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DS homebrew announcements > Evil Santa Attacks (comes with online scores!)

#147960 - chatterbug89 - Mon Dec 31, 2007 4:22 am

Well, I finally finished my entry for the Drunken Coders Christmas compo. If any of the maintainers of the contest have a problem with me posting my entry publically now, please let me know (My entry has already been submitted and I just wanted to release my game in December...since..it is a Christmas game).

For the game, you use your stylus to move an elf around the screen, collect ornaments, and shoot at enemies. This game was made specifically for the Christmas compo, so it is very christmasy. :-)

As for online scoring, scores can be submited on the Nintendo DS to an online score board. You can view the online score board on your DS or in your web browser at http://www.cybernetresources.com/evil_santa_attacks/ .

For my hyped up information page (I like writing hyped up information pages :-P), you can check out http://www.cybernetresources.com/evil_santa_attacks/info.html (which also includes download links at the bottom).

Ramblings (you won't miss much if you don't read this)
I had a lot of fun making this and I learned a ton of new things. I suppose I could have spent two more days adding more to it, but I decided to enjoy the rest of my vacation doing nothing along with my neglected homework.

I probably spent way too much time on the online scoring system and user interface than I should have. That includes the fancy web-pages I did also. So, PLEASE use the online high score system if you play the game...it will make me happy, because I put a nice amount of effort into it. :-P

I suppose that's it then. Enjoy the game everyone and Merry Christmas!

P.S. if anyone in charge of the drunken coders contest has any problem with my game that would dis-qualify it (such as it not working for some strange reason), PLEASE get in touch with me. :-)

EDIT: I thought I would mention that the speed of the game increases after 500 points or so (which is pretty quick), then stays at that speed for quite a while. The games uses a half static, half dynamic level advancement system. So, sometimes it may be fairly difficult, then get easier (don't assume it continuously gets harder while playing).

#147966 - Sektor - Mon Dec 31, 2007 7:19 am

I submitted a score. I had a much higher one but sometimes it fails to connect to my access point and twice it has turned off the backlights and stopped responding while trying to connect to my access point (DS is set to DHCP at the moment, it would probably have more success with a static IP).

Can you make the d-pad and ABXY work as fire buttons? Shoulder buttons are uncomfortable but doesn't really matter, I doubt I will play it again :)
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Last edited by Sektor on Mon Dec 31, 2007 7:42 am; edited 2 times in total

#147967 - chatterbug89 - Mon Dec 31, 2007 7:26 am

Sektor wrote:
I submitted a score. I had a much higher one but sometimes it fails to connect to my access point and twice it has turned off the backlights and stopped responding during online score submission/fetching.

Can you make the d-pad and ABXY work as fire buttons? Shoulder buttons are uncomfortable but doesn't really matter, I doubt I will play it again :)


Yeah, I could probably do that. But, the thing about the back lights turning off sounds weird. I've had the online score submission only not work once (out of quite a few times...I reset the score board before publishing it), while the online score viewer in the game occasionally will stop responding (I think it has to do with my server)..but, there's no reason your back lights should be turning off or anything like that.

EDIT: If it never even got to testing connection and was stuck on trying to connect to an access point...that's a completely different issue :S A couple times while I was still making it I had AP problems, but not now. That's really strange.

EDIT2: I have changed it so you can also fire with either the up arrow button or X button. The shoulder buttons didn't bother me ever, but using the up arrow button is a little more comfortable now that I try it. Thanks for the tip.