#120666 - Xtreme - Mon Mar 05, 2007 10:58 am
MoonShell v1.71 (stable) (for Nintendo DS) by Moonlight
Japanese site (downloading works) | Site translated to english
Release notes:
Version 1.71 (stable) 2007/03/07
- Changed default to '24kHz 2x oversampling'.
Version 1.7 2007/03/07
- The DPG video decoder do speed-up.
- The START button can be customized to soft reset.
Version 1.7 finalbeta 2007/03/06
- When DPG was begun, the bug to which garbage was displayed was corrected.
- The channels of DPG information windows was changed to the format.
- The START button can be customized to soft reset.
Version 1.7 beta2 2007/03/05
- The NDSROM plug-in was enabled. (It disabled in Ver1.7b0/1.)
- The OGG option was added to DPGEnc.
- 'Smooth frame blending' option was added to DPGEnc. (It was up to now always enabled.)
- The bug that was not able to do the pause while DPG was playing was corrected.
Version 1.7 beta1 2007/03/04
- 'Touch panel GUI draw bug' in DPG playing was corrected.
- The bug that was not able to be ended with DPG/MP2 was corrected.
- The GUI drawing bug when starting was corrected.
- Start DPG playing from resume. The color bug was corrected.
Version 1.7 beta0 2007/03/04
- The DPG video decoder do speed-up.
- OGG was supported with DPG audio. (Only very low bit rate.)
To uncompress these files you can use freeware program named 7-Zip: http://www.7-zip.org
Download: Version 4.44 (7-Zip is free software distributed under the GNU LGPL.)
Turbo WinMD5 0.42 ( http://www.paehl.de/twinmd5.zip ) -Fast file MD5 checksum generation & verification tool.
_________________
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DS Lite (FM_V8a) ** R4 Revolution (2GB Transcend) ** SuperCard Lite (2x 2GB Transcend)
Last edited by Xtreme on Sat Jan 03, 2009 11:07 pm; edited 4 times in total
#120775 - Firon - Tue Mar 06, 2007 1:21 am
Quote: |
Version 1.7 finalbeta 2007/03/06
When DPG was begun, the bug to which garbage was displayed was corrected.
The channels of DPG information windows was changed to the format.
The START button can be customized to soft reset. |
#120875 - zazery - Tue Mar 06, 2007 11:43 pm
Whenever MoonShell starts up I am presented with a message "an error was detected while trying to access the disc or a file." MoonShell continues to load and I can do everything in MoonShell. Is it normal to always get an error message when starting up MoonShell?
This is my hardware setup:
Nintendo DS with firmware version 1
GBA Movie Player v2 (Chishm's firmware v2.11)
FlashMe v7 stealth
SanDisk ultra II 256MB CF card (Also tried with Lexar card)
Some homebrew boots to white screens, while if I boot them directly (using 0xtob's DevLauncher) they works fine. A few have some graphic corruption (discolored or missing) when they are launched from MoonShell. An example of this is LOCKJAW where the bottom screen has many colored pixels instead of a black screen.
#120878 - Dood77 - Wed Mar 07, 2007 12:18 am
It does that for me too, although i have much different hardware, i think this message is meant to stay up if it doesnt load properly, it halts the loading when you hold a button too.
#120961 - jackman - Wed Mar 07, 2007 7:37 pm
Problem: when playing some S3M Modules, current MoonShell (stable) will freeze, but they played excellent in the previous (1.6) version.
Has something changed in the Module Player Plugin (here: mikmod0.msp)?
_________________
Equipment:
Nintendo DS, GBAMP v2, SuperCard SD, SuperKey, Acekard 2i
#120962 - A2hok - Wed Mar 07, 2007 7:41 pm
1.71 Released!!
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#121062 - liddo-kun - Thu Mar 08, 2007 4:40 pm
i tried 1.71. i'm using sclite.
i viewed jpg files then i tried play a dpg file, it freezed. viewed jpg, played mp3/ogg then tried play dpg, it freezed. the point is if i view jpg it means after that it will freeze when i play dpg no matter what. when i was using 1.6 this problem never happened. anybody have the same experience like me when using 1.71?
#121197 - Cdaghostie - Sat Mar 10, 2007 3:27 am
dpg playing is vastly improved
how do we put a custom clock in?
_________________
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NDS Firmware v2
Max Media Launcher
#121200 - dantheman - Sat Mar 10, 2007 4:00 am
There's a clock option in the Setup.exe file that you should use to copy the files over to your card.
#121202 - Mr. Picklesworth - Sat Mar 10, 2007 5:18 am
Ooh, there are animated splash screens now, and we can create our own splash screens, too!
Does anyone feel artistic today?
...Oooh, I just realized the dream fix to the sound sync issues in DPG playback: A sound offsetting interface. Perhaps pressing a button could pause only the audio (and another button could do the opposite) so that one could get the audio properly aligned with the video on the fly. Would be quite handy, methinks...
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Last edited by Mr. Picklesworth on Sat Mar 10, 2007 7:02 am; edited 1 time in total
#121208 - Big Ale - Sat Mar 10, 2007 6:24 am
Is it correct that bookmark only works for text and not videos or music?
