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DS Misc > NitroTerminal

#82518 - zzo38computer - Sun May 07, 2006 1:13 am

No program for DS made yet, but there is instructions and program made for windows, and also one example.
http://zzo38computer.cjb.net/Nitro/nitro_terminal/

You see if it is good
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#82611 - zzo38computer - Sun May 07, 2006 8:57 pm

Oops.. I forgot to put the example in. Now is a example and a few new features in the script server. The source code is also available (Visual Basic 6).

Of course I should make client software for Nintendo DS as well. (If anyone wants to start, I have no problem with that. If more than one people does it independently, then we will find out is multiple program, that doesn't matter. I will work on it when I have time.)

Anyways, the keys are: On touch screen should be keyboard all printable-ASCII keys, CTRL key, SHIFT key, ENTER key (chr13), BACKSPACE key (chr8).
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#82693 - josath - Mon May 08, 2006 5:15 pm

can you give a quick description of what this is/will be?

#82699 - zzo38computer - Mon May 08, 2006 5:55 pm

josath wrote:
can you give a quick description of what this is/will be?


Since the Nintendo DS has function to connect to Internet, this is just naturally what it needs. This is a telnet program for Nintendo DS. It doesn't follow any other terminal type because Nintendo DS doesn't have big enough display to make a 25rows and 80columns display.

The files posted are server and client for Windows computers. You can write the server script in VB-script, or you could make a completely new server program if you want. The client program is same function/protocol as the one will be made on Nintendo DS, and can be used to connect to the same servers. The source codes are available for both programs.

You could possibly make online game with this, chat servers, and some more stuff as well.
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#82741 - TJ - Tue May 09, 2006 6:08 am

Alright, so then to be clear, this is not actually a telnet client or server for the DS, but a client and server for a Windows computer.

For the record, DS Linux already includes a telnet client (server as well, I think). But if you would do anything stand-alone on the DS side, it should be a port of PuTTY. I don't know what I would do with a basic telnet client, but an SSH client would be very nice.

#82768 - zzo38computer - Tue May 09, 2006 4:34 pm

TJ wrote:
Alright, so then to be clear, this is not actually a telnet client or server for the DS, but a client and server for a Windows computer.


I have to make the client program on Nintendo DS as well. I just didn't do it yet.
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#82810 - melw - Wed May 10, 2006 8:49 am

TJ wrote:
But if you would do anything stand-alone on the DS side, it should be a port of PuTTY. I don't know what I would do with a basic telnet client, but an SSH client would be very nice.


Seconded. PuTTY is cross-platform and also my favourite choice of ssh client wherever I go... even works on mobile phones. Have never taken a look at PuTTY sources, so I have no idea how big project it would be to port it - I just hope someone does it. :)

#82812 - Dwedit - Wed May 10, 2006 9:25 am

Here's a really old post that displays a subpixel rendering font with 85 columns on a DS:

http://forum.gbadev.org/viewtopic.php?t=5911

So the DS does have a big enough screen to display 85x24 text.
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#82834 - zzo38computer - Wed May 10, 2006 4:38 pm

Dwedit wrote:
Here's a really old post that displays a subpixel rendering font with 85 columns on a DS:

http://forum.gbadev.org/viewtopic.php?t=5911

So the DS does have a big enough screen to display 85x24 text.


That would be good to make a normal Telnet and SSH program for Nintendo DS, maybe also with custom button configuration (but it needs a 80x25 screen, not 85x24, but it shouldn't be too hard to make the letters slightly smaller to add an extra row, but some door games also require colors to work properly). Then you can connect to X-BIT using Nintendo DS and send/receive messages and play many of those games on there.

I a still going to work on NitroTerminal anyways, especially since NitroTerminal is well designed for Nintendo DS.
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#82884 - tepples - Thu May 11, 2006 12:51 am

zzo38computer wrote:
Dwedit wrote:
So the DS does have a big enough screen to display 85x24 text.

That would be good to make a normal Telnet and SSH program for Nintendo DS, maybe also with custom button configuration (but it needs a 80x25 screen, not 85x24

A lot of real dedicated terminals are 80x24. I'd expect a portable program to support terminals 80x24 in size.
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