#75607 - Bodom - Tue Mar 14, 2006 4:56 pm
Well, I'm a member august and I've only posted 2 times...
I'm a french member of PlayerAdvance (french community of GBA/DS developpers), and since I've made my first DS game, I think it would be good to share it with you :).
Now let me describe it :
First, it's not a port of the Amiga Game Aztec Challenge (I didn't know this one till I released my game...).
It's a port of a TI-82 game that I loved, Laser Mayhem, by Badja.
If the original game was a bit futuristic, I've changed it to a more "aztec thing", since I prefer this kind of look. All graphics and sprites are home-made.
A few screenshots :
[Images not permitted - Click here to view it] [Images not permitted - Click here to view it] [Images not permitted - Click here to view it]
[Images not permitted - Click here to view it] [Images not permitted - Click here to view it] [Images not permitted - Click here to view it]
So it's a Puzzle/Reflexion game. For each level you have to shoot the target twice, using "quetzalcoatl idols" to lauch fireballs. These fireballs have to make their way through the level using different objects.
But you'll see that it's easy to understand, the five first levels are tutorials.
Just put the cursor on an object to see its purpose on the upper screen (the game supports french and english language).
You can play the game using the Pad or the stylus (sometimes very hazardous yet.)
If you play with the .ds.gba one (on linker), your progress will be saved on sram, and you'll be able to continue your game. You can switch between the levels you've completed using L & R triggers.
If you play on Supercard (.sc.nds), your progress won't be saved, but you can switch between all levels using L & R triggers.
The game is also fully playable with Dualis and DSEmuMe (but without sound).
If you want to restart a level, simply press Start to pause the game, and press B.
A Level Editor is also included, which allow you to create your own levels and add them directly to a rom, so you can test them directly on your DS :).
This editor also allow you to save your own levels on your hard drive (in case you want to edit them later), and to send me the levels by a simple click (it's automatic, just send the generated mail). And if your levels are good, they will be in the next versions of the game :)!
Well, if you want some Brain Training, give it a try :)!
Roms (.ds.gba, .sc.nds, et .nds) :
http://bodom.palib.info/AztecChallenge.rar
And the level editor :
http://bodom.palib.info/LevelEditor.rar
Enjoy :)
Don't hesitate to post any comments or report any bug.
Thanks ;).
Last edited by Bodom on Tue Mar 14, 2006 5:00 pm; edited 2 times in total
I'm a french member of PlayerAdvance (french community of GBA/DS developpers), and since I've made my first DS game, I think it would be good to share it with you :).
Now let me describe it :
First, it's not a port of the Amiga Game Aztec Challenge (I didn't know this one till I released my game...).
It's a port of a TI-82 game that I loved, Laser Mayhem, by Badja.
If the original game was a bit futuristic, I've changed it to a more "aztec thing", since I prefer this kind of look. All graphics and sprites are home-made.
A few screenshots :
[Images not permitted - Click here to view it] [Images not permitted - Click here to view it] [Images not permitted - Click here to view it]
[Images not permitted - Click here to view it] [Images not permitted - Click here to view it] [Images not permitted - Click here to view it]
So it's a Puzzle/Reflexion game. For each level you have to shoot the target twice, using "quetzalcoatl idols" to lauch fireballs. These fireballs have to make their way through the level using different objects.
But you'll see that it's easy to understand, the five first levels are tutorials.
Just put the cursor on an object to see its purpose on the upper screen (the game supports french and english language).
You can play the game using the Pad or the stylus (sometimes very hazardous yet.)
If you play with the .ds.gba one (on linker), your progress will be saved on sram, and you'll be able to continue your game. You can switch between the levels you've completed using L & R triggers.
If you play on Supercard (.sc.nds), your progress won't be saved, but you can switch between all levels using L & R triggers.
The game is also fully playable with Dualis and DSEmuMe (but without sound).
If you want to restart a level, simply press Start to pause the game, and press B.
A Level Editor is also included, which allow you to create your own levels and add them directly to a rom, so you can test them directly on your DS :).
This editor also allow you to save your own levels on your hard drive (in case you want to edit them later), and to send me the levels by a simple click (it's automatic, just send the generated mail). And if your levels are good, they will be in the next versions of the game :)!
Well, if you want some Brain Training, give it a try :)!
Roms (.ds.gba, .sc.nds, et .nds) :
http://bodom.palib.info/AztecChallenge.rar
And the level editor :
http://bodom.palib.info/LevelEditor.rar
Enjoy :)
Don't hesitate to post any comments or report any bug.
Thanks ;).
Last edited by Bodom on Tue Mar 14, 2006 5:00 pm; edited 2 times in total