#121226 - jackman - Sat Mar 10, 2007 4:41 pm
Big Ale wrote: |
Is it correct that bookmark only works for text and not videos or music? |
yes, thats correct, you can only select to resume music after shutting down and booting up moonshell
_________________
Equipment:
Nintendo DS, GBAMP v2, SuperCard SD, SuperKey, Acekard 2i
#121235 - sonny_jim - Sat Mar 10, 2007 6:24 pm
I'm using the latest Moonshell on a SCSD with the firmware hack to autoboot it and the resume works brilliantly. You don't have to explicitly tell Moonshell to shutdown for resume to work, you can just power off, as it saves its location every 5 seconds or so. It's really handy as I use my DS as my car stereo, and was getting fed up off winding my way through hour long mixes just to find where I was listening to last.
#121255 - Big Ale - Sat Mar 10, 2007 8:37 pm
Is resume only supposed to work for music? mp3's resume fine for me, but it doesn't work for vidoes. It does play the correct video, but unfortunately it always starts from the beginning. I'm using version 1.71.
#121260 - jackman - Sat Mar 10, 2007 9:04 pm
afaik, it is only supposed to work for music, not videos
they always play from the beginning
_________________
Equipment:
Nintendo DS, GBAMP v2, SuperCard SD, SuperKey, Acekard 2i
#121261 - tepples - Sat Mar 10, 2007 9:10 pm
One tip: Set your conversion software to treat each DVD chapter as a separate file named "01 Opening.dpg", etc. Then use MoonShell in sequential mode (MusicNext: NormalLoop) to play them all.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#121291 - HyperHacker - Sun Mar 11, 2007 8:17 am
Found a bug: When an image thumbnail is on the bottom screen, if you press B to return to the previous directory, the thumbnail stays on the screen but the clock appears overtop of it. Touching the clock restores the background image, but sometimes this makes the clock disappear.
Also, it looks like the screens are still on when the lid is closed.
[edit] Just tried the MIDI plugin for the first time and I get an interesting message:
This sound font is very compact. Install full sound font from website ????????????DL?????
http://mdxonline.dyndns.org
What's interesting about it is when I touch the window, "lume:x50" appears next to the question marks; it's copying the "Volume" text from the progress window below. Even changes as the volume is adjusted. Seems like some sort of corruption bug. It then froze when I tried to play an SPC, but after turning it off and on again it played fine.
I got the mspv20_midrcp_sf16bit_sc88promap.7z file and now it displays fine and sounds better, but still sounds quite a bit different from how Winamp plays them. It's also very quiet. I can post some files for comparison... does Moonlight still post here?
[edit again] It froze twice more when opening an SPC while an MP3 was playing (as opposed to opening an SPC while playing an MP3 the first time), and again opening an SPC right after turning it on. These files usually play fine, so there's either a bug in loading plugins, or my GBAMP is acting up again in a very coincidental manner (still managing to open other files and start up fine).
I also notice ? (accented e) shows up correctly in the directory listing, but shows up as a question mark in the title bar. That is, a directory named "Pok?mon RBY" appears as "POK?1" in the title of the file browser (not even "POK?~1"). This is with Windows Unicode (second character set option in setup.exe).
Other directories show up wrong too: Super Mario Bros 2 -> SUAFF2~1, Super Mario Bros 3 -> SUBFF2~1, Super Mario Kart -> SU907A~1, Super Mario Land -> SU973A~1, Super Mario World -> SU48AB~1. Super Mario Bros and Super Mario RPG (probably because it was one of the first created) show correctly as SUPERM~4 and SUPERM~1.
_________________
I'm a PSP hacker now, but I still <3 DS.
#121315 - Big Ale - Sun Mar 11, 2007 2:26 pm
Can the R4 DS soft reset or not? The closest I've been able to get is this error:
"...go to farmware menu. [R4TF]
not support adapter type."
I've tried Moonshell 1.6, 1.71, and a few other versions with no luck. I've also tried the DLDI patch (even though it should already be applied), and that doesn't work either. Any help would be appreciated.
#121433 - jackman - Mon Mar 12, 2007 12:24 pm
Module File Detection doesn't work correct, even in current release: instead of displaying the type of the file, it displays some characters like "?8 ?C4Q?"
_________________
Equipment:
Nintendo DS, GBAMP v2, SuperCard SD, SuperKey, Acekard 2i
#121474 - TheAvenger - Mon Mar 12, 2007 5:44 pm
No, soft reset does not work with R4DS, the R4 team need to give the developer the code to allow soft reset, this hasn't happened as of yet.
#121596 - thegamefreak0134 - Tue Mar 13, 2007 10:19 am
I'm using a SuperCard SD adapter (the rumble one, which appears to have been a bit of an evil buy) and I cannot get Moonshell to run at all, I simply get white screens. I have a FlashCart that I can try it on, but the real purpose of me buying the SD adapter in the first place was to get MoonShell or something similar working happily.
I am using a non-flashed DS lite, and am using a PassCard3 to do the loading thing. I am actually using an SDmicro card, but in an SD (standard) adapter, which appears to be working fine. (I can boot regular homebrew.)
I first tried using the "SCSD" images, neither of which worked. I then proceeded to copy every image on the thing to try my luck, and still not a one worked. Has anyone else had this sort of issue? I may be doing something drastically wrong of course, this is my first time trying to do anything like this... ^_^
Let me know if you can offer aid. By the way, I am using the latest (stable) version of moonshell which took me 2 hours to download over dial-up, thank you very much.
-thegamefreak
PS: I think I gave you all the info I have. Still more you need? Just ask.
