue of Windows.
For example, The title text color of the active window is changed.
(delete ; character (is comment))
to red.
TitleA_Text=ff0000
to green.
TitleA_Text=00ff00
to blue.
TitleA_Text=0000ff
to gray.
TitleA_Text=808080
example color list.
http://hotwired.lycos.com/webmonkey/reference/color_codes/
using [Hex Code] item.
delete # character.
#59505 - tssf - Wed Nov 02, 2005 7:41 am
MoonShine, no one's angry. People are happy. People are making jokes, it's hard to understand with the electronic translators. :)
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician
#59506 - pg65 - Wed Nov 02, 2005 7:49 am
how hard would it be to add a text editor?
#59507 - chishm - Wed Nov 02, 2005 7:51 am
One thing I have found with Windows, is if you view thumbnails of images in a folder it will create a hidden file called "Thumbs.db". This will take up space in the IMFS and may cause problems. (This information may not apply any more, it has been a while since I left a Thumbs.db in the folder).
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#59508 - MoonShell - Wed Nov 02, 2005 8:02 am
MoonShell wrote: |
It is performing now. I am confirming it.
About two hours are scheduled to be tested.
I am a post in the forum when there is a new discovery. |
humm...?
When I got up, that 4 MODs was still normally performed.
I do not understand the cause. sigh...
#59515 - MoonShell - Wed Nov 02, 2005 10:46 am
tssf wrote: |
MoonShine, no one's angry. People are happy. People are making jokes, it's hard to understand with the electronic translators. :) |
Thank you for worrying.
I translate taking care thereafter. (^^/
#59516 - MoonShell - Wed Nov 02, 2005 10:52 am
pg65 wrote: |
how hard would it be to add a text editor? |
Am I a question that the text editor can be made?
It very thinks about it.
MoonShell is not written in CF at all.
MoonShell is made by this policy for safety.
It is expected that someone makes the text editor if NDShomebrew is activated.
#59517 - MoonShell - Wed Nov 02, 2005 10:56 am
chishm wrote: |
One thing I have found with Windows, is if you view thumbnails of images in a folder it will create a hidden file called "Thumbs.db". This will take up space in the IMFS and may cause problems. (This information may not apply any more, it has been a while since I left a Thumbs.db in the folder). |
It is effective information!!
If the thumbnail is included, capacity will be easily exceeded.
In the upcoming version, as for IMFS_WriteNDS.exe, it is scheduled to change to disregard the hidden attribute.
#59525 - The_Aylmer - Wed Nov 02, 2005 1:15 pm
The method of color coordination is a little complex.
It is necessary to convert the color into 24bitHexValue of Windows.
For example, The title text color of the active window is changed.
(delete ; character (is comment))
to red.
TitleA_Text=ff0000
to green.
TitleA_Text=00ff00
to blue.
TitleA_Text=0000ff
to gray.
TitleA_Text=808080
example color list.
http://hotwired.lycos.com/webmonkey/reference/color_codes/
using [Hex Code] item.
delete # character.[/quote]
Thanks for the help Moonshell :D
#59526 - cory1492 - Wed Nov 02, 2005 1:22 pm
MoonShell wrote: |
cory1492 wrote: | Moonlight: can you please include root makefile in next source release? |
oops!
I forgot to pack the makefile. It packs it from the upcoming version.
http://mdxonline.dyndns.org/moonshell06_src_makefile.zip
Only the makefile is up-loaded for the time being.
Ver0.6 and Ver0.6+1 are the same. |
Excellent, I am grateful! I could not compile without it because of plugins in that makefile not being created, fixed now though.
Very good communication using the online translator MoonShine, I am surprised it is so clear, in the other direction translators are not nearly so good.
(blah, trying to type clearly and not sound like a 5 year old is tough)
#59539 - lambi1982 - Wed Nov 02, 2005 2:49 pm
to moonshell: あなたの助けをmoonshell ありがとう
(I used on line translator to japanese (^_^) )
Well, I used a 16m color wallpaper with original colors and it works fine, I get a nice looking background. But then I change the colors from shades of pink to shades of blues and the wallpaper doesnt fit anymore.... Why is that?????
I wouldnt think changing the hex values change the size that much :(
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#59560 - alangerow - Wed Nov 02, 2005 6:11 pm
pg65 wrote: |
how hard would it be to add a text editor? |
I just released the first version of a text editor. It's more of a writer right now, because I haven't worked in the file opening stuff.
#59657 - The 9th Sage - Thu Nov 03, 2005 2:32 am
MoonShell wrote: |
MoonShell wrote: |
It is performing now. I am confirming it.
About two hours are scheduled to be tested.
I am a post in the forum when there is a new discovery. |
humm...?
When I got up, that 4 MODs was still normally performed.
I do not understand the cause. sigh... |
Sorry, I should have quoted one of your posts in my reply.
The crashing must have been caused by me putting MaxVoiceCount into MoonShell's INI file. I should have checked this sooner...once I took that line out of the INI it stopped crashing.
Sorry to make you worry...I thought you could put MaxVoiceCount in the INI to limit the amount of voices (I thought it would help more intense MODs to run somewhat better if I limited it, but I must say that this newer version seems to be faster with mods anyway).
This is just me screwing up. lol I guess I misunderstood the MaxVoiceCount thing and thought that it was an option you could change. So no worries. :)
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#59662 - Dudu.exe - Thu Nov 03, 2005 4:05 am
The Moonshell is amazing.. but the video conversor is still odd..
a 9 MB movie trailers gets 22MB converted to DMV...
its problably becouse the ADPCM audio.. there is a way to keep the audio in MP3 with low bitrate like 64 or 32bit, i guess ds hardware is fully capable of play a mp3 and play a video at same time..
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#59686 - El Hobito - Thu Nov 03, 2005 12:33 pm
hey moonlight, are dmv's solely processed on the arm9? or is the arm7 utilised too. i know the m3 people are making their videos process the sound solely on the arm7 and the video on the arm9.
Also i understand this would be a massive job probably but wouldnt it make sense to handle the interface on the arm7 so it doesnt interfere with the current playing mp3 for example
#59709 - Dudu.exe - Thu Nov 03, 2005 5:45 pm
A good feature whould be a "turn light on/off" Button..
some times i let DS playing music on the table.. and i have to let the top screen semi-closed to turn the light off and do not wast batery ...
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#59738 - ackix - Thu Nov 03, 2005 9:31 pm
Hey, I use moonshell 0.4 hack for SuperCard SD.
My problem is that I can't open Jpeg nor Bitmap files that have a large resolution (smaller such as 240*192 work).
I know it's not the latest version but I didn't see any changelog talking about this problem.
If you can resolve my problem or just answer me why, thanks in advance.
#59758 - The_Aylmer - Thu Nov 03, 2005 11:20 pm
I have tried changing colours around in moonshell as per the example i was given in a previous post. I have modified my global file in \.shell with different hex values for the colour settings (i have even tried the ones in moonshells reply) but after saving and running the WriteFiles_IMFS.bat etc & booting my GBAMP - Moonshell loads to look the same as it did before i made my changes. I have tried modifing 3 different versions of Moonshell but no colour alterations i make take effect when Moonshell is running and i am baffled to why - has any got any advice which may be useful or maybe even be able to see where i'm going wrong.
Many Thanks
#59760 - BigSock - Thu Nov 03, 2005 11:23 pm
The_Aylmer wrote: |
I have tried changing colours around in moonshell as per the example i was given in a previous post. I have modified my global file in \.shell with different hex values for the colour settings (i have even tried the ones in moonshells reply) but after saving and running the WriteFiles_IMFS.bat etc & booting my GBAMP - Moonshell loads to look the same as it did before i made my changes. I have tried modifing 3 different versions of Moonshell but no colour alterations i make take effect when Moonshell is running and i am baffled to why - has any got any advice which may be useful or maybe even be able to see where i'm going wrong.
Many Thanks |
Did you deleted the ";" before each entry you changed?
#59762 - chishm - Thu Nov 03, 2005 11:29 pm
Dudu.exe wrote: |
A good feature whould be a "turn light on/off" Button..
some times i let DS playing music on the table.. and i have to let the top screen semi-closed to turn the light off and do not wast batery ... |
Try gettting a magnet (a fairly strong one, not a fridge magnet) and place it near the ABXY keys. Move it around a bit and the light should turn off.
