#127139 - nornagon - Mon Apr 30, 2007 9:41 am
It's been a while, but I've been quietly hacking away at World of Sand for the past few months in my (abundant...) spare time. Anyhow, it doesn't really feel very beta any more, so 0.1 it is!
For those of you who like to download stuff and check it out before reading the changelogs (it's just like Christmas!), the download.
I didn't really keep a sane changelog, since version control only came in halfway through my hackage, so I'll try to come up with a sort of vaguely complete list off the top of my head.
- Speed. Speed, speed, speed -- WoS now utilises both the arm7 and the arm9 in its schemings^Wcalculations, so the peak fps is somewhere around 21fps instead of 10.
- New materials: Spout, Snow, Liquid fire, Concrete, Acid and Antimatter, plus several new reactions (those you'll have to discover for yourself :))
- You can now draw lines of varying thickness.
- You can toggle the flows on and off.
I guess that's about all the interesting stuff. I should really get around to posting the source code somewhere. It's horribly, disgustingly ugly, but there's some sneaky stuff done with FIFO and shared iwram that could very well be useful to someone.
Enjoy!
#127140 - FAST6191 - Mon Apr 30, 2007 9:50 am
I would love to check it out but the link seems to be broken (tried a few derivations as well, only worldofsand.nds worked).
#127144 - nornagon - Mon Apr 30, 2007 10:34 am
Doh! It's fixed now. :)
Sorry about that!
#127154 - FAST6191 - Mon Apr 30, 2007 1:52 pm
Just tested it out (EZ4 if you wished to know) and have to say thanks: it lies somewhere between inner space, mopy fish and flash games in terms of mindless fun to play with. The physics was not half bad either.
#127158 - nornagon - Mon Apr 30, 2007 2:30 pm
World of Sand doesn't actually do any FAT stuff yet :)
#127164 - Spike - Mon Apr 30, 2007 3:17 pm
Superb!
Cheers for the new build and load of new materials to mess around with.
This is one of my favourite "games" on the DS. Hours of mindless fun and only 127k. Woot! Works great on the R4.
#127169 - lolmasta - Mon Apr 30, 2007 3:58 pm
This is awesome! (and not sparta)
#127194 - Sweater Fish Deluxe - Mon Apr 30, 2007 8:50 pm
I would love to see the source. I have a feeling it's over my head, but I've had some ideas for a game that I think would require some of the techniques you're using, so I'd like to see if I can understand any of it.
...word is bondage...
#127210 - nornagon - Mon Apr 30, 2007 10:33 pm
As a temporary solution, I've tarballed the source: here. One day I'll have the repository actually available :)
#127280 - Arialia - Tue May 01, 2007 10:51 am
Have you seen that?
http://deadketchup.kyuran.be/2007/04/20/kmsc-17-sandy/
i 'm happy to not choose this project ;)
i have not test yet your game ...
#127285 - nornagon - Tue May 01, 2007 11:49 am
Huh.
The beta version of World of Sand was out last year sometime, not sure how recently that version was developed...
But is there some competition I could be entering? :D
#127293 - Arialia - Tue May 01, 2007 1:12 pm
No it was a competition for designers not programmers ...
designers post their projects and some talentuous ;) programmers choose one to make for the summer compo Neoflash 2007 ....
You ? You can participate for the compo NeoFlash if you had never win one ...
#127360 - Dood77 - Tue May 01, 2007 11:02 pm
Wow! I like all the new materials! And steam! I'm still working on discovering all the new materials to be made by combining stuff... I like the wax + burning liquid!
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.
Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC
#127682 - darkNiGHTS - Fri May 04, 2007 1:08 am
Wow, this game is incredible! I must say I wasn't expecting much, but this is very good. The menu is very professional looking and well layed out. My one question is what does it do when you hold L and tap the screen? It doesn't seem to do anything for me.
#127690 - Sweater Fish Deluxe - Fri May 04, 2007 1:50 am
Holding L and tapping the screen will turn off a flow of sand, but you have to tap specifically at the point where the flow is appearing at the top of the screen. If your touchscreen is poorly calibrated as many seem to be, you'll have to tap somewhat to the left or right of where the flow actually appears.
It would be nice if a description of the currently highlighted element would show on the top screen. Some of them are obvious, but I have no idea what many of othem are supposed to be. I sitll enjoy watching the reactions, but they'd be more interesting if I understood what they meant. split up the menu based on the drawing characteristics (i.e. which ones draw as particles versus which ones draw as solid lines).
For the time being, could someone just tell me here what each element is?
I especially like the fact that if put a solid object in the path of the steam, it will re-condense into water. Lovely.
...word is bondage...