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#121627 - tepples - Tue Mar 13, 2007 4:13 pm
If you can find a DLDI called "SCSD moon", it might work better. Have you tried that?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#121651 - thegamefreak0134 - Tue Mar 13, 2007 7:01 pm
Yes, I did try that. (It was one of the selectable images, white screens with it as well.)
I'm not entirely sure what a DLDI is though, other than a patch for homebrew games. I have never had an SD card, so I've never needed anything of the sort. Now of course, I can't seem to get most homebrew to run at all...
-thegamefreak
_________________
What if the hokey-pokey really is what it's all about?
[url=http:/www.darknovagames.com/index.php?action=recruit&clanid=1]Support Zeta on DarkNova![/url]
#121652 - theli - Tue Mar 13, 2007 7:53 pm
i wonder ... why moonshell is kept releasing in monolit setup.exe
it makes it waaaaaay inconvinient to setup it under linux ....
i need to setup it under someone's windows PC each time :(
#121726 - jackman - Wed Mar 14, 2007 10:12 am
you can store the setup in the file setup.ini file
you will be prompted for this each time you run setup.exe as long as you don't set the option in the startup dialog (language selection dialog)
_________________
Equipment:
Nintendo DS, GBAMP v2, SuperCard SD, SuperKey, Acekard 2i
#121727 - theli - Wed Mar 14, 2007 10:28 am
yeah .. i know i can save setup.ini .. this doesn't change much
#121732 - oofrab - Wed Mar 14, 2007 11:45 am
theli wrote: |
i wonder ... why moonshell is kept releasing in monolit setup.exe
it makes it waaaaaay inconvinient to setup it under linux ....
i need to setup it under someone's windows PC each time :( |
Tell me about it. The way I do it is to use WINE (http://www.winehq.com) in order to run setup.exe and pray that it works.
This is a typical case of trying to make it "easier" to install for some and at the same time making it (unknowingly) very difficult for other people.
#121736 - theli - Wed Mar 14, 2007 12:39 pm
moonshell's setup.exe doesn't work well for me using wine .... all strings are garbled :(
#121744 - oofrab - Wed Mar 14, 2007 1:57 pm
Using wine-0.9.31 under Fedora Core 6 (after deleting my .wine directory) I get some garbeled strings with the Setup.exe (from moonshell171_with_dpgtools13.7z), but the program is barely useable enough to allow me to get the nds file and moonshell directory.
But, I totaly agree with you that moonshell should not require Windows.
#122001 - daninski - Fri Mar 16, 2007 9:33 am
tell me about it, it's a nightmare under osx
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#122213 - Darkflame - Sat Mar 17, 2007 9:44 pm
thegamefreak0134 wrote: |
I'm not entirely sure what a DLDI is though, other than a patch for homebrew games. I have never had an SD card, so I've never needed anything of the sort. Now of course, I can't seem to get most homebrew to run at all...k |
DLDI is a wonderfull thing that means developers dont have to worry about what device they are making their thing for.
They just release it, then people can patch it for any device they have.
It also means, that if a newer device comes out, the developer dosnt have to write support for it.
DLDI = good for everyone.
http://chishm.drunkencoders.com/DLDI/
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#122581 - theli - Tue Mar 20, 2007 2:13 pm
btw, moonshell's installer does something completely wrong when creating executable for G6 ... it doesn't work even when repatched manually for G6....
however if install selecting something like SC and then repatch manually with G6's dldi it works like a charm....
#123900 - cpthk - Sun Apr 01, 2007 9:20 am
It doesn't work for my supercard rumble either. I tried all the *.nds file, also the _BOOT_MP*.nds. They all freeze at the white screen.
My supercard rumble firmware is 1.7 version.
Any one got solution?
#123904 - HyperHacker - Sun Apr 01, 2007 9:47 am
I found some bugs:
If I try to open /MOONSHL/SKIN/SKIN.INI, all windows reset to their original position. Any hidden windows will be revealed. The file is not opened.
The image viewer won't open 32-bit BMP files, even though /MOONSHL/SKIN/FBARCUR.BMP and FBARPLAY.BMP are 32-bit. If there is already code to read them, why can't I view them?
When I encoded a DPG file, at certain points in the movie, the video becomes very pixellated and may freeze for several seconds. It's similar to the mosaic effect seen on SNES games. There doesn't seem to be a pattern to when it will occurr, but it will happen at the same place every time if I watch the movie multiple times. Other movies do not have this problem, but the video does occasionally freeze for a few seconds.
Also, I still can't get subtitles working with DPGTool. :-(
_________________
I'm a PSP hacker now, but I still <3 DS.
#123910 - jackman - Sun Apr 01, 2007 11:36 am
HyperHacker wrote: |
I found some bugs:
If I try to open /MOONSHL/SKIN/SKIN.INI, all windows reset to their original position. Any hidden windows will be revealed. The file is not opened. |
this was also in previous versions of MoonShell, i think, its not a bug
_________________
Equipment:
Nintendo DS, GBAMP v2, SuperCard SD, SuperKey, Acekard 2i
#123918 - chuckstudios - Sun Apr 01, 2007 2:48 pm
jackman wrote: |
HyperHacker wrote: | I found some bugs:
If I try to open /MOONSHL/SKIN/SKIN.INI, all windows reset to their original position. Any hidden windows will be revealed. The file is not opened. |
this was also in previous versions of MoonShell, i think, its not a bug |
It's not. If I remember correctly, Moonlight said something along these lines:
Quote: |
When open skin.ini, skin reload. |
...or something like that, I don't feel like looking ^_^
#123974 - HyperHacker - Mon Apr 02, 2007 7:06 am
Ah, neat. Not of much use though until someone creates a program capable of opening and editing 256x192 BMPs on the DS. Phidias crashes when I try to save. :-(
Still you think there'd just be a "reload skin" option in the menu, instead of having you open a specific file to do it.