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#59763 - Dudu.exe - Thu Nov 03, 2005 11:50 pm
chishm wrote: |
Dudu.exe wrote: | A good feature whould be a "turn light on/off" Button..
some times i let DS playing music on the table.. and i have to let the top screen semi-closed to turn the light off and do not wast batery ... |
Try gettting a magnet (a fairly strong one, not a fridge magnet) and place it near the ABXY keys. Move it around a bit and the light should turn off. |
yah, i know that.. but whold be better not have to carry a magnet aroud.. i use DS to play music on my work..
_________________
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#59773 - CubeGuy - Fri Nov 04, 2005 1:10 am
Moonshell:
歌ファイルの遊ぶこと間にスペースがある。荷を積む必要があるのでこれはあるか。それはゼロに置くことができるか。
Moonshell.
Is the gap between mp3 files due to hardware limitations, or is it a setting that can be changed?
I usually play my music files on my computer with no time in between them, so I edit my files to flow into one another.
_________________
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#59774 - lambi1982 - Fri Nov 04, 2005 1:15 am
hey cube guy, now thats being mean :(
to purposely mock him, he has gone this long without any problems....
this will just fire up some others or newbs to pick....
see what I have started :(
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#59775 - CubeGuy - Fri Nov 04, 2005 1:28 am
Started what now?
I figured I'd save him some time by running it through a translator for him, although it occurs to me now that he may be using an entire page translation tool.
Edit: Oh. That's what you meant by starting something. I barely skimmed that page.
_________________
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#59793 - lambi1982 - Fri Nov 04, 2005 4:08 am
the funny thing about what you wrote is, if he translates the page, Your translation will be the only thing he cant read.
English ---> Japanese = Japanese
(japanese) on english page -----> japanese = ??????????????? on translated page ;)
funny to me cause he will think people are messing with him now :(
oh and SORRY []GUY no SPACES :)
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#59804 - Dudu.exe - Fri Nov 04, 2005 4:42 am
i just want to know if is only for me that files .it keep repeating itself forever?
_________________
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#59807 - mntorankusu - Fri Nov 04, 2005 5:07 am
Moonlight,
Mighty Max recently released the source code for his MPEG player here: http://mightymax.org/dsmpeg.html
It works great, except there's no sound. Perhaps you could try to add sound support to it and integrate it into MoonShell? I am not a programmer, so I don't know how difficult it would be.
I'm sorry if someone has already asked you this.
By the way, I think MoonShell is amazing! It's the reason I bought a PassMe. Thank you for your great program!
#59813 - deltro - Fri Nov 04, 2005 7:15 am
Moonshell - With the DMV encoding tool - can you add a feature to estimate the size of the encoded video with the selected settings? Also- can you improve the sound compression, and possibly improve video compression- I encoded a 3 MB video and it came out to 50 MB.
#59831 - The_Aylmer - Fri Nov 04, 2005 12:32 pm
RE: Did you deleted the ";" before each entry you changed?
Thank you very much - i hadnt, i will try now :D
Many thanks
#59833 - MoonShell - Fri Nov 04, 2005 12:41 pm
For the present, MoonShell will stop. There are no new function addition etc.
However, the bug is beside the question.
Please report when you find some bugs.
I am not good at English. When a pertinent file is appended in the report, it is very welcome.
(Global.ini is demanded when there is a problem in an environmental setting. The jpeg file is demanded when there is a problem in jpeg. )
Please always test the bug report with MoonShell(Ver0.6 or Ver0.6+1) of the latest version.
P.S.
The DMV format of non-lossless is not scheduled to be made.
The reason is that it decreases the frame rate.
#59835 - falcon!!! - Fri Nov 04, 2005 1:31 pm
mntorankusu wrote: |
Moonlight,
Mighty Max recently released the source code for his MPEG player here: http://mightymax.org/dsmpeg.html
It works great, except there's no sound. Perhaps you could try to add sound support to it and integrate it into MoonShell? I am not a programmer, so I don't know how difficult it would be.
I'm sorry if someone has already asked you this.
By the way, I think MoonShell is amazing! It's the reason I bought a PassMe. Thank you for your great program! |
DOes his mpeg player goes at full speed? I've tried it some weeks ago (as soon as he released it) and mpeg were played at half speed...Is it now the same, or has it improved?
#59840 - mntorankusu - Fri Nov 04, 2005 2:27 pm
falcon!!! wrote: |
mntorankusu wrote: | Moonlight,
Mighty Max recently released the source code for his MPEG player here: http://mightymax.org/dsmpeg.html
It works great, except there's no sound. Perhaps you could try to add sound support to it and integrate it into MoonShell? I am not a programmer, so I don't know how difficult it would be.
I'm sorry if someone has already asked you this.
By the way, I think MoonShell is amazing! It's the reason I bought a PassMe. Thank you for your great program! |
DOes his mpeg player goes at full speed? I've tried it some weeks ago (as soon as he released it) and mpeg were played at half speed...Is it now the same, or has it improved? |
It depends on the size and structure of the video file. If you use TMPGEnc to encode the video file at 256x192, 24 fps with something like half of the frames B frames, it plays perfectly.
#59845 - MaHe - Fri Nov 04, 2005 3:12 pm
Nooo, MoonShell, you can't stop. :(
We need a decent (at least 20 fps) video player.
:(
#59846 - thoop - Fri Nov 04, 2005 3:15 pm
MaHe wrote: |
Nooo, MoonShell, you can't stop. :(
We need a decent (at least 20 fps) video player.
:( |
it's open source, you can continue for yourself
#59852 - Darkflame - Fri Nov 04, 2005 4:53 pm
Moonshell rocks.
Its by far the best way to use DS Homebrew and media at the moment.
I still have trouble with opening large text files, but my version might be out of date.
I really hope Moonshells development stays active, even if it is ver other people working on it.
I love the "Another Code" style feel its got to it as well ;)
#59855 - The 9th Sage - Fri Nov 04, 2005 5:53 pm
MaHe wrote: |
Nooo, MoonShell, you can't stop. :(
We need a decent (at least 20 fps) video player.
:( |
I don't think he ever said anything about quitting on it permanently...he probably needs a rest from coding it, this has got to be some time consuming work.
_________________
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#59863 - El Hobito - Fri Nov 04, 2005 7:15 pm
thoop wrote: |
MaHe wrote: | Nooo, MoonShell, you can't stop. :(
We need a decent (at least 20 fps) video player.
:( | it's open source, you can continue for yourself |
it can already play 20 fps videos
#59864 - Chetic - Fri Nov 04, 2005 7:48 pm
Uh guys:
MoonShell wrote: |
For the present, MoonShell will stop. |
For the present, not for ever. ;)
_________________
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Grey DS with FlashMe v7
1Gbit XG2T 2005 (Neoflash compatible)
GBAMP, Supercard CF, 512Mb Magic Key 3 and EZFA 256Mbit
#59868 - falcon!!! - Fri Nov 04, 2005 9:08 pm
moonshell rocks and his project can rest for how much time he wants ;)
#59873 - MoonShell - Fri Nov 04, 2005 9:25 pm
falcon!!! wrote: |
moonshell rocks and his project can rest for how much time he wants ;) |
When it is unknown format. (*.mov etc.)
dmvenc try another method.
The method tries DirectShow interface.
It is being made now.
I'm sorry slowing.
#59874 - MoonShell - Fri Nov 04, 2005 9:31 pm
Only the local Japanese language is significant in a present project.
It is not possible to enjoy it excluding Japanese.
This project is not significant. Please do not expect it. sorry...
#60008 - devmani - Sun Nov 06, 2005 6:55 am
Seems a Japanese has made a difference source file for Supercard SD.
You can also find SuperCard SD FAT Driver here.
http://www7.plala.or.jp/zap/download.html
Last edited by devmani on Sun Nov 06, 2005 12:46 pm; edited 1 time in total
#60015 - Sebbo - Sun Nov 06, 2005 9:41 am
he hasn't stopped permanently. to me it seems like he's taking the time to iron out the bugs. i'd prefer to release a near-bugless version of a program rather than one that has lots of features, and an equal amount of bugs.
take your time, patience leads to perfection
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#60016 - antony5124 - Sun Nov 06, 2005 9:51 am
#60031 - amiga - Sun Nov 06, 2005 1:44 pm
I found moonshell06_SCSD_diff.zip in the same web and I have changed the files on the original monshell 0.6 but it doesn't recognize the sd.
