#151702 - qw3rky - Mon Mar 03, 2008 6:38 pm
For the past few weeks I've been working on a Scheme implementation for the DS. It's called DualScheme.
Here's the description from the readme:
DualScheme is a halfway compliant implementation of Scheme for the DS. It includes most of the basic features of the Scheme language. It provides a REPL (read-evaluate-print-loop) that shows evaluation results on the top screen, and uses the bottom screen as a virtual keyboard. It does not implement continuations, macros, tail-call optimization, garbage collection, or error handling, and it leaves out a few syntax shortcuts, but other than that, DualScheme allows you to program on the go in the Scheme language!
You can download it from my projects page:
http://brian.grogan.jr.googlepages.com/dual_scheme.zip
_________________
I've coded about 17 different implementations of Pong. It's the game dev's "hello, world".
DualScheme - Scheme Interpreter for DS
Here's the description from the readme:
DualScheme is a halfway compliant implementation of Scheme for the DS. It includes most of the basic features of the Scheme language. It provides a REPL (read-evaluate-print-loop) that shows evaluation results on the top screen, and uses the bottom screen as a virtual keyboard. It does not implement continuations, macros, tail-call optimization, garbage collection, or error handling, and it leaves out a few syntax shortcuts, but other than that, DualScheme allows you to program on the go in the Scheme language!
You can download it from my projects page:
http://brian.grogan.jr.googlepages.com/dual_scheme.zip
_________________
I've coded about 17 different implementations of Pong. It's the game dev's "hello, world".
DualScheme - Scheme Interpreter for DS