_________________
I'm a PSP hacker now, but I still <3 DS.
#123983 - TheYak - Mon Apr 02, 2007 9:14 am
Phidias 2nd version works okay on my M3miniSD. I did 40-something 256x192 frames for a Moonshell .ani compilation as well as editing Moonshell backgrounds without having to go back-and-forth to PC.
The Neoflash comp version freezes for me.
#123987 - HyperHacker - Mon Apr 02, 2007 9:50 am
Yeah, I only tried the Neoflash version... but this isn't the Phidias thread. :-p
I found a bug in SPC playing, and possibly other sound code. When I drag windows around while playing music, the sound pops and skips a lot. This is normal since both operations are using a lot of CPU power. However, if I drag too much, the sound hardware actually gets turned off (it pops just like when you turn the system off, and doesn't when you actually do turn it off) and the system freezes.
Also I've been working on a skin and I was just thinking how great it would be if each window's client area could have its own background image. For that matter, what is client.bmp used for? I put an image there and I don't see it used anywhere.
Finally, I noticed if sysicon.bmp is 16-bit, the image will be garbled. I'm not sure if it's supposed to support 16-bit images, but since this is the DS's native format, it would make sense to do so.
[edit] I also noticed fbarcur.bmp and fbarplay.bmp are alpha-blended against the background. However, it looks like the alpha channel is hardcoded; I can save my own images, but it's still using the same alpha as the old ones (opaque at the left, fading to translucent around the right and then back to opaque). Is it possible to have it use the alpha channels within the image files? This is even worse with fbarplay.bmp where the opacity forms a pattern that isn't there in my replacement image.
[another edit] I figured out the translucency, you have to save as PNG and convert them using an included program. However, I can't seem to find a good way to take a screenshot. The included screenshot tool is broken; it always makes a shot of the old default theme. My camera seems to hate the DS screen (comes out really blurry), and my scanner either produces a black-and-white image (with backlight on) or a really dark one (with backlight off). I might have to try an emulator, but I know nothing of getting FAT to work in those. :-/
_________________
I'm a PSP hacker now, but I still <3 DS.
#124034 - phanboy_iv - Mon Apr 02, 2007 5:30 pm
I'm getting freezes during random playback mode in Moonshell 1.71.
My collection is about half MP3 and half Ogg. When the random mode moves from an MP3 file to an Ogg file, or an Ogg to an Ogg file, about 50% percent of the time Moonshell hangs. As far as I can tell, this doesn't happen with a MP3 to MP3 switch. This is new with Moonshell 1.71, as this never happened with the 1.6 series.
This is on a M3 Lite, btw.
#124046 - MechaBouncer - Mon Apr 02, 2007 7:41 pm
I get freezes every once in a while on my NDSL using MoonShell v1.6. I would just be playing MP3s at random and the system would just freeze. Although, I can't tell if some of it might be because my NDSL is a refurbished replacement unit and it's flaky sometimes even in retail games. Either that, or maybe it has something to do with the resume feature? Whatever the case, I haven't upgraded to v1.7x just yet because it seems like it has some compatibility issues and I don't want the issue to get any worse.
_________________
Cobalt/Black NDSL
CycloDS Evolution (firmware 1.55 BETA 3) and EZFlash 3-in-1
Kingston SD-C02G JAPAN 2GB MicroSD
MoonShell 1.71, DSOrganize 3.1129, QuakeDS Pre3, ScummVM DS 0.11.1, Pocket Physics 0.6, OpenTyrian DS 0.3
#124053 - HyperHacker - Mon Apr 02, 2007 9:24 pm
Regarding the DPG encoding problems I mentioned earlier, I noticed they happen at the same place each time. For example, I watched 4 episodes of a show, and the problem occurred at exactly the same place in the credits every time.
Also, it's kind of annoying that DPGEnc doesn't ask for confirmation before cancelling, especially when pressing Delete cancels it. I try to open the task manager to turn down the thread priority so I can actually use the computer, and it stops encoding halfway through. >_<
[edit] I tried again, dragging windows only seems to cause freezing/sound turning off when you play an NSF. It does make breakfast-cereal-like sounds with any sound format though.
_________________
I'm a PSP hacker now, but I still <3 DS.
Last edited by HyperHacker on Tue Apr 03, 2007 12:58 am; edited 1 time in total
#124070 - user6336 - Tue Apr 03, 2007 12:51 am
I've been having the mp3/ogg problem with my supercard sd too! I go to hit play for a song, and it doesn't open, and freezes... and it does that sometimes after playing for awhile it'll try playing a song, then freeze (not showing the song window).
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#124961 - GoopyMonkey - Tue Apr 10, 2007 11:47 am
Found a possible bug:
When I try to play my Potter Puppet Pals .dpg file (converted from .flv), I have to exit before the file ends, otherwise MoonShell just freezes on a black screen, and I have to turn off my DS to use MoonShell again. Is this a bug, or is this present in all .dpg files converted from .flv?
