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DS homebrew announcements > Dicewars DS 0.4.3

#134766 - melw - Mon Jul 16, 2007 3:22 pm

Dicewars DS is a multiplayer version of a popular Flash based strategy game for Nintendo DS. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.

Latest stable release (10.10.07): 0.4.0
Latest beta release (13.11.07): 0.4.3 (ad-hoc test build)


Last edited by melw on Tue Nov 13, 2007 2:12 pm; edited 11 times in total

#134772 - laurens - Mon Jul 16, 2007 4:59 pm

I absolutely love this game! This DS version is even better than the original. I never played it before but now I started I can't stop playing it anymore!
The only thing that i'm missing from the original is that you can't see how many dices you got that will heal your on-board troops. I don't really know if you get what I mean, but if you don't, just say it.
It would be even more awesome if you could update the game within 4 days because I'm going on holiday for 2 weeks on the 19th of july so it would be great if it's added by then.

For some reason one my DS froze up in the middle of a tense game. Pretty annoying.

#134793 - Spike - Mon Jul 16, 2007 9:46 pm

Fantastic game. I've always enjoyed risk on the PC and never played dice wars before now. I've got to say this is very addictive. I've got a couple of suggestions for game play enhancements.


1. Option of setting starting CPU AI (2-7) opponents.
2. Different game objectives for example.
winner after 20/30 turns.
winner for holding particular territory after 20 turns.

Keep up the good work.

#134811 - melw - Tue Jul 17, 2007 4:20 am

Thanks for the feedback! I want to emphasize that this is still a beta version, so bugs may occur. Exact descriptions on where the game crashes or goes wrong are more than welcome.

Spike, option for setting 2-8 players (both single & multiplayer) is already in my TODO - game actually supports variable amount of players, it's just not configurable anywhere at the moment. Laurens, same goes for showing how many dice player got after each turn. Different game objectives - maybe, I have to think about it.

Currently I'm concentrating merely on the wifi & multiplayer side, before working on anything else.

#134822 - felix123 - Tue Jul 17, 2007 8:54 am

Nice game. Fun concept and nicely ported to the DS. The menu graphics is particularly well done. I have a few suggestions: the end turn button sometimes block your view of the lower left corner; it's a bit hard to tell blue and violet apart; and a button to increase the speed of CPU moving. Softreset and sleep mode support would be nice too.

I find the sound effect a bit unusual. At the beginning, it made me feel very uncomfortable(is this the correct word?). But now I am used to it, I feel it adds to the style of the game.

edit: it froze on me as well. I pressed the end turn button, the button disappeared, and the game froze. The last line in the console is >> CPU4's turn <<. CPUs123 are dead, CPU4:10,54 CPU5:6,21 CPU6:7,24 Me:7,14. I'm using SCmSD 1.81, FM7, DS.
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#134900 - AmazingJas - Wed Jul 18, 2007 3:06 am

w00t! Love Dice wars, was thinking about doing a mobile version myself. Keep up the good work!

A few minor suggestions:
    Some people might like an instant combat result rather than waiting for the dice to roll when it's not your turn. perhaps an options setting for this?

    The raised territory effect when attacking is neat, but it is a little hard to pick who's attacking who. Maybe change the colours of the attacking/defending territory as well?

    The combat result popup is a bit too prominent and makes it a bit hard to see what happened where. Maybe there's a better screen location for it, or maybe put it on the top screen?

But these are minor quibbles. Really looking forward to seeing what you do with this :)

#135188 - needlesmcgirk - Fri Jul 20, 2007 7:34 pm

I think this port is awesome. I agree with that there should definitely be a configuration option to decide how many players. I think that's the #1 thing here. Also, seeing how many dice you get it big too.

Awesome port though. I think it looks fantastic, and the land raising is great in my opinion. Excellent work man.

#135245 - jetboy - Sat Jul 21, 2007 10:40 am

Excelent homebrew! This one and Colors! are on top of my favorite list.
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#135249 - melw - Sat Jul 21, 2007 12:39 pm

Thanks again for all the feedback. The multiplayer side is proceeding well and after I'm done there I'll go back polishing the general gameplay, including most of the issues mentioned here. You can expect next stable version (multiplayer included) in 1-2 weeks time.

#136435 - needlesmcgirk - Wed Aug 01, 2007 8:06 pm

Bump for an update!

#136437 - Lynx - Wed Aug 01, 2007 8:51 pm

Yup, providing time frames is usually not a good idea.. ;)

The game can be fun to play.. though. I haven't really figured out the proper strategy yet.. But, it sucks if you don't have many dice left by the time you get your first turn.. ;)
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#136499 - melw - Thu Aug 02, 2007 11:00 am

Sorry for the lack of updates. My development laptop broke recently and is currently in warranty service. Meanwhile I setup the dev. environment on a Mini Mac, but programming on a living room television isn't exactly productive.

The multiplayer side is still in the works, you can follow the progress through http://dicewars.drunkencoders.com/beta/ - there will be at least one more test round before next public release.

#138313 - needlesmcgirk - Wed Aug 22, 2007 9:15 pm

Any updates? I mean, if there was I'm sure it would be posted but I thought I would just bump this up.

#138647 - melw - Mon Aug 27, 2007 7:36 am

Current status: v0.3.2 was submitted to Neoflash summer 2007 coding compo. Meanwhile I've been on a vacation and haven't advanced much with the game. Things that need to be figured out and tested properly before next public release:

1) Stability issues (there's known and reproducable crashes in the game)
2) Multiplayer issues (losing connections - however "hopefully" this is related to the same crash bugs)
3) At least one more test round with multiplayer game mode when 1) and 2) have been cleared out.

When? Crossing fingers that would be rather soon.

#138674 - needlesmcgirk - Mon Aug 27, 2007 6:27 pm

Where can the new version be downloaded? I would like to test it out but can't seem to find the file for download. I don't really want to join NeoFlash if its posted somewhere on that thread.

#138715 - melw - Tue Aug 28, 2007 6:16 am

Latest test builds are always available also on the beta page. Alternatively you need to login at the Neoflash site to download from there.

#140712 - melw - Wed Sep 19, 2007 12:51 pm

A new test build (0.3.9) is now available. We'll have tomorrow a full-scale test session playing the network game, if you're interested in joining the game, see information in this thread and/or on the beta website.

#142576 - melw - Wed Oct 10, 2007 3:24 pm

Dicewars v0.4.0 has been released! Among other things there's now full network game support with online game statistics and a leaderboard.

As always, both feedback and bug reports are welcome.

#144225 - melw - Tue Oct 30, 2007 1:17 pm

Dicewars DS v0.4.2 beta is available now at the beta website. This is experimental version with ad-hoc multiplayer game mode based on Mighty Max' lobby library. Internet multiplayer game mode is disabled in this build.

#145276 - melw - Tue Nov 13, 2007 2:14 pm

v0.4.3 beta released with support for multiple ad-hoc games being played at the same time. Downloads at the usual location.

#146540 - ratboy - Wed Dec 05, 2007 3:40 pm

really like this. Does the placemnt of new peices have to be random though?

#146579 - melw - Thu Dec 06, 2007 7:00 am

ratboy wrote:
Does the placement of new pieces have to be random though?

Yes. :) This is essentially how Dicewars differs from Risk. Not being able to place them makes the game more interesting in the end.