gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS Misc > Do any of the current emulators for DS support sound?

#73768 - Linkiboy - Tue Feb 28, 2006 1:49 am

See title.

The thing is I don't have proper(in this case, none at all) hardware to run my homebrews, and I'm making a Dance Dance Revolution clone for the DS... and so far I have the basic arrow engine, but now I'm at a stump because I need to implement sound...

#73774 - HyperHacker - Tue Feb 28, 2006 1:57 am

I don't believe they do.

How do you play DDR on a DS anyway? Jump on the touch screen? ;-)

#73775 - Linkiboy - Tue Feb 28, 2006 1:58 am

Well you could use the D-pad.... or you can give your fingers a workout :P

It's aimed to be more like [url]flashflashrevolution.com[/url].

#73787 - tepples - Tue Feb 28, 2006 2:58 am

I'm sure you've all seen this shopped mockup, but without multitouch (which was allegedly dropped due to expense), it wouldn't be possible to beat Afronova on even light.

And wouldn't the DS version be called Dancing Stage?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#73806 - Linkiboy - Tue Feb 28, 2006 5:00 am

tepples wrote:
I'm sure you've all seen this shopped mockup, but without multitouch (which was allegedly dropped due to expense), it wouldn't be possible to beat Afronova on even light.

And wouldn't the DS version be called Dancing Stage?
Yeah I am well aware of DS not having multitouch. I am currently looking for alternate things, such as dropping double touch or using A,B,X,Y for double touch. There are other thinks I thought of but they're not on my mind right now.

#73808 - DekuTree64 - Tue Feb 28, 2006 5:14 am

Hmm, as long as you can drag between steps instead of having to release and touch again, I think you could do a pretty good DDR on the touch screen.

I'm somewhat of a Band Bros. fanatic though, which uses the buttons. I think it would probably be the most fun if the D-pad and A/B/X/Y do the same thing, sort of simulating having 2 feet. Then you can do combos, and use whichever hand is easiest for each note.

Maybe you could add in L and R too if just 4 buttons isn't challenging enough when you're not playing with your feet :)
_________________
___________
The best optimization is to do nothing at all.
Therefore a fully optimized program doesn't exist.
-Deku

#73829 - chishm - Tue Feb 28, 2006 7:10 am

If all you are wanting is a rhythm based DS game, you may want to check out "Osu! Tatake! Ouendan".

EDIT: Spelling of "rythm".
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com


Last edited by chishm on Tue Feb 28, 2006 7:14 am; edited 2 times in total

#73831 - tepples - Tue Feb 28, 2006 7:13 am

Is there a rhythm game for the DS with English menus?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#73833 - chishm - Tue Feb 28, 2006 7:15 am

tepples wrote:
Is there a rhythm game for the DS with English menus?

I haven't found one, but Ouendan is pretty easy to pick up and play without speaking japanese. Just look at the pictures and listen to the tunes.
_________________
http://chishm.drunkencoders.com
http://dldi.drunkencoders.com

#73844 - tssf - Tue Feb 28, 2006 8:42 am

I can vouch for that. Ouendan is quite possibly the best rhythm-based game on the Nintendo DS, period. Band Brothers is pretty good as well, but the quality of the instrumentation is pretty bad. If it didn't sound like a crappy AWE64 soundbank then it'd be better.
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#73861 - strager - Tue Feb 28, 2006 1:58 pm

Are you using a center panel for your clone? If not, it may be possible to simulate multi-touch. On my system, if you press the touch screen in two areas (with about the same pressure), the points are averaged and the program reads it between them. You would have to force the user to cut out some modes, because when two opposite ends are touched, the center is read.
Dunno; you'd need to do some testing for that.

#73931 - josath - Wed Mar 01, 2006 12:26 am

strager wrote:
Are you using a center panel for your clone? If not, it may be possible to simulate multi-touch. On my system, if you press the touch screen in two areas (with about the same pressure), the points are averaged and the program reads it between them. You would have to force the user to cut out some modes, because when two opposite ends are touched, the center is read.
Dunno; you'd need to do some testing for that.


Then how would you tell the difference between up+down vs left+right?

#74466 - HyperHacker - Sun Mar 05, 2006 9:39 am

If you read up or down on one frame, then center on another, chances are it's up+down.

#74471 - tssf - Sun Mar 05, 2006 10:04 am

The problem with that is that since the pad looks like this:


Code:

   ^
<     >
   v


If you average the centre of an up and down jump, or a left and right jump, it will confuse the program, because if you noticed, the centre of BOTH those jumps are the same point.

No, a DDR touch-screen pad is not going to work.. Not unless some new interface is designed.. But then, it won't be DDR-style, will it..[/code]
_________________
Mathew Valente [TSSF]
------
Chrono Resurrection Musician

#74474 - tepples - Sun Mar 05, 2006 10:15 am

tssf wrote:
The problem with that is that since the pad looks like this:

Code:

   ^
<     >
   v


If you average the centre of an up and down jump, or a left and right jump, it will confuse the program, because if you noticed, the centre of BOTH those jumps are the same point.

HyperHacker's point was that if you press left+right, the game will see a press of left or right that quickly slides to the center. If two presses come in at exactly the same time, the game could give the player the benefit of the doubt: if more left/right arrows than up/down arrows are over the receptors, treat it as left+right; otherwise, treat it as up+down.

Quote:
No, a DDR touch-screen pad is not going to work.. Not unless some new interface is designed.. But then, it won't be DDR-style, will it..

Given how Konami is suing Roxor Games for violating Konami's patents on arrow smashing games (see Amended Complaint), is it wise to slavishly copy a Konami proprietary game play method?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.