_________________
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Colors!
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#125049 - HyperHacker - Wed Apr 11, 2007 12:41 am
Yeah, with some DPGs I play, it freezes on the very last frame every time. Others it goes on to the next file just fine. O_o
Also, the volume control is not very responsive when playing DPG movies. If I press X it may not do anything or it may decrease the volume by up to 50%. Y does the same.
Also I thought of two nice feature ideas:
1) For music and movies, pause/next/previous/etc buttons on the touch screen. Apparently faulty L buttons are a common problem, and when you're trying to pause and it just won't respond, it gets quite annoying. Also, it would look more like other popular media players.
2) On-screen display during DPG files, using a text-mode layer above the video layer. Use the A button or D-pad to cycle displays of things like current/remaining time, length, volume, file name, maybe even subtitles. This would save having to swap screens to see the volume level.
Also I posted this one in another thread but I'll copy it here too:
3) Allow each window to have its own background image, rather than one image for all windows.
_________________
I'm a PSP hacker now, but I still <3 DS.
#125479 - ps2aich - Fri Apr 13, 2007 7:23 pm
Hi,
I'm currently testing my GBAMP SD DLDI, and so I'm testing the moonshell 1.71, which does not start completely. I then went back to 1.6finalfinalbeta1, and this version worked. Before, I used 1.5.1 without problems.
The sd card can be accessed, but the start process stops with the line
Code: |
Initialize random seed. |
.
I tried already to remove the plugins folder (so no plugins were found, that
is reported), but again stops with the "Initialize random seed.".
So, what possibility do I have to debug this further?
Thanks in advance
#125538 - HyperHacker - Sat Apr 14, 2007 8:27 am
Found a bug: when viewing a text file, I press L or R to open the bookmark menu, but it doesn't show up. The "TextView" window just turns black until I press B. It used to work, this is probably a problem with my skin, but I don't know what would cause it.
_________________
I'm a PSP hacker now, but I still <3 DS.
#125653 - Xtreme - Sun Apr 15, 2007 4:35 pm
Request to Moonlight:
- DPGEnc -
Support to convert Nero Digital MPEG-4 files.
More about: Nero Digital MPEG-4 (includes samples)
Possibility to choose one audio and one subtitle if existing.
This way it would be much easier to convert your DVD-movies to Nero Digital and to DPG files.
Does anyone like the idea?
_________________
My Theme
DS Lite (FM_V8a) ** R4 Revolution (2GB Transcend) ** SuperCard Lite (2x 2GB Transcend)
#125753 - phanboy_iv - Mon Apr 16, 2007 5:34 pm
HyperHacker wrote: |
Found a bug: when viewing a text file, I press L or R to open the bookmark menu, but it doesn't show up. The "TextView" window just turns black until I press B. It used to work, this is probably a problem with my skin, but I don't know what would cause it. |
Are you sure you enabled the bookmark function when you installed Moonshell?
Maybe it has something to do with your card.
#126377 - HyperHacker - Sun Apr 22, 2007 7:06 pm
Pretty sure I did. If not, wouldn't it just do next file/nothing?
I found a bug in dpgenc. If the hard disk runs out of space, it displays an error (only question marks), then stops. There is no way to resume encoding after making room for the files, and selecting "Cancel this" doesn't work. The program will wait forever to cancel, so it has to be terminated. It would be nice if we could resume encoding when this happens, and close the program during encoding if necessary.
_________________
I'm a PSP hacker now, but I still <3 DS.
#127186 - xrl - Mon Apr 30, 2007 7:10 pm
Moonshell's tracked music support sucks. Is there a better player for tracked music?
(xm, it, s3m, mod)
#128243 - ndsdev - Wed May 09, 2007 10:43 pm
Moonshell 1.71 won't run on my DS Phat + FlashMe v7 + Supercard SD + Japan Kingston 1GB SD Card setup. 1.5 worked fine, but when I installed 1.71, it says it cannot find /moonshl. I am sure /moonshl is on the root of the card, and I even tried formatting my card w/ no luck. Please help!
#128255 - Flyfishing - Thu May 10, 2007 12:45 am
ndsdev wrote: |
Moonshell 1.71 won't run on my DS Phat + FlashMe v7 + Supercard SD + Japan Kingston 1GB SD Card setup. 1.5 worked fine, but when I installed 1.71, it says it cannot find /moonshl. I am sure /moonshl is on the root of the card, and I even tried formatting my card w/ no luck. Please help! |
Have you patched Moonshell with the latest DLDI file for your card? Does other homebrew that you've DLDI patched run fine on your card?
#128257 - dantheman - Thu May 10, 2007 12:50 am
If patching with SCSD.dldi fails, try patching it again with SCSD_moon.dldi, both of which are available from the DLDI wiki. I personally have a miniSD card that refuses to work with anything but SCSD_moon.dldi.
#128268 - 9th_Sage - Thu May 10, 2007 4:09 am
Xtreme wrote: |
Request to Moonlight:
- DPGEnc -
Support to convert Nero Digital MPEG-4 files.
More about: Nero Digital MPEG-4 (includes samples)
Possibility to choose one audio and one subtitle if existing.
This way it would be much easier to convert your DVD-movies to Nero Digital and to DPG files.
