#147180 - Repes - Sun Dec 16, 2007 1:27 am
Hi!
I've played this game for a while on my Linux desktop, and i was wondering if it would be possible to port it to my Nintendo DS..
Im totally new to DS developement.
So it might take a while to get something actually work.
Have anyone else tried to do this yet?
Here are the home pages of the game:
http://www.wesnoth.org/[/url]
#147183 - tepples - Sun Dec 16, 2007 2:13 am
FAQ says it needs 512 MB of RAM and 1 GHz CPU. Not a good sign.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#147185 - Markzilla - Sun Dec 16, 2007 2:28 am
There's almost no chance of a direct port, but with a complete rewrite with toned down graphics, anything's possible.
#147230 - XDelusion - Sun Dec 16, 2007 5:46 pm
I was going to say, I have a 500Mhz Dual CPU BeOS Machine, and it barely runs on that...
...on the other hand the DS does have some decent RTS' already!
#147254 - Galactic Lord Xenu - Mon Dec 17, 2007 7:40 am
To be honest, it has to be possible in some form, because wesnoth, while fun, isn't as graphically intensive as many games on the DS.
#147266 - PlayerOne - Mon Dec 17, 2007 3:53 pm
It's only a turn-based strategy game, inspired by a megadrive/genesis game. It shouldn't really be doing anything the DS can't handle. I don't know why it's so huge and hungry on the PC.
#147273 - NeX - Mon Dec 17, 2007 6:40 pm
I'd say AI and poor coding make this so power-hungry. Perhaps a poor/outdated sound decoder?
_________________
Strummer or Drummer?.
Or maybe you would rather play with sand? Sandscape is for you in that case.
#147418 - XDelusion - Thu Dec 20, 2007 6:26 am
A vetran Amiga coder would never make such mistakes. ;)
#147458 - tepples - Fri Dec 21, 2007 1:46 am
Veteran Amiga coders are also more expensive to hire.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.