#149065 - Lazy1 - Mon Jan 14, 2008 4:06 pm
Finally got another release out the door:
Full post can be found below:
http://lazyone.drunkencoders.com/wordpress/?p=62
#149066 - OSW - Mon Jan 14, 2008 4:25 pm
awesome. i was highly anticipating the next release.
thanks alot, i'll give it a run.
#149095 - Cid2Mizard - Tue Jan 15, 2008 9:33 am
and the version 3 of kintesh is the best, why not release the v4 since the v3 of kintesh ?
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www.nintendomax.com 100% Hack 0% Warez
#149099 - Lazy1 - Tue Jan 15, 2008 11:38 am
What?
This is the 3rd official release, I am not changing the naming because of a leaked version.
#149101 - Cid2Mizard - Tue Jan 15, 2008 12:37 pm
Good works with my M3 Perfect ...
The name "official" is used for a official product licensed and the homebrew it's not licensed, Your job is good but why not Cooperation with kintesh for the V4 ?
_________________
www.nintendomax.com 100% Hack 0% Warez
#149103 - Lazy1 - Tue Jan 15, 2008 12:47 pm
Cid2Mizard wrote: |
Good works with my M3 Perfect ...
The name "official" is used for a official product licensed and the homebrew it's not licensed, Your job is good but why not Cooperation with kintesh for the V4 ? |
Because he had nothing to do with the actual development of the port?
By official I mean a release by me that was not leaked, there never was a V3. That was a leaked version which was incomplete and should not be used.
#149105 - tepples - Tue Jan 15, 2008 2:05 pm
A word used by Mozilla Foundation to describe what you call an "official" release is a "milestone" release.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#149110 - Cid2Mizard - Tue Jan 15, 2008 2:52 pm
Ok i understand, nice works, good continuity
_________________
www.nintendomax.com 100% Hack 0% Warez
#149112 - Fling - Tue Jan 15, 2008 3:41 pm
Works great! I can now play Dungeon of Doom on my DS, even though it's a tad bit slow... but not enough to really be a bother.
#149136 - Potent1 - Tue Jan 15, 2008 9:55 pm
EDIT: Never mind. I played with it a bunch and got it to work. I found out what the real problem is... it's the micro sd usb adapter. It only works sometimes. The card is fine after all. The question I have now, is what to rename games as. (Like Oregon Trail) I have the SIT file. Do I name it as something like disk2.sit, disk2.dsk, or just leave it as the mess of a name it is?
_________________
Games n Music Homebrew:
http://hbnds.biohazardteam.org/
Last edited by Potent1 on Thu Jan 17, 2008 9:39 pm; edited 1 time in total
#149159 - Lazy1 - Wed Jan 16, 2008 2:12 am
You cannot rename stuffit files (.SIT) into disk images, they need to be extracted within Mini vMac on to your hard disk image.
Here is the fun part, stuffit expander comes in a stuffit archive...
Macintosh users will have no problem extracting this and installing it onto their hd image.
Windows users must look for a self extracting version of stuffit (.SEA extension) and uploaded as a binhex archive (.HQX).
Once you find this you can install it by copying the file to your mac hd image with HFV Explorer.
#149204 - MasterMan - Wed Jan 16, 2008 7:02 pm
Is there a HTML editor to MAC that runs on vMac?
Also, can i inject files from windows to MAC disks or inverse?
Can miniVmac use the DS's wi-fi hardware? Like to use a FTP server/client...
Wonderful work, indeed.
#149206 - Lazy1 - Wed Jan 16, 2008 7:36 pm
Quote: |
Is there a HTML editor to MAC that runs on vMac?
|
I'm not sure, if there are any HTML editors that will work on System 7.5.5 and below they will work under Mini vMac.
Quote: |
Also, can i inject files from windows to MAC disks or inverse?
|
Yes, you can use HFV Explorer to open Macintosh disks.
Quote: |
Can miniVmac use the DS's wi-fi hardware? Like to use a FTP server/client...
|
Not at this time, no networking is supported in the main sources.
Quote: |
Wonderful work, indeed.
|
Thanks :D
#149217 - Tockit - Wed Jan 16, 2008 9:28 pm
this brew is SUCH an amazing flashback for me, man.
I'm brought INstantly back to 4th grade, when I was playing Oregon trail, or sim-ant when I was supposed to be doing.... I dunno... whatever it was I was supposed to be doing I guess.
I'm thoroughly impressed, sir.
out of curiosity, is this a finished product, or do you foresee, perhaps, more updates in the future?
_________________
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#149220 - Lazy1 - Wed Jan 16, 2008 9:51 pm
I may revisit it in the future, but I only plan on doing bugfixes for now.
#149225 - Lazy1 - Wed Jan 16, 2008 11:43 pm
Mini tutorial: Getting Stuffit Expander onto your mac hd image:
http://lazyone.drunkencoders.com/wordpress/?p=64
Mini tutoral 2: Installing stuff:
http://lazyone.drunkencoders.com/wordpress/?p=65
#149275 - Potent1 - Thu Jan 17, 2008 7:37 pm
I'd just like to thank Lazy1 publicly. He helped me convert mac games to be usable on the DS. (This was on a PC.) So thanks, Lazy1. I advise anyone reading this to try out Mini vMac.