Does anyone like the idea? |
Well, I'm sure you can already convert them with no extra effort..depends on the Directshow filters you have installed (Nero uses Directshow in it's player, so I presume it would convert just fine as DPGenc uses them as well). This is perhaps not quite what you meant, but if you can choose a default audio and a default sub as you can with a video container format like Matroska, it should work just fine for you and use whatever you set it to.
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#128658 - shadowofdarkness - Sun May 13, 2007 10:37 pm
Anyone have a archive I can just uncompress onto my r4 (I can dldi patch if needed) I went to the official site but the download is some stupid setup.exe that I can't use since I run Linux.
#128670 - Dood77 - Sun May 13, 2007 11:57 pm
#128678 - tepples - Mon May 14, 2007 12:57 am
Not all Linux machines have an x86 CPU, which Wine requires. Besides, even on x86 CPUs, not all programs tolerate the slightly different behavior of the Wine implementation of the Win32 API. Have you tested the MoonShell installer on Wine?
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#128696 - shadowofdarkness - Mon May 14, 2007 3:13 am
I did try it on wine and it did work. That was lucky considering I am on the amd64 architecture and I am actually running a 64bit distro.
#128734 - Dood77 - Mon May 14, 2007 6:03 pm
tepples wrote: |
Not all Linux machines have an x86 CPU, which Wine requires. Besides, even on x86 CPUs, not all programs tolerate the slightly different behavior of the Wine implementation of the Win32 API. Have you tested the MoonShell installer on Wine? |
Yeah I did do a quick test, you're right there where a few quirks, but the functionality was there.
#130693 - adhdyoshi - Wed Jun 06, 2007 7:26 pm
Anyone notice a weird stereo shift with the latest Moonshell? Even when the audio is mono, at random times while playing a movie the audio on the left or right side suddenly drops and the other side respectively gets louder... it's hard to describe.
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#130696 - dantheman - Wed Jun 06, 2007 7:48 pm
I get that occasionally as well. I'm not sure what the issue is, as it happens with movie files I've converted using several different applications (old DPGtools, new DPGtools, BatchDPG)
#133098 - justcre4tiv3 - Tue Jul 03, 2007 7:25 am
When i tried loading a video file, it always say Load Fail.
I don't understand, i've used the DPGenc.exe to convert the avi file.
But it doesn't work, i'm using the newest 1.7x moonshell ...anyone
know why it doesn't work ?
It works perfectly wit hthe DPGshower.exe
[Unknown DPG Format: ID: 33475044]
#133114 - chuckstudios - Tue Jul 03, 2007 2:28 pm
Well that's interesting. That means the first four bytes of your file are 3GPD instead of DPG3 >_> Try just changing it in a hex editor.
#133126 - justcre4tiv3 - Tue Jul 03, 2007 6:08 pm
chuckstudios wrote: |
Well that's interesting. That means the first four bytes of your file are 3GPD instead of DPG3 >_> Try just changing it in a hex editor. |
hex editor ..? Sorry, i'm noob at computers. Would you mind giving me a little more explainations?
-Oh
Okay, i tried.
On the first line of the file after opening with hex editor.
00000000:44 50 47 33 e0 70 00 00 00 14 00 00 00 80 00 DPG3?p.......?.
Isn't that DPG3? Mmm.
#133132 - chuckstudios - Tue Jul 03, 2007 7:07 pm
That's really odd. I'd say the issue probably lies in the DLDI for your device then. What device are you using?
#133160 - oofrab - Tue Jul 03, 2007 10:00 pm
No, it is displayed that way in Moonshell, i.e. 3GPD (0x33475044), because it reads it as an u32 number in little endian order. No need to change.
Have you tried using the DPG2 format? There is no difference between DPG2 and 3 other than the possibility to encode the audio in an ogg vorbis stream, which currently does not work good during playback. Could you try an older dpgenc or try batchDPG to produce an DPG2 file and try again?
Are you sure it is the newest Moonshell? (v1.71)
#133169 - tepples - Tue Jul 03, 2007 10:24 pm
chuckstudios wrote: |
Well that's interesting. That means the first four bytes of your file are 3GPD instead of DPG3 |
When a hex number is printed without spaces between the byte, it's probably a single int. In GBA and DS, a single int will be printed with its bytes backwards because Nintendo has configured its ARM7 and ARM9 processors little-endian.
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#133189 - chuckstudios - Tue Jul 03, 2007 11:55 pm
Except that I've manipulated data before and it came out forwards... (ie changed to DPG4 or whatever)
#134071 - jetboy - Tue Jul 10, 2007 12:58 pm
Are there any plans to add utf-8 support to MS text reader?
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#135625 - nyuk1998 - Wed Jul 25, 2007 12:43 am
Don't know if this has been asked before, but are the sync problems coming from BatchDpg, or Moonshell? I have a DS Phat and a SCCF/Superkey.
#135669 - asgatlat - Wed Jul 25, 2007 1:32 pm
it would be cool if a battery status was present, no ?
#135752 - dantheman - Thu Jul 26, 2007 12:48 am
asgatlat wrote: |
it would be cool if a battery status was present, no ? |
That would only really be useful if your LED lights died or something. The DS hardware is only capable of reporting two states, "battery is good" and "battery is low" and it can't report a percentage like the PSP can. For a demonstration of the only real way to report the battery state, try LMP-ng and look at the battery indicator when your DS LEDs are green and red.