Maybe there is something else to do but the texts are in japanese and I cannot translate them.
Ed: It works, first of all you have to execute one of the .bat in the changecodepage folder.
#60039 - Spookey - Sun Nov 06, 2005 4:39 pm
Theres no .bat files in that directory
...
Okies found out you need to get the full version then add this SC-SD stuff after.
#60045 - falcon!!! - Sun Nov 06, 2005 6:19 pm
Sebbo wrote: |
he hasn't stopped permanently. to me it seems like he's taking the time to iron out the bugs. i'd prefer to release a near-bugless version of a program rather than one that has lots of features, and an equal amount of bugs.
take your time, patience leads to perfection |
Moonshell is already perfect!!! ^^
#60047 - Kyoufu Kawa - Sun Nov 06, 2005 6:27 pm
falcon!!! wrote: |
Moonshell is already perfect!!! ^^ |
No it snot. It can't play Chibitech's NSF files!
#60056 - Darkflame - Sun Nov 06, 2005 7:56 pm
Kyoufu Kawa wrote: |
falcon!!! wrote: | Moonshell is already perfect!!! ^^ | No it snot. It can't play Chibitech's NSF files! |
Moonshell is far from perfect, but its also by far the best thing on HDS ;)
Personaly I wouldnt mind a feature that lets me play *.gba roms. (homebrew ones that is, withen the ram limit...I dont expect more then the GBAMP can do natively.)
But thats probably a long way off.
#60063 - El Hobito - Sun Nov 06, 2005 8:56 pm
Darkflame wrote: |
Kyoufu Kawa wrote: | falcon!!! wrote: | Moonshell is already perfect!!! ^^ | No it snot. It can't play Chibitech's NSF files! |
Moonshell is far from perfect, but its also by far the best thing on HDS ;)
Personaly I wouldnt mind a feature that lets me play *.gba roms. (homebrew ones that is, withen the ram limit...I dont expect more then the GBAMP can do natively.)
But thats probably a long way off. |
you mean .gba files as in gba roms because i dont think that'll be possible or do you mean ds.gba files?
i'd like moonshell to be able to boot nds roms universally as opposed to only on the gbamp would save a reboot for m3 users.
#60097 - tssf - Mon Nov 07, 2005 3:12 am
Kyoufu Kawa wrote: |
falcon!!! wrote: | Moonshell is already perfect!!! ^^ | No it snot. It can't play Chibitech's NSF files! |
That would be a problem with the NSF library not moonshell itself
_________________
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------
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#60152 - Darkflame - Mon Nov 07, 2005 7:22 pm
El Hobito wrote: |
Darkflame wrote: | Kyoufu Kawa wrote: | falcon!!! wrote: | Moonshell is already perfect!!! ^^ | No it snot. It can't play Chibitech's NSF files! |
Moonshell is far from perfect, but its also by far the best thing on HDS ;)
Personaly I wouldnt mind a feature that lets me play *.gba roms. (homebrew ones that is, withen the ram limit...I dont expect more then the GBAMP can do natively.)
But thats probably a long way off. |
you mean .gba files as in gba roms because i dont think that'll be possible or do you mean ds.gba files?
|
Why isnt it possible :?
If the GBAMP can do it, I dont see why Moonshell+GBAMP cant. Just because you access the DS features dosnt mean you lose the ability to use the old chip does it :?
Does it :?
Again, I am only talking about homebrew roms under the ram limit.
Like Pocketnes.gba (personaly, I find thats pretty perfect already, I dont need a DS specific version)
#60156 - Joat - Mon Nov 07, 2005 7:48 pm
It is impossible because of the way the context switch to GBA mode works. Once you call the ARM7 bios function (which sets the GBA mode bit in HALT_CR), you lose all control of execution, which then proceeds to run the GBA bios, which later boots the game at 0x08000000.
The way starting a gba file from rom works is that *prior* to the context switch, you bankswitch the flash cart until it has the correct game at 0x08000000 (or in the case of an original game and moonshell loaded over wifi or cart swapped (dunno if this is possible, I've never used moonshell), nothing needs to be done).
You can't make the DS run GBA code directly from RAM, although you could have a GBA mode program on the flash cart that copies it into RAM. Thus, you can use the GBA MP to run multiboot bins from RAM just as you normally do (through their menu), but you can't have moonshell (or any other DS program) run the code directly.
_________________
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#60167 - tepples - Mon Nov 07, 2005 9:06 pm
El Hobito wrote: |
Darkflame wrote: | Personaly I wouldnt mind a feature that lets me play *.gba roms. (homebrew ones that is, withen the ram limit...I dont expect more then the GBAMP can do natively.)
But thats probably a long way off. |
you mean .gba files as in gba roms because i dont think that'll be possible or do you mean ds.gba files? |
Darkflame seems to mean .mb or .mb.gba programs.
_________________
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-- Who?
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-- I think he moved to Tilwick.
#60221 - Darkflame - Tue Nov 08, 2005 4:47 am
Some of that I understood..some whent over my head.
I just ignorantly thought that in DS mode you had access to both chips, and all features, therefor you could do anything the GBA could do.
~sigh~
So simple a feature that rebooted to GBA mode would be do-able from Moonshell?
Just not too any specific game (ie, just to the GBAMP, or whatever is in the slot).
hmz...would it be possible to pass on any information from the ds program to the gba one (or is all the ram all cleared when it switchs to gba mode?)
tepples wrote: |
El Hobito wrote: | Darkflame wrote: | Personaly I wouldnt mind a feature that lets me play *.gba roms. (homebrew ones that is, withen the ram limit...I dont expect more then the GBAMP can do natively.)
But thats probably a long way off. |
you mean .gba files as in gba roms because i dont think that'll be possible or do you mean ds.gba files? |
Darkflame seems to mean .mb or .mb.gba programs. |
No. I didnt.
Joat got exactly what I meant.
#60267 - Darkflame - Tue Nov 08, 2005 3:07 pm
Wait..I suppose the DS program could leave a "note" for the GBA program on the CF telling it what other GBA code to trigger.
Moonshell/Other leaves note,
Triggers GBA bios,
GBAMP reads note, and triggers correct *.gba based on it. (like pocketnes).
Just thinking out loud :)
#60269 - tepples - Tue Nov 08, 2005 3:12 pm
There would have to be two notes: 1. the .mb program (such as PocketNES for GBAMP), and 2. the path (using EXFS or FAT) of the file to launch (such as an NES ROM).
_________________
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-- Who?
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-- I think he moved to Tilwick.
#60270 - Kyoufu Kawa - Tue Nov 08, 2005 3:40 pm
tssf wrote: |
Kyoufu Kawa wrote: | falcon!!! wrote: | Moonshell is already perfect!!! ^^ | No it snot. It can't play Chibitech's NSF files! | That would be a problem with the NSF library not moonshell itself |
I accept and await.
#60298 - Darkflame - Tue Nov 08, 2005 8:01 pm
tepples wrote: |
There would have to be two notes: 1. the .mb program (such as PocketNES for GBAMP), and 2. the path (using EXFS or FAT) of the file to launch (such as an NES ROM). |
oh, I was thinking of just using the Pocketnes menu to select the rom.
(seeing as it supports FAT). But thats a good idea.
#60661 - Extreme Coder - Sun Nov 13, 2005 2:47 pm
O_O
MoonShell is opensource? I never knew that.
Link please?
#60664 - El Hobito - Sun Nov 13, 2005 3:23 pm
Extreme Coder wrote: |
O_O
MoonShell is opensource? I never knew that.
Link please? |
you're already there look at the first page....
#60672 - falcon!!! - Sun Nov 13, 2005 5:15 pm
#60974 - tssf - Wed Nov 16, 2005 11:28 am
Hm, I got a couple suggestions for MoonShell again :D
First thing is, Maybe instead of simply shutting off the backlights to the screens when the lid is closed, the screens AND the lights can be shut off to conserve more power while it pumps out music :)
Second suggestion is, well..this is an old suggestion. Over-amiplification. I like that idea mostly because of the noise from the outside..or perhaps a waveform normalizer, unfortunately that would cause everything to sound weird, it's just the sound is so inconsistent between some formats and some libraries. MP3 is moderate volume, OGG is low volume, SPC is moderate and loud depending on the game (Lufia 2 is REALLY loud), MODs/ITs/etc are loud.
