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DS Misc > DS and Wii link up

#86654 - masscat - Thu Jun 08, 2006 3:55 pm

The Wii and DS will live happily together.

http://eurogamer.net/article.php?article_id=65393

Sounds like the DS game has to be Wii aware (so no playing homebrew on a TV).
Maybe, just maybe, Nintendo will embrace homebrew and release some sort of development kit for the Wii/virtual console (this is the only thing that I find interesting about the PS3).

#86658 - shaz - Thu Jun 08, 2006 4:08 pm

yeah i cant wait for the Wii. We can play around with the DS when the Wii comes out. There are lots of things the DS is hiding, I just know it! :D
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#86660 - parrot_ - Thu Jun 08, 2006 4:10 pm

masscat wrote:
The Wii and DS will live happily together.
Maybe, just maybe, Nintendo will embrace homebrew and release some sort of development kit for the Wii/virtual console (this is the only thing that I find interesting about the PS3).


I think they are, surprisingly cheap apparently.
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#86668 - zzo38computer - Thu Jun 08, 2006 4:24 pm

parrot_ wrote:
masscat wrote:
The Wii and DS will live happily together.
Maybe, just maybe, Nintendo will embrace homebrew and release some sort of development kit for the Wii/virtual console (this is the only thing that I find interesting about the PS3).


I think they are, surprisingly cheap apparently.


I don't know about homebrew for Wii, but I think I read somewhere that they will allow homebrew programmers to only program games for older systems (GB, GBC, NES, etc.) and run them on the Wii. Or make homebrew programming only in Java, or something like that. I'm not sure though.
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#86669 - parrot_ - Thu Jun 08, 2006 4:25 pm

It was something about indie devs making games for the VC.
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#86705 - tepples - Thu Jun 08, 2006 7:02 pm

Wii Virtual Console devkit is projected to cost 2000 USD plus sales tax, or 2000 EUR including sales tax.
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#86720 - masscat - Thu Jun 08, 2006 7:58 pm

tepples wrote:
Wii Virtual Console devkit is projected to cost 2000 USD plus sales tax, or 2000 EUR including sales tax.

Makes the PS3 (assuming it does come with linux and is open for home development) look rather cheap :(.

#86721 - tepples - Thu Jun 08, 2006 8:04 pm

But then, the GameCube uses OpenGL, so we have a four-man team with three PCs and one Wii devkit. Three of them work on making a PC game, while the fourth ports it to the Wii.
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#86736 - Darkflame - Thu Jun 08, 2006 8:57 pm

masscat wrote:
tepples wrote:
Wii Virtual Console devkit is projected to cost 2000 USD plus sales tax, or 2000 EUR including sales tax.

Makes the PS3 (assuming it does come with linux and is open for home development) look rather cheap :(.


Sony said the exact same thing for the PS2.
They will have a token linux for it, but they wont open up the platform for homebrew.

A Nintendo dev kit is not comparible to merely having a PS3, its comparible to having a PS3 dev kit....which is much more expensive.

Remember makeing the game is only half of it too, the VC+Liesence to use and distribute is the really important bit. (what cut to they take? how open is the system? what checks go into a game before it can go live? ect ect)
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#86758 - masscat - Thu Jun 08, 2006 11:47 pm

Darkflame wrote:
masscat wrote:
tepples wrote:
Wii Virtual Console devkit is projected to cost 2000 USD plus sales tax, or 2000 EUR including sales tax.

Makes the PS3 (assuming it does come with linux and is open for home development) look rather cheap :(.


Sony said the exact same thing for the PS2.
They will have a token linux for it, but they wont open up the platform for homebrew.

A Nintendo dev kit is not comparible to merely having a PS3, its comparible to having a PS3 dev kit....which is much more expensive.

Remember makeing the game is only half of it too, the VC+Liesence to use and distribute is the really important bit. (what cut to they take? how open is the system? what checks go into a game before it can go live? ect ect)

In Sony's defence, they did provide lots of documentation with PS2 linux (the VUs were fully documented for exmaple) so you were not just programming blind.
It is the Cell part of the PS3 that interests me more than anything else and that does seem to be publicly documented (available from IBM's website). So as long as there is some way of run homebrew code on it people will be able to do interesting things.

Hats off to Nintendo if they do sell the VC dev kit for such a price as it would make it feasible for a group of homebrewers to produce something commercial.
But it is the initial access of writing for the wii that I would like to be free or very low cost. Nintendo would only have to provide some method of running homebrew (and some documentation). Individuals could start playing around and creating stuff then, if they believe their game could be commerical, group together and go the VC dev kit route.