#135818 - asgatlat - Thu Jul 26, 2007 5:27 pm
ohh i was thinking that ds could detect the percent of battery status :s
#135899 - JLsoft - Fri Jul 27, 2007 6:08 am
It can also detect when it's charging (or maybe just when-the-charger-plug-is-in) :)
#136022 - Liter - Sat Jul 28, 2007 3:51 pm
Is there a way to avoid the inevitable brief pause when Moonshell moves onto the next track in a playlist?
#136050 - dantheman - Sat Jul 28, 2007 7:51 pm
I have two tracks on my card that flow into each other like that and I found the same issue as you did. My solution was just to use LMP-ng, which works well enough.
#136322 - asgatlat - Tue Jul 31, 2007 9:43 am
image viewer 0.7 is out !
plz can someone ask infantile paralyser to make it for left handled too ?
#136402 - OSW - Wed Aug 01, 2007 12:23 pm
Awesome! i had assumed image viewer development had been dropped.
big thanks!
#139061 - muchachotron - Sat Sep 01, 2007 7:12 am
can someone perhaps post the unarchived files for moonshell 1.71? i use os x and can't open the exe.
#142141 - Grimwiz - Fri Oct 05, 2007 1:56 am
Thanks ps2aich for your DLDI, your work is appreciated. I noted that you reported the following error:
ps2aich wrote: |
...
I'm currently testing my GBAMP SD DLDI, and so I'm testing the moonshell 1.71, ...
the start process stops with the line
Code: | Initialize random seed. | ... |
I am also having aggravation with this issue. I noticed that I am able to invoke moonshell 1.71 through an intermediate application which suggests something has been missed out of the system initialisation - did you receive a reply or any futher clues?
#142154 - ps2aich - Fri Oct 05, 2007 11:38 am
Grimwiz wrote: |
Thanks ps2aich for your DLDI, your work is appreciated. I noted that you reported the following error:
ps2aich wrote: | ...
I'm currently testing my GBAMP SD DLDI, and so I'm testing the moonshell 1.71, ...
the start process stops with the line
Code: | Initialize random seed. | ... |
I am also having aggravation with this issue. I noticed that I am able to invoke moonshell 1.71 through an intermediate application which suggests something has been missed out of the system initialisation - did you receive a reply or any futher clues? |
It seems a problem how the GBAMPSD initializes itself. So it was never solved, only by (as you noted) an intermediate application (e.g. moonshell 1.6), see this old thread
I currently do no further investigation into the GBAMPSD.
#142638 - MarioMan94 - Thu Oct 11, 2007 1:40 am
is there any way to change the midi sounds in moonshell? if not, does anyone know if the creators are thinking about better midi playback?
#142645 - dantheman - Thu Oct 11, 2007 3:34 am
#142666 - Darkflame - Thu Oct 11, 2007 1:13 pm
Yes, a bigger wavefont massively improves the sound quality.
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#142694 - MarioMan94 - Fri Oct 12, 2007 12:03 am
thanx guys!
#142704 - MarioMan94 - Fri Oct 12, 2007 2:31 am
uhh, i can't get the soundfonts to work...what do i have to do to make them work?
btw, i'm using the CycloDS evo moonshell, in case that helps.
#142726 - OSW - Fri Oct 12, 2007 10:29 am
did you place them in the plugins folder?
#142783 - MarioMan94 - Sat Oct 13, 2007 7:30 am
yes. i tried all 4 of them, too. i'm thinking that the evo version isn't compatible, but i want to know if there's a way to make it.
#142981 - yanis0047 - Mon Oct 15, 2007 8:56 pm
is it possibl to listen to music and reading txt or jpeg files?
#143037 - OSW - Tue Oct 16, 2007 6:43 am
seperately - yes
music with text or jpegs - no
Last edited by OSW on Wed Oct 17, 2007 7:43 am; edited 1 time in total
#143084 - yanis0047 - Tue Oct 16, 2007 6:40 pm
too bad, but its not a fatality.
thanks
#147736 - XDelusion - Thu Dec 27, 2007 3:28 am
I just updated and re-installed MoonShell...
...before I had a little globe in the upper left hand corner that if clicked upon, let me configure Moonshell from my DS as opposed to manuallying editing the ini file.
Now it is gone. What gives? :(
#147821 - OSW - Fri Dec 28, 2007 1:51 pm
it's still present in 1.71
maybe you accidentally downgraded....
#149823 - Kyoufu Kawa - Fri Jan 25, 2008 7:04 pm
With one of the earliest versions I could run MoonShell from my F2A card. It doesn't seem to be possible to do that anymore...
#149830 - mufunyo - Fri Jan 25, 2008 8:16 pm
Any possibility of .sseq file playback in moonshell? That way I could listen to BGMs without converting to MIDI, or convert them to WAV in no$gba.
#149839 - dantheman - Fri Jan 25, 2008 10:37 pm
Kyoufu Kawa wrote: |
With one of the earliest versions I could run MoonShell from my F2A card. It doesn't seem to be possible to do that anymore... |
I think the latest version to support that was 1.5. According to a Moonshell guide:
Quote: |
MoonShell for flashcarts (EZFA, F2A, etc) Note: This is version 1.5. New versions do not have this option. Special instructions: unzip, put media files in files_EXFS folder, run CreateNDSROM_for_EXFS.bat, then flash the newly created .ds.gba or .nds (depends on your flashcart). |
#149840 - Kyoufu Kawa - Fri Jan 25, 2008 10:43 pm
dantheman wrote: |
I think the latest version to support that was 1.5. |
Aww poop -_-;
#149869 - tepples - Sat Jan 26, 2008 5:20 am
Has anyone tried recent MoonShell with FCSR?
