#86968 - Pinesal - Sun Jun 11, 2006 2:24 am
I'm trying to flash my NDS lite via Wifi me. I seem to have everything working ok except I get this error when I try to download something through wifime. The download play can see what I am trying to send but it can't download it for some reason. Anybody know why?
EDIT:
I guess wifime doesn't work with DS lite. My old passkey doesn't seem to work either. What do I need to do to flash the firmware?
#86969 - tepples - Sun Jun 11, 2006 2:29 am
What do you have in your GBA slot when you run wifime?
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#86970 - Pinesal - Sun Jun 11, 2006 2:36 am
GBA lot? Nothing but I could stick my M3 Adapter in there, would that help? I also have the GBAMP.
#86971 - tepples - Sun Jun 11, 2006 2:41 am
To flash the firmware, use a NoPass. The currently available NoPass is MAX Media Launcher from this store.
_________________
-- Where is he?
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#86972 - Pinesal - Sun Jun 11, 2006 2:46 am
Is that available in stores?
#86974 - wintermute - Sun Jun 11, 2006 3:11 am
#87006 - Devil_Spawn - Sun Jun 11, 2006 11:51 am
guys surely the roms available for download are signed, and surely the max media launcher cart is also signed, so cant we just dump the mml cart, and see if its like a wifime2?
#87010 - Critical_Impact - Sun Jun 11, 2006 12:40 pm
I believe WifiMe uses an exploit that has been fixed in later versions of the firmware. All the nopass solutions are pretty much a superpass type of thing with a game inside them so that they are pretty much plug and play
#87012 - JaJa - Sun Jun 11, 2006 1:07 pm
Critical_Impact wrote: |
I believe WifiMe uses an exploit that has been fixed in later versions of the firmware. All the nopass solutions are pretty much a superpass type of thing with a game inside them so that they are pretty much plug and play |
WifiMe exploited the fact that although the code and data was signed, the header wasn't. The execution address in the header was changed to the GBA slot, but as the header wasn't part of the signature, the validity of the file wasn't affected. Later versions fixed this, checking both.
NoPass solutions contain valid code and headers as per offical games.
The DS sees this as an offical game and so loads it.
The code in the Datel NoPass (MAX Media Launcher) displays the Datel logo and then jumps to GBA slot.
The PassMe Upgrade was the only cart to contain an offical game card. It was however still a PassMe2 and required a GBA device with SRAM.
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#87017 - tepples - Sun Jun 11, 2006 1:24 pm
JaJa wrote: |
The PassMe Upgrade was the only cart to contain an offical game card. It was however still a PassMe2 and required a GBA device with SRAM. |
PassMe2-Z and PassCard 2 use roughly the same tech as this "upgrade". Like other PassMe2 solutions, they don't work with the GBA Movie Player v2 CF (which lacks GBA SRAM) and they create issues with homebrew saving on some cards (can't use SRAM because the passthrough is using it).
_________________
-- Where is he?
-- Who?
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-- I think he moved to Tilwick.
#87064 - JaJa - Sun Jun 11, 2006 7:40 pm
tepples wrote: |
JaJa wrote: | The PassMe Upgrade was the only cart to contain an offical game card. It was however still a PassMe2 and required a GBA device with SRAM. |
PassMe2-Z and PassCard 2 use roughly the same tech as this "upgrade". Like other PassMe2 solutions, they don't work with the GBA Movie Player v2 CF (which lacks GBA SRAM) and they create issues with homebrew saving on some cards (can't use SRAM because the passthrough is using it). |
There were other devices similar to the PassMe Upgrade?
Thanks for the correction.
I was only aware of the PassMe upgrade.
I haven't been keeping track because I don't need a PassMe 2.
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#87070 - HyperHacker - Sun Jun 11, 2006 7:58 pm
Devil_Spawn wrote: |
guys surely the roms available for download are signed, and surely the max media launcher cart is also signed, so cant we just dump the mml cart, and see if its like a wifime2? |
Carts aren't signed, just encrypted. There's a dump of the MML floating around that you can send through WMB, but it's not signed.
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#87136 - Pinesal - Mon Jun 12, 2006 5:19 am
Is there a way to upgrade the firmware on my passkey to make it work on the DS lite?
#87144 - Sektor - Mon Jun 12, 2006 7:59 am
You will need to open your passkey1 and solder/tape a few wires from jtag cable. Then you can flash it with passkey2 firmware.
http://www.natrium42.com/blog/?p=35
http://wiki.pocketheaven.com/PassKey_to_PassMe2
Of course it's much easier to buy a nopass like Max Media Launcher and you don't need a device with SRAM for that, so it will work wtih GBAMP.
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#87226 - Devil_Spawn - Mon Jun 12, 2006 7:09 pm
damn is that signing the 1048 bit or something?
#87254 - HyperHacker - Mon Jun 12, 2006 10:04 pm
2048. If we have most of the world's PCs working on cracking it nonstop, we can get the key in about 100 years.
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#87256 - MaHe - Mon Jun 12, 2006 10:07 pm
HyperHacker wrote: |
2048. If we have most of the world's PCs working on cracking it nonstop, we can get the key in about 100 years. |
1024 bit, actually. And that's the maximum possible amount of time it'd take. Maybe we'd have the key in just 5 minutes ... or in 60 years. Anyway, still easier to break in the Nintendo offices and steal the key :P
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#87272 - swimgod - Tue Jun 13, 2006 12:48 am
MaHe wrote: |
HyperHacker wrote: | 2048. If we have most of the world's PCs working on cracking it nonstop, we can get the key in about 100 years. |
1024 bit, actually. And that's the maximum possible amount of time it'd take. Maybe we'd have the key in just 5 minutes ... or in 60 years. Anyway, still easier to break in the Nintendo offices and steal the key :P |
im telling you...
someone should start on that :D...
lol
COME ON WORK PEOPLE!
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2x NDS/L(FMv7-ORG:v4,FMv7-org:DSL)
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MoonShell skins
#87304 - tepples - Tue Jun 13, 2006 6:19 am
We don't condone piracy; neither do we condone breaking and entering.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#87310 - Devil_Spawn - Tue Jun 13, 2006 7:46 am
so we couldnt programme something onto the ds to steal the keys???? (clutching at straws here)
#87355 - tepples - Tue Jun 13, 2006 3:37 pm
Do you mean steal the private key through the network? Valuable digital signatures are generally created on a machine that is not connected to the Internet and is physically guarded.
Do you mean steal the private key by computing it from the public key? That would finish after you die of natural causes.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#87373 - Devil_Spawn - Tue Jun 13, 2006 5:08 pm
nah i meant something like a flashme ver that can find trhe private keys or something?
#87389 - tepples - Tue Jun 13, 2006 6:43 pm
The way RSA or any other public-key encryption algorithm works is that it uses one key to encrypt and a separate key to decrypt, and these keys are mathematically related in such a way that it is a Really Hard Problem? to calculate one from the other. Nintendo distributes the decryption key in every DS but keeps the encryption key locked in a vault. So there are exactly two ways to find the private key: 1. break into Nintendo headquarters or 2. take several hundred years to compute the answer to the Really Hard Problem?. Or are you talking about a brute force checker (like distributed.net) that runs on the DS and can be installed into the firmware so that it runs while you're using PictoChat?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.