Third suggestion: Perhaps have a global output quality setting so everything can be pre-set to a certain quality when you specify 44,100, or 32,000, etc. If the OGG library output at 32,000 rather than 44,100, it would probably have a lot less breakups.
Fourth: Do away with the ugly PlayControl window, or at least add some real play control buttons.
FF7ONEWINGEDANGEL.IT
[|<< | || | > | [] | >>| | >>]
.......||... [ 123] [.:.:..:]
======||................................
That's somewhat of an example. My text art sucks but here's the idea of it all:
First Line: Song Name
Second Line: Play last song | Pause | Play | Stop | Play Next Song | Fast Forward
Third Line: Volume Control. Would start out at "100%" (about 3/4ths the bar).. the bar higher than 3/4ths would be "over amplification". ... | the "Shuffle"/Randomize/Next/Stop/Repeat button | Graphical "visualization" of the waveform :)
Fourth: The typical song progress scrolling, only make the end of the bar have some kind of notch on it so it's easier to drag it along.
This last suggestion would probably take a lot more work to do. It's probably not feasable, but it'd certainly be a cool addition to a MoonShell v.7 :D
Fifth Suggestion: Make music keep playing while viewing TXT or JPG/BMP/GIF/PNG files. :)
Sixth Suggestion: Perhaps better touch screen algorithim would be a neat idea, I don't know if anyone's noticed but draggin things in moonshell is "jerky". It's jittery, it bounces around a lot.
Seventh Suggestion: Do something cool with that Nintendo DS light! :) Have an analyzer have the light "blink" to the bass of a waveform. :) now THAT would be cool.
Eighth and final suggestion: PLAYLIST support, this would enable the playing of music in different folders, without having to manually switch to that folder.
Anyway these are just some suggestions to help you out MoonShine, if you want to make MoonShell better. :D
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#60982 - Darkflame - Wed Nov 16, 2005 1:48 pm
How about something more basic, like being able to open large text files?
if I try to open say, War of the Worlds, it comes out currupted.
#61031 - tuLL - Wed Nov 16, 2005 11:29 pm
Darkflame wrote: |
How about something more basic, like being able to open large text files?
if I try to open say, War of the Worlds, it comes out currupted. |
I normally separate them in 2 txt files of 800 Kbytes each, or more than 2:)
#61037 - alangerow - Thu Nov 17, 2005 12:53 am
Darkflame wrote: |
How about something more basic, like being able to open large text files?
if I try to open say, War of the Worlds, it comes out currupted. |
Why would you want to open War of the Worlds? There's no bookmarking, so if you're on page 1038, you'll have to scroll 1038 pages to get to where you left off. You're better off all-round breaking it up into smaller chunks for the time being.
Or use the GBA MP's built-in eBook reader (if you have one).
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#61052 - Darkflame - Thu Nov 17, 2005 2:26 am
alangerow wrote: |
Darkflame wrote: | How about something more basic, like being able to open large text files?
if I try to open say, War of the Worlds, it comes out currupted. |
Why would you want to open War of the Worlds? There's no bookmarking, so if you're on page 1038, you'll have to scroll 1038 pages to get to where you left off. You're better off all-round breaking it up into smaller chunks for the time being.
Or use the GBA MP's built-in eBook reader (if you have one). |
I do use GBAMP's ebook reader, its pretty nice.
Id just like a nice text-reading app for the DS, so I dont have to switch. (plus, you want all the pixals you can when reading text).
Seeing as moonshell was pretty much all the way there with text anyway, I thought it wouldnt be too much to add slightly more ebook-friendly stuff.
But I could be wrong ;)
#61058 - tuLL - Thu Nov 17, 2005 3:05 am
alangerow wrote: |
Why would you want to open War of the Worlds? There's no bookmarking, so if you're on page 1038, you'll have to scroll 1038 pages to get to where you left off. |
It's very fast to navigate the Moonshell's text reader. You can even use the bar on the right with your pen.
I save the line where I was in a book on my cell phone, and go to that line in a jiffy.
Then when I make some changes on the contents of my CF card, I just cut off the part of the text that I already read.
#61062 - doxtur - Thu Nov 17, 2005 3:54 am
MoonShell03p2.TextViewTweaked.txt:
I change controls, add %% of text and time on top of TextView window, autoload first file from //IMFS and swapscreen, codepage set to Cyrillic CP1251, you can read files up to 756 kb from IMFS
Controls:
A/B,Down,ShoulderL,ShoulderR, tap touchscreen NextPage
Up PrevPage
Left -1%
Right +1%
X/Y FileClose
Select SwapScreen
START ShowDebugLog
http://www.gbx.ru/index.php?act=Attach&type=post&id=2808
I read text using this version, you can try it.
#61120 - falcon!!! - Thu Nov 17, 2005 2:31 pm
what about the last upload?
makerom.zip (10MB :\)
#61130 - MaHe - Thu Nov 17, 2005 4:25 pm
Yeah, if MS would include bookmarking and subPixel font, that'd be great.
#61339 - Darkflame - Sat Nov 19, 2005 1:18 am
doxtur wrote: |
MoonShell03p2.TextViewTweaked.txt:
I change controls, add %% of text and time on top of TextView window, autoload first file from //IMFS and swapscreen, codepage set to Cyrillic CP1251, you can read files up to 756 kb from IMFS
Controls:
A/B,Down,ShoulderL,ShoulderR, tap touchscreen NextPage
Up PrevPage
Left -1%
Right +1%
X/Y FileClose
Select SwapScreen
START ShowDebugLog
http://www.gbx.ru/index.php?act=Attach&type=post&id=2808
I read text using this version, you can try it. |
Does this work on the GBAMP ?
Dosnt seem to work on mine..
#61357 - devmani - Sat Nov 19, 2005 5:45 am
I use MoonShell only to play music.
I'd like Shuffle Play Mode so much.
MoonShell has Random Play Mode but it plays the same music pretty often,
also plays music endlessly till you turn MoonShell off or the battery ends.
Random Play Mode is not so practical for me. How about you, guys?
Shuffle Mode I mean is playing music at random but never plays the
same music again and stops when all the music files are played.
Is this feature possible on DS?
#61388 - theonegreen - Sat Nov 19, 2005 6:30 pm
devmani wrote: |
I use MoonShell only to play music.
I'd like Shuffle Play Mode so much.
MoonShell has Random Play Mode but it plays the same music pretty often,
also plays music endlessly till you turn MoonShell off or the battery ends.
Random Play Mode is not so practical for me. How about you, guys?
Shuffle Mode I mean is playing music at random but never plays the
same music again and stops when all the music files are played.
Is this feature possible on DS? |
I can't get moonshell to play mp3s. I'm sorry if there is an answer for this somewhere else but I've tried searching with no luck. Moonshell runs fine but I don't know how to get it to play mp3s. I copied an mp3 to my SD but i don't know how to play it.
I'm running US NDS - Flashme V5 - Supercard SD - 16mb SD
Thanks in advance. :)
#61391 - Dudu.exe - Sat Nov 19, 2005 6:38 pm
if you fave Supercard SD.. you have to look for a special version of Moonshell modified just to work on it..
look on supercard foruns!
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#61393 - theonegreen - Sat Nov 19, 2005 6:49 pm
Dudu.exe wrote: |
if you fave Supercard SD.. you have to look for a special version of Moonshell modified just to work on it..
look on supercard foruns! |
I do and I have been. I donwloaded the SD version and have been looking in other forums as well.
Could it have somethign to do with the way I am formatting my SD? I just right click on the diver in windows xp and chose format. is that the right thing to do?
#62135 - falcon!!! - Sun Nov 27, 2005 7:01 pm
what are those test on the moonshell website? O.o
#62150 - El Hobito - Sun Nov 27, 2005 8:58 pm
falcon!!! wrote: |
what are those test on the moonshell website? O.o |
a port of gLib(graphics library) by the looks of it
#62153 - falcon!!! - Sun Nov 27, 2005 9:10 pm
and is this any good?
#62265 - adrian783 - Mon Nov 28, 2005 8:21 pm
i just realized the files are sorted in order which they are read...now i want a sort function ><
#63940 - falcon!!! - Sat Dec 17, 2005 8:43 pm
#63942 - MaHe - Sat Dec 17, 2005 8:52 pm
That widescreen sample is simply AMAZING! I cannot freakin' wait for a MPG decoder in MoonShell!