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#149879 - jackman - Sat Jan 26, 2008 11:12 am
mufunyo wrote: |
Any possibility of .sseq file playback in moonshell? That way I could listen to BGMs without converting to MIDI, or convert them to WAV in no$gba. |
No. SSEQ Files are like MIDI Files, they contain only the tracks, notes and instrument references. This is similar to MIDI Files, so you need a Sound Bank (.SBNK) and .SWAV (SWave Files) or .SWAR (ARC compressed SWave Files) for each SSEQ File (of course, SBNKs and SWAVs/SWARs can be shared between different SSEQ Files).
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#149892 - mufunyo - Sat Jan 26, 2008 2:45 pm
jackman wrote: |
No. SSEQ Files are like MIDI Files, they contain only the tracks, notes and instrument references. This is similar to MIDI Files, so you need a Sound Bank (.SBNK) and .SWAV (SWave Files) or .SWAR (ARC compressed SWave Files) for each SSEQ File (of course, SBNKs and SWAVs/SWARs can be shared between different SSEQ Files). |
I don't see the link between "No" for an answer and "you need sound banks and instrument wave files". I don't see the problem at all, cause you can just create three files on the flash filesystem:
BGM1.sseq
BGM1.sbnk
BGM1.swar
And let moonshell autodetect the latter two, just like you would with separate subtitle files. Since you're getting the files from your game yourself, it's unlikely you won't have all three of them together anyway. You can also play .sseqs without bank or wavetable files btw, but they'll sound odd. Another idea is you could pack them together in a .tgz, and call the file BGM1.ssez, but that would require more effort on moonshell's end than simply having three loose files. If moonshell already has MIDI support, I doubt SSEQ is going to be much of a problem. It's the same shit in a different format. In fact SSEQ should be easier to play because of its streamlined for playback file structure.
Anyway, the whole moral of the story is nobody's been able to get .sseq sounding quite right on anything other than the original hardware or an emulator like no$gba. So the solution then is obviously not to try to get it to sound right on anything other than the DS, but simply play it on the DS where it belongs!
#159244 - Alphanoob - Sat Jun 28, 2008 12:05 am
I am having a problem with the video viewer on this, and was wondering if anyone could help. I converted a video using the dpg tools for moonshell, and tried to watch it on my ndsl using a superkey/supercard lite combo, and it popped up something like:
Code: |
screenratio, freemem, and stuff like that up above....
*Horizontal sizes other than 256 pixels became unsupported*
|
anyone know what this means and how I can fix it?
PS: then it froze... =(
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#159284 - jackman - Sat Jun 28, 2008 6:02 pm
Supported Dimensions of video are 256x192 (DAR 4:3 fullscreen) and 256x144 (DAR 16:9 wide-screen).
The DPGTools should rescale your video to one of this dimensions automatically, if it isn't so, then use FFmpeg combined with DPGmux.
DPGmux is packaged with some batch scripts for mono/stereo audio and 4:3 / 16:9 video conversion.
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#159313 - Alphanoob - Sun Jun 29, 2008 2:35 am
=) thanks. That resizing stuff got me thinking, and I changed the screen width thing to 256 on the encode, and now it works. You rock =)
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#160162 - Apache Thunder - Thu Jul 10, 2008 11:38 pm
Any one know a good source to find the latest Moonshell source code and such? The original homepage for Moonshell no longer works.
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#160167 - tepples - Thu Jul 10, 2008 11:45 pm
The latest version is still 1.71.
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#160271 - another world - Sun Jul 13, 2008 3:32 am
i have been toying with the custom clocks and came across a few questions.
clock clk_vu just doesn't work correctly. the date does not appear to function. not sure what the issue is with this, has anyone had it working?
the temp never seems to appear no matter the clock i try. the preview inside the clock plugin tool has the temp set to 'show' and everything set up correctly including one of the free fonts. does the temp work on the custom clocks?
cheers,
-another world
#160942 - whatevas - Thu Jul 24, 2008 7:34 pm
Couple of questions:
1) Does Moonshell 1.71 support unicode by default? I downloaded a version that does, but have had others that don't support unicode.
2) If Moonshell 1.71 open source? If so, can someone give me a link to download the source? Thanks.
#160971 - tepples - Fri Jul 25, 2008 12:53 pm
Yes, MoonShell 1.71 is free software under the GNU GPL. And yes, I can send you a copy of the source code (1.69 MB .7z file).
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#160990 - whatevas - Fri Jul 25, 2008 7:01 pm
Cool, can you upload it and pm me a link to the uploaded file... or something?
Thanks.
#165663 - Tyrian? - Fri Jan 02, 2009 10:34 am
hello everyone, I've just heard that the new version (2.00 beta 1) has been released by moonlight. It's been ages since my last time here, but I made the Italian translation for moonshell for the previous versions so I'll check out the site for news on the new version and for info about updating the translation.
#172555 - Darkflame - Sat Feb 13, 2010 3:03 am
2.1 beta2 is out now;
http://home.att.ne.jp/blue/moonlight/
Anyone know whats new :?
I'm still on 1.7
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