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DS Misc > MegaETk beta (first beta!)

#82391 - ETkoala - Fri May 05, 2006 10:54 pm

I released the first version of my game MegaETk ^^, here are some pics:

[Images not permitted - Click here to view it][Images not permitted - Click here to view it]


.nds: http://etk.scener.org/projects/MegaETkbeta.zip
.ds.gba:http://etk.scener.org/projects/MegaETkbeta_SC.zip

hope you like it ^^

#82397 - RVK - Fri May 05, 2006 11:50 pm

Very Nice!
Can't wait for more.

#82410 - blahh - Sat May 06, 2006 1:43 am

excellent

#82413 - compacho - Sat May 06, 2006 1:59 am

This game Sucks hard! I mean it has no music, storyline, online multiplayer, or cut scenes. WTF is wrong with this guy?

...

(recovering from failed joke)

Love this game. Suprisingly, a game like this is a fresh breath of air :)

#82416 - PhoenixSoft - Sat May 06, 2006 2:29 am

It's great, are you planning on adding a crouching action? When one of those bees goes buzzing by the character's head, my reflex was to push the down button to attempt to crouch, but I got stung because you haven't implemented it yet :( Also, there is a part where you have to slide under a vertical line of blocks while you're standing on a short platform. In my opinion, it's too easy to fall off the platform when you're sliding. I'm guessing that you did that on purpose to put the difficulty up, but could you make the platform just a little longer or something? :p

Overall, it's a great game so far. Have you considered licensing the engine to a commercial developer?

#82420 - RVK - Sat May 06, 2006 3:09 am

Stand on the second platform over before you slide.

#82425 - PhoenixSoft - Sat May 06, 2006 4:06 am

RVK wrote:
Stand on the second platform over before you slide.


Thanks for the tip :p

#82442 - ETkoala - Sat May 06, 2006 12:41 pm

PhoenixSoft wrote:
It's great, are you planning on adding a crouching action? When one of those bees goes buzzing by the character's head, my reflex was to push the down button to attempt to crouch, but I got stung because you haven't implemented it yet :( Also, there is a part where you have to slide under a vertical line of blocks while you're standing on a short platform. In my opinion, it's too easy to fall off the platform when you're sliding.


wow I havn't thought to add crouch skill! thanks :))

PhoenixSoft wrote:
I'm guessing that you did that on purpose to put the difficulty up, but could you make the platform just a little longer or something? :p


the levels will be longer, it's only a beta ^^

PhoenixSoft wrote:
Overall, it's a great game so far. Have you considered licensing the engine to a commercial developer?


i don't think they will like an engine made with palibs :P


thanks everybody for the comments :)

#82443 - Dark Knight ez - Sat May 06, 2006 12:51 pm

Played it for a while, and it's sweet. :)

I was surprised to find you could change direction of your slide move (while performing one).
When I tried it out some more, I noticed that changing the direction of your slide move usually does not really change the direction, but only which way the hero faces.... thus being able to slide away from enemies and shoot at them at the same time. Nice.
When the hero is sliding beneath the wall, changing the direction of the slide move does change the direction of the movement as well. I guess that it's more convenient that way (platform wise), but did you mean it to happen like that?
I thought it was funny that when performing a slide, and shooting the regular shots, you're actually moving at the same speed as the shot... as if you push it forward. :)

I'm a little confused why you can choose "no weapon" as a weapon though.

Oh, and sometimes (when the hero is not well enough positioned I guess), the slide move doesn't let the hero cross holes, but he falls in them. Not too annoying, but I guess when the levels are longer, this could get irritating.

Cool that you've got two backgrounds, by the way. It's nice to see someone taking effort to let the mountains move a bit faster than the sky.

All in all, it looks pretty sleak, and I'm totally digging it. Thus the long reply. ;) Great job. The debugging screen was fun to watch, by the way. I can tell by that how you've implemented most things, which was nice.

#82445 - PhoenixSoft - Sat May 06, 2006 2:11 pm

ETkoala wrote:
the levels will be longer, it's only a beta ^^


I realise that :p I meant a specific platform that I couldn't get past.

#82454 - ETkoala - Sat May 06, 2006 3:29 pm

Dark Knight ez wrote:
When the hero is sliding beneath the wall, changing the direction of the slide move does change the direction of the movement as well. I guess that it's more convenient that way (platform wise), but did you mean it to happen like that?


I wanted to change hero direction when you are sliding in the "tunnels", havn't thought anything about changing direction when you are not on it

Dark Knight ez wrote:
I'm a little confused why you can choose "no weapon" as a weapon though.


well me too, I don't know exactly why I have added it :P


Dark Knight ez wrote:
Oh, and sometimes (when the hero is not well enough positioned I guess), the slide move doesn't let the hero cross holes, but he falls in them. Not too annoying, but I guess when the levels are longer, this could get irritating.

yeah I noticed it today, I will fix it for next release

thx ^^

#82471 - blahh - Sat May 06, 2006 7:03 pm

While playing the game, I realized that if someone wanted to hold run and jump (like mario type running jumping...etc) that its hard with your control setup...

You should make B:run, A:jump, and X:fire...

That way, its easier to hold down run and jump whenever you want and even if you want fire at the same time..

#82474 - Dark Knight ez - Sat May 06, 2006 7:40 pm

I'd actually prefer L to be the running button
I realise that would leave "only" R for switching weapons, but that should be enough I think. I mean, there are probably not 10+ weapons in the final version right? ;)

#82483 - ETkoala - Sat May 06, 2006 9:05 pm

Dark Knight ez wrote:
I mean, there are probably not 10+ weapons in the final version right? ;)


ehehehe yes there will be

#82485 - Dark Knight ez - Sat May 06, 2006 9:26 pm

Pure madness... *laughs*
Looking forward to your next release then. :)

#82492 - HtheB - Sat May 06, 2006 9:51 pm

expect more updates soon (or later :P) from ETk ;)


:) :)



hehehehe ^_^

#82497 - agentq - Sat May 06, 2006 10:31 pm

What a great little game!

I can see where the insperation came from - Megaman was one of my favourite games as a kid.

One tiny little thing - the jump animation frames could do with being a little bit more exaggerated - a bit like Megaman looked like he'd been kicked up the arse each time he jumped.

#82505 - ETkoala - Sat May 06, 2006 11:32 pm

agentq wrote:
One tiny little thing - the jump animation frames could do with being a little bit more exaggerated - a bit like Megaman looked like he'd been kicked up the arse each time he jumped.


:o thanks, that's really a great idea

#82506 - HtheB - Sat May 06, 2006 11:38 pm

ETkoala wrote:
agentq wrote:
One tiny little thing - the jump animation frames could do with being a little bit more exaggerated - a bit like Megaman looked like he'd been kicked up the arse each time he jumped.


:o thanks, that's really a great idea
lets hope i will make the sounds effects soon :P
:D

#82515 - 0xtob - Sun May 07, 2006 1:04 am

This game really feels nice. I instantly felt like I was playing a Mega Man title. Great job on both programming and artwork! These little animations like the dustclouds when you land after jumping from a high platform show that a lot of attention was paid to details and this really paid off.

I would prefer B as the jump button and A as the fire button though, so it's easier to jump while running. No other criticism so far :-)

Tob

#82570 - ETkoala - Sun May 07, 2006 10:35 am

0xtob wrote:
I would prefer B as the jump button and A as the fire button though, so it's easier to jump while running


In the past it was like you say, but when i tried it on hardware it wasn't really good to shoot with A button.

thanks anyways ^^, maybe i will add a key config menu on the game for next release