The second one's framerate sucks, but I think that's because of bad converting.
#63944 - falcon!!! - Sat Dec 17, 2005 9:02 pm
MOONSHELL IS BACK!!
YOU ROCK!!
#63946 - bafio - Sat Dec 17, 2005 9:27 pm
What can I say, WOW!!
This is really impressive, smaller files and better video!
Bafio
#63947 - falcon!!! - Sat Dec 17, 2005 10:29 pm
is it normal if i see "not found SImple Extend Data Show Log Halt." in gbamp?
I converted from avi not from mpeg
#63948 - FloFri - Sat Dec 17, 2005 10:42 pm
falcon!!! wrote: |
is it normal if i see "not found SImple Extend Data Show Log Halt." in gbamp?
I converted from avi not from mpeg |
Same here.
#63950 - falcon!!! - Sat Dec 17, 2005 10:44 pm
on m3 it works ok with the same file O.o
#63951 - m2pt5 - Sat Dec 17, 2005 11:54 pm
Can anyone recommend a program to convert avi to mpg / resize mpg videos? I've tried a bunch, and all of them have issues with saving mpg at less than 24fps.
#63953 - FloFri - Sat Dec 17, 2005 11:59 pm
#63954 - Mr. Picklesworth - Sun Dec 18, 2005 12:04 am
Nice, thanks Fri :)
I was on a hunt for those as well.
Can't wait to try this out!
Heh, that's nice. It turns out that I already have it installed!
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#63955 - m2pt5 - Sun Dec 18, 2005 12:07 am
Virtualdub can't save in mpg format.
#63956 - FloFri - Sun Dec 18, 2005 12:12 am
m2pt5 wrote: |
Virtualdub can't save in mpg format. |
I dont know if this works with the normal version, because I use the modded one, but try this:
Search for the codec "Microsoft Video 1" this should produce MPEG1 (but i am not 100% sure about this :-/ )
If this really does not produce mpeg try this: http://www.tmpgenc.net
This definitely produces mpeg1.
#63957 - tepples - Sun Dec 18, 2005 12:18 am
m2pt5 wrote: |
Virtualdub can't save in mpg format. |
Microsoft Windows with the trial version of tmpgenc can.
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#63965 - Darkflame - Sun Dec 18, 2005 2:56 am
Surely graphedit is the sure fire way to do it?
If you got the codec, GraphEdit should let you convert anything to anything.
Sure, its a little tricker to use, but worth getting the hang of :)
(for instance,if your a gbamp user its letting you convert GBS and GBM files back to wave and avi)
#63989 - falcon!!! - Sun Dec 18, 2005 8:47 am
i use tmpgenc and it works fine
anyway i have problems: the videos i convert in .nds run slow and a bit crappy... perhpas i should lower the bitrate.. What settings do you use? (fps/Kbps...?)
Thanks :-)
#63997 - Critical_Impact - Sun Dec 18, 2005 12:25 pm
Arent MPEG1's pretty huge compared to a normal video file? I just converted 128 meg into like 600 meg
#63998 - falcon!!! - Sun Dec 18, 2005 12:26 pm
if you do wmv to mpeg yes
#63999 - Critical_Impact - Sun Dec 18, 2005 12:28 pm
I did avi to mpeg using tmpgenc, is there any other method that creates smaller files?
#64001 - Puppet - Sun Dec 18, 2005 12:33 pm
I get the following message when I try to play a video I converted myself:
Quote: |
not found SImple Extend Data Show Log Halt. |
But the samples that were in the zip file worked.
Using a GBAMP.
#64003 - Durandle - Sun Dec 18, 2005 1:29 pm
TMPGEnc works great. The settings you wants are :
Video :
Width- 256
Height-192 (or less for widescreen).
Bitrate- between 100 and 250
Framerate - 20 to 25
Audio :
MPEG1 Layer2 audio at 96kbs and 32000hz
---
I encoded an episode of Enterprise using those settings, it was wide screen, and looked amazing with no frame drops. You start to get frame drops when you use full screen sized video as this makes the DS work harder to decode each frame.
I am wondering however why he has decided to make the decoder use some sort of strange dithering between frame, makes it look a bit crap.
As for file size... at this res and bitrate your files should be pretty small. I had two minutes of video in 2.5mb
#64009 - Lukaso - Sun Dec 18, 2005 2:28 pm
Puppet wrote: |
I get the following message when I try to play a video I converted myself:
Quote: | not found SImple Extend Data Show Log Halt. |
But the samples that were in the zip file worked.
Using a GBAMP. |
same here...
#64011 - Darkflame - Sun Dec 18, 2005 3:06 pm
Did the videos work to the end?
I found they looked fantastic, but crashed after a minute or so. (the point where a book opens in one, and when she walks away from the camera on the snow in the other sample)
Think its to do with Ram.
#64014 - falcon!!! - Sun Dec 18, 2005 3:38 pm
Lukaso wrote: |
Puppet wrote: | I get the following message when I try to play a video I converted myself:
Quote: | not found SImple Extend Data Show Log Halt. |
But the samples that were in the zip file worked.
Using a GBAMP. |
same here... |
I can say that the videos which dont work on gbamp, work with m3
Dont know why.
Quote: |
TMPGEnc works great. The settings you wants are :
Video :
Width- 256
Height-192 (or less for widescreen).
Bitrate- between 100 and 250
Framerate - 20 to 25
Audio :
MPEG1 Layer2 audio at 96kbs and 32000hz
|
Thanks for your settings ;)
#64019 - Durandle - Sun Dec 18, 2005 4:56 pm
DarkFlame - the point where the book opens IS the end of the movie as far as I know. Its only a short clip.
#64030 - Filb - Sun Dec 18, 2005 7:22 pm
I also get:
not found SimpleExtendData.
ShowLogHalt.
on GBAMP.
Any solution?
#64036 - falcon!!! - Sun Dec 18, 2005 8:21 pm
run it on m3 :)
anyway how do u start the nds? moonshell? gbamp multiloader?
#64037 - Filb - Sun Dec 18, 2005 8:22 pm
GBAMP Multiloader.
I don't have M3.
#64056 - TheChuckster - Mon Dec 19, 2005 12:03 am
I'm having trouble starting my own videos as well with wireless multiboot. His videos work fine, but it seems that for anything I put together myself, Firefly's wmb.exe will discard the video when transmitting. This is because even though the nds with video is 2 or 3 MB, it takes as long to send as a 250kb or smaller nds file. Then of course the DS can't find the video when I try to run it.
#64068 - Dudu.exe - Mon Dec 19, 2005 1:44 am
M3 and Supercard users.. you have to append NDSLOADER.BIN =[
i hope thi will be the main video coded in moonshell!
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#64075 - Lazy1 - Mon Dec 19, 2005 3:54 am
I looked at the source last night and if I remember correctly the reason why GBAMP/wifi users can't watch their videos is because the player looks for the movie in gba rom space instead of the main ram where the video actually is.
But it was late, I'd have to look at it again.
#64078 - mntorankusu - Mon Dec 19, 2005 5:09 am
Lazy1 wrote: |
I looked at the source last night and if I remember correctly the reason why GBAMP/wifi users can't watch their videos is because the player looks for the movie in gba rom space instead of the main ram where the video actually is.
But it was late, I'd have to look at it again. |
I checked the sample files versus one output by the converter with a hex editor, and came to the same conclusion. The sample files have the video data somewhere in the middle of the file, and the ones output by the converter seem to just have it appended on the end. Sticking the video data from another file into the sample didn't work, but I'm no expert at this, so I probably did something wrong.
I hope he makes a CF-loading version soon...
#64090 - Empyrean - Mon Dec 19, 2005 9:47 am
I really don't get it. I encoded the intro to a sitcom in mpg (to test this out) and it runs really slow in the bits with fast motion (so slow that the audio reaches the end 11 seconds before the video does!)
It runs fine in Windows, I'm presuming the problem is in all that jazz that DPGenc does.
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#64107 - El Hobito - Mon Dec 19, 2005 1:59 pm
Dudu.exe wrote: |
M3 and Supercard users.. you have to append NDSLOADER.BIN =[
i hope thi will be the main video coded in moonshell! |
not for the m3 you dont it runs nds natively
#64139 - falcon!!! - Mon Dec 19, 2005 8:23 pm
yes it's true. with m3 it works fine ^^
anyway it's a cool work. videos are very small
#64144 - Durandle - Mon Dec 19, 2005 8:54 pm
Yep... 45minutes Enterprise episode into 82mb and looks great. Crashed the DS 1/3 of the way trough, but given time seems this may be a good player.
