#82243 - Kingyo - Thu May 04, 2006 7:12 pm
Is there currently a released program, that scans the wireless network for DS Download Plays, and lists them, on the Computer? Would there probably be a way to write one, maybe some examples? Thanks in advance..
#82293 - dedtech - Fri May 05, 2006 12:35 am
As far as Iknow there is no Client software like what you want. There is a server that acompanies WiFiMe but no client like what your talkin about. However, the tcp/ip stack is allready available for use and, you could use the drivers from WiFiMe. Im not a very good coder so I cant help you with that but, there is potential there.
What would you do with it?
From what I have heard there is already a way to capture packets from the DS download centers. Im not sure how they are doing it but, it is possible.
#82298 - Nushio - Fri May 05, 2006 1:08 am
I guess the main use would be for us who can capture the packets but dont have a second DS to send the demo to.
#82330 - dedtech - Fri May 05, 2006 8:30 am
Okay, first off I will admit that know almost 0 about capturing NDS packets. However, from what I have seen you use a pc/laptop to capture the packets then somehow transform that into useable data. That should be sendable to a DS.
My question then is what would you need a second DS for? I tried looking for Wiki info but all they had was the source code for capturing packet6s and very little info. Do you have a link so I can understand the process a bit better. I am more than willing to RTFM when I can find it. Like Gi Joe says, knowing is half the battle.
#82333 - Kingyo - Fri May 05, 2006 10:13 am
I suppose I didn't explain well what I need to do.
I need this whole thing, at a show I'm putting together. I need to have a tv-screen displaying all the games available via DS Download Play - therefore I need to make some sort of application on the PC, that sniff the data - just the initial data with name, players, icon and those things. However, I have no idea on how to do so.
#82334 - Ilomoga - Fri May 05, 2006 10:24 am
Do you want to display ALL DS Download Play games, even if for example someone offers a single card game (that this one is shown as long as he offers it?)
If you only want to display the demos you are sending via WMB you could use the images on the site where you can download the demos.
_________________
The future of gaming is mobile Handheld Gaming.
#82336 - Kingyo - Fri May 05, 2006 10:34 am
I want to show all DS Download Plays - especially single-card downloads.
Example:
DS1 sends single-card Mario Kart DS
DS2 sends single-card Nanostray
PC catches name of the DS'es and names of the games and lists them.
Hope I make myself somehow clear :)
#82337 - MaHe - Fri May 05, 2006 10:40 am
Kingyo wrote: |
I want to show all DS Download Plays - especially single-card downloads.
Example:
DS1 sends single-card Mario Kart DS
DS2 sends single-card Nanostray
PC catches name of the DS'es and names of the games and lists them.
Hope I make myself somehow clear :) |
That's possible but only on Linux :)
http://masscat.afraid.org/ninds/wifi_apps.php#wmb_client
BTW, and yes, this application works, although there's a problem in the driver (read the webpage).
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#82385 - Nushio - Fri May 05, 2006 9:53 pm
dedtech wrote: |
Okay, first off I will admit that know almost 0 about capturing NDS packets. However, from what I have seen you use a pc/laptop to capture the packets then somehow transform that into useable data. That should be sendable to a DS.
My question then is what would you need a second DS for? I tried looking for Wiki info but all they had was the source code for capturing packet6s and very little info. Do you have a link so I can understand the process a bit better. I am more than willing to RTFM when I can find it. Like Gi Joe says, knowing is half the battle. |
In my case, I need a second DS to transfer the info ;)
When you try to send a demo (be it Lost Magic or Touch Golf, for example), you only send a beacon, thats what I can capture.
It doesnt send the WHOLE demo unless another DS picks up the beacon and sends a flag to send the whole demo that way.
After the DS sends the whole demo to a second DS, thats when all the packets captured are stored and then turned into usuable data with the help of firefly.