#81179 - masscat - Thu Apr 27, 2006 5:47 pm
Relax and watch the peaceful waves.
I have ported my java wave machine for the DS.
http://masscat.afraid.org/ninds/wave_machine.php
Enjoy,
Ben
PS I have rewritten in C rather than writting a javavm as I thought that may be quicker :)
#81187 - ?hr - Thu Apr 27, 2006 7:01 pm
masscat wrote: |
Relax and watch the peaceful waves.
I have ported my java wave machine for the DS.
http://masscat.afraid.org/ninds/wave_machine.php
Enjoy,
Ben
PS I have rewritten in C rather than writting a javavm as I thought that may be quicker :) |
how useful :D
okok, i couldnt write this :D
we really need a java port:
- run browsers(opera mini is written in java)
- run minigames
- wohooo!
#81190 - Roc - Thu Apr 27, 2006 7:37 pm
Very cool little thing. I've been playing with it for the last ten minutes :)
#81194 - masscat - Thu Apr 27, 2006 8:25 pm
If you set the decay to about 1.0 you get a nice gloopy treacle.
#81238 - LiraNuna - Thu Apr 27, 2006 11:04 pm
<3
#81303 - The 9th Sage - Fri Apr 28, 2006 5:29 am
I rather like this...it's fun to play with, and it is kind of relaxing.
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#81348 - ghazi - Fri Apr 28, 2006 4:35 pm
What a neat little toy!
The only real problem I have with it is that I keep tilting my Nintendoods and expecting the water to react.
#81394 - HyperHacker - Fri Apr 28, 2006 11:29 pm
Yeah, I always thought DS should have a tilt sensor. Maybe it can use the one built into certain GBA carts. ;-)
#81401 - masscat - Fri Apr 28, 2006 11:57 pm
Toy? Toy! It is a highly technical fluid dynamics simulation I will have you know :).
I was just reading on Games Central (teletext page 805 in the UK - always a good read) that the tilt switches that Nintendo use have mercury inside them and this means that they are banned in the EU, which is why Wario Ware Twisted has still not been release here.
So no tilt switch in the DS and no tippy control for the wave machine. Very nice idea though.
#81406 - compacho - Sat Apr 29, 2006 12:33 am
Very cool "app." Would be nice if it had electroplankton water and bubble sounds.
How bout including a rubber ducky to float in this :P
#81411 - Darkflame - Sat Apr 29, 2006 1:33 am
masscat wrote: |
Toy? Toy! It is a highly technical fluid dynamics simulation I will have you know :).
I was just reading on Games Central (teletext page 805 in the UK - always a good read) that the tilt switches that Nintendo use have mercury inside them and this means that they are banned in the EU, which is why Wario Ware Twisted has still not been release here.
. |
No , not at all.
They dont use murcury, they use Piezoelectric sensors that works by tiny vibrateing strip in a magnetic field.
Murcury is an old method based on gravity.
If it was murcury based, Twisted wouldnt be able to sense turning if you were holding it the wrong way. (like downwards).
The sensor in twisted is very good, very responsive.
http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html
Quote: |
The sensor of "Wario Ware Twisted!" employs our Ceramic gyro. The downsized and high-performance gyro is a key device for realizing this enjoyable game. In sum, it can be said that our Ceramic gyro has opened a new possibility in the field of games.
|
#81429 - The 9th Sage - Sat Apr 29, 2006 3:31 am
Hum, is it possible to use the WarioWare: Twisted! gamepak as an option pak?
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#81446 - Darkflame - Sat Apr 29, 2006 5:21 am
The 9th Sage wrote: |
Hum, is it possible to use the WarioWare: Twisted! gamepak as an option pak? |
Maybe.
Version of Touched can certainly identify it at least. (unfortuntely, the regions have to match..meaning I cant use my JapTwisted and USTouch to unlock the little bonus).
I dont think GBA games have to be specialy designed for a DS program to access bits of them.
#81449 - tepples - Sat Apr 29, 2006 5:44 am
For programs using the official SDK, the DS program needs to contain a bit identical copy of the 32(?) byte header of each cart that it wants to access, and then it's granted access to the cart. This header differs for the xxxJ (Japan), xxxE (North America), and xxxP (Europe and NZ/Australia) versions of a given title, which is why you can't use GBA and DS games from different regions.
For homebrew, just read from ROM at 0x08000000 and SRAM at 0x0A000000 (not 0x0E000000 as on GBA).
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#81467 - masscat - Sat Apr 29, 2006 9:36 am
Darkflame wrote: |
masscat wrote: | Toy? Toy! It is a highly technical fluid dynamics simulation I will have you know :).
I was just reading on Games Central (teletext page 805 in the UK - always a good read) that the tilt switches that Nintendo use have mercury inside them and this means that they are banned in the EU, which is why Wario Ware Twisted has still not been release here.
. |
No , not at all.
They dont use murcury, they use Piezoelectric sensors that works by tiny vibrateing strip in a magnetic field.
Murcury is an old method based on gravity.
If it was murcury based, Twisted wouldnt be able to sense turning if you were holding it the wrong way. (like downwards).
The sensor in twisted is very good, very responsive.
http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html
Quote: |
The sensor of "Wario Ware Twisted!" employs our Ceramic gyro. The downsized and high-performance gyro is a key device for realizing this enjoyable game. In sum, it can be said that our Ceramic gyro has opened a new possibility in the field of games.
|
|
Must just be Nintendo treating Europe like the strange aunt that you keep in the loft, becuase "she is family", and give food to and the like but you do not really like talking about.
Or could be some nasty chemical in the sensor that does not meet the RoHS Directive. Although this directive does not mean they are banned until July this year so who knows.