If I used VBR the file would have been quite a bit smaller. I just tested it again and it seems that no matter the file, it doesn't like playing past about 5 minutes.
Would be nice to be able to run the video on the top screen as its a bit brighter than the bottom one.
#64163 - falcon!!! - Mon Dec 19, 2005 10:53 pm
Durandle wrote: |
Would be nice to be able to run the video on the top screen as its a bit brighter than the bottom one. |
well, these are things to do later ^^
#64328 - pt3r - Wed Dec 21, 2005 10:30 am
I just discovered moonshell 1 day ago when I got my GBAMP card. So far I'm really impressed with the quality of the program. Just one noob question is there a way I can configure moonshell so select a previous/next image in a directory by pressing the L and R shoulder buttons. This would make moonshell the perfect application for reading the Dayender comic (www.nyc2123.com) on my DS
#64366 - Darkflame - Wed Dec 21, 2005 7:00 pm
It would also be nice to change audio tracks with L/R without opening the lid :p
#64380 - GragonSon - Wed Dec 21, 2005 8:50 pm
you can config shoulder button by going to files/.shell/global
read the readme and you will know how to change the setting.
#64438 - MaHe - Thu Dec 22, 2005 12:55 pm
Does MoonLight intends to integrate libMPEG to MoonShell? I'd love that that'd happen :D
#64481 - mntorankusu - Thu Dec 22, 2005 8:01 pm
MaHe wrote: |
Does MoonLight intends to integrate libMPEG to MoonShell? I'd love that that'd happen :D |
According to his page, he's attempting to integrate it into MoonShell and add seeking. I think he mentioned something about finishing it by January.
#64582 - falcon!!! - Fri Dec 23, 2005 6:55 pm
so if he integrates libMPEG to moonshell, we'll be able to watch(decode) directly mpeg (150 Kbps, 24 fps + o - ) placed on CF card? Like mp3?
#64602 - adrian783 - Fri Dec 23, 2005 11:51 pm
that will be super aweseom (tho if the encoder can be more complex and produce smaller file and faster and synced seeking...)
hehe, merry xmas
#64620 - falcon!!! - Sat Dec 24, 2005 9:41 am
with mpeg encoder the videos converted are already very small ^^
Merry Christmas!
#64686 - Durandle - Sun Dec 25, 2005 3:25 pm
Seems we have a nice present... Moonshell Video Player test version. Works real nice. Can swap screen when playing, can skip back/forward, control volume and load different movies (like MP3s).
A test encode I did was :
Enterprise - 256*144 - VBR 2 Pass (100,150,200) - 24fps - MPEG audio Mono at 192kbs (as it gets converted anyway)
Works great, almost no frame drops. The audio can desync a bit, but it gets back again - and you can always skip to make it go back.
#64690 - Mr. Picklesworth - Sun Dec 25, 2005 5:22 pm
!!!!!!!!!!!!!!!!!!!!!!!!!!!
JOY!
That Google translator is so funny :) Much better than those other ones simply because its results manage to make sense, in a Shakespeare sort of way.
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MKDS Friend Code: 511165-679586
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#64691 - Lukaso - Sun Dec 25, 2005 5:42 pm
works here, great :)
i use:
256*144 160 constant bitrate 24 fps
#64693 - Chetic - Sun Dec 25, 2005 6:29 pm
Moonshell crashes for me whenever I try to play a dpg file :\
I'm using GBAMP.
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1Gbit XG2T 2005 (Neoflash compatible)
GBAMP, Supercard CF, 512Mb Magic Key 3 and EZFA 256Mbit
#64694 - TheChuckster - Sun Dec 25, 2005 6:31 pm
I'm using GBAMP and it hangs for me too when I try to play a DPG (sp?).
#64697 - Durandle - Sun Dec 25, 2005 7:04 pm
It doesn't work well on GBAMP - some one made a custom version of the old video player to work with it, maybe they'll fix it here too.
#64706 - Lukaso - Sun Dec 25, 2005 9:50 pm
no problem with my gbamp here...
#64707 - falcon!!! - Sun Dec 25, 2005 9:57 pm
i cant make any videos.dpg work O.o
#64714 - Mr. Picklesworth - Sun Dec 25, 2005 11:13 pm
Lukaso wrote: |
no problem with my gbamp here... |
What version firmware does everyone's have?
I'm on Chism's latest firmware hack (2.4?), and it is going fine.
There's a bug which I assume happens to everyone, with the debug text staying there even after ending the video, but it's all good aside from that. A bit of odd checkers-board-shaped distortion, but it's completely watchable and great quality!
I'm booting Moonshell through MighyMax's GBAMP Multiboot, and it as well as the videos are in the root directory.
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#64720 - Durandle - Mon Dec 26, 2005 12:37 am
For GBAMP I hear that it works better with moonshell if your CF is formatted to FAT16.
Also a present to those wanting to see some tweaked-to-almost-perfection test movies :
Enterprise Intro
http://rapidshare.de/files/9825001/enterprise.dpg.html
Bleach Intro
http://rapidshare.de/files/9825247/bleach.dpg.html
See what ya think :) The Bleach one is pushing it a bit... but funky that the normal subs can be read ok.
#64727 - mntorankusu - Mon Dec 26, 2005 1:49 am
Mr. Picklesworth wrote: |
Lukaso wrote: | no problem with my gbamp here... |
What version firmware does everyone's have?
I'm on Chism's latest firmware hack (2.4?), and it is going fine.
There's a bug which I assume happens to everyone, with the debug text staying there even after ending the video, but it's all good aside from that. A bit of odd checkers-board-shaped distortion, but it's completely watchable and great quality!
I'm booting Moonshell through MighyMax's GBAMP Multiboot, and it as well as the videos are in the root directory. |
I've got the newest firmware. I've tried booting it through Mighty Max's Multiboot. My card is FAT16. Everything is in the root directory.
It still doesn't work for me. :(
#64728 - G-Pjube - Mon Dec 26, 2005 1:52 am
Nice job you did there, although Bleach is pushed a bit too much. When I try to make something good, the sound always takes abig leap ahead..
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#64730 - Mr. Picklesworth - Mon Dec 26, 2005 2:45 am
Does anyone know of a decent mpeg converter that lets me change the frame rate as well as the image size?
_________________
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#64732 - G-Pjube - Mon Dec 26, 2005 3:29 am
Mr. Picklesworth wrote: |
Does anyone know of a decent mpeg converter that lets me change the frame rate as well as the image size? |
http://download1.pegasys-inc.com/download_files/TMPGEnc-2.524.63.181-Free.zip
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#64739 - Plat Sajack - Mon Dec 26, 2005 5:50 am
I'm in shock. I have a full Samurai Champloo episode running very, very smooth. The file it self was 29.9 mb's after the entire conversion process.
Before I ran the episode through TMPGenc the episode was roughly 170MB at 640x352 with a data rate of 124kbps XVID @ 23fps. Audio was 127kbps. The running length of the video was 23:19.
Now, the settings I choose while in TMPGEnc were
System: Audio+Video
Stream Type: MPEG-1 Video
Size: 256x144
Ratio 1:1
Frame Rate 15fps
RCM: CBR
Bitrate: 160
This resulted in a 60MB mpeg.Then, after running the encoder by moonlight,
I was rewared with a whopping 29.9 file! Amazing! I was expecting dmv file sizes *shivers at the thought*
I've read above that people are having trouble using the moonshelltest+dpg release and so was I, all I get are destorted checkers and such so I used the GBAMP dgpTest version released in the other thread in conjunction with GBAMBv2 and it works flawlessly! My intentions are not to spam, but only to pass on some usefull info!
Good luck!
#64740 - Dudu.exe - Mon Dec 26, 2005 6:41 am
hangs on my supercard cf =[
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#64748 - falcon!!! - Mon Dec 26, 2005 10:12 am
i think some people (like me) cant test videos because of this:
Quote: |
The GBAMPCF driver used to MoonShell is old version.
The high-speed CF card formatted with FAT16 is recommended. |
And I'm not using latest chism firmware
#64749 - mntorankusu - Mon Dec 26, 2005 10:22 am
falcon!!! wrote: |
i think some people (like me) cant test videos because of this:
Quote: | The GBAMPCF driver used to MoonShell is old version.