#127692 - 9th_Sage - Fri May 04, 2007 2:02 am
Oh yeah, I've been playing this like crazy the past few days....awesome stuff. It's fun to play around and see what happens.
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#127716 - nornagon - Fri May 04, 2007 7:54 am
Yeah, I was thinking about putting a text description of the current element, but I thought it might be more mysteeeerious if you had to work it out :)
You could look in the source, you know, but since I'm nice:
From the top-left, left-to-right:
Erase, Wall, Sand, Snow,
Water, Plant, Salt, Spout,
Oil, Fire, Wax, ???,
Liquid Fire, Concrete, Acid, Antimatter.
(arm9/source/main.c:390)
#127753 - 9th_Sage - Fri May 04, 2007 2:58 pm
nornagon wrote: |
Yeah, I was thinking about putting a text description of the current element, but I thought it might be more mysteeeerious if you had to work it out :)
You could look in the source, you know, but since I'm nice:
From the top-left, left-to-right:
Erase, Wall, Sand, Snow,
Water, Plant, Salt, Spout,
Oil, Fire, Wax, ???,
Liquid Fire, Concrete, Acid, Antimatter.
(arm9/source/main.c:390) |
Aaaah, I *thought* that that one was Concrete.
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Now 10% more Old Man from Zelda 1 than ever before!
#127778 - Dood77 - Fri May 04, 2007 10:31 pm
Heh, antimatter was the only one I couldn't guess :P
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.
Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC
#127780 - nornagon - Fri May 04, 2007 11:01 pm
Dood77, you didn't read the changelog ;P
#127796 - Dood77 - Sat May 05, 2007 1:50 am
*goes back and checks*
Oh yeah, I guess I just kinda skimmed through it >.<
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.
Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC
#128645 - oman00339 - Sun May 13, 2007 8:04 pm
Sweet! Keep on adding new elements
#128671 - Dood77 - Sun May 13, 2007 11:59 pm
What would be really sweet is to add support for custom elements... like those PC versions that use XML markup for user-made elements.
_________________
If I use a term wrong or something then feel free to correct, I?m not much of a programmer.
Original DS Phat obtained on day of release + flashme v7
Supercard: miniSD, Kingston 1GB, Kingston 2GB
Ralink chipset PCI NIC
#128719 - oman00339 - Mon May 14, 2007 2:55 pm
The only downside with custom elements is that you can only use one custom set of elements at a time, and you wouldn't be able to use the default ones that came with it. In the XML file you have to define how each element interacts with another, and that is why you can only have one custom element set at a time.
#129696 - hedgehog - Fri May 25, 2007 7:16 am
That game is quite addictive. I like the concept very much. The only feature I'm missing is the possibility to save the output as graphic. My kids produced very nice pictures and couldn't save them.
#159712 - another world - Fri Jul 04, 2008 10:07 pm
sorry all for bumping an old post but i wanted to make nornagon aware that lots of people are still very intrigued with this game. from a coding standpoint you did some great things here, the way the collision detection functions and the interactivity right down to a single grain of sand is amazing and top notch.
there is so much more room on the interface for more elements, and *tools* that we could play with please consider updating and adding to your project -=).
i do have some quick suggestions:
-provide left and right handed controls
-allow the user to use 'L' or 'R' to switch the different pen sizes. you could leave on the 'top of the screen tapping' for turning off the sand without holding the shoulder button. as it is you have to tap right up at the top, an area that isn't played with normally.
-allowing perhaps the shoulder buttons to switch the top screen with the button and providing the ability to select tools (etc) with the stylus.
-a bit of repetative elevator style music would be another great addition.
cheers,
-another world
#160249 - woodbin - Sat Jul 12, 2008 8:56 pm
I'd like to see update, too. About 3 months ago, I was totaly crazy into FSG games. I Would like to see Burning sand on the nintendo DS :)
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#161032 - Zulek - Sat Jul 26, 2008 1:20 pm
It's great but i agree it needs some explosives to make it more interesting. I like the way that if you mix water and salt together it becomes salty water and can be used to kill plants. Can't wait for a update!
#162281 - mreaves - Fri Aug 29, 2008 1:19 pm
I can't get it from any of the links, has this now been abandoned?
#162296 - Sektor - Sat Aug 30, 2008 4:09 pm
Google finds several World of Sand DS mirrors.
Here's one of them
You might also want to try Sandscape.
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#163361 - Catastrophe - Tue Sep 30, 2008 6:45 pm
Sektor wrote: |
Google finds several World of Sand DS mirrors.
Here's one of them
You might also want to try Sandscape. |
I looked at that, and it's just exactly the same thing. Even the developer notes are the same! Something smells fishy... =D
EDIT: I misunderstood "mirror" XD
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