#73784 - vb_master - Tue Feb 28, 2006 2:54 am
I was wondering if Wi-Fi Connection games updated your firmware. I checked my firmware before and after playing on WFC, and I have FW1 (Pictochat freezes). Do you think Nintendo will ever ban homebrew players, or upgrade firmware?
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#73790 - m2pt5 - Tue Feb 28, 2006 3:06 am
Nintendo can't force a firmware upgrade because of SL1.
WFC games only put a bit in your firmware to store wi-fi connection settings.
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#73793 - tepples - Tue Feb 28, 2006 3:09 am
m2pt5 wrote: |
Nintendo can't force a firmware upgrade because of SL1. |
However, Nintendo can require that the firmware match one of the official firmwares before it is allowed to connect.
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#73800 - vb_master - Tue Feb 28, 2006 3:46 am
So as long as we don't Flashme, we could still do homebrew and WFC? I was wondering because of the bricker thing and how it could flash without SL1.
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#73805 - m2pt5 - Tue Feb 28, 2006 4:43 am
vb_master wrote: |
I was wondering because of the bricker thing and how it could flash without SL1. |
The bricker can't flash the whole firmware without SL1. Only the unprotected part. The protected part lets you recover to FlashMe (if you had it installed, otherwise you have to ppflash) if your unprotected firmware gets nuked.
tepples wrote: |
However, Nintendo can require that the firmware match one of the official firmwares before it is allowed to connect. |
True, but they would probably have to incorporate the check into the game code, or let the game execute downloaded code, which is the same security hole that let homebrew and piracy flourish on the Gamecube, in Phantasy Star Online I&II.
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#73809 - tepples - Tue Feb 28, 2006 5:28 am
m2pt5 wrote: |
they would probably have to incorporate the check into the game code, or let the game execute downloaded code, which is the same security hole that let homebrew and piracy flourish on the Gamecube, in Phantasy Star Online I&II. |
I am pretty sure that Mario Kart DS executes downloaded code from an SSL server. SSL avoids the PSO loophole by using RSA public-key crypto to verify that the code comes from a Nintendo server.
Or they could check it in the game code: put a signature into future firmware versions, and then have the game check the signature of newer firmware versions and special-case older firmware versions.
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#73941 - vb_master - Wed Mar 01, 2006 2:16 am
Can I use MK DS in a PassMe to execute homebrew code?
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#73948 - tepples - Wed Mar 01, 2006 2:51 am
If you have a GBA card, yes. Otherwise, no.
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#74464 - HyperHacker - Sun Mar 05, 2006 9:36 am
The most important question is why would Nintendo bother blocking hacked firmware? Piracy tools don't need it.
#74470 - tepples - Sun Mar 05, 2006 10:01 am
HyperHacker wrote: |
why would Nintendo bother blocking hacked firmware? |
Because as with cracked Xbox BIOS, the cracked Nintendo DS BIOS contains a copy of the official firmware that likely infringes Nintendo copyrights.
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#74482 - caitsith2 - Sun Mar 05, 2006 11:28 am
m2pt5 wrote: |
vb_master wrote: | I was wondering because of the bricker thing and how it could flash without SL1. |
The bricker can't flash the whole firmware without SL1. Only the unprotected part. The protected part lets you recover to FlashMe (if you had it installed, otherwise you have to ppflash) if your unprotected firmware gets nuked.
|
Even then, there are some DSs out there, mine included that has all pages of the firmware, except for the upper 8 reserved by nintendo write protected. In cases like this, the bricker cannot kill the DS without SL1 being shorted.
#74503 - vb_master - Sun Mar 05, 2006 2:15 pm
tepples wrote: |
HyperHacker wrote: | why would Nintendo bother blocking hacked firmware? |
Because as with cracked Xbox BIOS, the cracked Nintendo DS BIOS contains a copy of the official firmware that likely infringes Nintendo copyrights. |
Yeah, that's why I'm not going to FlashMe. I don't know why Nintendo hasn't cracked down on them.
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#74585 - ssj4android - Mon Mar 06, 2006 3:37 am
It seems Nintendo doesn't really care about security. That is, they don't block playing illegal copies of games or cheating online.
#74603 - m2pt5 - Mon Mar 06, 2006 6:02 am
ssj4android wrote: |
That is, they don't block playing illegal copies of games or cheating online. |
Some people playing ROMs on WFC have recieved an error once, and every time thereafter, until they wiped their save and changed their friend code. Not everyone, just some of them.
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#74701 - vb_master - Tue Mar 07, 2006 1:17 am
m2pt5 wrote: |
ssj4android wrote: | That is, they don't block playing illegal copies of games or cheating online. |
Some people playing ROMs on WFC have recieved an error once, and every time thereafter, until they wiped their save and changed their friend code. Not everyone, just some of them. |
Those are illegal copies, but I donno about homebrew ones. They don't contain any copyrighted code. Nintendo can't really crack down on public domain (which makes sence, according to my understanding of the DMCA). Besides, Nintendo probably checks something that gets corrupted when the game is copied?
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#74709 - tepples - Tue Mar 07, 2006 2:25 am
vb_master wrote: |
Besides, Nintendo probably checks something that gets corrupted when the game is copied? |
Current hypothesis over at That Pirate Board is that MKDS downloads code from an HTTPS site that checks EDIT: some area of the DS card in SLOT-1, and if it's not the secure area of an authentic MKDS cart, you can't log on. So the extra tracks patch works (because it uses the Nitro-FAT and secure area from the MKDS card in SLOT-1), but r0mz0rz don't.
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Last edited by tepples on Tue Mar 07, 2006 6:19 pm; edited 1 time in total
#74720 - chishm - Tue Mar 07, 2006 3:19 am
tepples wrote: |
vb_master wrote: | Besides, Nintendo probably checks something that gets corrupted when the game is copied? |
Current hypothesis over at That Pirate Board is that MKDS downloads code from an HTTPS site that checks the secure area of the DS card in SLOT-1, and if it's not the secure area of an authentic MKDS cart, you can't log on. So the extra tracks patch works (because it uses the Nitro-FAT and secure area from the MKDS card in SLOT-1), but r0mz0rz don't. |
You can't read the secure area after the card has been put into data mode, which is done by the BIOS.
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#74736 - HyperHacker - Tue Mar 07, 2006 6:26 am
Maybe Nintendo knows a way. ;-) Or much more likely, it just checks something else.
#74776 - Nushio - Tue Mar 07, 2006 4:31 pm
HyperHacker wrote: |
Maybe Nintendo knows a way. ;-) Or much more likely, it just checks something else. |
Friend codes are generated by combining the NWFCID and the Gamecart ID.
Maybe they banned by Gamecard IDs when they noticed that 'several' had connected with the same Gamecart?