The high-speed CF card formatted with FAT16 is recommended. |
And I'm not using latest chism firmware |
I know I'm using the latest firmware, and I formatted my card to FAT16. It still doesn't work for me. I also have a very fast CF card.
#64750 - falcon!!! - Mon Dec 26, 2005 11:20 am
anyway what are the advantages of this version? If it's the same of mpeg encoder, I think I'm not missing anything ^^
And this version support .dpg, not mpeg...The really cool feature would be directly support for low bitrate mpegs ;)
#64751 - Thomas - Mon Dec 26, 2005 11:55 am
falcon!!! wrote: |
...And this version support .dpg, not mpeg...The really cool feature would be directly support for low bitrate mpegs ;) |
I don't think that would be possible, as most mpegs use MP3 compression for the audio stream. Decoding both mpeg video and MP3 audio at the same time would be difficult. That's why the convertor program converts the audio stream to a, I suppose, less heavy-to-decode codec. It leaves the video stream untouched.
#64752 - falcon!!! - Mon Dec 26, 2005 12:02 pm
ok..
so i gotta try this version. Lets see if it works
#64755 - Durandle - Mon Dec 26, 2005 12:17 pm
Falcon : this new version has a UI and and controls. Thats a big change.
MPEG files contain mpeg1 video and mp2 or mp1 audio - I've not seen ones with mp3 my self - I *think* its outside of the spec. Thats one reason for the file being DPG format, as the audio is encoded to a very very easy to decode format - as well as small (means less data to handle). Also a standard MPG file would need demuxing in realtime, which can me quite complex and eat valuable proc. time.
Seeing as you need to re-encode your video anyway for it to work on the player then I don't really see any problem in going the extra step and making a dpg file.
#64758 - falcon!!! - Mon Dec 26, 2005 1:00 pm
does the last version keep the previous file support? (mp3, image, txt,...)
EDIT: No it doesnt support all of the previos files.. and still cant make it work, so i'll keep my 6th version
#64769 - MaHe - Mon Dec 26, 2005 2:57 pm
Heck, damn it.
I expected we could run non-converted MPEGs not converting them to some stupid DPGs :(
Oh yeah and it'd be nice to see non-fullscreen videos to be in the middle of the screen ;)
#64774 - Durandle - Mon Dec 26, 2005 4:07 pm
hehe ah people always want everything at once. You can have it read mpg files, but you'll lose performance and complain about low frame rates then.
The *TEST* version is not a full version of moonshell. Its only to test movie playback (although it does read text still).
The DPGs are as far as I know the RAW mpeg1 video stream and the converted audio stream - not muxed so it save CPU time. I really don't see a problem. Once you've encoded a video at DS size and bit-rate, you wont want to play it on anything else apart from the DS - so what does it matter if its DPG?!
I would expect soon the movie-player will be part of the full version of moonshell and he'll start doing updates to the whole thing again. This really is a breakthrough for the DS - it means its better than the PSP almost when it comes to homebrew media playback.
#64785 - JaJa - Mon Dec 26, 2005 7:25 pm
I've been looking at the sample .dpg files and they contain:
A small header like this :
Code: |
44 50 47 30 c8 01 00 00 00 18 00 00 80 bb 00 00 01 00 00 00 24 00 00 00 60 d4 02 00 84 d4 02 00
73 cc 05 00 |
in hex (DPG0................$...`.......s... for you ascii people).
I assume this header tells moonshell it's a dpg file (duh) and may have something like size in it.
A WAV (GSM 6.01) file : the audio component of the file.
Follows standard Wav header detailed here and here
Here is the header from the sample :
Code: |
52 49 46 46 58 d4 02 00 57 41 56 45 66 6d 74 20 14 00 00 00 31 00 01 00 80 bb 00 00 16 26 00 00 41 00 00 00 02 00 40 01 66 61 63 74 04 00 00 00 60 ec 0d 00 64 61 74 61 24 d4 02 00 |
(RIFFX...WAVEfmt ....1........&..A.....@.fact....`...data$... if it was asciified)
The Mpeg stream : The audio bit scared me enough over xmas and so i haven't seen how/where it is started in the file. I assume it's just an Mpeg1 or 2 stream.
So a dpg file contains :
DPG header
GSM 6.01 WAV file
Mpeg video stream
I'm looking into ways of creating a dpg file on linux.
I'm not able to write code to do it, but someone might be able to.
All the DPGenc.exe appears to do is convert the audio file into a GSM Wav file and prepend it to the video.
#64799 - El Hobito - Mon Dec 26, 2005 10:23 pm
JaJa wrote: |
I've been looking at the sample .dpg files and they contain:
A small header like this :
Code: | 44 50 47 30 c8 01 00 00 00 18 00 00 80 bb 00 00 01 00 00 00 24 00 00 00 60 d4 02 00 84 d4 02 00
73 cc 05 00 | in hex (DPG0................$...`.......s... for you ascii people).
I assume this header tells moonshell it's a dpg file (duh) and may have something like size in it.
A WAV (GSM 6.01) file : the audio component of the file.
Follows standard Wav header detailed here and here
Here is the header from the sample :
Code: | 52 49 46 46 58 d4 02 00 57 41 56 45 66 6d 74 20 14 00 00 00 31 00 01 00 80 bb 00 00 16 26 00 00 41 00 00 00 02 00 40 01 66 61 63 74 04 00 00 00 60 ec 0d 00 64 61 74 61 24 d4 02 00 |
(RIFFX...WAVEfmt ....1........&..A.....@.fact....`...data$... if it was asciified)
The Mpeg stream : The audio bit scared me enough over xmas and so i haven't seen how/where it is started in the file. I assume it's just an Mpeg1 or 2 stream.
So a dpg file contains :
DPG header
GSM 6.01 WAV file
Mpeg video stream
I'm looking into ways of creating a dpg file on linux.
I'm not able to write code to do it, but someone might be able to.
All the DPGenc.exe appears to do is convert the audio file into a GSM Wav file and prepend it to the video. |
you didnt have to look at the header to tell that. it says its converting to gsm as its doing it.
#64805 - JaJa - Mon Dec 26, 2005 10:57 pm
I haven't used the converter.
Im on mac os x which is the main reason i want to do it without using windows tools.
The DPG header appears to point to the start of the video stream and the audio stream. i'm not sure though.
Please can someone help?
#64812 - brian33x51 - Tue Dec 27, 2005 12:12 am
JaJa wrote: |
I haven't used the converter.
Im on mac os x which is the main reason i want to do it without using windows tools.
The DPG header appears to point to the start of the video stream and the audio stream. i'm not sure though.
Please can someone help? |
I'm inthe same boat as him. Using linux only. VLC does a decent job of playing the video, but no sound.
Definitely a big step up from the dmv format.
#64814 - Durandle - Tue Dec 27, 2005 12:44 am
Maybe he'll release docs when its more complete. I could work it out maybe and write a realbasic app to join the data into a DPG file... but I can't for now. No time and I have PC and Mac OSX so no need for my self (yep, feeling selfish). If no one else decides to do it then maybe I'll give it a go later.
#64925 - El Hobito - Wed Dec 28, 2005 4:24 pm
#64926 - Durandle - Wed Dec 28, 2005 5:01 pm
Yep, his site seems to say something like "6% faster"
#64932 - brian33x51 - Wed Dec 28, 2005 5:48 pm
Sadly no more debug on number of frames dropped though.
#64934 - Mr. Picklesworth - Wed Dec 28, 2005 5:57 pm
Would be pretty cool to get that conversion thing going on DSLinux, but I fully realize that there is no way it could happen.
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#64938 - brian33x51 - Wed Dec 28, 2005 7:32 pm
Mr. Picklesworth wrote: |
Would be pretty cool to get that conversion thing going on DSLinux, but I fully realize that there is no way it could happen. |
What conversion thing? I'm confused.
#64939 - Chetic - Wed Dec 28, 2005 7:37 pm
and it works with my GBAMP now!
It's close now, I can feel it in my finger!
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#64940 - JaJa - Wed Dec 28, 2005 7:44 pm
Mr. Picklesworth wrote: |
Would be pretty cool to get that conversion thing going on DSLinux, but I fully realize that there is no way it could happen. |
It takes like 20min to convert a 30min video on my (aging) eMac 700Mhz G4.