#86764 - shaz - Fri Jun 09, 2006 1:53 am

Darkflame wrote:
masscat wrote:
tepples wrote:
Wii Virtual Console devkit is projected to cost 2000 USD plus sales tax, or 2000 EUR including sales tax.

Makes the PS3 (assuming it does come with linux and is open for home development) look rather cheap :(.


Sony said the exact same thing for the PS2.
They will have a token linux for it, but they wont open up the platform for homebrew.

A Nintendo dev kit is not comparible to merely having a PS3, its comparible to having a PS3 dev kit....which is much more expensive.

Remember makeing the game is only half of it too, the VC+Liesence to use and distribute is the really important bit. (what cut to they take? how open is the system? what checks go into a game before it can go live? ect ect)


Actually I remember you could make homebrew on the PS2. When you brought the PS2, there would be a demo disc where you input code and the game gets created. There were a few examples like snake and tetris. The PS2 keyboard was built for this...
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#86766 - shen3 - Fri Jun 09, 2006 2:17 am

My guess is that you will be able to download the NES games you buy over the Wii to your DS and play them there.

You heard it here first!

Shen

#86803 - M3d10n - Fri Jun 09, 2006 1:33 pm

I just hope Nintendo adds support for WPA and WPA2 to the Wii's wifi device, allowing it to be used as a wireless DS access point. That way the main network could be as secure as possible and still allow the DS to connect to the WFC using the Wii as a gate, without the need for having a PC turned on with a USB dongle on it.

#86820 - MaHe - Fri Jun 09, 2006 4:08 pm

shen3 wrote:
My guess is that you will be able to download the NES games you buy over the Wii to your DS and play them there.

You heard it here first!

Shen
Nah, that's and OLD idea, actually. Though, it'd be nice :)
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#86829 - MrD - Fri Jun 09, 2006 6:28 pm

shaz wrote:
Darkflame wrote:
masscat wrote:
tepples wrote:
Wii Virtual Console devkit is projected to cost 2000 USD plus sales tax, or 2000 EUR including sales tax.

Makes the PS3 (assuming it does come with linux and is open for home development) look rather cheap :(.


Sony said the exact same thing for the PS2.
They will have a token linux for it, but they wont open up the platform for homebrew.

A Nintendo dev kit is not comparible to merely having a PS3, its comparible to having a PS3 dev kit....which is much more expensive.

Remember makeing the game is only half of it too, the VC+Liesence to use and distribute is the really important bit. (what cut to they take? how open is the system? what checks go into a game before it can go live? ect ect)


Actually I remember you could make homebrew on the PS2. When you brought the PS2, there would be a demo disc where you input code and the game gets created. There were a few examples like snake and tetris. The PS2 keyboard was built for this...


Yabasic! Hyuk hyuk!
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#86859 - shaz - Fri Jun 09, 2006 11:33 pm

MrD wrote:
shaz wrote:
Darkflame wrote:
masscat wrote:
tepples wrote:
Wii Virtual Console devkit is projected to cost 2000 USD plus sales tax, or 2000 EUR including sales tax.

Makes the PS3 (assuming it does come with linux and is open for home development) look rather cheap :(.


Sony said the exact same thing for the PS2.
They will have a token linux for it, but they wont open up the platform for homebrew.

A Nintendo dev kit is not comparible to merely having a PS3, its comparible to having a PS3 dev kit....which is much more expensive.

Remember makeing the game is only half of it too, the VC+Liesence to use and distribute is the really important bit. (what cut to they take? how open is the system? what checks go into a game before it can go live? ect ect)


Actually I remember you could make homebrew on the PS2. When you brought the PS2, there would be a demo disc where you input code and the game gets created. There were a few examples like snake and tetris. The PS2 keyboard was built for this...


Yabasic! Hyuk hyuk!


Yeh, it was basic. Also for the PS1 there was Net Yaroze. That was good
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#86873 - chishm - Sat Jun 10, 2006 2:50 am

Heh, when we got a PS2 a few years ago, the only thing I did on it was write a pong clone in YaBASIC. I sat there for hours typing with the onscreen keyboard using a Dual Shock 2 control pad.
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#86906 - masscat - Sat Jun 10, 2006 11:43 am

For all you YaBasic fans.
http://win32yabasic.sourceforge.net/
Do not know if it works as it is windows based.

#86908 - shaz - Sat Jun 10, 2006 11:59 am

masscat wrote:
For all you YaBasic fans.
http://win32yabasic.sourceforge.net/
Do not know if it works as it is windows based.


I already have Yabasic installed on my computer. It's dead easy to use!
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