_________________
Games n Music Homebrew:
http://hbnds.biohazardteam.org/
#149276 - Lazy1 - Thu Jan 17, 2008 7:43 pm
Yeah, it really is hard to get working stuff when on a PC.
Usually I just do this sort of thing on my iBook, saves so much time :D
Anyway, picture time!
http://img512.imageshack.us/my.php?image=otak0.jpg
#149281 - Potent1 - Thu Jan 17, 2008 9:45 pm
Quote: |
out of curiosity, is this a finished product, or do you foresee, perhaps, more updates in the future?
I may revisit it in the future, but I only plan on doing bugfixes for now. |
I was wondering if you think it's possible to emulate a LAN network, using the wireless capabilities of the DS? I converted Bolo, and got to thinking it would be awesome to link up with someone else via Ad-Hoc or Infrastructure. Do you think it's even possible?
_________________
Games n Music Homebrew:
http://hbnds.biohazardteam.org/
#149283 - Lazy1 - Thu Jan 17, 2008 10:05 pm
Not possible since the main sources do not support networking.
What I may do is wait for newer versions of vMac that do support it and re-write the entire DS port.
#149286 - Potent1 - Thu Jan 17, 2008 10:28 pm
Lazy1 wrote: |
Not possible since the main sources do not support networking.
What I may do is wait for newer versions of vMac that do support it and re-write the entire DS port. |
That would be awesome. Besides Bolo, there would be tons of doors opened if this was emulated.
Now I'm wondering to what extent it would go. I don't know how limited the DS is so I don't know what it could do. But just thinking about it is cool.
_________________
Games n Music Homebrew:
http://hbnds.biohazardteam.org/
#149289 - Lazy1 - Thu Jan 17, 2008 11:34 pm
Hopefully soon I will take a look into adding networking support to the PC version of Mini vMac.
Even if I do manage to get this working you'd not see it on the DS for a while since aside from bug fixes I am making no other changes to those sources.
#149308 - Creebo - Fri Jan 18, 2008 4:46 am
Hey love to hear about the new version but one question,
what about the screen scaling? In a previous blog post you had the scaled-to-fit-screen view on the bottom and the regular view on the top. What ever happened to that
#149309 - Lazy1 - Fri Jan 18, 2008 4:56 am
Hmm, I'm not seeing anything like what you are describing.
What I might do is add more view modes in the next version, that should make everybody happy.
Another problem with the scaled mode was that it's slow and knocks off 10FPS since it's done in software.
I have seen a few examples on scaling the screen using hardware but it always created a weird crawling pattern on the desktop.
If someone could figure out how to fix that it would definitely be included in the future, free scaling would be very nice.
#149326 - tepples - Fri Jan 18, 2008 2:01 pm
It's possible to scale a 512x384 screen down to 256x192 in hardware, but because the DS hardware uses point sampling, the background pattern will get screwed up. But using a combination of techniques seen in nesDS (flicker scaling and alpha-blending two slightly offset layers), it should be possible to fix this. I haven't tried it yet, but here's one way to do it:
- Mode 5 on main
- Point BG2 and BG3 at the same 512x512 pixel bitmap
- Alpha blend the layers
- Shrink in both directions by a factor of 2 (pa = pd = 0x0200, pb = pc = 0)
- On even frames, set BG2 origin to (0x0000, 0x0000) and BG3 origin to (0x0100, 0x0100)
On odd frames, set BG2 origin to (0x0000, 0x0100) and BG3 origin to (0x0100, 0x0000)
Should I make a quick demo outlining a couple procedures for doing this?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#149328 - Lazy1 - Fri Jan 18, 2008 2:41 pm
If you can get it to work, I tried a few times myself but nothing looked good.
#149347 - tepples - Fri Jan 18, 2008 8:36 pm
The classic Macintosh frame buffer is organized as as a bitmap of 342 scanlines, with each scanline composed of 64 bytes with the high-order bit on the left, right?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#149348 - Lazy1 - Fri Jan 18, 2008 8:47 pm
Yes.
Another thing I wondered about while I was messing around with this stuff was if blending acted different in 8BPP mode vs 16BPP.
8BPP Is ideal since I just generate a 1BPP->8BPP conversion table at runtime which doesn't take up too much space and would be a lot faster than drawing each bit manually on every video update.
#149356 - tepples - Fri Jan 18, 2008 11:26 pm
Actually, I decided to change strategy after I posted that, and I made a scaler that outputs a 4 bit tiled frame buffer. That would even fit in bank H for the sub screen. Is it faster than your existing software scaler?
EDIT: download, mit-licensed
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#149357 - Lazy1 - Fri Jan 18, 2008 11:50 pm
Looks good, I can't test it's speed since I'm about to reformat.
Once I get my DS dev environment set up again I'll drop it in and see what happens.
Looks good though, nice work.