How long would it take to convert on the DS?
A long time.
Plus you'd need to port mencoder and stuff.
#64943 - Lukaso - Wed Dec 28, 2005 7:59 pm
whats new with this update? anyone tested it?
#64944 - Mr. Picklesworth - Wed Dec 28, 2005 8:10 pm
Quote: |
It takes like 20min to convert a 30min video on my (aging) eMac 700Mhz G4. |
Ah, I didn't realize. My computer over here does those MPEG to DMP conversions really quickly, so it seemed like it wasn't changing much of the file.
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#64949 - brian33x51 - Wed Dec 28, 2005 8:27 pm
Mr. Picklesworth wrote: |
Quote: | It takes like 20min to convert a 30min video on my (aging) eMac 700Mhz G4. |
Ah, I didn't realize. My computer over here does those MPEG to DMP conversions really quickly, so it seemed like it wasn't changing much of the file. |
heh, I timed a convert last night on my 3800+ x2.
Converting a 35min video to 22050/15fps/full res timed out to 1:17 (min:sec) system time. Considering the DS can even barely play this file without skipping...that means my desktop transcode ~30x faster than the DS can decode the end result
#64952 - chatterbug89 - Wed Dec 28, 2005 8:54 pm
Chetic wrote: |
and it works with my GBAMP now!
It's close now, I can feel it in my finger! |
It's working perfectly now also with my GBA MP (using a Kingston 512mb CF card --orange one). All the samples work great. In the first version my DS just crashed when i ran anything.
Tried out a litttle sample I made too..but...i messed up on it and it diden't have sound.
EDIT: Oh , anyone have any clue where those samples come from? I'm realy curiouse what show that is...
#64953 - Durandle - Wed Dec 28, 2005 9:03 pm
For those that wanted to know, whats new is :
6% faster playing files
Puts widescreen video in the middle of the screen with black borders
one tap/select moves the screen between top and bottom
the new release is the full version of moonshell now, with support for everything else it always had before
better GBAMP support (it seems)
faster skipping (I think, I could be wrong)
---
I know some one who as a project decided to make an ARM9 optimised version of an MPEG decoder, maybe if I can convince him to release the code it could speed things up more - the current decoder I'm pretty sure is not well optimised for the DS.
#64956 - Lukaso - Wed Dec 28, 2005 9:14 pm
thanks for the info, but does anyone know what the maximum framerate/bitrate for each of the three resolutions is? (without making it skip frames);
#64970 - Durandle - Thu Dec 29, 2005 12:45 am
256*192 - I'd guess if you want 24fps you'd have to use something like 140kbps - that'll look a bit poop though
I tend to make them 256*168 - then you can get 24fps and 150 to 160 VBR.
Over all - you'll have to experiment.
#64979 - Dudu.exe - Thu Dec 29, 2005 3:14 am
some one made it work on Supercard??? if yes.. can send it to me ??
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#64984 - CubeGuy - Thu Dec 29, 2005 4:12 am
chatterbug89 wrote: |
Oh , anyone have any clue where those samples come from? I'm realy curiouse what show that is... |
It says what it is in the video itself. I can't find any info on the show/game, though.
Quote: |
Deliver "Spring" to your heart
... as Soon!
minori |
I've come to the conclusion that "Deliver spring to your heart as soon" is the name of the show.
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#65008 - Durandle - Thu Dec 29, 2005 1:30 pm
Some one PM'd me about the settings I used for those example videos I posted, and I'm posting what I told them here...
---------------------
Its kinda hit and miss... but the best settings I have used so far are :
256*168 at 1x1 VGA. I don't use the full DS screen (which is 256*192) as that makes it very hard to produce smooth video. Also not I don't squash the video into that space as that would distort the image, I crop 16pix off the top and 8pix from the bottom. You could use 12pix from top and bottom, but if there are subtitles that may cut into them. Also, my source video is already 256*192 - if yours is not, you may have to play with the settings.
2 Pass VBR , 130min, 150avg, 160max
24fps max (choose what ya want, I tend to use the same as the source video if its 24 or less)
MPEG2 Audio - 32,000hz, 128kb - this gets converted to GSM anyway later so it doesn't really matter too much.
I'm using TMPGEnc 3.0 XPress, which has some filter options.
Noise Reduction - helps make flat areas of clolour look smooth - best used for animation.
Sharpness - if the video has inbuilt subtitles, this helps them stand out a bit.
Colour Correction - turn up the brightness a bit, the DS screen makes it look quite dark otherwise.
Audio Correction - amp up the volume a bit otherwise its often very quiet.
--------
As for the options to use within the filters, your gonna have to work that out for your self, it depends a lot on the source video. For example, noise reduction is a bad idea on normal video (non-animated) as it makes it have a blotchy look. The filter can however aolso reduce file size and increase decoding speed... a tiny bit.
I have had trouble with TMPGEnc not picking up MP3 audio from AVI files - so I have used virtualdub to re-encode them to 256*192 DivX with PCM audio.
#65059 - mntorankusu - Thu Dec 29, 2005 11:00 pm
Durandle wrote: |
I have had trouble with TMPGEnc not picking up MP3 audio from AVI files - so I have used virtualdub to re-encode them to 256*192 DivX with PCM audio. |
I got it to work by opening the video files in VirtualDub and choosing "Save WAV." Then I chose that file as the source audio in TMPGEnc. Worked like a charm on everything I tried.
#65060 - Mr. Picklesworth - Thu Dec 29, 2005 11:01 pm
Yay!
I managed to get the entire "Star Wreck - In the Pirkinning" into my CF card for Moonshell, and it's running perfectly!
I shrunk the screen down to 256x160 or something like that -- more to fix the stretched image than to make it run better.
It's actually 160 MB in total, so I had to cut it in half... not bad, though! (And since I almost have a 256 MB card... I'll soon be able to shove a feature film on here if I plan it 3 hours in advance).
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#65091 - tepples - Fri Dec 30, 2005 1:49 am
Feature films are generally transferred in a screen ratio close to 16:9, making them 256x144.
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#65140 - G-Pjube - Fri Dec 30, 2005 4:37 pm
Is it just me or is the updated version of Moonshell a bit noisy with MP3 files? I hear alot of noise when I play them, something I didn't had with an earlier release...
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#65141 - El Hobito - Fri Dec 30, 2005 4:42 pm
yeah it does seem to have gotten worse generally. for me the start sound crackles a lot when it never used to do that
#65151 - Durandle - Fri Dec 30, 2005 6:09 pm
Yeah, it does seem to have a fair amount of static... not always though, I skipped through tracks and it went away sounds clear again.
#65157 - tssf - Fri Dec 30, 2005 7:04 pm
MOD playback has the biggest hit. Maybe it's unbalanced CPU priorities, as it seems anything that needed a lot of processing power before isn't workign as well as it used to..Maybe the GUI's using too much CPU?
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#65162 - Durandle - Fri Dec 30, 2005 8:47 pm
On the moonshell website is now a video encoder tool - and it works damn well. It still has trouble with AVI files with MP3 audio tracks, other than that it produces some pretty fine video.
#65165 - Mr. Picklesworth - Fri Dec 30, 2005 9:05 pm
Cool.
"In something it does feeling pass the old year well with this it may being, it inhales."
I'll just take your word for it :S
Edit:
Very nice! It encoded a sizeable WMV file at around 2x speed, and I barely had to think about it.
The file size was a bit bigger than usual, though... 16.9 MB to 22.2 MB
My sound is cutting out every second as well... I must have messed something up.
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#65166 - Durandle - Fri Dec 30, 2005 9:20 pm
ah no the sound issue is a problem I've found my self, its a little dodgy on source format or something ... one video I made was perfect. The nest had droppy sound, but I couldn't work out what was different.
#65172 - tepples - Fri Dec 30, 2005 10:05 pm
If you have a big hard drive, then try using VirtualDub (or your platform's equivalent) to re-encode MPEG and AVI files as AVI with the correct size, a lossless video codec such as Huffyuv, and audio codec "PCM", before using any of these allegedly dodgy conversion apps.
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#65174 - Durandle - Fri Dec 30, 2005 10:34 pm
That doesn't really help - I've tried various different audio codecs and formatting. And the conversion tool being made by the same guy who made the player implies it shouldn't be *too* dodgy. It worked first time around, but not since.